Designating the World: The Nebula Arimis.
The nebula holds the Alorian home world and it's planets.
Alorianack: Home planet in the Aris Nebula. The average human could spend their days there in bliss for drinking the water there is like drinking glorious ale. It is covered in lush forests as far as the eyes can see, small villages located in clearings. The only plains on the planet are the home of the capital of the primitive planet. Though this word looks like utopia what with its female dominated government and delicious ale for water there is currently a rebellion taking place; in which all outsiders will be taken captive, even killed.
Arr"Is: The planet Arr"Is is a small planetary moon hovering over the main planet of Alorianack. It is a simple planet neutral from the fighting with small bits and pieces of Oasis and greenery. In a small region there is a meadow confined by mountains. A lake resides in the center and spans for miles surrounded by flowers and a small village. It is on this lake that it is said that the first King of Alorianack retired with his wife and family until the war came to Arr"Is. It was on this planet that the rebellion took a turn favoring those who stood against the crown. Remnants of the resistance are rumored to be under ground or in this hidden meadow.
The Varulan Planet: The smallest and most primitive, with not intelligent beings it orbits the mother planet silently providing a haven for all those who rebel against their leader. If the rebels do not take their stand here, it is on Arr"Is where they will find their fellow rebels readying themselves for battles to come.
Parula: The second largest planet in the nebula is the most dangerous. It is a gas planet and to inhale it is instant death, no one is welcome to enter this planet's space. Its where Alorian's sent to their deaths are forced to go. It is where death sentences are carried out and only highly dressed and geared guards will deliver the death upon the Alorian in question.
People:
Alorians are what they are called. They are divided only by name and nationality according to the planet's land masses. The races are also divided into skill level and magic level. They all have various talents and exploit them well.
Elorian: Born to the continent Empalell, where the capital is based. They are the most technically advanced group, highest skilled and highest all around in talents. They are generally intelligent and born leaders, the best of the best, mostly children of the royal family will go on the take the highest ranks in Alorianack. For this class, to leave Alorianack behind is a crime and considered a act of traitors, only few have been welcomed back. They mostly are the fighting leaders and commanders among all peoples. > Appearance: They are usually the tallest, thinnest, muscular, and have the strangest of ears. They are three pointed and the upper most point curls back and out over the other two points. They tend to wear neutral colors, browns, greens, light or dark blues. They tend to blend into their surrounding and are always armed. They hardly ever wear heavy materials or things that will slow them down. They don't tend to wear cloaks and prefer to wear more jackets like clothing that is durable and hard to penetrate. They prefer to be swift and well prepared.
F'Lorians: F'Lorians are the high rank in Alorians. Their sub-speicies is rair at best and only one in five thousand years is born. They live rather short lived lives, but in all they are raised to be loyal to the queen. Their life span is generally only up to about ten thousand years old due to how hard they work themselves. At any given time in history of Alorianack there is only five of this sub- speicies and they do not mate or breed. They are meant for only one thing, protection.
>Appearance: F"Lorians are sturdy built. Mainly built for their strength in battle. They are broad shouldered warriors intent on causing the most damage in any way possible. Their ears have no point, and their eyes are dull, no sparks or flashy dazzle contained within them. F"Lorians for the last 600,000 years have been only female. This trend is carried on due to 5,000 years of battle and 5,000 years of freedom to live a life of happiness.
M?lorian: Born to the continent Marvedies. They are generally the second highest skilled. Most from here are highly influential and this is a rich continent filled with various delicacies. They gain most their wealth from not only others but from their duties to the Royal family, the other continents, or space exploration. This group prefers to trade, bribe, spend, and expand their knowledge in the hopes of one day surpassing the Elorians. > Appearance: They are usually short, stumpy, loud, and well plump or fluffy. Their ears are single pointed and that one point curls back and out. They tend to wear bright, flashy clothes and promise to be loud and very comedic. They never arm themselves with any weapons only currency. They are slow and easily over thrown.
