Race: Equal parts: Deep Dwarf, High Elf, Tribal Human, Selkie. Racial abilities associated with each are muted by the impurity of his blood.
Deep Dwarf: The true deep dwarf can call and control earth elementals. Kruger however can neither call nor control them. He can hear them, understand their language. By association he is able to speak it, communicate with that element. This communication reveals to him the history of the element he is working. Holding a sword, it will tell him all of its past starting with the formation of the planet. Earth sees by events, or vibrations. The greater that vibration the stronger the memory. (an earthquake thousands of miles away is barely felt, a landslide close by will be felt stronger. Smelting would be traumatic and be like pain to the metal.) This is important n his work because he can tell the metal what he needs it to be, what he wants it to look like and any designs he would put into it.
High Elf: Pure high elves have an affinity for the air elements. It is innate within them, Kruger however is afforded none of the power. Like the earth he is able to hear this element, speak with it in its own language. The all enveloping nature of this element allows him to see, to know when metal has heated enough, when fires can go hotter and how to make it so. This is why he is able to do some things that others would require a blast furnace.
Tribal Human: Celtic by nature, and where he gets some of the Gaelic expressions he uses. They have an affinity for fire, fire is life and can be death. They have used it to remain free from their enemies for so long that they have become able to summon fire elementals. Kruger has not the full mastery of this. He is able to encourage the fires to rise or fall, mostly because he has that ability to speak with the flames. They torment him often though, tease him for his failings. He has come to his own understanding about the flames though. He knows that the ultimate desire of the flames is to burn until there is nothing left to burn. He uses that need to trick the flames into aiding his heating of the metals he works. Combining this with the air is extremely powerful.
Selkie: Water elves, they have innate abilities to stay in the water, use the elements as they choose. Kruger's Dwarven ancestry has muted his racial ability, he can swim well but could never live among the waves. The voice of the water is something he knows though, powerful and serine. Within the forge his brine bath reacts as he needs it to. His speaking to it aids the water which would normally be confused by the plunging of hot metal into it.
Inside the forge:
Within his forges he is the master. The entire place has acted as an extension of his thoughts and body. This comes from his absolute mastery over this environment. It has taken decades for him to find the formulae that he uses to make Great Weapons. At 35 he has been working in the forge for most of his life. Apprenticeship started at 7 giving him nearly three decades of experience. (There is no ranking above master in his craft, no Archsmith to achieve. It has never been about titles and always been about the work. A wizard with the same experience would be immensely powerful.)
To make the great weapons:
There are seven elements which go into crafting empowered weapons. Four of these are innate racial abilities that are joined in equal parts within Kruger.
Air and fire, Water and Earth, they sit at the compass points of his circle. These physical elements are necessary for any crafting, but the great weapons require more. (ooc note: This process has taken me a long time to come up with. Making each element make sense was nearly as difficult as assigning them places.)
Spirit: The formation of the circle, calling to the fae brings spirit into the process, his anvil sits at the center of his circle, as much an altar as any solo practitioners. Like them it is the individual entities he is seeking that determine what comes to "bless" his work. There is a problem though as he needs them to be physically present, and they are often trapped behind the quantum barrier between physical and metaphysical.
Time: Time flows, it is perceived differently, his affinity with the elements themselves allows precision that might be achievable by machine run by computers.
Energy: Kinetic in nature, the hammer will release the energies that make quantum tunneling possible. All the elements must be in perfect alignment though, or what is created could stray from intention. The tunneling may result in absorption or even reflection.
Songs: How does he keep them all in balance" The song he sings, seven elements, seven notes. Each element a different note in the song. Each weapon requires a different song, slower tempo, different starting and finishing places"harder or softer drum beats'shorter or longer notes. Without the song, there is only random success. With the song he is able to do things that would amaze the most powerful mage.
Outside the forge:
Outside the forge his innates are severely muted. He needs that place to focus those abilities to their fullest potential. He would never turn those things on another, despite how much they might deserve it. He is strictly a fighter outside who happens to carry a pair of holy weapons. Yes he created them his self.
Purgatory: A pair of light warhammers created by Kruger.
Heaven: Formed from a single piece of metal, its haft features carved angels ascending upwards toward the head of the hammer. The head is an arch angel in flight holding aloft its sword, a hardened point designed to punch through armor. Its wings flowing back form the wedged shape meant to tear open joints in the plates of armor. The weapon is enhanced and more effective against creatures of dark alignments.
Hell: Also formed from a single piece of metal, Hell's haft is shaped like a forearm. Along that forearm crawl imps and demons, struggling to get to the head. The head itself is a clawed fist wrapped around a broken femur. The broken end hardened to punch through armor. The unbroken knuckle on the blunted end designed to snap bones and dent helmets to make them unusable. The weapon is enhanced and most effective against creatures of light alignments.
Appearance:
His stature is affected by the shortened nature of his dwarven heritage. He tops the scale at 5"6" but that human strength manages to fill out his frame. He weighs in at 210 pounds, heavy through the shoulders arms and chest due to his work in the forge. His dark hair is kept at finger length in an effort to stay cooler within the forge.
Amber eyes peer at you from his face, the left eye rests over an old brand. The wolf holding the all-seeing-eye in its mouth was placed there by his master, Grimm. It was meant to go on his chest over his heart but when Kruger refused it, Grimm burned it into his ten year old face. Whip scars line his back, Kruger never seemed to know when to hold his tongue.
Often seen wearing his leather smith apron, and sooty as though just taking a break from the forge. Will often be seen carrying weapons that have been ordered by clients.