Topic: Alluvius - Setting History & Cosmology

Knightfall

Date: 2012-03-30 16:12 EST
Alluvius - Setting History & Cosmology

Foreword

This thread seeks to provide and clarify information learned from Story Line threads, which feature characters from the Alluvius setting, anyone involved with those characters, that setting, or simply for any character that wishes to interact with it by virtue of its recognition of the 'Nexus' effect of settings such as RhyDin.

The Alluvius setting itself is best described as a post-apocalyptic earth style setting, which is written as if it were a combination of epic fantasy, science fiction, horror, and romance.

This thread was formerly known as the 'Covens of Alluvius OOC Information Thread', but has been revised in the interest of length; the additional information that was going to be placed here will instead find it's way into other threads.

Knightfall

Date: 2012-03-31 16:03 EST
Table of Contents

1.0.0 The Worlds: Playable Lands & Settings

1.1.0 Prime Reality

1.2.0 Alluvius Prime 1.2.1 Alluvius & Beyond 1.2.2 Alternate Realities / the Multiverse

1.3.0 Coexistent Dimensions 1.3.1 The Nightlands 1.3.2 The Deadlands 1.3.3 The Quicklands

1.4.0 Coterminous Dimensions 1.4.1 The High Realm 1.4.2 The Pit 1.4.3 The Abyss 1.4.4 The Vitr

1.5.0 Unique Dimensions 1.5.1 The Dreaming 1.5.2 Oblivion 1.5.3 The Myriad Aligned Warrens

1.6.0 The Nexus Phenomenon 1.6.1 Rhy'din 1.6.2 Westhaven 1.6.3 Ravens Dale

1.7.0 Published Settings 1.7.1 Stephen King's The Dark Tower Setting 1.7.2 Michael Moorcock's The Eternal Champion Setting 1.7.3 Other Published Settings connected by Multiverse

2.0.0 Alluvian History: Major Events & Milestones

2.1.0 Prehistory

2.2.0 The Great Dark & The Fate of Man 2.2.1 The Rise of the Tribes 2.2.2 The Pavilion of Hammers 2.2.3 The Makabe 2.2.4 The Hammer of Storms 2.2.5 The Game called Swords 2.2.6 Opening the Way & The Inner Arc 2.2.7 The Gathering of the Consolidation 2.2.8 The Shadow Years 2.2.9 Return of the First Sword 2.2.10 The War of the Consolidation 2.2.11 First Republic 2.2.12 And Beyond

3.0.0 Storyline Chronology

4.0.0 Concurrent Histories TBA

Knightfall

Date: 2012-04-19 18:56 EST
1.0.0 The Worlds: Playable Lands & Settings

The settings we're using sometimes become a little confusing as to where they're happening, and why things work a certain way. I'll try to use words that would be familiar to player and non-player characters, and list them here.

Some of the storylines touch on alternate/parallel dimensions, time travel, inter-dimensional travel, and lots of other confusing things. I wish I could say this was an explanation of what?s going on, but if it's an explanation of anything at all, it's more one of what "could" be going on. Or at least where or when.

1.1.0 Prime Reality

This is the part of reality that people inhabit, and generally perceive in their day to day lives.

More often known as the Prime Material Plane, Prime Reality is whatever reality the reader or character experiencing what is going on "now", is from. Whatever place of origin you have chosen for the character or npc you've created is at some point "a- Prime Reality. To be short, Prime reality is subjective.

1.2.0 Alluvius Prime

This is the Prime reality from which characters whose origin is Alluvius in general hail from. That stated means of course that there are alternate Alluvius's out there, or were. The general idea is that most of the alternates, if not all of the alternate Alluvius's Prime realities have been destroyed by Oblivion. This also means that Alluvius prime has been narrowed down to one" or maybe two, remaining realities.

1.2.1 Alluvius & Beyond

Alluvius is the name of a general planar setting, the main world of that setting, and finally, the "main" continent on that world. Alluvius is a continent roughly the size of North America, with its northern most reaches ending in a glacier of epic proportions, thought to cover the entire northern pole and proceeding south almost a third of the way from the pole to the equator. The southern reaches of the continent gradually give way to a chain of islands, that fan out towards the equator in a vague "S" shaped pattern. An ocean borders both the western and eastern edges of the land mass, with the former thought unable to be crossed, and the latter being sailed across, and the lands there settled.

Beyond those borders lay the domain of the Thane, the Ael"van, and the Proteans: far to the north beneath the ice caps lay the remains of a civilization that manipulated the world through the power of their mind, amplified by crystals fostered deep beneath the glacier; across the eastern ocean the lay the first New Colony, Westhaven, a group of settlers and explorers; beyond Westhaven, the lands of the Ael"van and the Proteans " both cultures mildly xenophobic, and about whom little else is known.

1.2.2 Alternate Realities / the Multiverse

As mentioned in the previous two articles, alternate realities and the concept of a multiverse feature heavily into the stories of Alluvius. The stories of Alluvius are in the basest form, the stories of the battle between existence and nihilism. The fate of not only a world, but all of creation, and all multiverses " though to give it proper humility, it is only the fate of one world, for them.

Alluvius is open to content from other sources, and we frequently make use of them in our writing. Universes and cosmologies both published and amateur are welcome; some of the published ones will be mentioned by name later, while those taken from other writers on the site will receive credit in the actual body of work, and with permission to use in storylines garnered first.