S'Lorian: The Slorians are the grunts, the fighters, the meek only when coming to intelligence in sciences, but the best hunters, trackers, killers Alorianack has to offer. They are raised to be the best in every demanding profession that requires blood. They are usually bounty hunters, hunters, fighters, and butchers. They are dangerous, violent in many ways, short tempered, and second only in war fare to the Elorians. > Appearance: They are usually medium height, medium build, and their ears are straight points with no curl. They tend to wear either white or black. They are always armed, always dressed lightly, can or cannot blend. They are usually serious, cold, and meant to be over all rough and tough. They are fairly fast and will fight to the end.
The Alorian Empire:
The Alorian Empire is Female Dominated.
- Family Name System-
> Generally the names are carried over by females. In aloria the males take on the last name of their mates/ wives.
> Males are seen as the house wife status. They are required to tend to the home and the children. They are NEVER to touch a blade or take on roles in society.
> Females are required to follow rituals to become the status required to bring her family honor. Honor is important to Alorian females!
The Alorian Woman:
~ Think Spartan life style, honestly, the Alorans can and usually are worse. ~
- They are female dominant, war based, honor driven, monarchy, poligimous religion, magic using, tecnology advanced, that grasp to midevil methods of passage.
* Beating, killing, and punishing to gain status in family and rank.
~ Race Motto:
" Build your name by the grace of crimson to raise up the family and the status among them, or forever fail and dishonor them."
-Esta Majin- Ren's great grandmother. Lived to be 45,694 years old. Died in honor during the Alorian Tagirin 12 Planetary War. ~
- Hero complex is high, selfless deeds is common.
- In general the race is kind, clear minded, free spirited, party loving, and generous natured. The race is a rather easy going race despite the whole "War" like lifestyle.
~Alorian Government~
The Elorian Council:
-Elder women residing over the Queen. They are advisors, they are power holders, they are above the Queen in many ways, but in the end the Queen's word is law.
> Lead Elder- Draga Klay- Naju Majin
Roles of the Council:
- They are judges
- They are Goveners
- They are pretty much the central figures who follow the Queen and also speaks for the Queen. * They tell the peoples issues, call out against the Queen, and can at times over rule the Queen.
- If the heir is not old enough to control the throne, one cannot rule until they are of 10,000 years old to 15,000 years old, the council will take on a democracy until the heir is of age.
Alorian Queen Duties
-A queen's duty are dictated over by the council, however, if the council's rulings are disagreed on the queen has the power to debate and rule over it.
*The Priority Powers of the Queen*
The Queen is absolute!
* Their regin goes until death.
*They cannot: ~ Be over thrown by even the council. ~ Be over thrown by exile. ~ Be denied power by the council unless the Queen has been deemed exiled.
-If Exiled- ~ They are still queen, but the council rules in their place until the heir of the queen, taken at birth to prevent curruption or taken immediately from their mother to prevent curruption on a further level, is of age.
~ A queen can be forgiven and returned from exile if the judgement against the queen is deemed false by the council and lead Governers and head priestess.
~ The queen has no right to argue exile. To prevent a fude usually the queen's family, unless the family rejects the queen, is exiled as well.
The Governing over the council:
- The council is elected by the queen, but can be turned down by the population's vote.
-Once a council member is an official, they are an offical until death. They cannot be replaced unless the other council members, queen, and high priestess agree.
~Note~
*If the Queen is Exiled*
- The queen must be contacted for the following: * If a council member is being debated for removal from the council. * If the council chooses to step down: ~ They cannot just step down. ~ They cannot be over thrown by the Queen or the High Priestess.
~End Note~
The Current Powers of Aloria
- The Queen -
* The queen governs Aloria unless exiled or not old enough to rule. ~ Current Queen- Ren Majin *Status- Exiled
-The Council-
-The council governs along side the queen or rules in her place. There is usually around ten memebers. Each member is sugsessor to the one above them. If a member dies, the queen & the council are the only ones able to appoint a new member. ~Current Leader- Draga Klay (Naju Majin) *Status- Exiled ~Second in Command- Amilia Tate *Status- Current leader until Draga's return.
-The Head Priestess-
- The head priestess is leading official of the religious way of Alorian life. She maintains and keeps the rituals pure and has no power to remove them. Tradition dictates over her when it comes to that. The queen is to be foretold of every action the priestess makes. She answers to the council who represents the queen. It is still forbidden for the priestess and queen to speak with one another. ~ Current Head Priestess- Hatana Bane ~ Status- Alive and Evil.
