Topic: Drow

VikiChylde

Date: 2006-11-14 11:58 EST
This particular reference looks to be on loan from another library.

Appearance

Non Toril Drow

They have jet black skin and pale hair with white being common. They tend to be smaller and thinner than other elves and their eyes are usually a vivid red. They are often exquisitely beautiful with a fascinating but deadly elegance and grace.

Drow are typically shorter than other elves, and they retain the Dexterity common to elves. In all other respects, save their height and coloring, drow resemble their aboveground cousins. Drow females are stronger and larger than males.

The Drow of Toril

These differ from their non Toril cousins in two respects. Firstly The drow of the Forgotten Realms can have pale yellow hair as well as silver or white. Secondly their eyes only appear to be red when light shines directly into them (like those of some Earth dogs). They have pale eyes, in shades of lilac, silver, pink and blue.

Although Toril elves are considerably taller than those of other worlds, the Drow of Faerun are the same height and weight as Drow elsewhere. They vary between 4'6" and 5'6", and weigh 85 t0 135 lb. Toril females are also stronger and larger than the males.

Personality

The personality of the Drow is a product of both nature and nurture. Since the Drow were banished to the Underdark and embarked on a fiercely and lethally competitive life style thousands of years and countless generations of Drow have passed. Those Drow who were most ruthless and aggressive survived to have children, and to pass on these traits.

The vicious nature of the Drow is partly a result of this selective breeding. The vast majority of Drow no longer have the capacity to empathise with other people, and are totally unable to form what surfacers would call a conscience. They truly do not care about anyone but themselves. Their brains are physically different; they have not inherited the brain paths and patterns that allow this to happen. Those few children who are born with this ability rarely survive to adulthood, and if they reach adulthood they almost always face being sacrificed on the bloodstained alters of Lolth or fleeing to live alone. Either way, they do not pass their abilities to a new generation.

The lethal competitiveness and utter lack of love or care in a Drow?s upbringing adds to this lack of empathy. Those who show signs of "weakness": - those who reject treachery and ruthless ambition, who show affection or caring for others, or who question the dogma of success at any price are rapidly weeded out. A Drow's entire childhood and adolescence is a training in treachery, and ambition. They are taught to feel pleasure in the pain of others.

Drow are supremely arrogant, highly ambitious and utterly ruthless. Almost all of them delight in inflicting pain and suffering for its own sake and also as a means to further their ambitions. Others find them detached and cold, or they are less fortunate and experience the strong sadistic streak in a Drow?s vicious heart.

Those few drow who have fled to the surface may have turned their back on the chaos and destructiveness of the Drow way of life. However they still remain Drow, with all the competitive drives and ambitions that entails. It is exceedingly rare to find any sign of altruism or conscience even within these Drow.

Despite their dark nature, or perhaps because of it, Drow have a compelling mien. The gracefulness of their movements and the sheer force of their will power can make them powerful leaders who are at one and the same time attractive and terrifying, and above all difficult to refuse.

Mental & Phsyical Attributes

Like the surface elves, Drow are a people who are extremely dextrous ? they move through the dark like sure footed and graceful cats. They also have the acute hearing of a surface elf. Drow also have the frail frame of the elves, but this can be deceptive. A slightly built drow that only reaches the shoulder of her human foe can have a surprising amount of strength. Drow heal well from their many scars and you seldom see one with a permanent impairment or a disfiguring scar. However this may be simply because such "damaged" drow are weeded out as weak.

Many aeons in the dark have changed their eyes. Being able to see long distances in the clear light of the sun or the lesser light of the moon and stars gave no benefit to dwellers of the Underdark where the light is even dimmer than that of the surface night. Those who could see well in the dark survived when those whose eyes were more suited to bright light succumbed to the ever present dangers of the Underdark. This dark vision carries its own penalty. It is ideally suited to the underground but means that exposure to bright light is painful and exposure to full sunlight can be devastating. Those elves born and bred in the surface communities have eyes that are less adapted to the dark, and less sensitive to light.

The fierce competition to survive and kill your rivals by mundane or magical means has had great effect on the drow. Not only do Drow have the innate elven ability to resist spells of enchantment or sleep, and to spot a magically hidden door, they also have a much stronger resistance to all forms of magic and great determination and will power.

All Drow children are taught simple cantrips and low level spells. Dark elves are able to cast a dense globe of darkness around a foe, and can also create illusions of light and flame to panic a foe, or simply to admire their beauty. As the young Drow gain age and experience the power of these spells grows.

Drow do not usually sleep. For around 4 hours every day they slip into reverie, a trance state during which they review their memories. Their eyes may be wide open but they are oblivious to the surrounding world, just as though they were asleep. It seems that Drow are able to sleep and dream in the manner of other races, but only when they choose to do so.

Those few good hearted Drow who were born in the chaotic evil of the Drow's cities and have since fled to the Underdark choose to sleep rather than drift into reverie. Perhaps this is part of their rejection of the Drow way of life, or perhaps it is because their memories are so disturbing they truly do not wish to revisit them.

VikiChylde

Date: 2006-11-14 12:03 EST
Life Cycle

Pregnancy and Birth

Unlike the other elves Drow are as fertile as humans or orcs. They can have up to ten times the number of births as females from the other elven races. Multiple pregnancies of two three or even more common, but actual multiple births are very rare. The strongest of the foetus eliminates the others. It is not clear if this is a bizarre twist on the phenomena seen rarely in humans. Sometimes in humans the strongest twin takes all the placental nourishment and the other withers or if the unborn actually attack each other. The losing foetuses are absorbed into the mother?s body so they cannot be examined to establish what actually happens. Another phenomena seen in humans is that a stronger twin can move about a lot more than a weaker one, and cause the second twins umbilical cord to become blocked.

When a foetus succeeds in eliminating a rival the mother experiences an intense rush of euphoria known as ?chad-zak?. This is also unclear. It may be purely hormonal, or perhaps a warped form of the bonding other elven mothers experience with their unborn children.

The birth process is painful, but not very dangerous for the mother. However she does not experience the usual rush of pleasurable hormones when the child is delivered, or the close bonding most mothers experience when the newborn infant is placed to their chest.

Infancy and Early Childhood

Drow children have instinctive homicidal impulses from before they can walk. Infants from noble family may be handed over to an older family member to be raised, but it is more common for very young Drow to be kept in a communal cr?che. This arrangement is not to care for the young; it merely makes it easier together to weed out weaklings. The babies are encouraged to compete for food and space, and violence is rewarded. Only the strongest and the cleverest survive ? weaker ones killed, merciful one sacrificed. Female Drow feel no maternal affection, and it would never occur to them to visit their infants. The occasional male Drow can be seen visiting his child, but this is seen as an indication of weakness in both father and child.

Childhood

By the time a Drow child reaches the age of 8 (or maybe that should be if they reach 8) they can walk, and speak fluently. This is very young compared to the other elves. Between the ages of 8 - 19 the child is sent for schooling in the care of junior priestesses. The child?s life is now ruled by a very harsh regime, enforced with severe physical punishment which are often totally unrelated to anything the child may or may not have done. This does not have as much effect as it could have - only bullies, the crafty and the strong have survived this long anyway. This punishment can cause sever pain, and leave scars but it is never fatal. Children are a potential asset to a House and should not be squandered in a fit of rage. Even if an infringement indicates a truly weak and unsuitable child the house gains more benefit from sending them to the sacrificial alters.

The teaching mainly consists of religious doctrine but it also covers combat manoeuvres and other fighting skills, literacy, mathematics, alchemy, natural history, artisan skills. Fierce competition is encouraged, especially in the combat related disciplines. 1 in 3 children are killed by their classmates, and this is more often due to a dagger in the dark than a ?lethal accident? in combat.

Those children with a high affinity for magic are given to wizards as apprentices.