Knightfall

Date: 2014-01-15 00:22 EST
1.3.0 Coexistent Dimensions

In addition to alternate realities, each reality has in and of itself dimensions that exist not instead of the Prime, but at the same time, overlapping it. These dimensions exist beside our own Prime Material, and can only be perceived in certain circumstances, such as correct lunar cycles, some sort of mind altering experience, via magical means, or any of a variety of ways you may choose to approach it.

1.3.1 The Nightlands

The Nightlands is a realm of shadow & mist that mimics or mirrors the Prime Material plane of wherever it was entered from. Buildings and cities that exist in the Prime exist in a shadowy version of themselves in the Nightlands. One of the few inhabitants of the land that are not strictly visitors are the incorporeal undead who can retreat there to hide from sight of people in the Prime.

The Nightlands functions like a combined plane of shadow, astral, and ethereal. Also sometimes referred to as the Shadowlands.

1.3.2 The Deadlands

The Deadlands is a coexistent realm which mirrors the Prime, but in a perpetual state of entropy and decay; the buildings still exist, but are in the process of falling down. Pavement is cracked. Windows broken. Plants brown and withered. The incorporeal dead are sometimes found here, but usually those closer to Oblivion than the ones found in the Nightlands.

1.3.3 The Quicklands

The Quicklands are a coexistent realm which is teaming with potential energy; colors seem more vibrant, smells and sounds sweeter, everything much more acute in general. Like the other coexistent planes, it also mirrors the Prime Material, but in this case in a way which sees everything mirrored as more fresh, and full of energy; a positive energy, yang aligned version of its opposite, the Deadlands.

Just as the Deadlands are in some way "closer" to Oblivion, the Quicklands are closer to the Dreaming.

Knightfall

Date: 2014-01-16 01:22 EST
1.4.0 Coterminous Dimensions

These are the dimensions that are recognized by almost everyone, everywhere, by some way, shape, form or name. These places have a variation in almost every mythos in the multiverse; mostly I'm listing them here for the sake of completion, and to define what their roles are in the story of Alluvius.

1.4.1 The High Realm

Often known as some variation or compound of the name, "Heaven". Generally considered the be the final resting place of good souls, and populated by angelic or celestial beings doing the work of a Creator whose propaganda implies dominion over those who are generally considered "gods".

If in fact an "Over Creator" ever dwelt there, he's gone now. This of course leads one to ask who exactly is controlling the High Realm' whoever or whatever it is, they exude both an aura of law and good.

1.4.2 The Pit

The Pit is actually a moniker for two separate locations, one within the other. The first is Hell; nine layers of reality, forces of law taken to the point that every lawful act becomes akin to an evil one; the realm where the Devils dwell. The second is the bottom layer of the Nine Hells, the crater where an angelic Host landed upon exile from heaven. It also serves as the cork which is preventing the Abyss from spilling out across reality.

If only the being Fallen at the bottom of the Pit could convince the Demons to put aside their differences, he would tip the battle for the multiverse from one of law vs. chaos, to an apocalyptic good vs. evil paradigm. The Fallen traditionally radiate an aura of lawfulness, and evil.

1.4.3 The Abyss

The vast infinite expanse that lies between the bottom of the Pit and the edge of Oblivion; where the devils were sent to fight when they were still celestial: The Abyss. The home of the Demons, the Abyss is a wellspring of destruction, chaos, and evil.

Some say that the layers of this dimension number 666, others say they are infinite. The layers of the Abyss number as many as it takes to descend from the bottom of the Pit, to the edge of Oblivion, everything outside creation.

1.4.4 The Vitr

The Vitr in appearance would look to many as an endless sea, whose monotony is sometimes broken up by beaches of sand, of the purest white. In reality, the Vitr is a plane of creation, suffused with chaos, to the point that its endless, roiling possibilities, bleed together to form a medium that appears as if liquid. Its existence to the most minute degree is one that defies both law and evil.

Just as the Abyss resides on the edge of Oblivion, so too does the Vitr exist on the edge of the Dreaming.

Knightfall

Date: 2014-01-17 23:54 EST
1.5.0 Unique Dimensions

In addition to variations of the more typical Dimensions which are found across most role playing platforms and worlds, there are others which are more atypical. The reason I have these separated from the rest is that, in the main, they are far different in scale than normal planes of existence. Two of those mentioned here are much larger, while the rest are smaller, in relation to normal planes. The unique planes also tend to have their own rules, or laws of metaphysics, instead of the more earthly ones generally associated with the places already mentioned.

As a note on these unique dimensions, some of the smaller ones are closer to Demiplane in status, which is to say that they are smaller in size than others. For the sake of this article, they generally tend to be the places which exist inside the Myriad, and I will borrow a term used by Steven Erikson in his The Malazan Book of the Fallen, when they are referred to as: Warrens. These warrens in some cases also serve as foyers into more established realms.

1.5.1 Dream

Sometimes called The Dreaming, the Greater Dream, other times simply as Dream; it has a host of other vague titles for areas within it, such as the Shallow or Deep Dreaming. It is the antithesis of banality, and is synonymous with imagination. It is the ultimate morphic plane, in that everything there is subjective, or can be, to the will of those who dwell there " whether they are visiting or dwelling there permanently; those things who dwell there being the Dreamers.

