Topic: FAQ: Secrets of Alluvius

Knightfall

Date: 2014-09-15 13:07 EST
FAQ: Secrets of Alluvius



Origin of the Pre-Cataclysm world, the demihuman races, and magic.

A short and concise history, and partial explanation of how the world of Alluvius came into being; along with the demihuman races that sometimes inhabit it, and the magic which defies the laws of physics. The information provided in this FAQ are restricted to Out of Character knowledge only, unless otherwise specifically authorized.

Contents:

- Origins of The World: Utopia to Dystopia - Origins of Demihuman Races: Unnatural Selection - Origins of Magic & Technology: Unveiled Arcana

Knightfall

Date: 2015-03-27 15:28 EST
Origins of the World - Utopia to Dystopia

To begin, a quote from the Setting thread:

Millennia ago, the world existed in a near utopian state " at least in terms of what could be accomplished in terms of our science. The ultimate transhumanist dream, where technology had become more and more a part of everyday life, and what was once considered magic now become the completely mundane.

As with most scenarios like this, it was short lived. Society placed more focus on what people could do, without stopping to determine if it was something they should do. As a result, several major events happened before the opening of the official Human Tribal histories:

A virus was unleashed which was highly contagious, thought to be spread through saliva of its victims; an almost correction assumption, as it was spread through the exchange of any bodily fluids. The immediate effects of the virus were seemingly non-existent, until it's carrier's children reached the age of puberty: at that stage the adolescent's bodies became pupae - while still maintaining the appearance of normal function. What came forth from those pupae, however, were Wyrms; leathery, scaled, winged creatures of frightening savagery and intellect. A quarter of the population were susceptable to the pathogen, and those were most often the first of the Wyrms victims to die at their own childrens hands. The only place to escape the ravages of the pathogen was Hyperion Machina, a central site of global A.I. which was almost entirely automated.

This was the beginning of the First Dark.

Hyperion Machina became a promised land to the survivors of the Tiama Pathogen; the Wyrms were still a new factor, and no one new their capabilities, and it was quite common knowledge that almost none lived on the entire continent which was Hyperion. No humans, no children; no children, no wyrms.

When the first Wyrms arrived, large quantities of infrastructure systems were lost, among them global communication services. The zealous and the fearful, for the most part, could not wait for communication to be reesablished, experiencing one folly after another in ill fated attempts to reach Hyperion Machina by sea or air. Eventually, communication with Hyperion was reestablished, but the results were not what the erstwhile technicians hoped for; their efforts to communicate using non-standard channels, methodology, et al, were viewed as unauthorized access - as an attack.

Hyperion counter attacked. This was the beginning of the Second Dark.

The continent that was Hyperion Machina was just being reached by some of the aforementioned zealous and fearful, a few of which had in fact completed the journey - though with many losses from their numbers in some cases. Even as conveyances of the sky and sea were still coming to rest upon its shores, it awoke to the inferred threat of humanity. Immediately it powered itself to full, pushing solar energy collecting amplifiers to their fullest capacity, the heat making the continent immediately unlivable within the first few hours - and radiation ensuring that it stayed that way after the fact. A week after the fact, the continent was in fact a shining beacon - but of death, and nothing living could survive upon its surface.

And things weren't finished yet.

Unfinished and poorly written commands sent to Hyperion from the initial survivors who tried to establish contact resulted in further horror when a program was initialized that resulted in the destruction of two continents for the end purpose, it seemed, of creating a third. The reallocation of land mass alone was responsible for countless unnatural natural disasters, which added to the devastation of the now dwindling 'civilization'.

Earthquakes and tsunami's, however, were not the last of the landscape altering changes to occur as a result of....human error. The unnatural, forced, tectonic shift destabilized the rotation of the planet; it righted itself, but no longer spun along the same axis, with the northern pole becoming darker with even shorter terms of sunlight. The southern pole, however, completely melted and became a new sea - with a newly revealed land mass under neath what had been the southern ice cap.

The result of all these things was to usher in a period when the understanding of technology and the sciences of the old world were not simply forgotten but wiped out. Remnants existed, places and objects of great power and knowledge, but even tales of them faded to myth, then to legend, until that was almost gone too.

With the lights of the great cities gone, the world descended in some areas into a stone age, while some others into a more middle aged period.

Then began the period known somewhat appropriately as the Great Dark.

That's not an entire explanation, of course, but its a place to start; and this is going to be a little less formal information than that, being more explicitly out of character here.

From Utopia

It started as Earth. I realize that's no utopia, but that's the origin point of the world. The world was originally designed as a table top gaming world, with clear homages to the concept of free form role play - specifically, it was made so that any kind of creature, such as the variety found in a Nexus, could be explained as being there.