-Note-
-Once head priestess: *Cannot be removed unless killed or died of natural causes. *Can be removed by ruling of death. *Is allowed to live for two years to pass on the key teachings of High Priestess to another Priestess. However, if there are other words spoke besides what she is taught from her mentor, it is grounds for immediate death.
**In recorded Alorian History this has never happened.**
-End Note-
The Priestess Cast:
Religion is Poligimos- Many gods residing over the elements.
-The List of Godesses.-
~ The Goddess of Souls ~ Lilavari ~ The goddess of Life ~ Ayana ~ The Goddess of Death ~ Vinyarin ~ The Goddess of Fire ~ Pynyariva ~ The Goddess of Water ~ Nymplari ~ The Goddess of Air ~ Ancari ~ The Goddess of War ~ Hatanine ~ The Goddess of Love ~ Sinyari ~ The Goddess of Peace ~ Renyaril ~ The Goddess of Purity ~ Rachinyari ~ The Goddess of Joy ~ Najirivine
> Rules of the Priestesship <
- Speaking with any of the higher family is permitied and encouraged. They are however not to speak a word to the heirs of the throne or the Queen for fear of influence. If they wish to speak to them they must go through the council.
- Like the council they have power, but it is not as strong. They can be over ruled at all times. They are not to abuse their power for the punishment is death.
- They are to tend to the temples only. They are to remain devout to their goddess and shall never take on any role outside the comunity or indulge in the pleasures of life. They are to be chaste, humble, they are to refuse gold and live in poverty. Think NUN or MONK!
- They are the only female status to be required in all areas to be seen, not heard. Holy Symbols of the Alorians:
~Animals~
Dragon- Elements and a god among themselves. They are highly respected and honored.
Phoenix- Concidered godly as well for their weilding of elements. They are to be treated like dragons are in the race.
Unicorn- Symbolizes beauty and life.
Tiger- War, a honored symbol and one held in high regard. To kill a tiger is a dishonor.
Raven- Death. They are feared! They are the most fear bringing creature in the Alorian world. To kill one is a high honor.
~ Plants ~
Tree- Family. Cherished item.
Flower- Fertility and love. Symbol each female values in Aloria. The most powerful flower to them is the Lily.
Vine- Long life. A vine is wrapped around a new born's bed to bless them with a long and honorable life. Both males and females recive this honor at birth.
~Objects~
Star- Soul. It symbolizes the value the soul has in the Alorian life.
Shooting Star- Safety in live and goodness to one along life's path. To be gifted an item with a shooting star is a great gift of love and devotion.
Blade- Might and honor. To be given one is among one of the highest honors. It shows that one is ready to live a full and power filled life with honor and might.
The Mother's Tear:
~ Motto of the Mother's Tear:
"Value your Mother's Tear. Cried for you at birth and taken shape in the crystaline perfection you hold around your neck. It is your life, without it you are nothing. Not bound to your body or even exsistant in the world the gods have given us. So value your Mother's Tear, it is the keeper of your soul."
Unknown speaker~
Deffinition- A crystal created by an Alorian mother at birth. The mother cries a single tear that takes shape and forms into a crystaline shape.
Uses-
~ It's the holder of an Alorian's soul after death.
~ It is the thing that takes you to heal after the beating is made. The process of healing within is painless and quick.
~ If it is broken and Alorian dies, it is the thing bounding them to their living exsistant.
~ The crystal is the most protected, most holy, and most important item in the Alorian world.
Technologies:
-Alorianack is a space fairing planet, though the people value their land as pure and undiminished, they are highly advanced. They prefer small space travel over long voyages, in fact elders forbid it. A few every now and then make their way past the nebula and begin their voyage on towards the great abyss of space.
-Personal Shield-
-Model 22-JBYZXN-723159 Body Suit-
-Smily Bombs-
-Model GYBMN-66783 Plasma Cannon-
-Model 6355-XWN Plasma Riffle-
-Model Q223-XBWA Plasma Pistol-
-Alorian Helm-
-Firefly Class Ship-
-Silver Mantis Speeder-
-Torrent Class Ship-
Rituals of Honor and Rights of Passage:
>Hold down rituals<
~ The family holds down the one subjected to the ritiual. They are there for the support and they tears. To cry is welcomed and encouraged. ~
Cutai- The crest and the burning of flesh. > Family crest is burned into the skin on the chest over the breast bone. - 1 day of ritual. - Healing for a year.