The things one dreams don't die natural deaths; they live on in the Dream. That being said, most things that one has ever imagined or heard of reside within the Dreaming, if a person looks deeply enough. Be wary of nightmares; those who fail to disbelieve in them"

1.5.2 Oblivion

Also called the Void, that which came before existence. Some would attribute this to the space between planets and stars in which nothing resides, but those people would be wrong. Though there are things that dwell within the void of Oblivion, those things are alien to whatever is found within the walls of creation. They are paradox, for they are, and yet, they are not. If only they could escape Oblivion " or better yet, bring Oblivion into existence"

Oblivion is the total absence of anything within existence. When it touches upon creation, that which it touches is inevitably tainted in some way, shape, or form with nihilism

Knightfall

Date: 2014-01-18 00:01 EST
1.5.3 The Myriad Aligned Warrens

All of the Myriad have the potential to have aligned Warrens, but not all of them have been developed to that end. I will give a brief summary list of which warrens exist, and which Myriad they are tied to " in some cases a warren may be associated with more than one.

Warren: Erebus Associated Myriad: Justicar & Penance

This Warren is sometimes known as the Warren of Chains, and its essence is found between the High Realms & the Pit. It is a place of suffering and incarceration. Almost all beings here are chained, though if they could find a way to break their chains, it might be possible to escape to either of the realms closest to the warren" though the reception there might merit staying put.

Warren: Dream Associated Myriad: Dreamstar, Memoria, & Wayfare

Attached to the dimension of the same name, and sometimes called the Lesser Dreaming, the Warren of Dream are much safer and easier to control than the Greater Dream; where the landscape of Greater Dream is mutable by mistake, the Lesser Dream responds only to conscious effort of will. As in Greater Dreaming, this realm is very much one of the mind.

Warren: Horizon Associated Myriad: Bluefire, Tempus, & Meekstone

The first of the "man made" dimensions, created at the same time as the art of Artifice, the realm is completely blank, except for the man made things placed there. An endless, grey, event horizon, which can only be traveled by mistake, or if you are trained " all other effort will result in walking forever, nowhere.

An experienced planes traveler will find the locale completely mutable, so long as they are human.

Warren: Gaia Associated Myriad: Fireblossom, Beast, & Titan

Some blend of the Dreaming, coupled with aspects of the Myriad Tempus, and laying close to the Vitr, this realm is one of primordial creation, and resembles prehistoric earth in some ways. In this place, life is at its strongest " though only the truly strong or cunning survive its wilds.

Warren: Void Associated Myriad: Darkstar, Madness, Blight, Sin, & Pathfinder

The final buffer between Oblivion and existence, or some might argue that it is Oblivions first encroachment onto creation; whatever the truth proves to be, this realm is the last stop before the outside ? and the Old Ones, those who came before existence. For any creation mortal or immortal, that has endured as a part of existence, to go further towards Oblivion is to invite the End.

Knightfall

Date: 2014-01-18 22:52 EST
1.6.0 The Nexus Phenomenon

The concept of the Nexus can be found across a couple different venues including Star Trek for science fiction, and The Eternal Champion series by Michael Moorcock; interestingly enough, in both of those settings the Nexus is a mobile effect.

With the exception of RhyDin, which I will let speak for itself, I'll divide the other Nexuses into both Setting and Technical information, the information being respectively in character and out.

1.6.1 RhyDin

Dragon's Mark cites: "The Nexus can be considered as a gateway to just about anywhere in Time and Space." Realm of RhyDin - Red Dragon Inn

Even attempting to detail this setting further than has already been done by Dragon's Mark is redundant, at the very least. The only thing I would ever debate is the reference to "the Nexus" rather than "a Nexus".

If you haven't already, to begin exploring the world of RhyDin click the "Settings" option in the header of your browser window for a list of all the settings and sub-settings native to this locale, or click here for the basic setting.

1.6.2 Westhaven

Setting: A city which is also a Nexus, similar to RhyDin except smaller, and more exclusively medieval in flavor. The last world that it currently touches, unfortunately, is Alluvius Prime. All other worlds able to access it are, thought at least, to be destroyed by the forces of Oblivion. The nominal powers of the city on Alluvius are Lord Obrion, of House Silvermane, his wife and High Mage Lisa Silvermane, and their House High Mage, Flaime.

Technical: Former free form role playing site, no longer in use/taken down. Permission was obtained from the site moderators and players to co-opt the setting into Alluvius shortly before it was due to close.

1.6.3 Ravens Dale

Setting: The medieval fantasy town of Ravens Dale, hub of Nexus civilization for countless years; home to a Nexus powerful enough that one could walk freely between the streets of Ravens Dale and the Valley of Imladris " more commonly known to men as "Rivendell". Now gone, consumed by Oblivion in totality.

Technical: Yet another free form role playing site that is no longer around; I don't tend to use anything of it except to mention it for story purposes as being destroyed " a testament to the way Oblivion does business, if you will.

Knightfall

Date: 2014-01-24 00:11 EST
1.7.0 Published Settings

It's sometimes said that there are no new ideas in Hollywood, and that might very well be a truism that extends into literature. Almost anyone that writes fantasy can point to who they consider the "greats" of literature, and how they were inspired by them in their own writing. I'll list here some of the worlds which inspired me, and whose setting " for people gaming " would be relatively easy to relate to my own.

1.7.1 Stephen King's The Dark Tower Setting

A seven volume epic that has been described as his magnum opus, The Dark Tower is a tale about the multiverse and the struggle between creation and creation being torn down in order to build a darker version according to the will of King's twisted villains.

Anyone who's played with much of the Alluvius narrative probably recognizes this as familiar territory. King draws the origins of all of his characters back to some version of earth, or alternate earth.

1.7.2 Michael Moorcock's The Eternal Champion Setting

Another example of the fate of the world defined in an epic struggle of either good versus evil, or more specifically in Moorcock's case, law versus chaos " with the lawful side usually being seen as the "good guys". One of the best things about Moorcock's work is that at least part of it takes place in recognizable earth setting.

