Topic: Technical Files

Edward Batten

Date: 2011-05-17 20:12 EST
Here may be found a history and technical explanation behind many of the devices and technologies being used by Ed, Leo, Kyle, and their respective alter-egos.

A great many of these designs and ideas are in fact based on real-life theories and ideas currently in use, though clearly most of it has been exaggerated and enhanced for story purposes.

Again, those that so choose to, thank you for reading!

Edward Batten

Date: 2011-05-17 20:17 EST
Before getting into the really cool stuff (that is, the armor and weapons), it's pertinent to give a bit of background information on the history of the project.

Like many geniuses of high caliber, John and Mattie Batten were born years ahead of their time. A physicist and an metallurgical engineer respectively, they met in college. Finding they shared a common dream, it's not hard to imagine where things went from there.

Settling with each other after college, they put their combined intellects, knowledge and innovative ideas together. The first inventions were small - cheaper, better material alternatives for pacemakers and other medical implants, engineering innovations for high-strength structures such as bunkers and disaster shelters. It was enough to live comfortably off of, those small inventions. During those early years, their son Edward was born.

Their shared vision was simple: to leave behind a world better than the one they found, and to leave their son the means to do the same.

That vision was, in part, completed by a discovery that would - many years later, past the time their bones would begin to at last surrender themselves to the earth from whence they came - help their son to not only carry on a vision, but improve upon it in a way neither his mother or father could ever have imagined.

Research into nanotechnology at this point was still in its infancy, but even at this early point both husband and wife were well ahead in their fields - too far ahead, in fact.

Their key discovery involved the building of an energy harnessing system that operated off of the principle of piezoelectricity - electricity produced by certain materials when deformed by stress or pressure.

Their designs and ideas were sound, and by far the most innovative of their time - a method of harnessing energy by capturing other types of ambient energy. Unfortunately, in those long-ago years, things were needed to fill in the pieces of the puzzle.

A material that would deform under any stress exerted upon it by any outside influence - motion, impact, gravity, heat, cold, electricity - with piezoelectric properties that would be capable of generating enough energy to be useful, preferably one that would generate more energy in proportion to the force enacted on it.

A material to conduct that current safely to a storage device.

And a system capable of bringing it all together.

Their vision included designs for medical implants that could be used as substitutes for muscle, tailored towards people with muscular degenerative diseases, that would power itself rather than relying on limited power sources. Other designs pointed towards the possibilities of using it to generate power for vehicles, harnessing the energy of the car's own motion to power and charge batteries, eliminating entirely one huge drain on the world's fast-vanishing fossil fuel supply. Still others pointed towards floor tiles which absorbed the power of footsteps throughout the day, touch screens with similar properties - the possibilities were limitless, and they had come close, so close to seeing it realized, but for one final key they would not live to discover.

But where his parents would not live long enough to see their vision realized, he would carry it to fruition. A prodigy far smarter than both of his parents, it was Edward that would craft the keys to open the door his parents had left him to find.

The first key would lie in their designs - multilayered tubes wrapped around the right type of material. His research into nanotechnology - specifically carbon nanotubes - led him to a material relatively cheap to manufacture, yet with strength many times that of even titanium, and with the perfect mechanical and conductive properties.

Unfortunately, the problem with carbon nanotubes is that, while they have enormous tensile strength, structurally they're not very strong at all. Imagine it this way - if you try to stretch a garden hose out longways, you'll find yourself having a difficult time of it at best...bending it in circles, the hose is still strong, though this is much easier than trying to stretch it. However, if you pinch an empty hose, you'll find it collapses much easier.

Which is where the second, internal material came in. Not only lightweight and possessing the perfect energy-harnessing qualities, the material inside the tubes needed to be of exceptionally high structural strength, while still being able to deform and produce power.

The piezoelectric material took a bit more time and effort, but with the help of a former Marine and chemical engineer, they managed to come up with the second key.

The resultant material was a lightweight, pure thermoplastic fluoropolymer whose properties allowed it to generate not only enough, but massive amounts of energy under a variety of conditions. Not only was it lightweight and strong, the material could be shaped in a multitude of ways, with piezoelectric, thermovoltaic and photovoltaic properties.