Adolescence

Drow between the ages of 20 and 80 are considered to be adolescence. The extreme competitiveness of earlier years drops back a little. The emphasis is more on a Drow finding a role, so her usefulness alive outweighs her potential usefulness as a sacrifice. The young Drow must find a mentor to teach them, much as Zaknafein taught Drizzt. A mentor has life and death power over her pupil, but so do all adult Drow. Even if the Drow is attending an organised school or academy, they are still apprenticed to a mentor to provide extra tuition and discipline.

As the adolescent gains skill and experience and builds up a network of contacts they move closer to the point where they are no longer a student, but can be independent. At this point the adolescent waits for something terrible to happen to the master, or even arranges this ?something terrible? so they can take over her position in the Drow city. As this time draws closer once again there is strong rivalry between apprentices, and with others who have a claim on the master.

In most cities it is a crime for a parent to mentor their child. This is partly due to the fact Lolth wants to create even stronger competition over the master?s place, apprentices vying with offspring. It may also be partly as a result of the disastrous result of Zaknafein teaching Drizzt.

Adulthood

Only 1 in 20 adult Drow are considered to be noble. The rest are commoners, and in many ways these are the lucky ones. Although they may be mere soldiers, servants and playthings of Drow with higher status the terrible eye of the Spider Queen does not fall on them as often, or as strongly. Commoners are unlikely to face the tasks and trials Lolth puts before the nobles, but they know they could die at anytime as a result of the incessant strife between rivals. Lolth will consume them utterly when they die, so they pack their lives with as much hedonistic pleasure as they can.

Death

In theory Drow can live into their 500s. In practice very few Drow survive past the age of 400, and it is almost unheard of to see a Drow face marked with signs of aging. The Drow culture has no room for venerating and respecting the dead. They are merely rivals who have been removed.

Dying of old age or disease a sign Lolth has withdrawn her favour, both from the late Drow and their family. If this does happen the corpse is usually left to rot in ignominy. If the priestesses wish to make an especial example of the offending dead Drow and family the corpse is tied up with spider silk and hung up above the door where the stench and the falling body parts serve as a potent reminder.

To die in battle or to be murdered is very different from this. Such Drow are ?blessed? by Lolth. Their bodies are prepared ? the flesh is removed from the bones while the rest of the body is dissolved in acid. The cured flesh is used to decorate garments or to make ritual bowls.

Adulthood & the Tests of Lolth

The adulthood of those who are followers of Lolth is marked by a series of tests or punishments. Those following other deities are not subject to these tests. They are, however, targets for the Spider Queen and may end up as the subject of a lethal task.

The first test comes as part of leaving adolescence, the trial of skill and self confidence described above. More tests can occur marking each stage of an adult?s life. Each test is different for each individual and at each stage of their life ? most are arduous, difficult or life threatening.

All Drow are tested, but some show signs that they are to be subjected to a special more intense testing known as Llothtanchwi, the Punishments of Lolth. These tests are known as punishments for the toll even the survivors pay in suffering, fear and pain. The signs include hyper-keen senses; possibly visions, and a terror of an impending event. Those showing these signs are called zwy?il or candidates. Throughout their lives zwy?il will be subjected to a series of tests at regular intervals. The tests have no intrinsic benefit or gain other than survival. However passing such a test leads to a step up the hierarchy in whichever walk of life the zwy?il follows. All priestesses of Lolth are zwy?il.

VikiChylde

Date: 2006-11-14 12:07 EST
Drow Culture

The key to understanding drow society is the nature of the Drow pantheon which utterly dominates Drow life. The head of the pantheon is Lolth - a cruel, capricious goddess, thought by many to be insane. She delights in setting her worshipers at each other's throats, so that the strongest, most devious and most cruel survive to serve her. Chaos and destruction are meat and drink to Lolth and the other members of the Drow pantheon. Weakness is despised by the deities, and murderous treachery is the ideal . There is no place for love, compassion or trust in drow-vocabulary, what friendships do exist are based on mutual benefit and common cause, never on trust.

Six major principles can be identified in the drow way of life.

Firstly ? Drow society is based on groups and caste. Nobles form houses, and merchants form clans. Despite their chaotic evil nature, the society of the drow is rigidly structured and divided. Social strata and classifications are virtually immutable. A drow can advance in her caste, certainly, but cannot advance beyond it. Drow constantly seek to improve their position in society and in Lolth's eyes. If it comes at the expense of another's life, so much the better?that makes one less drow to challenge the newcomer, and it ensures greater security in the new position.

Secondly ?Lolth is the dominant member of the Drow pantheon, and in almost all Drow cities her worship is paramount. She is the hungriest of all the Drow deities, hungry for sacrifice, murder, chaos and strife.

Thirdly ? it is a fiercely competitive and hierarchical society. Competition for position within these groups is often based on murder. Competition between groups may also based on destruction. For a noble house to move up the hierarchy it must destroy the rival house by murdering all its nobles, leaving no witness alive to testify against them. Although many Drow will watch and enjoy such a battle, only noble members of the House that was attacked can give such testimony.

Individual Drow constantly seek to improve their position in society and in Lolth's eyes. The preistesses seek to advance both within their House and within their church. If it comes at the expense of another's life, so much the better?that makes one less drow to challenge the newcomer, and it ensures greater security in the new position. Many Drow hire bards to celebrate their deeds, and to gain extra prestige from each murder. Performing a sacrifice in an unusual and "artistic" manner that maximises the suffering of the victim and the enjoyment of the spectators is also another way to gain prestige. However Lolth frowns on Drow acting in an manner to bring destruction to their own house, city or nation.

Fourthly ?It is a matriarchal society where females are considered to be completely superior to males, holding the majority of power. The lowliest female ranks above the highest male. Male drow are entrusted with the relatively unimportant jobs of swordplay and some sorcery. Females, on the other hand, command the important positions in drow society. They are the priestesses, usually of the dark goddess Lolth, Queen of the Spiders.

These females wield their tremendous goddess-given power mercilessly. Using the threat of intense punishment, they keep the males cowed and submissive. They are the top of the social hierarchy in the Underdark; they jealously guard their power against lowly males who might try to take that power away.

Since drow females have greater power than males and are physically stronger and more intelligent as well, the drow have a difficult time believing that males can hold power in other societies. Thus, they do not believe that any threat mustered by males could seriously threaten the drow.

Fifthly ? Like many other societies based on evil and mistrust, the Drow culture prevents sadistic aggression from totally destroying their society by focusing their anger and hatred on an outside enemy. Drow teach their offspring to have an abiding hatred of all things aboveground, but most especially the good elves. The surface elves are blamed for all the ills and all the setbacks that the Drow experience. Should a young Drow feel pain or suffer defeat she is taught to blame the surface elves. The drow take any chance they can to destroy other elves they encounter. Even the few evil elves aboveground are seen as enemies, and the drow do not hesitate to betray such a one when he or she has served a purpose.

Sixthly - All other races are inferior ,and are merely tools to be used or destroyed. The Drow may form alliances with other evil races, but these alliances will only hold good as long as the Drow gain benefit. They have no qualms about turning on an ally. Slavery is a fundamental part of Drow society. Slaves perform most of the mundane tasks of feeding and maintaining the city, and are seen as totally expendable. In most cities the of slaves outnumber the Drow, sometimes many times over.

Sacrifices

Of all the Drow deities Lolth places the highest demands for sacrifice on her followers. Since the vast majority of Drow live under her rule, this has a huge effect on Drow society. Lolth demands a sacrifice a week for every 100 adults living in a community. The sacrifice has to be a sentient being; a sacrifice that is unaware of what is happening cannot offer the terror and suffering the Spider Queen demands. The sacrifices are usually captives, but Drow can be brought to the alters when captives are not available, or when the displeasure of Lolth falls upon a house or individual. A Drow priestess may sacrifice a rival in order to eliminate her, or she may do so as a patron to eliminate a prot?g??s competition. Becoming too successful carries its own dangers ? the eye of Lolth is drawn to power and success, and the knives of rivals lie in wait.