Cotal- The family crest is in a way carved into the skin at the lower back and coated with a layer of in consecutivly until the ink is perminant. Usually is repeated around 10 times for pain endurance. - 10 days of ritual. - 1 to 3 years of healing.
> Nonholding Rituals <
~ These rituals are to be done alone, family is still there for moral support, but the ritual in general has to be held to by the one going through the process. To fail to stay in place is a dishonor. ~
Kri- The whipping ritual. > One must endure insults from the family while being whipped. > This process lasts months to a year, can leave bodies coated in scars. > If a family member whips you in the face its a sin against the one being whipped and them. Their punishment is brutal, the family member can be subjected to Dewusaikri. (Ritual Below) - Healing is up to seven years.
Tagri- This is another part of the right of passage. > When an Alorian Female around the age of 2,500 has proved themselves worthy by Cutai, Cotal, and Kri. > It is a show of their skill as they are deserted on a planet called Hatarine to the Alorians. > They will come to the planet to clash blades with the race called Tagress by the Alorians. They are to destroy, aka kill, or be destroyed, aka killed themselves. > To kill a Tagress proves worth in battle, as where to kill an Alorian would give a Tagress power.
-Note- Tagress who have killed Alorian wear the Alorian's crystal around their neck. To kill one of these Tagress will boast an Alorian's family's honor. -End Note-
- To prove one's victory they have to bring back the spirit container of a Tagress and it must be proven full. -Priestess' duties is this among other things.
Evi- An honorable action that can be achived at any times as long as the council, Queen, Priestess of the house, and head of the house see it as thus.
The Punishment Ritual:
>This ritual is preformed if great inslut is made from one family member to another.< -Moments noted to have been used- Ren Majin used it on Camila Majin until the Majin traitor died.
Dewusai Kri-
*Very Extensive* -Note- The use of the Mother's Tear is prohibited and the ways of returning to it is blocked by priestess magic. (Term: Mother's Tear: Below) -End Note-
>Phase One< Punishee is tied to a post. - Each family member is alotted up to 50 whip lashings per family. *Repeat without rest for 10 days. *Healing up to one month without Mother's Tear.
>Phase Two< - The family's strongest is allowed to beat to the brink of death. * 1 Day of beating -Not allowed to fight back.- * Healing up to one month to 2 years. * No Mother's Tear access.
>Phase Three< Kri Ritual times 3 - 20 days of lashings by whip. *Only allowed up to 2 years of healing. Alorian Families!
All of the following is Alorian Higher Archy:
~Majin~ Current Heirship, current name in command. -Most Famous Family Memeber- Elexis Majin- Tried to equalize the status of men in Aloria. Killed by her daughter Camilla right before her other children's and mate's eyes.
~Lore~ Next in line for the thrown. -Most Famous Family Member- Hatana Lore- Traitor to the crown, convinced Camila Majin to kill Elexis, her mother.
~Klay~ Next in line after Lore. -Most Famous Family Member- Draga Klay- Leader in the royal guard and protecter of Rin, Sin, Rachel, and Rhy Majin. Also is known as Naju Majin.
~Bane~ Next in line after Klay. -Most Famous Family Member- Anna Bane- Leader in the revolt against the Lore family for their betrayl to the crown. Killed in action.
~Nayru~ Next in line after Bane. -Most Famous Family Member- Naia Nayru- Protector of the outter rim of Aloria. The one who kept the daughters of Majin protected and hidden to the end of her life. Killed in action.
~Tate~ Next in line after Nayru. -Most Famous Family Memeber- Arden Tate- Elexis' Husband. Was the first male to take on a more extensive role in the Alorian fighting system. He served as guardian to his children. Killed in Action shortly after his wife.
Language of Alorians
It's not entirely original, in the fact that it's a whole language by itself. However, I like the way it flows and works. It seems to have the sort of tongue spew that I like. So, with out further adieu, here's the link.
http://www.pixelscapes.com/twoflower/albhed.html
Thanks Drake mun for steering me in the direction.
