https://i.imgur.com/xEDPN6M.png
People will find that for the most part they are able to explore the first and second floor of the castle but the rest seems to be closed off. When someone tries to go to a room they shouldn't, when they walk in they will oddly find themselves actually walking out the door they supposedly just walked in.
Rooms
Doll Room - On the first floor, after weaving through what looks to be a sitting room, there is a room that looks like it could have been a child's room at one time. Shelves follow the walls, littered with an assortment of dolls both new and ancient looking. One might feel as if the eyes of these dolls are following them and when looking back, they may find said doll's heads turned or body's out of position of what they remembered. Along the walls can be found various children's drawings. At first they look all cute and innocent but when you look back, somehow they are dark and twisted. When you blink" They are back to being cute and innocent. Like that crayon drawing of a stick figure girl and a pony. Wait. Is that a knife she is holding" No-no. That couldn't be.
Centering the room is a large bed, scattered with doll pieces and clothes. In the middle of all the body parts are boxes filled cloth dolls with brown or black stitching, cross-stitched eyes, and stitched up mouths. Another box consists of accessories, inviting you to decorate these dolls look like your favorite person or your worst enemy. Poke, twist, turn these little dolls to see if anything comes out of it. It may work or it may not. Who knows! (Voodoo dolls return. Please understand these dolls are more for show but if you want them to work contact the person who you made them to be like and work it out with them! It can be used for all sorts of fun and mischief.)
When trying to leave the room - when the door is opened the other side is filled with a large doll's head and a single eye staring lifelessly at the one at the door. The door will quickly slam shut then slowly creek back open to show the empty hallway. From behind, somewhere in the back of the room, a little girl's laughter can be heard. Coming and going like a haunt having fun.
https://i.imgur.com/ccAqdEZ.jpg
The Kitchen - The kitchen is a large area with wooden shelves and all sorts of kitchen accessories - hanging pots, ladles, etc. Nothing seems out of the ordinary. A hanging painting of fruit and veggies sits behind the counter and there are stoves and brick ovens to be found. Centering this room is a large table with various fruits and plates. At the far end, next to a tall cupboard, is a door that leads to the supply room. Again, nothing out of the ordinary, right' (If your character enters this room let me know!)
https://i.imgur.com/24vtTbH.jpg
Never Ending Study - Opposite hallway that leads to the sitting room can be found the study. The study is a large room filled with many different kinds of books, a handful of wingback chairs, a desk, and small reading table. For the most part it looks like a comfortable study. Until you try to leave. The door you came in locked, you are given only the choice to go through the door on the opposite side of the room. Passing through the door, it closes automatically. You find yourself...in the room you just left. Do you go back through the door you just went through or do you try the door at the opposite end" (If your character enters this room let me know. Pick door# 1 or 2 to proceed. Doors cannot be opened at the same time and both will lock if attempted.) The lights flicker and you swear you see something or somebody spazzing in the corner. Or was that just a shadow" A trick played by the light.
https://i.imgur.com/ghSxGiC.jpg
Hallways of Whispers - While exploring the castle one might find themselves in a long stretch of hallway, walls decorated with various paintings. Many famous people and even maybe some familiar faces. Ever so often one of those faces seems to move or erratically shake before twisting into some grotesque counterpart of its former self. Sometimes they even look as if the painting is melting. Then, in a flick of light, all is back as it should be. A trick" Be mindful. Some of those paintings are even known to reach out and grab. The reason it is called the hallways of whispers" Because from those various paintings it seems whispers spill, yet when you try to get close and listen, the whispers seem to come from elsewhere. From behind. From above and below. Nowhere or everywhere. (Feel free to have fun with this information during live play)
https://i.imgur.com/mfpFk6g.jpg
Dead End - While exploring these hallways you may come across a dead end with no doors and endless paintings behind you. In fact the hallway seems much longer than you originally thought. The dead end is a pair of levers. Might want to choose swiftly because it seems as if you are being followed. Ambling down the hallway and making pace towards you appears to be a haunt of a woman, fading in and out rapidly.
Pulling one leads downstairs to rejoin the party. And the other" Will extend the hallway. This new selection of hallway is covered in black goo and as you pass the paintings, it seems as if the black goo is coming from them to spill forth more people to join the shadowy specter of a woman. Another lever" What will it do' Will you rejoin the party or will you be captured by the ghostly hoard" Which do you choose" Which one is which' What happens if you get caught"! (If your character enters this room let me know. Pick lever# 1 or 2 to proceed.)
Games
Tempting Fate: For those who are truly daring, near the entrance is a box that oddly seems connected to the wall. Reaching inside will produce a prize or treat. If you are one of those who are unfortunate enough, you may end up with a card. Upon reading this card you will feel compelled to fill out whatever it says. (Please contact me if your character attempts this game.)
Witches' Brew - A Fright Night classic. These drinks are trick or treat in liquid form! The taste of it changes depending on the person who drinks it and it can either sate your thirst or cause some trouble. This year the Witches' Brew in glowy shot glass jar form. Not for the weak of heart. You have been warned. (Please contact me if your character attempts this game.)
Ghostly Visitors - Every once in awhile a person may find themselves approached by a ghost. Some asking to dance and some...well..some enjoy more mischievous approaches. (While I offer this as something to be played off, aka you want a ghost to ask your character to dance or scare them, I will randomly do stuff given I have the spare time to do so. So please feel free to have fun with this!)
Pumpkins and Costumes - Like always, Costumes are not mandatory but there are surely encouraged! As is bringing a pumpkin. Carved, painted, or decorated in a fun way bring them and show them off! Never know. That orange thing might win you a prize. (Costumes and Pumpkins can be posted here: http://rdi.dragonsmark.com/forums/viewtopic.php"p=242582#242582 )