1.7.3 Other Published Settings connected by Multiverse

Other settings that include multiple universes are Robert Jordan's Wheel of Time, and of course the traditional D&D Planescape multiverse " though I tend not to favor these as much in relation to the Alluvius setting is that they don't have earth as a background in all cases; Alluvius is, as detailed earlier, in part a post apocalyptic earth setting.

Deserving special note, though there is not necessarily mention or use of a multiverse in their material, is the work of White Wolf Publishing, better known as World of Darkness. Set in a gothic punk version of earth (the obvious draw to me), the Old/Classic World of Darkness material in particular has a rich, interwoven history of the universe from the points of views of Vampires, Werewolves, Mages, Wraiths, Mummies, Fallen ('devils?), Cathayans (Asian vampire mythology), and mortal Hunters.

Knightfall

Date: 2014-01-29 00:36 EST
2.0.0 Alluvian History: Major Events & Milestones

This will be an attempt to detail a few of the more major milestones and events that have taken place on the Alluvius continent. The focus will strictly remain on that continent in order to avoid confusion; while all geographies certainly share the same prehistory, the end of that prehistory was marked by a type of dark ages. From that point on, each area developed somewhat in seclusion from the others; each civilization rising again to prominence on their own.

The Prehistory of Alluvius, the World and not simply the continent, is one that effects the subsequent development of all the other continents and areas of the planet. As was mentioned earlier, Alluvius is at least in part a post apocalyptic world " though it might be more fair to say that its simply in a cycle placing it pre apocalypse, since if it had gone through an actual apocalypse" it should no longer exist in recognizable fashion.

Between the prehistory to the present day, there is a transformation from technologically advanced utopia, to dark ages where almost all of history is lost. With this in mind, I hope to detail at least in part some of the other cultures of Alluvius, after the main Human Tribal document.

2.1.0 Prehistory

Millennia ago, the world existed in a near utopian state ? at least in terms of what could be accomplished in terms of our science. The ultimate transhumanist dream, where technology had become more and more a part of everyday life, and what was once considered magic now become the completely mundane.

As with most scenarios like this, it was short lived. Society placed more focus on what people could do, without stopping to determine if it was something they should do. As a result, several major events happened before the opening of the official Human Tribal histories:

A virus was unleashed which was highly contagious, thought to be spread through saliva of its victims; an almost correction assumption, as it was spread through the exchange of any bodily fluids. The immediate effects of the virus were seemingly non-existent, until it's carrier's children reached the age of puberty: at that stage the adolescent's bodies became pupae - while still maintaining the appearance of normal function. What came forth from those pupae, however, were Wyrms; leathery, scaled, winged creatures of frightening savagery and intellect. A quarter of the population were susceptable to the pathogen, and those were most often the first of the Wyrms victims to die at their own childrens hands. The only place to escape the ravages of the pathogen was Hyperion Machina, a central site of global A.I. which was almost entirely automated.

This was the beginning of the First Dark.

Hyperion Machina became a promised land to the survivors of the Tiama Pathogen; the Wyrms were still a new factor, and no one new their capabilities, and it was quite common knowledge that almost none lived on the entire continent which was Hyperion. No humans, no children; no children, no wyrms.

When the first Wyrms arrived, large quantities of infrastructure systems were lost, among them global communication services. The zealous and the fearful, for the most part, could not wait for communication to be reesablished, experiencing one folly after another in ill fated attempts to reach Hyperion Machina by sea or air. Eventually, communication with Hyperion was reestablished, but the results were not what the erstwhile technicians hoped for; their efforts to communicate using non-standard channels, methodology, et al, were viewed as unauthorized access - as an attack.

Hyperion counter attacked. This was the beginning of the Second Dark.

The continent that was Hyperion Machina was just being reached by some of the aforementioned zealous and fearful, a few of which had in fact completed the journey - though with many losses from their numbers in some cases. Even as conveyances of the sky and sea were still coming to rest upon its shores, it awoke to the inferred threat of humanity. Immediately it powered itself to full, pushing solar energy collecting amplifiers to their fullest capacity, the heat making the continent immediately unlivable within the first few hours - and radiation ensuring that it stayed that way after the fact. A week after the fact, the continent was in fact a shining beacon - but of death, and nothing living could survive upon its surface.

And things weren't finished yet.

Unfinished and poorly written commands sent to Hyperion from the initial survivors who tried to establish contact resulted in further horror when a program was initialized that resulted in the destruction of two continents for the end purpose, it seemed, of creating a third. The reallocation of land mass alone was responsible for countless unnatural natural disasters, which added to the devastation of the now dwindling 'civilization'.

Earthquakes and tsunami's, however, were not the last of the landscape altering changes to occur as a result of....human error. The unnatural, forced, tectonic shift destabilized the rotation of the planet; it righted itself, but no longer spun along the same axis, with the northern pole becoming darker with even shorter terms of sunlight. The southern pole, however, completely melted and became a new sea - with a newly revealed land mass under neath what had been the southern ice cap.

The result of all these things was to usher in a period when the understanding of technology and the sciences of the old world were not simply forgotten but wiped out. Remnants existed, places and objects of great power and knowledge, but even tales of them faded to myth, then to legend, until that was almost gone too.

With the lights of the great cities gone, the world descended in some areas into a stone age, while some others into a more middle aged period.

Then began the period known somewhat appropriately as the Great Dark.