Even more fascinating was the material's inertia-dampening and direct kinetic energy absorption properties. They discovered that a sample of the material in sufficient quantities by itself absorbed and redirected a large portion of the kinetic force of any impact upon it - if used to reinforce armor plates, it almost completely absorbed and redirected any force enacted upon it, amplifying it to huge proportions in the process. The resultant energy surge polarized the plating around it, making it several orders of magnitude harder for an instant before being drained away to be stored by the Sp.E.A.R.S. system, whereupon the armor would revert to its non-polarized state. The resultant effect, they realized, would almost completely protect any object covered in armor of this kind from incredible amounts of force enacted upon it, while providing a power source that could be, for all intents and purposes, perpetually self-sustaining.

It didn't take the pair of them long to come to two conclusions.

The first, that this sort of invention couldn't be allowed to fall into the wrong hands.

And the second, that the applications for this technology were perfectly obvious. Between a former Marine and a (then) millionaire with a taste for crazy stunts and hopes for changing the world, the Ranger project was conceived, then begun.

One thing was still missing, though - the final key, something to monitor, direct and transfer the created energy.

And thus, the final key was created - Sp.E.A.R.S., for Specialized Energy Absorption, Redirection and Storage System, an adaptive, 'smart' computer powered by and managing the energy absorption, production, and storage systems.

Putting everything together - the materials, design, and software - took time. But it all came together, in the end, and that first suit was assembled and taken out to a remote swamp well away from civilization for the first tests...which were a mind-blowing success.

The suits in use today are a far departure from that first prototype, and he's improving on them all the time. Like any good inventor, he knows that just one tool won't do every job - so he has (for the moment) five suits, each with its own purpose.

Edward Batten

Date: 2011-05-18 14:46 EST
In order to fully explain the entirety of the Specialized Energy Absorption, Redirection and Storage System, it must be broken down into its separate parts so that one may understand its function as a whole.

The system begins with the core material. This material has no formal name, simply being referred to as a 'pure thermoplastic fluoropolymer ceramic' in the written design specifications. In his notes, Edward refers to it being best described as a 'hyper-reactive triple-helical crystalline lattice,' which is more accurate.

The material comes in two grades - the raw grade and the processed grade. The completed grade is produced by molecular excitation of the raw grade via being bombarded by an particle accelerator, which is attuned to emit a very specific sequence of particles vibrating at a series of frequencies determined by a complex set of mathematical equations.

In the raw form, the material is a dark grey in color, very dense and yet lightweight. The material polarizes and becomes harder under pressure in a cumulative effect that makes it nearly impossible to crush or penetrate. Additionally, this material is cheap to manufacture and easy to shape to whatever purpose it needs to be used for.

In its completed form, the material becomes clear and resembles high-grade glass, and begins to show its unique properties. Any deformation of the material causes it to produce a wide-spectrum surge of energy, which is immediately released, causing the material to return to its non-deformed state. This material is highly flexible, allowing it to deform easily, and at the same time is incredibly structurally strong, particularly under stress from impact.

Referring to basic physical science, one can understand that deformation of a given substance can occur under numerous conditions, including exposure to heat, cold, torsion, stretching, and flexing. Under any of these stresses, the material will produce energy on the order of 30 to 80 watts per second per square inch. Under exposure to full-spectrum natural sunlight, the material exhibits photovoltaic properties, producing from 15 to 40 watts per second per square inch (depending on the intensity of the sunlight).

Under deformative pressure resulting from sudden impact, however, the material begins to exhibit truly remarkable qualities. The kinetic energy resulting from a human being's foot impacting one square foot of ground produces 60 joules (or approximately sixty watts) of energy; the same footstep onto a square foot of completed grade material produces an energy surge of over 3000 watts, nearly sixty times the amount of force exerted on it. This startling conversion of kinetic force into energy is due to the unique molecular structure of the material itself, which absorbs the full force of any impact upon it. The absorption of this energy causes the material's molecules to destabilize and vibrate violently within the crystalline lattice before being released in a broad-spectrum wave. In smaller surges of energy this wave is contained within the lattice and follows the polarizing realignment of the molecules, which occurs as the energy dissipates, and can be harnessed at the polar ends of the material; in larger surges the energy spills over, requiring a secondary stage covering the core material to absorb and channel it away. This effect simultaneously creates an inertia dampening effect as the force of impact is first converted to energy, then channeled away.