The nebula holds the Alorian home world and it's planets.
Alorianack: Home planet in the Aris Nebula. The average human could spend their days there in bliss for drinking the water there is like drinking glorious ale. It is covered in lush forests as far as the eyes can see, small villages located in clearings. The only plains on the planet are the home of the capital of the primitive planet. Though this word looks like utopia what with its female dominated government and delicious ale for water there is currently a rebellion taking place; in which all outsiders will be taken captive, even killed.
Arr"Is: The planet Arr"Is is a small planetary moon hovering over the main planet of Alorianack. It is a simple planet neutral from the fighting with small bits and pieces of Oasis and greenery. In a small region there is a meadow confined by mountains. A lake resides in the center and spans for miles surrounded by flowers and a small village. It is on this lake that it is said that the first King of Alorianack retired with his wife and family until the war came to Arr"Is. It was on this planet that the rebellion took a turn favoring those who stood against the crown. Remnants of the resistance are rumored to be under ground or in this hidden meadow.
The Varulan Planet: The smallest and most primitive, with not intelligent beings it orbits the mother planet silently providing a haven for all those who rebel against their leader. If the rebels do not take their stand here, it is on Arr"Is where they will find their fellow rebels readying themselves for battles to come.
Parula: The second largest planet in the nebula is the most dangerous. It is a gas planet and to inhale it is instant death, no one is welcome to enter this planet's space. Its where Alorian's sent to their deaths are forced to go. It is where death sentences are carried out and only highly dressed and geared guards will deliver the death upon the Alorian in question.
People:
Alorians are what they are called. They are divided only by name and nationality according to the planet's land masses. The races are also divided into skill level and magic level. They all have various talents and exploit them well.
Elorian: Born to the continent Empalell, where the capital is based. They are the most technically advanced group, highest skilled and highest all around in talents. They are generally intelligent and born leaders, the best of the best, mostly children of the royal family will go on the take the highest ranks in Alorianack. For this class, to leave Alorianack behind is a crime and considered a act of traitors, only few have been welcomed back. They mostly are the fighting leaders and commanders among all peoples. > Appearance: They are usually the tallest, thinnest, muscular, and have the strangest of ears. They are three pointed and the upper most point curls back and out over the other two points. They tend to wear neutral colors, browns, greens, light or dark blues. They tend to blend into their surrounding and are always armed. They hardly ever wear heavy materials or things that will slow them down. They don't tend to wear cloaks and prefer to wear more jackets like clothing that is durable and hard to penetrate. They prefer to be swift and well prepared.
F'Lorians: F'Lorians are the high rank in Alorians. Their sub-speicies is rair at best and only one in five thousand years is born. They live rather short lived lives, but in all they are raised to be loyal to the queen. Their life span is generally only up to about ten thousand years old due to how hard they work themselves. At any given time in history of Alorianack there is only five of this sub- speicies and they do not mate or breed. They are meant for only one thing, protection.
>Appearance: F"Lorians are sturdy built. Mainly built for their strength in battle. They are broad shouldered warriors intent on causing the most damage in any way possible. Their ears have no point, and their eyes are dull, no sparks or flashy dazzle contained within them. F"Lorians for the last 600,000 years have been only female. This trend is carried on due to 5,000 years of battle and 5,000 years of freedom to live a life of happiness.
M?lorian: Born to the continent Marvedies. They are generally the second highest skilled. Most from here are highly influential and this is a rich continent filled with various delicacies. They gain most their wealth from not only others but from their duties to the Royal family, the other continents, or space exploration. This group prefers to trade, bribe, spend, and expand their knowledge in the hopes of one day surpassing the Elorians. > Appearance: They are usually short, stumpy, loud, and well plump or fluffy. Their ears are single pointed and that one point curls back and out. They tend to wear bright, flashy clothes and promise to be loud and very comedic. They never arm themselves with any weapons only currency. They are slow and easily over thrown.