If you advance a lot of scientific concepts far enough - and without any regard to the morality behind them - most multiversal 'races' could somehow be technologically explained; there's a law somewhere, I'm certain that states that technology of a sufficiently advanced state is indistinguishable from magic.

Now maybe that's an informal law, or maybe it just means that magic is a matter of perception and perspective. I know I certainly prefer the latter. Apologies for the digression.

It was Earth, or is Earth, some alternate Earth, that is. Because I wanted something that everyone could find a little piece of that was familiar. There are no maps up yet, but there are clear indications it could be Earth, in that aspect alone - just the visual sight of it.

Just as Earth is the principle inspiration for the worlds of Robert Jordan, Michael Moorcock, and Stephen King, it is for Alluvius as well. That's not to comare myself to those authors, except in this one small way: in my frustration to develop my own independent world (to those of you who do, my most sincere admiration, truly) I found myself asking, 'What did they do to flesh out their world"' The answer, ultimately, is that they used one that was already fleshed out and existed in minutae in the minds of their readers.

To Dystopia

'Spoilers' ahead.

Now there's not much strife or conflict in a complete Utopia, so things had to change - if things wanted to go anywhere other than 'and they lived happily ever after.' Since that's a rather boring story in my opinion, everything had to be destroyed - or at least severely twisted. Enough to get us back to the dark ages - again this was a table top based world, and the great majority of table top games that I'd played, and the most influential (D&D and free form at the RDI years and years and years ago) were medieval fantasy, that's where I had to get to. From a futuristic utopia.

I'll jump straight to the spoiler and say....it was Hyperion Machina's fault. With a little help from the right, or wrong, programming of course. But it was Hyperion science that created the Tiama Pathogen; ultimately the basis for the pathogen began as a virus repository, with the idea that to combat more aggressive virii and create vaccines for them, one had to have access to the virii themselves. Of course, the actual virii in this case don't remain miniscule; they use the body of their hosts offspring to gestate in until they burst forth and set about to causing destruction and havoc. Hyperion anticipated this, and before release of the general virus began, it constructed an Omega-form of the virus, something that could cow the lesser virii into submission, or marshall them together as a force if needed.

Amidst all the virii spawned Wyrms (not Dragons, those come later, and are something altogether different), the global cataclysms, and general wide spread death and destruction, civilization came to an abrubt end.

But life continued. Small pockets of humanity were left alive due to the flickering remains of technological marvels from the world past; technology that would not even survive in name for another generation - records could be kept, but finding the means of performing maintenance was a different story. For those small pockets which remained alive, however, it did at least make the descent into barbarism slightly less precipitous; while their civilization had left, it had left their humanity in tact.

~~~

A tentative end to the explanation, for now. Any question you, the reader, have and send to me will only help to further detail what I've set out to detail - my own mind isn't reliable enough a source to ask the questions, since I already know the answers, the -right- questions are not always the most obvious to me. Thanks for reading, and more to come. -K

Knightfall

Date: 2015-03-29 12:50 EST
Origins of Demihuman Races - Unnatural Selection Or 'Why I'm Guilty of the 'Our Races Are Different' Trope

~~~

I love that title but I fear it's fraught with inaccurate terms; I don't think I used either 'demihuman' or the concept of natural selection right, beyond using the negative prefix on the latter. Alright, let's do a rundown of the usual suspects and see who's here:

The Thain - Short, stocky, subterranean dwellers. They dwell far to the north, within and underneath the ice cap. Whatever they use, whether you call it magic or technology, it's alien to the rest of Alluvius and harnesses the power of crystals.

Ael'van - Far to the east several races of this long lived race dwell, tall and willowy, and all at once in tune with nature and their surroundings in a way that seems fanastic to outsiders; the elements themselves respond to their summons.

Protean - In the near east, impossible to find unless they choose to be found, or seek you out. They dwell primarily in Ruinora, a place filled with creatures that would be considered fantastic and rare even within a Nexus.