Lolth values Drow sacrifices more than non Drow, and those of higher position are most pleasing. Adult sacrifices are better than child, humanoids are better than non humanoid, the healthy are more pleasing than the sick, and those of lawful and good hearts are more pleasing than an evil victim.

Occupations

The priestesses of Lolth (or whichever deity is dominant in the city) have the highest rank of all adult Drow. Priestesses of any rival deities rank slightly lower. Ranger hunters, who are almost always male, rank just below the priestesses. These hunters not only provide food and keep the neighbouring tunnels free of dangerous monsters, they act as scouts in spying out the defences of other Drow cities. They bring in the majority of the sacrifices, and thus ensure the deity?s favour . Males may also achieve high rank by becoming a weapons master.

Bards rank higher than most occupations. Most bards are also assassins. The noble Drow know this but still allow them freedom of movement and entry into all the Houses. Barring a Bard brings a serious loss of prestige. However just because a bard is allowed to enter a house does not mean they are left unwatched. Bards are especially valued for making ballads to celebrate the deeds of a patron. The more horrendous and evil the deed, the more popular the ballad will be.

The Drow have an affinity for magic, like the other elven races. Many males become wizards, and these can gain considerable respect.

Other valued members of Drow community include artists, craftspeople, knowledgeable sages, and skilled torturers.

VikiChylde

Date: 2006-11-14 12:10 EST
Combat

There are four key themes that govern the Drow?s style of combat.

The first is that they are fully aware that they are much smaller and frailer than most of their foes. They prefer to attack in overwhelming numbers, and will avoid melee if at all possible. If they do engage in melee, they prefer an attack and dodge style of fighting that makes the best use of their nimble hands and fast feet, while minimising the risk to them.

The second theme is that each individual Drow will be trained in one of several fighting styles, that most suits their strengths and weaknesses. Despite what some surfacers think only a very few Drow are trained in a dual weapon style, and a truly ambidextrous fighter like Drizzt is very, very rare. Drow use a variety of differing weapons ? maces, scimitars, swords, whips, halberds and more.

Thirdly magic plays an important part. Priestesses are skilled in spells of both defence and attack, and Drow wizards are skilled in battle. As well as this individual Drow fighters have a variety of tricks that use their innate ability to produce darkness, flames and dancing lights.

Lastly combat is probably the one activity where Drow work as a true team. A Drow party will be made up of those trained in several fighting styles that complement each other, and work well with the skills of the party?s magic users. During a combat each member of the team knows exactly what the role is, and will trust the other members to perform their roles ? well, trust as far as any Drow ever trusts another. Even in the danger of a battle Drow may seize the chance for a dagger in the back of a rival.

Many Drow carry light crossbows. On first glance the bolts from these weapons may only cause minor damage but they are frequently coated with poison. Other weapons may also have a lethal coating of poison. Sometimes the poisons are used to incapacitate a foe rather than to kill - thus providing captives for sacrifice and/or slavery.

Drow Magical Weapons and Items

Blingdenstone Warpick

Many of these are now in Drow hands following the overrun of Blingdenstone

Mace of the Dark Children

The wielder controls the undead.

Scourge of Fangs

This whip is the famous archetypal weapon of the Drow priestesses. It has a handle of adamantine, and up to five serpentine constructs as lashes. The snakes are extensions of the will of the priestess, hissing and writhing in response to her thoughts, and emotions. At the wielder?s mental command, the snakes will attack. Each snake attacks as a separate creature and the priestess can choose how many of the serpentine heads take part in each attack. If a good hearted is foolish enough to pick up one of these whips, the snake heads will turn on them. If a snake head is destroyed, it falls off the whip. The remaining heads continue to function normally until all are destroyed.

Staff of Fiendish Darkness

First seen in the hands of Drow and humans who served powerful demons and devils. The staffs are made of polished bone or ebony, and are so evil they will harm any person of good heart who holds the staff.

Drow House Insignia

These are distinctive metal tokens worn on a chain, with the symbol of the wearers noble house. They are usually enchanted with a simple spell that can be used once a day.

Poison

The Drow are adept at extracting poisons from the plants, fungi and minerals of the Underdark. This art is taught to almost all Drow. In typically Drow fashion these poisons do not usually kill quickly or cleanly. They can cause paralysis, or extreme lethargy and withdrawal that leads to death by starvation and dehydration. Drow assassins delight in using the body of one victim to create a dessicator poison that will kill the next victim of the same race

Spider Masks

These masks are only given to high ranking priestesses of the Spider Queen as a sign of her favour. Once donned the mask covers the entire face and to all intents and purposes becomes part of the wearer. If a Drow is foolish enough to remove the mark of Lolth?s favour she risks the full fury of Lolth and may be instantly killed. Other Drow recognise that those who wear the masks are high in Lolth?s esteem and treat them with great respect and not a little fear.

Piwafwi

The drow weave dark cloaks that at first glance look like ordinary cloaks. However when the hood is drawn they help a drow melt into the cold shadows - becoming almost invisible to both normal and dark sight.

Surface Dwelling Drow

The numbers of Drow living on the surface are steadily rising. They have moved into abandoned Elven strongholds like the old Elven Court at Cormanthyr and the forests of Mir. These Drow include individual hunters, groups of raiders and entire families all fleeing the chaotic strife of the Underdark for the rich lands of the surface.

There are some groups who have abandoned the typical Drow view of the other races as lesser beings to be preyed upon ? especially the followers of Vhaerun and the Auzkovyn clan of Cormanthor. Their observations of the surface races simply do not tally with what they have been told. In fact more surface Drow follow Vhaerun than Lolth, and often find the followers of Lolth to be more of an enemy that any other race.

Purely military organisations are led by a powerful individual, usually a spell caster or a cleric. Family groups are usually led by a charismatic drow who uses persuasion scheming and manipulation to hold her position. Like Underdark Drow, they frequently assassinate their rivals, so the leadership can change rapidly.

The 8,000 strong House Jaelre is the largest and most powerful group of surface dwelling Drow. This House aims to take many of the abandoned elven cities, retrieve their artefacts and study their magic. They have used carefully planned raids to divert eyes away from their activities in the ancient Elven Court.

The most famous drow residing on the surface is none other than Drizzt Do'Urden of legend and tale. Shindia Darkeyes is a half-drow who serves Xanathar, the Beholder Crime-Lord of Waterdeep. Amryyr of Skullport is a male drow trader and Vhaeraun-worshipper with alliance with 'Nal' Xalyth. Malakuth Tabuirr, a scheming drow merchant who worships Vhaeraun, smuggles poisons, deepwine, drow armor, weaponry, and magical items to Skullport in returns for beautiful human and elven female slaves.

Non Evil Drow

The most famous of all the surface dwelling Dark Elves is of course Drizzt. However he is by no means the only Dark Elf to leave UnderDark. Most of the surface dwelling Drow are evil, but there are small groups of drow living on the surface who are not of evil alignment, and the occasional dark elf in the Underdark. Most of these are followers of Eilistraee, but some worship Lothlonglathe.

Eilistraee has remained allied to both the Seldarine and the Drow pantheon in hopes that she can return the Dark elves to the surface, and back fromn the worship of evil. Ever since the Drow were banished to their dark caverns there have been small numbers who have shunned the worship of evil gods, and as followers of Eilistraee they have returned to the surface, in small communities around temples to the good goddess. These communities are almost always small and sadly mostly short lived. Exceptions to this are the city of Thal'kathact in the Drow forest, and the city of Winterstone.

There are major temples to Lothlonglathe' in both these cites, and the paladin order of holy knights who uphold Lothlonglathe's priciples of justice can be found here.