The secondary stage consists of multilayered nanotubes that are wrapped around the core material. The multiple layers consist of interwoven superconducting alloy fibers, followed by two layers of interwoven fibers consisting of an alloy of carbon, niobium, and the raw form of the polymer, creating an energy-harnessing sheath capable of deforming with the underlying material with a minimum of wear and damage.

The tubes, surrounding the material, can from there be interwoven much like fabric or even muscle fiber, and from there are connected to the final stage of the system.

The final stage is the central control software and power storage cells of the Sp.E.A.R.S. system, which is built into the skeletal 'frame' that is the base for all of the suits. Not just an energy monitoring and usage control system, the computer also allows for control of the armor's systems at a speed that is only rivaled by direct neural interface and packs a full-spectrum sensor suite.

The HUD (heads-up display, for you neophytes) displayed inside the helmet provides access to all the armor's systems via monitoring of eye movement. Should the wearer wish to access a system - power, weapons, sensors, etc. - he or she has but to focus on it with their eyes for a moment and the computer will register that movement as a command. With practice, a wearer can use this system with surpassing ease and speed. Additional controls can be programmed to respond to muscle movements and haptic touch sensors within the armor, which allows for even more fluid control as well as allowing the armor to be sensitive to the movements of the wearer, keeping it from overcompensating and resulting in injury.

Additionally, the Sp.E.A.R.S. computer has a direct uplink to the Ranger's dedicated intelligence analysis network and automated production control computer at home, which is controlled by a semi-autonomous AI named Diana. This provides the Ranger with access to all of the files and information stored in his network (which is very extensive).

Edward Batten

Date: 2011-05-19 11:15 EST
The directed energy pulse generators are the primary weapons of the Ranger suits. Originally designed to function primarily as maneuvering thrusters, the pulse generator circuitry is laid along the inner layer of the suit winding around the forearms. The pulse emitters - the visible part of the system - are placed in the palms at the heel of the hand for stability and ease of aiming, and are fully adjustable in terms of power output, energy type, and beam path emission, enabling the user to fire a directed stream of energy, a spray pattern for an area effect, or a shockwave type omnidirectional pulse.

Some examples of the more commonly used energy types can be found below.

Repulsor: The emitters gather ambient air particles, which are then ionized and released in a directed stream to initiate thrust. This use of the emitters can be continuous so long as the ionization process is kept at a constant level below a certain set maximum. Going over this maximum is referred to as 'overcharging' and causes the emitter to overheat and emit a powerful blast of ionized particles that can be used effectively as a weapon; however, after firing the emitter requires a brief cool-down cycle of approximately 2 seconds, during which waste heat is recycled into the suit's power-generating systems, before the emitter can be used again. This overcharge can be fired along a direct path or generated as a localized shockwave, creating a concussive blast zone capable of multiple effects.

Electrical: Quite simply a bolt of electricity that can be aimed at a target. The power output can simulate anything from a taser-like neural disruption charge to a bolt of lightning.

Microwave: Continuous microwave energy can be focused into a directed beam of energy or an area-effect weapon. Ideally power levels are kept low enough to induce excruciating pain along the skin of an organic target without doing any physical harm; however the power output can be adjusted to achieve a heating effect similar to what can be seen in microwave ovens, enabling the user to 'cook' a selected target by exciting its molecules and causing them to vibrate faster.

Sonic: The emitters can be focused to emit a continuous sonic wave, capable of deafening, incapacitating, or even killing an organic target, depending on the frequency and power output levels. This can also be used to shake, shatter, crumble or outright destroy standing structures and other inorganic targets. Overcharging the emitters can emit a sonic pulse capable of causing objects to crumple or explode, again depending on frequency and power output.

EMP: The emitters can be attuned to emit an omnidirectional pulse of electromagnetic energy, shutting down any unshielded electronics in the pulse's range. (All of the Ranger Project's suits are heavily shielded against EMP effects.)