Hollow Ones - Spread out across the globe, but finding their origins in the same far eastern realm that contain the Ael'van, this people can pass themselves off as either normal human or Ael'van except for a few traits: they're allergic to sunlight, and must drink blood to survive.

~~~

Alright, that rounds out the important ones - for now at least. Some of them are obvious, some not so much maybe, about where their origins in fantasy come from - to say nothing of their origins in Alluvius. Through the OOC lens looking into Alluvius, they're this:

The Thain, I think are some of the most obvious. Humans genetically altered from a time long in the past - specifically an offshoot of the people who would later become House Tain. Their specific body modifications included changes to the stature of their offspring over generations in order to better endure the climate of their new home - or prison depending on your perspective - combined with ancient light based technology that uses crystals as its primary material. For the sake of this being a fantasy setting, let's call these people Dwarves.

The Ael'van are a people who have used nanotechnology and biological engineering to progressively modify themselves into a separate lineage from mankind as well; becoming one with the elements is significantly easier after your body creates and stores its own power, and communicates and influences localized climate control protocols through satellites in the lower atmosphere. Let's say these people represent the various clans of, what in other settings would be called, Elves.

The Protean aren't really as lucky to have the control over their change that the other demihuman races had; their particular offshoot of humanity is rather cursed with molecular structural instability. After adolesence it can be a boon to those who wish to focus their lives developing the ability to control it - but very few live through puberty, most of them suffering from total loss of cohesion, and a degeneration to bio-plasma. For those who die during this period, their death is exceptionally horrific and painful - as its not necessarily their entire body or vital functions which lose cohesion first. For better or worse, they end up being known as shapeshifters, or Changelings.

The Hollow Ones have as bad a deal as the Protean, but at least they deserve it - in a marginal, race culpable way. Sharing the same points of origin as the Ael'van, they share some of the same technology as well - except its malfunctioning. Where the Ael'van can draw power from the sun, amplify it, and use it in creative and wonderful ways (Elven cliche intentional but not remotely accurate for the Ael'van), the solar receptors of the Hollow Ones work too efficiently. Depending on the efficiency, when some are exposed to sun they burn, while others can explode - or any gruesome fate in between. Before the last of them could die to do lack of nourishment, however, early technicians managed to install a secondary system which allows them to process solar energy second hand - through the biol-liquid of other living things that exist and absorb its radiation. Of course, the most commonly available substance to take in and process efficiently is....blood. Enter the Vampires.

~~~

Do other races exist' Yes, of course. But these are the fundamental races I felt embodied some of the more important milestones of fantasy culture - plus, they're the ones that are at least part human, and stem from something that really wasn't at all 'natural' selection.

When it becomes pertinent, or when I think of it, I'll add more here. Otherwise, the other races or derivations will probably be covered in other FAQs.

~~~

A tentative end to the explanation, for now. Any question you, the reader, have and send to me will only help to further detail what I've set out to detail - my own mind isn't reliable enough a source to ask the questions, since I already know the answers, the -right- questions are not always the most obvious to me. Thanks for reading, and more to come. -K

Knightfall

Date: 2016-03-25 14:53 EST
Origins of Magic & Technology: Unveiled Arcana 'Energy is energy where generated by science or sorcery' - Owen Burnett

~~~

noun: magic

the power of apparently influencing the course of events by using mysterious or supernatural forces. noun: technology; plural noun: technologies the application of scientific knowledge for practical purposes, especially in industry.

For the sake of reference, I'll also mention Clarke's Third Law, any sufficiently advanced technology is indistinguishable from magic. At first I hesitated to do so because the entire point, I think, that I'm going to try to make here is that really the only differences between magic and technology is perception, which is kind of a subversion of Clarke's law due to the fact that in his model the two are perceived as the similar but are different.

I would rather posit, for my world at least, that the two are one in the same and only separated by perception. It seems to me that in general, magic seems no more fantastic to its everyday practitioners than technology seems to its users, the most common difference is that everyone can generally understand technology because it's, you know, real. It's what we're familiar with, especially if you're reading this on a computer screen, or better yet a tablet or phone.

One of the most frequent counters to Clarke's law that I've read while trying to grasp how to explain why my own system works the way it does, tries to disprove Clarke in a different way, that I consider not quite coherent but which I will include now for other reasons. It states that the difference between magic and technology is that magic is class based, because it's an inborn ability, that only a select few can learn; technology on the other hand can have its use learned, and then be used by anyone - so is also therefore more egalitarian. I've found myself rather disagreeable to that theory, especially when viewed through the context of the proliferation of fantasy through the 90's. There are few examples of places where magic isn't written as something that can be learned by anyone - even if it's not; the fact that it's not isn't based on innate ability or lack thereof so much as the fact that class systems within the work often don't allow the 'knowledge of magic' (perhaps somewhat of an oxymoron) to proliferate, which is not terribly different than technology in our own world: the more money you have, the more technology you can afford. Raistlin Majere, Hermione Granger, and that god awful whiny blond elf from that MTV adaptation whose name will not be uttered....whether the ability was inborn or not, they all had to be taught, though I realize Hermione is maybe the best example of the three for my own case.

I'll also point out that during the witch burnings and Inquisition, people must have regarded magic as being something that was easily teachable or easily learned (granted, there were a number of reasons one might accuse ones neighbor to have them burned alive, but that means that the framework of society must have also accepted it as a whole) or else they wouldn't have burned quite as many people as they did - or punished in whichever way you choose, let's not restrict the scope of the evidence to people burned.