Knightfall

Date: 2014-02-04 00:18 EST
2.2.0 The Great Dark & The Fate of Man

On the main continent of Alluvius itself, the Great Dark signaled the fall of civilization through it's segregation, and through it's exposure to plagues that the existing civilization could no longer combat.

The interior of the Alluvian continent was separated from the Outer Rim by means of an enormous wall, thousands of feet high and immeasurably thick from the vantage of someone standing on the outside of it. In addition to providing a physical barrier between the two parts of the continent, the wall " which would come to be known as the Arc " also radiated a deadening field hundreds of feet away from itself, on the outer side.

Several groups of people were cut off from one another, and travel across the continent was now relegated to those who would traverse the outer perimeter of the Arc. This problem was compounded by the rise of the Serpent Plague.

The Serpent Plague was a plague, is a plague, which is contracted through physical contact with a carrier. Those who have the plague eventually begin to exhibit reptile like physical features, with the added feature of wings. After a gradual progression, the afflicted loses all vestiges of whatever bipedal life they once lived, and are relegated to moving about on all fours " or flying. In addition to the more overt physical changes, a number of chemical / biological changes take place, rendering the afflicted immune to certain things (heat, cold, poison) depending on the strain of the Plague.

Once contracted, the afflicted must be killed before they are fully consumed. Until they are fully consumed, they are unable to spread the virus " as its spread through sanguinary contact, or via the ?breath' of the afflicted.

Knightfall

Date: 2014-02-04 00:19 EST
2.2.1 The Rise of the Tribes

Within decades of the fall of the Great Dark, new groups of people had massed together, seeking and finding shelter in numbers; finding community effort the key to survival in renewed hunter /gatherer societies, and also key to fending off the continued attempts of the Plagued to infect the foundling groups which were forming.

Calling themselves the "Kroatoan' collectively, the groups " Tribes as they became " became centric on those things which denied the Plague in some fashion. Hammers, mauls, and other instruments of bludgeoning became the weapons of choice " as they drew no blood from the afflicted, and thus made their slaying safer; animals also were noticed to be immune from all variants of the disease, and in an effort to bolster the morale of their peoples, each Tribe also took on an animal totem as a signifier of their strength.

Knightfall

Date: 2014-02-04 00:19 EST
2.2.2 The Pavilion of Hammers

The Pavillion of Hammers, as it came to be known, was a national " if that word applies to the disparate Tribes of the Outer Arc " event at which warriors, smiths, inventors, and diplomats could gather together with like minded fellows and compare trades and ideas.

Over time, the Pavillion grew to be more of a dark ages equivalent of a sporting event, with the focus going to the warriors " and strangely enough the diplomats, who were often one and the same, a new line of Philosopher-Warriors.

Studying texts from ancient times, the learned among the Tribes decreed that it was prophesized that a leader of the people would come from among them, one who would lead by divine right " by besting all of the champions of each of the other tribes.

That man would make a journey into the mountains, to one of the Crests of the Arc; he would there be gifted with a symbol of ruler ship to bestow upon his people to give them aid. That man would come to be known as "The Makabe?.

Knightfall

Date: 2014-02-04 00:20 EST
2.2.3 The Makabe

After hundreds of years, closer to a thousand by the time it was said and done, one man did appear " after a litany of pretenders. He was a humble man, who initially did not seek the challenge of the champions, but neither did he shy away from it " and when challenged, he was ever victorious.

Nor did he seek leadership through trying to manipulate the Philosopher-Warriors, though he did converse with them in mass, studying not only their ways of fighting " which was of benefit to any tribal, not only a man in his position " but their way of thinking.

Though he made no claim for himself, he was eventually raised to chieftain of the varied tribes by virtue of acclimation and being upheld by the tribal elders whose opinion he so often thought.

His name was Damon, and although he eschewed the tribal name of his origin, he was afforded with another surname based off his wise use of the knowledge and information he gained throughout all his discourses, and his ability of finding ways of using that knowledge to bring the disparate parts of the Tribal nations together.

He became Damon, the Logos; Damon of Logos; or simply Damon Logos.

Knightfall

Date: 2014-02-04 00:21 EST
2.2.4 The Hammer of Storms

In order to quell nay saying amongst those who would question his rule, he and a chosen few from each Tribe embarked on a quest, into the Mountains" The item they brought back with them was the fabled Hammer of Storms, or the Stormhammer.

While what happened on that quest, the particulars, is a story in and of itself " they did return with an item of power to solidify in the minds of the other Kroatoan Damon's divine right.

While it did cement Damon's leadership to the Kroatoan Tribes in general, some element of those who went with him " who went on to achieve their own key positions, albeit less than Logos " were always thereafter skeptical; for it was not Damon Logos who actually took the Hammer of Storms. It was gifted to him by one of his followers, in an attempt to be nothing but loyal ? and ignoring his own reservations about Damon's virtue.

That too, is a story in and of itself; the story of how Atticus gained and lost the Hammer of Storms.

Knightfall

Date: 2014-02-18 14:03 EST
2.2.5 The Game Called Swords

In the years that followed the Great Dark, mankind's war against itself on a larger scale was stymied by the fact that the population was so much reduced. Large scale manufacture as well, ceased to exist " of all avenues, including that manufacture that included complex tools and weaponry.

The ability which had lead mankind to evolve " the ability to make and use ever more increasingly complex tools " was relegated to what could be done through forge and through fire, according to what basic needs required. For ages, there were no weapons produced by which one man could kill another man " at least no weapon with that exclusive intent.