The house of T'sarran was one of the original twelve founding families of the city of Thal'katkhact in the Drow forest.Since the beginning several thousand years ago it has always been the strongest. Unlike houses of the Underdark or houses who worship the evil Lloth, the house T'sarran follows Eiliestraee and Lothlonglathe' and it is ruled by either a house mother or Father, depending on birth order, as males and females are equal. The T'sarran family is the high royal family of Thal'katkhact and rule as King or Queen. The house is presently run by King Tindomiel Singcallo and his wife Shyleesa. Princesses of the house include Shatalla(sn is the same) and Tristree T'sarran(sn xbabesisx). The house seeks harmony for all drow, and to re-establish the drows brotherhood with other elven kind, and as such are constantly at war with the Underdark cousins. Strong allies of the house are House Eveningsky and House Sweetkiller . Enemies of the house include House Baenre, house Ujaxibale, and the evil order of paladins led by The unholy knight Valas.

The evil Drow hate these surface dark elves with an overwhelming passion and will destroy their communities if at all possible. The Drow surface stronghold The Twisted Tower was originally a temple to Eilestraee overun and destroyed by Drow.

VikiChylde

Date: 2006-11-14 12:17 EST
The Drow Language

The Drow language began as a dialect of ancient Elvish (or High Tongue). As aeons passed the language gradually changed. Even though the long lives of elves above and below ground has meant language drift is very slow Drow is now as different to modern Elvish as English is to French. They have many words in common, and many more from the same root source but a knowledge of Elvish does not enable you to understand Drow and vice versa.

Each drow city has it's own dialect. This is largely due to the fact that drow cities are isolated by the geography and the physical make up of the under dark and the fact the drow highly xenophobic. While trade and commerce do take place, little cultural exchange occurs. Like their surface cousins, the differences between dialects are not enough to constitute a change in language. However to natives, or those surface dwellers that are trained and observant, there are noticeable differences in the speech patterns of the drow cities.

Surface dwellers often say that the drow language, regardless of dialect, is disturbing to hear. Sounds that emulate dripping water, wind blowing through a cavern, the clicking of giant spiders, moans and the like constitute much of the tongue and echo-like inflections are usually present. Much of this disturbing effect is lost on the drow themselves, who have spoken this language for millennia.

Understanding the drow language is possibly more disturbing than the eerie sounds of which it is made. There are 23 different drow words for cavern, 7 for the kinds of water found in the under dark, 11 for the under dark emanations (or radiation) and 1,284 different words for torture. There are no drow words for selflessness, compassion or joy, as these are largely alien concepts to the dark elves.

The other races inhabiting the Underdark adopted the Drow language as the language of trade. The tongue now called Underdark is in fact the Drow language.

Many Drow study modern Elvish. The Drow see the surface elves as their most hated foe, and follow the practice of "know thine enemy".

Drow also have a unique sign language, Drow Silent Language, that allows them to communicate silently with hand gestures at distances of up to 220 feet as long as they can see each other. No written form of this language exists.

Drow Names

Drow names follow the familiar pattern of an individual name first, and then a family or House name second. Even though most Drow are not part of a noble house, they still have a family name. Like Drizzt, some members of a Noble House have both a House name and a family name.

Examples of typical names ~

Female: Akordia, Alauniira, Belarbreena, Chalthria, Charinda, Drisinil, Eclavdra, Faeryl, Haelra, Hivarra, Jhaerlrnya, Laele, Nathrae, Nedylene, Pellanistra, Quarra, Qilhe, Rilrae, Sabrae, SiNafay, Talice, Vlondril, Xullrac, Yasraena, Zarra

Male: Alak, Belgos, Chaszmyr, Drizzt, Durdyn, Elkantar, Guldor, Ilmyrn, Istorvir, Kelnozz, Malaggar, Merenid, Mourn, Nym, Orgotloth, Pharaun, Ranaghar, Rizzen, Seldszar, Szordrin, Tebryn, Yazston, Zaknafein

Surnames: Abacir, Blundyth, Coborel, Coloara, Chuunyl, Gellar, Glannath, Hune, Jhalavar, Ilistyn, Luen, Mlezzir, Pharn, Rrotarr, Seerear, Telenna, Vrinn, Xarann, Xiltyn, Zolond

Translations

Please refer Appendix A for Common to Drow translations.

For rules on grammar, common phrases, or Drow proverbs, please refer to Appendix B.

VikiChylde

Date: 2006-11-14 12:22 EST
Deities

Lolth

Titles: The Spider Queen, Queen of Spiders, Queen of the Demonweb Pits, Demon Queen of Spiders, Demon Queen of the Abyss, Weaver of Chaos, the Hunted the Mother of Lusts, Dark Mother of All Drow, Lady of Spiders
Status: Intermediate Deity
Gender: Female
Symbol: Black Spider with female drow head hanging from a spider web
Home Plane: Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Assassins, chaos, darkness, drow, evil, spiders
Worshipers: Drow and depraved elves, sentient spiders
Cleric Alignments: CE, CN, NE
Domains: Chaos, Drow, Evil, Darkness, Destruction, Spider, Trickery
Favored Weapon: A spider (dagger)
Relationships: Once mate of Corellon Larethian (then called Araushnee), Mother of Eilistraee and Vhaeraun, she masquerades as well as Moander, an ancient deity of rot, corruption and decay
Allies: The Drow Pantheon (excluding Eilistraee), Malar, Loviatar
Enemies: The Seldarine, Ghaunadaur, Eilistraee, Non-drow Underdark deities, Gruumsh

Lloth, the Spider Queen, is cruel and malicious. The only person in her world is herself. She is constantly plotting to keep her loyal minions in a state of turmoil. This way she can find the strongest and most cunning of her followers to serve her. Drow, being brought up under this religion, are all but perfectly suited to this arrangement. With the Drow's instinctive distrust and wit, all but the wiliest of opponents will be thrown into disarray. Seeing that Lloth is the goddess of chaos, this seems all but fitting. The main object of affection among Lloth worshippers is the spider. It is an offence punishable by death to kill or even maim a spider. Lloth gives unto her most loyal henchmen a poisonous spider to aid, guard, but also to watch in their furtherance of the religion. It has been known that a follower be killed by the so gracious gift from Lloth. Lloth is most frequently found in the form of giant black widow spider. This form can be changed to an extremely beautiful drow female. These two forms can also be combined to produce a giant spider with a lovely female drow head. In any form Lloth is a presence to be feared. Instead of using her material form Lloth will more likely just show that she is watching by having a pair of smirking female lips appear on the nearest spider seen. If her help is needed more directly then she will imbue a follower with great fighting prowess like: always hitting first, weapons never breaking, and an improvement of armour protection. These followers are almost always surrounded by flickering black mauve edged radiance.

The vast majority clergy of Lloth are all women. The Spider Queen favours those of her own gender ,and she encourages her followers to view males as lesser beings. The priestesses of Lloth are the only subjects of Lloth to hold any real power in drow society. If a priestess of any rank says to do something there better not be any hesitation. Punishment for disobedience is usually swift and destructive. A priestess has the feeling that they are the judge, jury and executioner of the society at their feet, and the power given to her by Lloth as justification for any action that she may take. A priestess?s sole purpose in life is to weed out the weak and sanctify the strong.

Clerics of Lolth pray for spells after waking from trance or before retiring to trance. They are always female. Lolth requires regular homage from her clerics: submission in prayer, plus offerings. Lolth?s aid requires sacrifices, traditionally the blood of drow faithful or captured foes, spilled with a spider-shaped knife whose eight descending legs are blades. Ceremonies sacrificing surface elves are performed monthly during nights of the full moon as deliberate affronts to the Seldarine, Lolth?s hated rival. Rituals customarily take place among women only, in sacred room or area, but those requiring extraordinary power or a public display may be celebrated in the open and in mixed company. The most powerful ceremonies defy description and are seldom seen as non-drow.