S'Lorian: The Slorians are the grunts, the fighters, the meek only when coming to intelligence in sciences, but the best hunters, trackers, killers Alorianack has to offer. They are raised to be the best in every demanding profession that requires blood. They are usually bounty hunters, hunters, fighters, and butchers. They are dangerous, violent in many ways, short tempered, and second only in war fare to the Elorians. > Appearance: They are usually medium height, medium build, and their ears are straight points with no curl. They tend to wear either white or black. They are always armed, always dressed lightly, can or cannot blend. They are usually serious, cold, and meant to be over all rough and tough. They are fairly fast and will fight to the end.
The Alorian Empire:
The Alorian Empire is Female Dominated.
- Family Name System-
> Generally the names are carried over by females. In aloria the males take on the last name of their mates/ wives.
> Males are seen as the house wife status. They are required to tend to the home and the children. They are NEVER to touch a blade or take on roles in society.
> Females are required to follow rituals to become the status required to bring her family honor. Honor is important to Alorian females!
The Alorian Woman:
~ Think Spartan life style, honestly, the Alorans can and usually are worse. ~
- They are female dominant, war based, honor driven, monarchy, poligimous religion, magic using, tecnology advanced, that grasp to midevil methods of passage.
* Beating, killing, and punishing to gain status in family and rank.
~ Race Motto:
" Build your name by the grace of crimson to raise up the family and the status among them, or forever fail and dishonor them."
-Esta Majin- Ren's great grandmother. Lived to be 45,694 years old. Died in honor during the Alorian Tagirin 12 Planetary War. ~
- Hero complex is high, selfless deeds is common.
- In general the race is kind, clear minded, free spirited, party loving, and generous natured. The race is a rather easy going race despite the whole "War" like lifestyle.
~Alorian Government~
The Elorian Council:
-Elder women residing over the Queen. They are advisors, they are power holders, they are above the Queen in many ways, but in the end the Queen's word is law.
> Lead Elder- Draga Klay- Naju Majin
Roles of the Council:
- They are judges
- They are Goveners
- They are pretty much the central figures who follow the Queen and also speaks for the Queen. * They tell the peoples issues, call out against the Queen, and can at times over rule the Queen.
- If the heir is not old enough to control the throne, one cannot rule until they are of 10,000 years old to 15,000 years old, the council will take on a democracy until the heir is of age.
Alorian Queen Duties
-A queen's duty are dictated over by the council, however, if the council's rulings are disagreed on the queen has the power to debate and rule over it.
*The Priority Powers of the Queen*
The Queen is absolute!
* Their regin goes until death.
*They cannot: ~ Be over thrown by even the council. ~ Be over thrown by exile. ~ Be denied power by the council unless the Queen has been deemed exiled.
-If Exiled- ~ They are still queen, but the council rules in their place until the heir of the queen, taken at birth to prevent curruption or taken immediately from their mother to prevent curruption on a further level, is of age.
~ A queen can be forgiven and returned from exile if the judgement against the queen is deemed false by the council and lead Governers and head priestess.
~ The queen has no right to argue exile. To prevent a fude usually the queen's family, unless the family rejects the queen, is exiled as well.
The Governing over the council:
- The council is elected by the queen, but can be turned down by the population's vote.
-Once a council member is an official, they are an offical until death. They cannot be replaced unless the other council members, queen, and high priestess agree.
~Note~
*If the Queen is Exiled*
- The queen must be contacted for the following: * If a council member is being debated for removal from the council. * If the council chooses to step down: ~ They cannot just step down. ~ They cannot be over thrown by the Queen or the High Priestess.
~End Note~
The Current Powers of Aloria
- The Queen -
* The queen governs Aloria unless exiled or not old enough to rule. ~ Current Queen- Ren Majin *Status- Exiled
-The Council-
-The council governs along side the queen or rules in her place. There is usually around ten memebers. Each member is sugsessor to the one above them. If a member dies, the queen & the council are the only ones able to appoint a new member. ~Current Leader- Draga Klay (Naju Majin) *Status- Exiled ~Second in Command- Amilia Tate *Status- Current leader until Draga's return.
-The Head Priestess-
- The head priestess is leading official of the religious way of Alorian life. She maintains and keeps the rituals pure and has no power to remove them. Tradition dictates over her when it comes to that. The queen is to be foretold of every action the priestess makes. She answers to the council who represents the queen. It is still forbidden for the priestess and queen to speak with one another. ~ Current Head Priestess- Hatana Bane ~ Status- Alive and Evil.