The Hammer was the most useful tool, to those with enough strength to wield it effectively; and was the traditional symbol of authority, due to the implied strength of the wielder among the Kroatoan, and because it was an object which could be used to further create.

Axes were popularized as well, for they were like hammers or mauls in many respects, though edged, they carried much the same degree of heft; in addition of course they could be used for harvesting of a variety of materials, from wood to minerals.

Spear, bows & arrows of course were used to kill " but by hunters for the most part, for game to feed their tribes.

Gone were weapons by which one man might kill another " weapons that existed for no other reason than that. Except as a game played by children, with bundles of bound sticks that they would use to lacerate one another " if only mildly. Though it may sound barbaric, it was less so than how that game " called Swords by children " found its origins.

Those origins would be rediscovered, if in obliviousness, by successive generations when the game was used at a series of Pavilion of Hammer gatherings. The winners of those tournaments that were featured entertainment at the Pavilions, were tested for other qualities such as their character and morals, adeptness at arcane channeling, and other fringe aptitudes " whose possession no doubt would have troubled the population in general were they found about outside the auspices of the Pavilion, under the scrutiny of Damon himself.

Those who were deemed worthy were accorded the rank of both Knight, and Sword; the first being a more general title, the latter being a reference to which age of the Empire the Knight arose from the Pavilion. Those first Champions, winners, or in the end losers ? depending on perspective, were called the First Sword. Subsequent tournaments and Pavilions grew those ranks out again and again, until there were Twenty Echelons of Swords.

It wouldn't be until the Way to the Inner Arc would be opened, that Damon's forces took that child's game called Swords, and learned to kill with it.

Knightfall

Date: 2014-03-17 11:56 EST
2.2.6 Opening the Way & The Inner Arc

Anyone surveying the Arcwall from the outside could see " if they managed to actually circumnavigate the entire thing, which took up almost 30% of the continent " that whatever hand had crafted it had intended four points of entrance and egress. These geographic areas had evolved mythologies of their own among the tribes of the Kroatoan, and were largely fanciful.

Among the arcane minded of the First Sword, in their younger days much more prone to wild chances, theories were postulated on what the Arcwall itself was " what purpose it served " and obviously accepting that it was at the very least a segregation of lands, how to nullify it that a person " or people " could pass through it.

It was High Mages among the First Sword that developed the Ritual of Opening, after plying the Arcwall with their most potent divinations and scrying. So too contributed many mystics whose origins were found before the Makabe had risen to power; one such shaman who was known by the name Azira - who was later elevated himself to both the Grand Council of the Pavilion of Hammers and to the status of High Mage - was instrumental in the Ritual's development.

The one fact which isn't shrouded in hearsay or conjecture regarding whatever was awakened by their combined casting, is that the Ritual required the use of the Stormhammer, and that the Stormhammer and the Arcwall were somehow linked in their origins and fate.

After the Opening of the Way, several expeditionary forces sent by the First Sword made their way within the Inner Arc " and were excited at what they found. Expeditions that made forays through 3 of the 4 gates found a land not totally unlike what they were used to in climate, flora, and fauna (at least initially). In addition, these lands were often found to be more rich than the Kroatoan's own land " the Outer Arc - in terms of wealth of resources, nor its native inhabitants " the Puhra Dahli " as populous as the Kroatoan themselves.

Perhaps most importantly, those within the Inner Arc seemed never to have even heard or been aware of the Serpent Plague, which lead the Kroatoan to believe that they were a people immune to it; some members of the Grand Council even purported a cross breeding of the two peoples so that the Kroatoan descendants might inherit that same immunity. This latter suggestion was not well countenanced on all fronts, though the idea of cross genetics to confer immunity was wrong.

As everyone would eventually learn.

Knightfall

Date: 2014-04-18 01:19 EST
2.2.7 The Gathering of the Consolidation

The time of the Gathering, after the Opening, took many years; scattered clans and tribes of the Kroatoan were marshaled from the entire continent to join in the conquest " and become assimilated, or become a relic and watch the rest of your people move on around you, their culture evolving from yours and leaving you behind.

The Gathering began with the initial grouping of the heads of the twelve main Tribes, followed by their sub Clans " but eventually grew to encompass peoples from within the Arcwall, as well.

That was the first real meeting and merging of the two peoples, the Kroatoan and the Puhra Dahli; the result of that meeting was a melting pot society on the borders of the former Kroatoan tribe lands and the soon to be lands of the Consolidation. The two peoples had opposite yet complimentary lifestyles " the Kroatoans deep shamanistic roots and robust physical lifestyle meeting the Dahli intellectual/philosophical meld of Oneness focused spirituality.

The time of the Gathering lasted close to thirty years, and gave opportunity " before there were ever any official strictures in place " for the two peoples to meld as more than just cultures, but genetically as well. By the time the Gathering would be ready to begin its wave of conquest inward; the ranks of the Sword would be filled by adepts from both ancestries " as well as those that were hybrids of both peoples.

The Gathering in its apparent benign simplicity " a preparation of exploration " brought intrigue and the promise of building something greater, an Empire. The revelations of what would come to light in the Shadow Years perhaps shouldn't have been such a surprise; the peoples of both realms had been blinded by the light of hope for their futures.

Knightfall

Date: 2014-06-25 23:54 EST
2.2.8 The Shadow Years

In the years following the Gathering, the masses were marshaled into units which were reminiscent of the First Sword " at least in structure and name, because the character of those who comprised the First Sword could be imitated, but not duplicated. The First Sword themselves had ventured forth into the interior of the continent converting the Puhra Dahli with' acceptance. In truth, the Elder Puhra Dahli were in general wiser and more technologically aware than the invading Kroatoan " which was necessarily evident in their lifestyles.