Ghaunadaur

Titles: That Which Lurks, the Elder Eye
Status: Lesser Drow Deity
Gender: Male (it seems)
Symbol: Purplish eye on purple, violet, and black circles
Home Plane: Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Oozes, slimes, jellies, outcasts, ropers, rebels
Worshipers: Aboleths, drow, fighters, oozes, outcasts, ropers
Cleric Alignments: CE, CN, NE
Domains: Cavern, Chaos, Drow, Evil, Hatred, Slime
Favored Weapon: An amorphous tentacle (warhammer)
Relationships: unknown
Allies: None
Enemies: All non-drow deities with a presence in the Underdark, the Seldarine, Malar

Ghaunaduar is even less known than Eilistraee. His nickname is That Which Lurks. He is unpredictable. When he appears he is seen as purplish ooze with tentacles. His "followers" are mostly drow that have fallen from the grace of Lloth or sub intelligent monsters. He has been known to aid followers that just talk highly of his eminence. The chances of his coming, when called, rise if blood has recently been spilled. All that is required of his priesthood is a steady supply of sacrifices. Aid given by Ghaunaduar is usually in the form of combat effectiveness and regenerative healing of harms.

Clerics of Ghaunadaur pray for their spells once per day at a time of imagined significance to the local cult. Ghaunadaur expects such prayers of adulation and praise to be accompanied by a sacrifice. If live sacrifices cannot be procured that often, the Elder Eye accepts offerings of bones and food, burned in oil, as braziers of perfumed incense are also burned. If the worshiper is unable to procure such offerings, he must pray while holding one hand in an open flame (without magical protection). In any place of worship to Ghaunadaur, all cloth furnishings and garments worn by the faithful are to be of hues pleasing to Ghaunadaur?s eye, such as shades of purple, red, black, and metallic colors. Many clerics multiclass as enchanters or fighters.

Kiaransalee

Titles: The Lady of the Dead, the Revenancer, the Vengeful Banshee
Status: Drow Demigod
Gender: Female
Symbol: Female drow hand wearing silver rings
Home Plane: Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Undead, vengeance
Worshipers: Drow, necromancers, undead
Cleric Alignments: CE, CN, NE
Domains: Chaos, Drow, Evil, Retribution, Undeath
Favored Weapon: ?Cold Heart? (dagger)
Relationships: rebellious vassal of Lolth
Allies: Hoar, Velsharoon, Malar, Vhaeraun
Enemies: Deep Duerra, Dumathoin, Eilistraee, Kelemvor, Laduguer, Jergal

Overlord of the undead and all of Thanatos, Swords & Sorcery. Originally the drow god of vengeance, Kiaransalee plotted and slayed Orcus, the Abyssial Lord of the Dead. The Lady of the Dead may have slain Orcus but she could not eradicate all memory of the fallen god. It is always possible he will return, and Kiaransalee remains ever watchful. She chafes at the rule of Lolth and seeks to rival Lolth in power and ultimately reign as the supreme drow goddess over Tenebrous, Lolth, and Eilistraee.

Clerics of Kiaransalee pray for their spells at midnight, when the spirits are most restless in their graves. While each cleric performs a handful of minor devotions to Kiaransalee every month, they venerate her on a single annual holy day ? the Graverending ? celebrated each Midwinter Eve. The Graverending is celebrated individually, with each cleric animating as many undead creatures as she can. All such undead ? known as the Vengeance Hunters ? are consumed with thoughts of revenge against their killers and unerringly seek them out over the next 24 hours. If destroyed, a Vengeance Hunter does not rise again. Vengeance Hunters return to their grave, if possible, once 24 hours have passed since their animation or once they have exacted their revenge. Many clerics multiclass as necromancers (an a few have joined the Cult of the Dragon and become wearers of purple) and most eventually transform themselves into undead.

Selvetarm

Titles: Champion of Lolth, the Spider That Waits
Status: Drow Demigod
Gender: Male
Symbol: Spider on a crossed sword and mace
Home Plane: Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Drow warriors
Worshipers: Barbarians, drow, fighters, those who like to kill, warriors
Cleric Alignments: CE, CN, NE
Domains: Chaos, Drow, Evil, Spider, War
Favored Weapon: ?Venommace? (heavy mace)
Relationships: Son of Vhaeraun and Zandilar (now an aspect of Sharess), he was almost good and consumed Zanassu, a demon lord with a fondness for spiders and was overwhelmed by his evil.
Allies: Lolth and Garagos
Enemies: All other deities

Selvetarm is the embodiment of the drow passion for prowess in fighting, and the champion of Lolth. He is cruel and malicious by nature, and cares only for battle and destruction. The Champion of Lolth harbours a deep hatred for all living things, including his dominating mistress, and the only beauty he can appreciate is a well-honed and deadly fighting style. Selvetarm can exhibit a great deal of patience while waiting for prey to fall into an ambush he has set, but he prefers the wild abandon of battle frenzy to a careful and deliberate attack. He is the result of a short lived union between Vhaerun and Zandlar the Dancer. For a time he wandered alone and then became drawn to his aunt, Eilistraee. However this exploration of good ended when Lolth drew him into her evil plots.

Clerics of Selvetarm pray for their spells immediately after the first battle of the day, or after military practice if there is no actual battle. Selvetarm?s faithful are expected to observe the rituals of Lolth, as directed by her clerics. Selvetarm does expect all who take up arms in his name to cry out his name in the bloodlust of battle as they deliver the killing blow to a foe. Since there is always the chance that any attack will be a fatal one, the Selvetargtlin tend to constantly scream out their deity?s name during a battle. Many clerics multiclass as fighters or barbarians.

Vhaeraun

Titles: The Masked Lord, the Masked God of Night
Status: Lesser Drow Deity
Gender: Male
Symbol: A pair of black glass lenses that from a mask
Home Plane: Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Thievery, drow males, evil activity on the surface
Worshipers: Assassins, male drow and half drow, poisoners, shadowdancers, rogues, thieves
Cleric Alignments: CE, CN, NE
Domains: Chaos, Drow, Evil, Travel, Trickery
Favored Weapon: ?Shadowflash? (short sword)
Relationships: Son of Corellon Larethian and Araushnee (who became Lolth), brother of Eilistraee. His feud with Lolth is subtle, as he lacks the power to oppose her directly.
Allies: Mask, Shar, Talona
Enemies: opposes all the Underdark gods, including his sister.

Vhaeraun is the god of thievery and the furthering of drow power on the surface world. He is also the patron deity of drow males, teaching a heresy (according to Lloth) that drow males are the equals of drow females. Vhaeraun is haughty and proud, like all drow deities. He favours underhanded means and treachery to achieve his goals. His priesthood is exclusively male, and priests usually hide their true vocation in drow communities. Vhaeraun has hair and eyes that change colour with his emotional state (red when angry, blue when amused, gold when triumphant, etc.) Vhaeraun is passively opposed to Lloth. He knows he is not powerful enough to oppose her directly... Yet. Vhaeraun wishes to re-unite the elven people. He considers all elves to be superior to all other races, however, and wishes only to have elves dominate all other races. Vhaeraun's loyalty is to all elves, but primarily the drow race. He would like to see the surface elves serving as the enforcers of the "true masters", the drow, who would rule from the depths of the earth.

Clerics of Vhaeraun pray for their spells at dusk, before skulking into the shadows. The most important attacks, negotiations and other activities of the clergy must occur at night. Clerics of Vhaeraun utter prayers to the Masked God of Night whenever they accomplish something to further his aims. Offerings of the wealth and weapons of those they vanquish (enemies of the drow, or regalia of female drow clerics) are to be melted in black, bowl-shaped altars. Offerings of magic and wealth are made regularly. The more value, the more Vhaeraun is pleased, though he favors daily diligence more than rare, huge hauls. Midwinter Night, known to Vhaeraun?s followers as the Masked Lord?s Embrace, is the most sacred time of the year to the followers of the Masked Lord. This annual holy day is celebrated by the Masked Lord?s followers with daylong introspective rituals of total sensory deprivation. Each worshiper is expected to cloak themselves in a region of magical darkness and sit or stand at the middle of the effect for a full 24 hours while contemplating Vhaeraun?s teachings and dreaming up schemes to advance the Masked Lord?s goals in the coming year. All followers of Vhaeraun who wish to perform this ritual are granted the ability to employ their darkness spell-like ability with the necessary extended duration. In the Night Above, nights of the new moon are considered sacred to his followers. Such occasions are observed with midnight stag hunts that range over miles of shadowy woodlands. Packs of Vhaeraun worshipers, mounted on riding lizards brought up from the Underdark, run down a stag and then sacrifice its rack of antlers and still-beating heart to the Masked Lord in dark rites that pervert the ancient ways of the surface elves. Many clerics multiclass as assassins, divine seekers, shadowdancers or rogues.