-Note-
-Once head priestess: *Cannot be removed unless killed or died of natural causes. *Can be removed by ruling of death. *Is allowed to live for two years to pass on the key teachings of High Priestess to another Priestess. However, if there are other words spoke besides what she is taught from her mentor, it is grounds for immediate death.
**In recorded Alorian History this has never happened.**
-End Note-
The Priestess Cast:
Religion is Poligimos- Many gods residing over the elements.
-The List of Godesses.-
~ The Goddess of Souls ~ Lilavari ~ The goddess of Life ~ Ayana ~ The Goddess of Death ~ Vinyarin ~ The Goddess of Fire ~ Pynyariva ~ The Goddess of Water ~ Nymplari ~ The Goddess of Air ~ Ancari ~ The Goddess of War ~ Hatanine ~ The Goddess of Love ~ Sinyari ~ The Goddess of Peace ~ Renyaril ~ The Goddess of Purity ~ Rachinyari ~ The Goddess of Joy ~ Najirivine
> Rules of the Priestesship <
- Speaking with any of the higher family is permitied and encouraged. They are however not to speak a word to the heirs of the throne or the Queen for fear of influence. If they wish to speak to them they must go through the council.
- Like the council they have power, but it is not as strong. They can be over ruled at all times. They are not to abuse their power for the punishment is death.
- They are to tend to the temples only. They are to remain devout to their goddess and shall never take on any role outside the comunity or indulge in the pleasures of life. They are to be chaste, humble, they are to refuse gold and live in poverty. Think NUN or MONK!
- They are the only female status to be required in all areas to be seen, not heard. Holy Symbols of the Alorians:
~Animals~
Dragon- Elements and a god among themselves. They are highly respected and honored.
Phoenix- Concidered godly as well for their weilding of elements. They are to be treated like dragons are in the race.
Unicorn- Symbolizes beauty and life.
Tiger- War, a honored symbol and one held in high regard. To kill a tiger is a dishonor.
Raven- Death. They are feared! They are the most fear bringing creature in the Alorian world. To kill one is a high honor.
~ Plants ~
Tree- Family. Cherished item.
Flower- Fertility and love. Symbol each female values in Aloria. The most powerful flower to them is the Lily.
Vine- Long life. A vine is wrapped around a new born's bed to bless them with a long and honorable life. Both males and females recive this honor at birth.
~Objects~
Star- Soul. It symbolizes the value the soul has in the Alorian life.
Shooting Star- Safety in live and goodness to one along life's path. To be gifted an item with a shooting star is a great gift of love and devotion.
Blade- Might and honor. To be given one is among one of the highest honors. It shows that one is ready to live a full and power filled life with honor and might.
The Mother's Tear:
~ Motto of the Mother's Tear:
"Value your Mother's Tear. Cried for you at birth and taken shape in the crystaline perfection you hold around your neck. It is your life, without it you are nothing. Not bound to your body or even exsistant in the world the gods have given us. So value your Mother's Tear, it is the keeper of your soul."
Unknown speaker~
Deffinition- A crystal created by an Alorian mother at birth. The mother cries a single tear that takes shape and forms into a crystaline shape.
Uses-
~ It's the holder of an Alorian's soul after death.
~ It is the thing that takes you to heal after the beating is made. The process of healing within is painless and quick.
~ If it is broken and Alorian dies, it is the thing bounding them to their living exsistant.
~ The crystal is the most protected, most holy, and most important item in the Alorian world.
Technologies:
-Alorianack is a space fairing planet, though the people value their land as pure and undiminished, they are highly advanced. They prefer small space travel over long voyages, in fact elders forbid it. A few every now and then make their way past the nebula and begin their voyage on towards the great abyss of space.
-Personal Shield-
-Model 22-JBYZXN-723159 Body Suit-
-Smily Bombs-
-Model GYBMN-66783 Plasma Cannon-
-Model 6355-XWN Plasma Riffle-
-Model Q223-XBWA Plasma Pistol-
-Alorian Helm-
-Firefly Class Ship-
-Silver Mantis Speeder-
-Torrent Class Ship-
Rituals of Honor and Rights of Passage:
>Hold down rituals<
~ The family holds down the one subjected to the ritiual. They are there for the support and they tears. To cry is welcomed and encouraged. ~
Cutai- The crest and the burning of flesh. > Family crest is burned into the skin on the chest over the breast bone. - 1 day of ritual. - Healing for a year.