But wherever there is a First' there will always come" more.

A Second followed, and a Third, a Fourth, a Fifth' and many, many more.

The Second arose shortly, though it was still roughly fifteen years, after the First had been drawn entirely into the interior, and their methods were much, much different. Like a second child who knew they would never live up to the accomplishments of the first, the entire organization as a whole grew dark " in philosophy, action, and by way they carried out their deeds. While not as potent as their predecessors, they used the power they had won or were granted with more malicious affect; mind reading and control, manipulation, torture, and all those things already mentioned only the bare surface " for the darkness of their ways were not in how they did things, but what, and why.

First Sword had been seen, and acted in accordance, as champions of the two peoples; the Second Sword seemed to answer to something darker, certainly not the people, and its dealings with the people were almost draconian. It was a blessing when further subsequent Swords came into being, and the Second moved on' seemingly chasing the First across the frontier of the Inner Arc.

From the Third, and subsequent Swords" the people could expect no worse than a benign sort of neglect, though at times they were fortunate to have an officer core within the governing Sword body that cared enough to try to make their lives better. That was not, however, the rule. The subsequent Swords became the vehicle for meting out Imperial Law, as had been established by the Second Swords before them.

Knightfall

Date: 2014-08-04 23:43 EST
2.2.9 Return of the First Sword

The Official Rite of removing officers of the First Sword from their post was known as Disavowal. Once this protocol was enacted, all vows between the Knights Disavowed and the Empire were officially dissolved, leaving the former man of war to retire peacefully to a homestead, hold, or keep, which included tracts of land to be worked by others who might choose to settle within the bounds of that Lord's protection.

The first House " as the groupings had come to be known as the Empire grew " to be Disavowed was House Daystrom; a House which was a contemporary to Arknight, Stormgaard, Youngblood, and so many others. Five years after their Disavowal, it was impossible to find a living member of what used to be a prominent House.

Preceding the First Sword's "Return", as it were, was the return of a single man: Virgil Daystrom. Coming out of tactical retreat along the Outer Arc, in a region known as the Eastern Fenn's, he brought with him tales of Imperial lies and duplicity: his House had not been left in peace to withdraw from Imperial affairs; it had been, instead, slaughtered to the last man " the only man left to tell the tale.

The timing of the affair was also a factor; Lord Knightfall's daughter had died under suspicious circumstances which seemed to implicate the Empire, having happened during her birthday celebration, coinciding with the Disavowal of House Arknight that same day. The damning evidence, however, was the instrument of her death " a weapon of Imperial design, whose possession was restricted to Imperial Knights.

Scouts sent by the First Sword to double back on the leagues they had covered, which were now being governed by successive Swords, revealed that the efforts of the First Sword throughout the duration of the Consolidation had been a ruse; the First Sword, the best of the Empire, were being used to quell any xenophobic notions or fears that the Puhra Dahli might have to being conquered by the Kroatoans. A fear that turned out had cause to be much too real.

In their wake, the First Sword discovered that a pogrom had been instituted against the Puhra Dahli natives, and any Kroatoan sympathizers. In much the same fashion that the First Sword had been selectively chosen and culled from among the best of the Tribes prior to the Empires foundation, the Puhra Dahli were now suffering the same fate, in an Imperial effort to breed a new, powerful, generation of Sword unit. Whereas the founding Kroatoan willingly gave their children over for the use of Empire and Consolidation in exchanges which were originally agreed upon to prove loyalty, the Puhra Dahli objected. They were unwilling to give their children over to the Empire to be raised, and trained " at least not at the age the Empire demanded.

It was left to the Second Sword to deal with this minor disturbance, and they did so with extreme prejudice; what began as condescending demands to the natives that their children be turned over to the Empire, became subtle mental manipulation and mind control of those children deemed of interest to Imperial designs. Using a pyramid scheme of control, over a course of a week one child "infected" would turn into many " until all the subjects which the Empire had sought to attain were under Imperial power.

Subsequently the children, chosen for mental or physical abilities which surpassed their peers,but whose undeveloped, untrained state left them open to mind control, murdered their parents, entire villages, and remote country sides.

With no one left to object to their subservience to the Empire, the Children then proceeded to wander back towards waiting military units ? specifically the Third Sword.

Upon learning the enormity of the crimes being visited upon those people who had trusted them, the First Sword was uniformly appalled, and reversed its march.

The Empire then found itself in Civil War.

Knightfall

Date: 2014-09-15 23:49 EST
2.2.10 The War of the Consolidation

Decades of training and resources dedicated towards expansion and conquest within the Inner Arc had lead to the formation of the military hierarchy dubbed the Reign of Swords by Alluvian historians. In alienating the premier institution of the hierarchy, the First Sword, the Empire had forged the weapon of its own destruction.

Exchanges between the two entities, the Empire & the First Sword were subtle at first, one side trying to manipulate the other, maneuvering their factions into places and situations which were most advantageous to themselves. By sheer virtue of numbers, the First Sword alone could not hope to defeat the Empire in straight warfare; by virtue of the common citizen's adoration of the First Sword, the Empire could not hope to flush them out or drive them from within the limits of what it deemed to be proprietary lands. Past dissenters had either faced death via Disavowal" or had left the mainland proper, seeking other lands, their endeavor fully funded by the Empire on terms that those who left did not return.