Eilistraee

Titles: The Dark Maiden, Lady of the Dance.
Status: Lesser Deity
Gender: Female
Symbol: Nude long haired female drow dancing with a silver bastard sword in front of a full moon
Home Plane: Arvandor (also the Demonweb Pits)
Alignment: Chaotic Good
Portfolio: Song, beauty, dance, swordwork, hunting, moonlight
Worshipers: Good aligned drow, hunters, surface-dwelling elves
Cleric Alignments: CG, CN, NG
Domains: Chaos, Charm, Drow, Elf, Good, Moon, Portal
Favored Weapon: ?The Moonsword? (bastard sword)
Relationships: Daughter of Corellon Larethian and Araushnee (Lolth), sister of Vhaeraun
Allies: The Seldarine, Mystra, Sel?ne, and the good deities of the Underdark races
Enemies: Evil deities of the Underdark, especially the rest of the drow pantheon

Eilistraee is the goddess of the good drow. She is the Matron goddess of all the drow that wish to return to the surface. Eilistraee did not actively rebel against Correlon, but was deceived into becoming involved. One of her arrows fired at the enemy Her arrow was magically deflected by Lolth to injure Corellon. Eilistraee was not automatically exiled from Arvandor, but volunteered to leave as she believed she would be needed. She still harbours hope that some if not all of the Dark Elves will turn their back on evil.

Her trademarks are song and beauty. Not much is known about Eilistraee except that she is quick to anger over the evil that most drow do. Eilistraee will more likely lend aid to a creature she favours instead of appear personally. She will grant favours, small ones, which give the most practical answers. If the situation warrants her appearance she usually will appear as a tall drow female with long glowing hair down to her ankles. The clergy of Eilistraee are female from any race. These priestesses much further the cause of beauty and song. They must always carry one of their goddess?s favoured instruments, the horn, flute, or harp. Their lot in life is to persuade drow to return to the surface world and work to improve surface relations.

Clerics of the Dark Maiden pray for spells at night, after Moonrise, singing them whenever possible. Their rituals revolve around a hunt followed by a feast, dancing (wearing as little clothing as possible), and a Circle of Song. This last is held preferably in a wooden glade on a moonlit night, in which the worshipers sit and dance by turns in a circle, each one leading a song. Worshipers of Eilistraee try to let out all the gathered emotions of the day with an evensong. This is a personal thing, often wordless, and done in private. Clerics of the Dark Maiden who have the coin to do so are expected to hire any strange minstrel or bard they meet for a song or two; lay worshipers are encouraged but not required to do so.

VikiChylde

Date: 2006-11-14 12:31 EST
History

The Origins of the Dark Elves

Like the other elves, Dark Elves are not native to Aber Toril, but came as immigrants some twenty five millennia ago. The Ssri-Tel-Quessir who were the ancestors of the Drow formed part of the second wave of elven immigration, which signalled the end of the Time of the Dragons. The names and whereabouts of the original elven home worlds have long since been lost in the mists of time. Using portals the Dark elves passed through various realms of the Fey, but they mainly populated the tropical jungles of Southern Faerun, in what is now the Shaar. The Dark Elves were a powerful people and quickly established large empires. The most famous (or infamous) of these was Ilythiir. We are told this mighty nation became increasingly ambitious and cruel, and mercilessly attacked the other nations of Southern Faerun with . These traits are said to have sparked off the first Crown War, but as in much of elven history nobody really knows the truth of the matter.

The Descent of the Drow

(Note: For author references for the following passage, please see her bibliography.)

The elven legends of the past are many and varied. There are many different stories telling how how the Dark Ones came to dwell in the Underdark, and how they came to follow the fierce Spider Queen - Lolth. This is but one version of the many tales told.

As far back as -17800 (Dale Reckoning) the rift between the dark elves and the other elves was showing. Dark elven Ilythiiri spies and assassins provoked the War of the Three Leaves, but it was many centuries before this came to light.

Around -12000 the long and bloody Crown Wars began and Ilythiiri took the opportunity to attack the other elven nations. The Spider Queen Lolth gained a foothold in the hearts of many Elves. They used her to gain greater power and influence, and her evil ways led them even further astray. These Elves practiced dark magic and forbidden lore to make themselves mighty, and they turned from the light they had loved so much.

During the long and bloody Crown Wars the Ilythiiri are said to have focussed much of their aggression on the realms of the Green Elves. Some histories have it that the Dark Elves utterly shattered these nations, and forced the Green elves into their isolated and barbaric existence.

In -10450, at the beginning of the Fourth Crown War, for the first time they openly used the corrupt powers of their dark and evil gods. High mages and priests beseeched Corellon for help, but it took many years fervent prayer before their prayers were answere.

The tension grew unbearable. The Elves who had embraced the teachings of Lolth marched into the cities and slaughtered their brethren. The first attack came under cover of darkness, and the other Elves could not mount a defense. But they had seen the dark time to come, and they had readied themselves for war.

The Elfwar raged for decades, neither side gaining victory. Thousands of Elves perished on both sides, and the number of wounded grew ever higher. The dark elves of Ilythiir gained a new name of "dhaeraow" from an ancient elven language Tethir, meaning "face of shadow, heart of night, traitor".

In -10000 the Drow massed for the final battle, and Lolth covered the land in loathsome clouds of black to strike fear in the hearts of mortal Elves. With the aid of Lolth they struck a mighty blow against Miyetar, the nation of the green elves - decimating that race and driving the survivors into a reclusive and barbarian existence deep within the forests of Faerun. The Drow were prepared to win?but then the gods themselves intervened.

Corellon Larethian and his companions struck deep into the heart of Drow territory. Long and hard they fought, seeking the evil in that land. Finally, Corellon Larethian came upon the dread Spider Queen, and he attacked. Magic flared and spat; blood merged in rivulets. Then Corellon struck Lolth a telling blow, driving her deep into the earth. With her defeat, the haze over the battlefield lifted, allowing the bright light of the sun to bathe the land in its healing rays.

Corellon?s magic, as directed through his priests and High Mages, transformed the dark elves, whether the corrupt Ilythiiri or others. The Drow turned their faces away from the sun's purification, preferring instead their fallen goddess. They consciously chose the shadows over light. Some tales (especially those told by Drow on other worlds) tell us that Corellon decreed that such treachery would forever show upon their faces, and is for this reason that the skin of the Drow is dark. Others tell us that the followers of Lolth always had a black heart and a black skin. Just as Lolth was driven through a deep rift into the Abyss, so the Drow were driven deep underground.

Over the long ages that followed the term "dhaeraow" became corrupted to Drow, the name given to the Dark Elves today.

The Name "Drow"

Legend tells us that during the first crown war the dark elves of Ilythiir gained a new name of "dhaeraow" from the ancient elvish, meaning "face of shadow, heart of night, traitor" and other sundry comparisons. Over the aeons this has been corrupted to "Drow"

After the Descent

"The warlike drow nature did not change when they escaped their surface foes during The Descent. In fact, they immediately launched a series of wars to establish territories in the Underdark. They began by stealing and seizing dwarven magical items, and using them against the dwarves - establishing an enmity that is still strong today.