Cotal- The family crest is in a way carved into the skin at the lower back and coated with a layer of in consecutivly until the ink is perminant. Usually is repeated around 10 times for pain endurance. - 10 days of ritual. - 1 to 3 years of healing.
> Nonholding Rituals <
~ These rituals are to be done alone, family is still there for moral support, but the ritual in general has to be held to by the one going through the process. To fail to stay in place is a dishonor. ~
Kri- The whipping ritual. > One must endure insults from the family while being whipped. > This process lasts months to a year, can leave bodies coated in scars. > If a family member whips you in the face its a sin against the one being whipped and them. Their punishment is brutal, the family member can be subjected to Dewusaikri. (Ritual Below) - Healing is up to seven years.
Tagri- This is another part of the right of passage. > When an Alorian Female around the age of 2,500 has proved themselves worthy by Cutai, Cotal, and Kri. > It is a show of their skill as they are deserted on a planet called Hatarine to the Alorians. > They will come to the planet to clash blades with the race called Tagress by the Alorians. They are to destroy, aka kill, or be destroyed, aka killed themselves. > To kill a Tagress proves worth in battle, as where to kill an Alorian would give a Tagress power.
-Note- Tagress who have killed Alorian wear the Alorian's crystal around their neck. To kill one of these Tagress will boast an Alorian's family's honor. -End Note-
- To prove one's victory they have to bring back the spirit container of a Tagress and it must be proven full. -Priestess' duties is this among other things.
Evi- An honorable action that can be achived at any times as long as the council, Queen, Priestess of the house, and head of the house see it as thus.
The Punishment Ritual:
>This ritual is preformed if great inslut is made from one family member to another.< -Moments noted to have been used- Ren Majin used it on Camila Majin until the Majin traitor died.
Dewusai Kri-
*Very Extensive* -Note- The use of the Mother's Tear is prohibited and the ways of returning to it is blocked by priestess magic. (Term: Mother's Tear: Below) -End Note-
>Phase One< Punishee is tied to a post. - Each family member is alotted up to 50 whip lashings per family. *Repeat without rest for 10 days. *Healing up to one month without Mother's Tear.
>Phase Two< - The family's strongest is allowed to beat to the brink of death. * 1 Day of beating -Not allowed to fight back.- * Healing up to one month to 2 years. * No Mother's Tear access.
>Phase Three< Kri Ritual times 3 - 20 days of lashings by whip. *Only allowed up to 2 years of healing. Alorian Families!
All of the following is Alorian Higher Archy:
~Majin~ Current Heirship, current name in command. -Most Famous Family Memeber- Elexis Majin- Tried to equalize the status of men in Aloria. Killed by her daughter Camilla right before her other children's and mate's eyes.
~Lore~ Next in line for the thrown. -Most Famous Family Member- Hatana Lore- Traitor to the crown, convinced Camila Majin to kill Elexis, her mother.
~Klay~ Next in line after Lore. -Most Famous Family Member- Draga Klay- Leader in the royal guard and protecter of Rin, Sin, Rachel, and Rhy Majin. Also is known as Naju Majin.
~Bane~ Next in line after Klay. -Most Famous Family Member- Anna Bane- Leader in the revolt against the Lore family for their betrayl to the crown. Killed in action.
~Nayru~ Next in line after Bane. -Most Famous Family Member- Naia Nayru- Protector of the outter rim of Aloria. The one who kept the daughters of Majin protected and hidden to the end of her life. Killed in action.
~Tate~ Next in line after Nayru. -Most Famous Family Memeber- Arden Tate- Elexis' Husband. Was the first male to take on a more extensive role in the Alorian fighting system. He served as guardian to his children. Killed in Action shortly after his wife.
Language of Alorians
It's not entirely original, in the fact that it's a whole language by itself. However, I like the way it flows and works. It seems to have the sort of tongue spew that I like. So, with out further adieu, here's the link.
http://www.pixelscapes.com/twoflower/albhed.html
Thanks Drake mun for steering me in the direction.