The tactics of the First Sword began guerilla in nature; they advanced beyond the original front lines they were advised to hold and began to band together those who would join them into a unified opposition to the Empire " using only their knowledge of what the Imperials really brought with them, concurrently some members retreated back from the front lines, through several iterations of Swords " spreading out between the Seventh and Fourteenth Swords " and causing dissent there as well.

The Empire's strength was based entirely in the lines of dominance that the Swords held across the land, serving to separate the Empire into broad, thin fiefdoms. The dissent and uprisings being caused by the First Sword occurred in areas where the Empires touch was distant " beyond the front lines themselves, and deep into what would have " should have been " safely held territory for the Imperials. The rancor that began in the ranks of the Fourteenth Sword was close enough to the border of the Arcwall that Kroatoans living even along the Outer Arc began to acknowledge it.

Few of those Kroatoan's were surprised by the wild tales of corruptions and wickedness; those who maintained in the Outer Arc instead of venturing within with the main conquering force did not stay without good reason. To some very few, the rot at the Empires core had always been obvious.

The stress upon the Imperial forces was soon too much and they were spread in disarray along the breadths of the Empire entire; contending with skirmishes along the front lines where before they harvested children who came willing, and fighting minor common uprisings throughout the whole of its captures lands " the invaders who had first settled at the conquests inception having long since "gone native".

No massive, organized force of arms could strike at the First Sword " they were simply too well liked, too well dug in, too well trained, and much less cumbersome than the forces that sought them. So the Empire resorted to other tactics.

Although they would not use long term mind control on their subjects (it's subjects free will was too useful " it helped them to stay in a position that they could be manipulated) the Imperials had little issue with assigning wide ranging sweeps of thought monitoring. Allowing the rebel Sword to think it was gaining ground, the Empire slowly began to learn of their movements " in part at least, as they were too few and too powerful to pin down for long " and if they could not learn where they were, they would learn where they weren't.

After determining the scene was clear of the First Sword, the Empire began to send infiltration units " Maeljin and Exarchs, powerful mages " to masquerade as members of the Sword unit in order to cause dissent not between the citizens and the Sword, but among the First Sword itself. Never suspecting the Empire's new avenue of attack, the First Sword was caught completely off guard by this new, non-militant approach, and the Empire successfully pitted many of them " at least temporarily " against each other.

The conflicts that spawned as a result of the Empires arcane subterfuge are distinct histories in their own right; they came to be known as the Brothers War, and the Stormlords War, and are smaller circumstances but too detailed to present here.

Eventually however, one of the First Sword was not absent, and had actually lain in wait for Imperials; he made sure to ensure his presence " and departure " very obvious, and created a circumstance that the Imperials could hardly resist, which led to the tables be turned once again. This time, however, it turned out that it was no mere operative or even one of the Maeljin of House Arkennen: it was the would be Emperor and Exarch, Damon Logos himself.

The encounter was his last.

The would be Emperor lost his head, and with it, the Empire lost at the very least, its figurehead. Finding itself surrounded on all sides by hostile forces of militarized citizenry, the remainder of the Imperials sued for peace " or became outlaws " and were over time integrated back into a common society.

Knightfall

Date: 2014-11-06 21:11 EST
2.2.11 First Republic

From the beginning, after the Emperor was no more, the First Sword did what they could to marshal the remaining Imperials, coercing them or co-opting their resources to maintain rule of law. At the time, the First Sword was as whole and unified as it had ever been; every officer working in tandem with their contemporaries, not as the sleeper agents they had been duped into being by the Empire, but to bring the separate peoples of the Kroatoan tribes and the Puhra Dahli natives together to form a gestalt nation.

The First Swords presence in the future hierarchy was firmly established by popular opinion from both peoples; a series of meetings at a small lake, lake Mirrobel, held in a basin in the Lygian Mountain ranges set the standard for what would go on to be the ruling body of the Consolidation.

Those officers from the First Sword who were ranking, or chosen outright by the rest of that body, went on to become the House of Lords; the idea of maintaining the "House" system stemming directly from the former Imperial system. To match the Lords, there was a separate body of elected persons drawn from among the common people; that body became the House of Commons. Officials from either House became known as Seats, and each position came with an amount of influence which roughly equaled one another " except so far as a Seat's personal charisma might have been able to influence a situation.

On the cusp of a new renaissance, the Consolidation prospered; magic flourished, of all practices, as did a technological revolution as the remnants of the Old Ones machines were uncovered, studied, and in some cases activated or even replicated. But underneath it all, darkness festered. The Emperor had been deposed, but not so with all those who followed him, or more accurately, those he followed.

Far to the north, within the glacial leagues of ice, an energy source was discovered; it was old, and exotic, and from a distance seemed to be a resource of almost infinite potential. What no one could have realized at that point was that the energy source they discovered had been found before; it was a Rift in reality delved eons ago by a people known as the Thule. And it leads outside of? existence.

Knightfall

Date: 2015-03-27 14:27 EST
2.2.12 And Beyond

Within one hundred years of the founding of the Republic, the First Sword and everything that happened with the Empire and the Swords Rebellion all but qualifies in public sentiement as myth; the majority of the population views their existence as likely, but probably greatly exaggerated. No one exists to contradict the tales one way or another, as anyone who was a member of the First Sword and those who followed them vanished; no records of their passing - or even aging for that matter - exists. Every so often, though, random people claim to have met or seen them.

For the majority of the population of Alluvius, life goes on. Perhaps a little better than it did before. Civilization is rejuvenating itself, though only so fast as man can re-domesticate himself.

The rest hasn't happened.

Yet.