The drow then fought among themselves, noble against noble, priest against priestess, for rule of their new realm. This all-out war ended amid great magical explosions that brought down the roof of the largest dwarven cavern they had seized, great Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities. The cavern, now open to the sky, became known as The Great Rift. The surviving drow nobles gathered what people, slaves, and equipment they could seize, and fled into the Underdark in search of places to dwell. "The Scattering" brought about the many rival, self-interested cities where most drow live today". -Scribed by Aleth nin Taerin & Wotan, Fighter/Priest of Torm

The history of the Drow this point on follows four themes. The first is strife and division within themselves. Rivalry within and between houses dominate the cities. Intense rivalry between the cities means that if one becomes to powerful the others quickly bring it back down to a more subservient role. It goes without saying the Drow?s own written records and songs of these episodes bear scant relation to what really happened.

Secondly there is a long standing pattern of isolated and usually relatively small raids mounted against other residents of the Underdark. Less frequently similar raids are mounted against surface dwellers, most especially elves. These raids only cause small amounts of damage and loss of life. Raids such as this only make it into the histories if they are repeated and more frequent than usual.

Thirdly it is true that very occasionally the Drow unite to mount a full campaign against their most hated enemies. Drow from different cities will band together to oust dwarves from what they see as Drow territory. They will also unite to wipe out the greatest foe of all ? Drow who have abandoned their evil gods to follow Eilestraee.

Lastly, as the Elven Retreat continued Drow raiders who hunting surface elves to kill soon noticed the drop in numbers of these elves. The Drow also became aware that many surface elven strongholds had been abandoned. Disaffected noble houses, hunters and raiders saw the richness of the surface lands ? food and water in plentiful supply, and an abundance of sentient prey to feed the sacrificial alters. in recent years increasing numbers have taken to living above ground all the time, and have trained themselves to tolerate bright sunlight. Others have taken up residence in the lower levels of the abandoned strongholds or nearby tunnels, and use these as a launching point for raids. The numbers of Drow dwelling on the surface or close to it are steadily rising, and pose a steadily increasing threat to surfacers. Although many of these Drow have turned away from the worship of Lolth and have turned their backs on the chaos and incessant strife of the Underdark Drow they still have a powerful drive to conquer and enslave those of "lesser" races.

VikiChylde

Date: 2006-11-14 12:38 EST
Timeline

Part I ~ Before the Descent

-23200 Establishment of the first settlements of Ilythiir (Modern: Shaar & Forest of Amtar)
-20000 First skirmishes between Orishaar and Ilythiir begin, and continue off and on for 7 millennia
-18800 Establishment of the first elvish settlements of Miyeritar (Present Day: High Moor, Misty Forest), by green and dark elves due to political differences with the gold elves of Aryvandaar
-17100 to 16800 The War of Three Leaves: The unification of the Satyrwood is thwarted by dark elven Ilythiiri spies and assassins, killing their leaders and framing opposing heirs, driving the three realms to a multifront war. Ilythiir?s influence is not discovered for centuries.
-12000 to -9000 The Crown Wars: The Crown Wars of the Elves are fought during this period, pitting nearly four generations of elf against elf. The two greatest events of the Crown Wars that still have impact on the Realms are the Dark Disaster and the Descent of the Drow. The Dark Disaster utterly destroyed the forest realm of Miyeritar, leaving the blasted plains that are now the High Moors. Perhaps due to the savagery of the Crown Wars or other factors long lost to time, the Dark Elves became corrupt during this era, broke away from their brethren, and after much warfare and cruelty they descended beneath the planet's surface to become the Deep Elves, the drow
-11700 The Second Crown War flares up in answer to the aggressions of Aryvandaar. Ilythiir rises up and viciously strikes out at any who support the gold elves of the north. Its nearest neighbor of Orishaar, as a major trade partner with Aryvandaar, falls swiftly in a brutal surprise attack
-11600 The Ilythiiri destroy Sy?rpiir by fire, separating them from their allied neighbors and burning their homes to the ground.
-11500 Thearnytaar and Eiell?r band together and declare war on Ilythiir, decrying their use of fire and wanton destruction far more than the power plays of the northern elves. They fight a holding action, preventing the Ilythiiri from advancing north
-11450 The Sable Wars: Thearnytaar and Eiell?r, with minimal allies from Keltormir and Shantel Orthreier, invade Ilythiir, intent on destroying or reforming the dark elves before more realms fall. More than half their forces are decimated by the corrupt magics of the dark elves
-11400 Fall of Eiell?r as the Ilythiiri once again use fire to destroy their realm around them and isolate them from aid. They also were helped by traitor green elves, who thought their appeasement actions could help restore peace
-11200 Thearnytaar falls to the savage and now-unrepentant dark elves, who use enslaved monsters and undead to occupy the thorn-and-bramble choked woods. Ilythiir now directly skirmishes with the major realm of Keltormir along its eastern and southern expanses.
-10450 The Fourth Crown War: Ilythiir?s seething counter-attack to avenge Miyeritar sees their open use of the corrupt powers of Ghaunadar and other dark, evil gods for the first time
-10300 The Keltormir elves, opposed on both sides by the Vyshaan of Aryvandaar and the dark elf clan Hune of Ilythiir, strategically withdraw from eastern Keltormir, holding their lines at Highland's Edge.
-10270 The Stone and Claw Campaigns: The withdrawal of Keltormir's forces to close and defend its own borders pitted the forces of Aryvandaar and Ilythiir against each other. They soon closed ranks and fought incessantly for two centuries. Battles raged across the giant-infested mountains and wemic-claimed plains north of Keltormir
-10110 In opposition to the corrupt dark elves of Ilythiir and their continued destruction of the forested elven homelands by fire (an elven enemy of long-standing), over 1,000 priests and High Mages in neutral Illefarn and other free areas spend decades in fervent prayer for salvation by Corellon Larethian and the Seldarine gods.
-10000 Descent of the Drow: Corellon?s magic, as directed through his priests and High Mages, transforms the dark elves, whether the corrupt Ilythiiri or others, into the drow. Whether by magic or by the weaknesses that banish them from the sunlit lands, all drow retreat within two months? passing into the Underdark