Before I digress too far on that, I'll reference back to the quotes I used in opening, the definitions of magic and technology (as supplied by our trusty friends at Google, who in conjunction with our friends at wiki have brought democracy to information). It's all in the wording of how they're defined; magic being 'apparently influencing', 'using mysterious or supernatural forces'. Everything about that description is filled with unknowns; it can't even be said that something is for certain being influenced. Technology on the other hand, 'applied scientific knowledge', 'practical purposes'. Those are some words we can get behind, can't we" They're so hands on; you know just by looking at those words, that whatever they're talking about is going to be completely understandable by someone smart enough, or diagramed, or blueprinted, with bolts you can tighten or levers you can pull, or buttons you can click to make something go.

And that seems to be the key, if you can understand it the right word to use is technology; but, if you don't quite understand it, but it works anyways, and - there is this little key component too - if you have faith that it works or will work, it's magic.

If you want to know specifically how magic works in my world, or works, then....you'll have to contact me in character or ask; each of my own characters views it different depending on their familiarity with it. Do I have a rough overview of how the technology works" Yes, but unless it's really important to delve into the post apocalyptic side of the work, which would involve going back several millennia, I don't feel that it's important to mention. I feel it probably, more than anything, would disrupt the otherwise homogenous feel I have going at the moment. And I don't have any desire to get into discussions about the plotholes of millennia old technology still working in modern day, though I will point out that there are some vestiges of Roman roads and Greek architecture out there. Not to mention Egyptian.

By the time the apocalypse gets here, you never know. We could be making things that last millennia again, couldn't we?

:)

Knightfall

Date: 2016-06-13 15:08 EST
Magic & Technology: Addendum 1

Gods, Faith, Prayers, Etc. Apologies to anyone I've offended by the preceding implied correlation between the subject and the subheading, but my world, my rules. Take a moment to appreciate the irony of that.

During the timeframe which encompasses most of the play and/or writings set in the world of Alluvius, there are three main pillars of 'faith'; entities, or groups of entities, or philosophies, and or theologies that can form the foundation of a characters belief (excluding agnostic or atheist 'belief').

The information covered here is specific to the continent of Alluvius, not the world as a whole; dominant races found off the main continent have their own mythos in place, but that lies outside the scope of this article.

Just a few 'extras' as a way to flesh out and catalogue the world and characters - PC & NPC - as I go. As to the all important of why they're included here: I offer that they may be responsible for the granting of powers, spells, divine intercession, or anything else - from an in character perspective, at least. Enjoy.

Animal Totems Following the reorganization of society into alternatively migrant or agrarian tribes, the Tribes themselves were separated according to what kind of ethos and/or personality their followers evidenced - mimicking animals and their behavioural patterns. Members of tribal groups often prayed to their tribes patron animal for a variety of things; insight, strength, endurance, many of the same things that are typically prayed for in common religious practice. Every tribe has a specifically named animal totem which shares the same name as, or lends its name to, it's tribe.

eg. Koda, the Bear Totem, and the Koda Tribe. eg. Fenn, the Wolf Totem, and the Fenn Tribe.

Triple Goddess During Damon's proliferation of Imperial rule, he tried his best to crush the totemic belief system, and replace it with the notion of a cosmology overseen by three goddesses. This belief had existed before the Empire, as a very fringe religion generally - and unsurprisingly - found among parts of tribes who had many more women than men amongst their number; often each tribe would have at least one small clan that dedicated themselves to the idea of a 'Triple Goddess', or Trifecta. Belief or adherence to the idea of the Trifecta was not mutually exclusive of the animal totem belief, but it did espouse the notion that if there were powerful, primal spirits, then they were doing the bidding of the Trifecta.

Moraeygen, the Collector. Guardian of the Past, the Lady of Fate.

Parydima, the Spider. Spinner of the Tapestry, the Lady of Patterns.

Vivyan, the Oracle. Dreamer of Tomorrow, the Lady of Visions.

The Seven Eternal Fires Concurrent to the Trifecta, another system arose within the Empire once the Arcwall was breached, and the Kroatoan tribes ventured inside. It found its greatest following among mages, especially the Imperial trained due to similarities to their system of spell casting. Eschewing either personifying the 'powers' of its system, or equating them with some other physical representation such as animals, or celestial bodies, it focused more on seven ideals or ideas, which existed in tension. They were:

Light & Dark, Time & Space, Life & Death, and Balance.

Aside from its use in magical study and arcane teaching - in which a magic user visualizes seven doors in his minds eye, one for each 'power', then draws energy through the doors into himself in the appropriate mixture to fashion the effects of the spell he or she wishes to cast - this is the least 'understood' belief system. Given, perhaps, that because of its formal teaching through Imperial study of magic, it could be assumed that after they found something that worked with some regularity, they stopped asking why and simply accepted what was to their benefit.