Part II ~ Descent - Raising of the DaleStone

c -9600 Rise of the first drow civilizations in the Underdark beneath southern Faerun. Their constant harassment of the Vyshantaar forces over the next five centuries help prevent their annexing Keltormir or any other lands. The drow city of Guallidurth is founded.
-9000 Drow overwhelm the dwarves of Bhaerynden and take vast cavern for their own to form the realm of Telantiwar.
-8000s The realm of Telantiwar is racked by long and bitter civil war. This culminates in the use of powerful magics to utterly destroy the cavern, thus creating the Great Rift.
-7600 Llurth Dreier, City of Ooze, is founded by the drow under the Shaar
-5112 From now until -4835, the Webfire Wars rage throughout the drow city of Llurth Dreier, pitting the faithful of the Spider Queen against the followers of Ghaunadaur
-4793 The drow city of Sshamath, City of Dark Weavings, is founded
-4400 The Dark Court Slaughter: Drow and duergar attack and destroy Elven Court and Sarphil beginning at the start of the year on Midwinter Night. Within days, Elven Court is in ruins and Sarphil is occupied by the drow and duergar. The Slaughter claims the lives of many clan leaders of Elven Court and both the Coronals of Rystall. In the aftermath of the Dark Slaughter, the archer-guard Shevarash, in an anger-tinged prayer to Corellon, vows to become the Seldarine's hand against the drow to extract revenge for the loss of his family. The Black Archer never smiles again, as he sought to kill Lolth and all her followers. The Eighth Rysar of Rystall Wood (the child wizardess Enajharas) and the Sixth Rysar of Jhyrennstar (the prophet of Labelas, the aged Oacenth) begin with somber coronations and the call-to-arms against the drow, their now-revealed enemy
-4070 Shevarash the Black Archer dies, but undergoes Apotheosis to become the Night Hunter and Arrow Bringer. This green elf demigod of the Seldarine is still a hunter and vengeful destroyer of drow, but now hunts Lolth and Vhaeraun directly (though he no longer considers Eilistraee and her worshipers to be among his prey).
-3917 The drow city of Menzoberranzan is founded by Menzoberra the Kinless
-3843 house Nasadra is exiled from Menzoberranzen, and founds the drow city of Ched Nasad
-2600 Work begins on the Twisted Tower
-2549 Despite repeated attacks and attempts to stop them, the drow complete the Twisted Tower this year and build up their presence here
-2439 The Spiderfires: Drow inflict the greatest damage upon the forests since the Twelve Nights of Fire by setting the southern Rystall Woods aflame with a swarm of spiders made from arcane fire. After a long, dry summer, the woods burn easily. This clears nearly 100 miles of forest south of the River Tesh, and severs the southernmost part of the woods around and to the west of the Twisted Tower from the greater Rystall Woods and widens the cleared lands between them and Cormanthor
-1950 Fighting a drow incursion into the western woods, Coronal Sakrattars sacrifices himself to create a blood dragon and destroy the massive horde of drow occupying the last ruins of Uvaeren and the Twisted Tower (though not the tower itself
-1400 Start of the Eleventh Rysar of Rystall Wood. The Coronal Faahresc is a rabid drow-hating warrior who leads his people on numerous raids in the Underdark caverns and the Twisted Tower to the south
-1354 Unified armies of Rystall Wood and Cormanthyr infiltrate and rout the majority of the drow forces around and under the lands of Rystall, Uvaeren?s ruins, and the Old Skull, the granite crag within the hills that lie in the clearings among the three forests. However, they cannot penetrate the Twisted Tower, allowing many drow to escape
c. -1000 The war between factions of the drow and the dwarves causes the world's fire to flow into the Underdark and separate members of each race from Faer?n. These fragments become the ancestors of the dwarves and the Ancient Ones of Maztica.
-790 The Night Wars begin between the drow and many surface powers of southern Faerun. The primary military foe of the drow is Calimshan. From this date until -530DR, the garrisons and towns of eastern Tethyr and Iltkazar come under attack by drow forces.
-750s Drow attacks on Cormanthyr and Rystal Wood begin again in earnest, but only as slash-and-run raids by drow seeking magic, slaves, or destruction. The impregnable Twisted Tower expands twice in the next decades
-741 Tulan el Akada yi Calimport creates the aranea, a lycanthropic arachnid race with the ability to disguise themselves as drow or giant spiders. Tulan's magical controls make the aranea the most effective soldiers in Calimshan's war against the drow
-736 Tulan el Akada's 40 most loyal aranea remain in Calimport and take up residence in hidden byways beneath the city and among caverns in the upper regions of the Underdark (former scouting posts of Shanatar). They begin fortifying the defenses of Calimport against the drow and making a home for themselves in the dark areas where few wish to tread
-733 Tulan el Akada releases over 100 aranea into the Forest of Mir both to propagate and to fight the drow that had taken up residence within
-722 Elves of Yrlaphon suffer drow attacks in winter, and the orc hordes of summer overwhelm them, causing the fall of the city
-697 Drow erupt from beneath the cities of Calimport, Manshaka, and Almraiven, establishing footholds in the cities as well as the outlying wilderness areas that they hold for several decades
-691 Attacks by the drow in Calimport destroy the Caleph's Palace with all the ruling family within it, bringing the Vihad dynasty to a close. The qayadin (general) of the sadimmin takes control as Syl-Pasha Akim el Ehjoliq
-664 The Enslaving of Keltar: The drow nearly destroy this town over the course of a 37-hour battle, given their magical superiority and a globe of darkness that they use to surround the city. Calimport's army arrives after the drow conquer the city and have shipped more than 50% of the surviving population into the Underdark as slaves. While the Calishites free the town and force the drow back into the Underdark, over 3,000 Keltarns are never seen again
-650 Due to drow attacks on Calimshan, the dwarves and humans around the Omlarandin Mountains and the Kuldin Peaks (the lands of Old Iltkazar) become independant of Calimshan's control
-649 The Calimshite army surrounds Calimport as wizards and priests set it magically aflame, the light and fires driving the drow that claimed more than 25% of the city onto the waiting spears of the sadimmin or deeper beneath the city. Once again, the syl-pasha is forced to destroy his capital to save his empire. Large parts of Calimport are purposefully destroyed to bury the drow temples and partially subterranean villas, but some remain relatively intact though buried. Those same wizards who burned the city help rebuild it and seal off all areas between Calimport and the Underdark with stone and new buildings. Despite their diligence, the drow reopen those passages within a decade and reestablish their hold on Calimport Below, now nicely protected by the city above
-620 After more than 60 years of negotiations, Calimshan's syl-pasha strikes some confidential trade agreements with the Matron mother of Guallidurth, the closest drow city, in exchange for the withdrawal of her forces from beneath Calimport and the other Calishite cities. The withdrawal takes another 90 years, as not all forces answer to the Matron Mother of Guallidurth, and a House rebellion within that city also adds fuel to the Night Wars
-530 The Night Wars draw to a close in Calimshan, and the drow never again gain more than a remote toehold in the surface lands. In all, more than 75,000 humans and other beings are captured and enslaved by the drow during these conflicts. More than 150,000 others die fighting the dark elves, though nearly as many drow and duergar die during the wars as well
-524 The Shaft is discovered in Undermountain by the drow of House Tanor'Thal
-470 The Shadow Wars of Cormanthyr and Rystall Wood against the Twisted Tower begin
-331 The elf armies of the Coronals Tannivh of Cor-manthyr and Connak of Rystal Wood finally break the greater defenses of the Twisted Tower and destroy all remaining drow slavers within the tower. The Tower is left in the hands of good dark elf allies, and it is a great temple to Eilis traee within a century. The Soldier?s Blade is lost during this great battle, captured by the drow in their slaying of Lord Orym Hawksong during the fall of the Twisted Tower. The blade and the body of Lord Orym are taken down into the Underdark as spoils of war by the fleeing drow
c-310s In gratitude for their aid in the Shadow Wars, The Coronal allows the settlement of some reformed, surface-acclimated drow into some remote lands of Cormanthyr to the east of Cormanthor
-106 House Tanor'Thal creates the waterfall in the Shaft of Undermountain
-105 Drow of House Tanor'Thal uncover a lost temple to Lolth in Undermountain
-34 The Melairkyn clan of Undermountain is decimated by a drow onslaught; dwarven rulership ends with death of King Melair IV (buried in the Lost Level

Part III ~ DR year 1 - Modern Times

68 Drow raiding Mount Melairbode establish the prison adjoining the Lost Level of Undermountain
77 By this time, the dwarves are exterminated from all but three levels of Undermountain
148 Drow construct the original Crystal Labyrinth in Undermountain as a training area for their young
194 The temple to Eilistraee and its good dark elves are slaughtered by a new infestation of drow from below; the temple is restored as the Twisted Tower military garrison
211 Drow assaults force Bandaerl Dumatheir of Clan Melairkyn to seal the dwarves within the Deep Temple of the Lost Level of Undermountain
500 Year of the Flame Tongue Josidiah Starym mounts a campaign to recover the lost Soldier?s Blade of Cormanthyr after nearly 800 years; he does this as a way to prove to Eltargrim that the heir of House Starym is noble enough to marry his niece and heir. The opening gambit of this search sees a temporary fall of the garrisoned drow at the Twisted Tower, since that was where the Soldier?s Blade was lost to Cormanthyr, Josidiah and his troupe of bladesingers and akh?faern venture into the Underdark beneath the Tower, vowing to return in a century with the lost treasures
710 Drow attacks in Cormyr claim the lives of three noble families of the realm. While believed dead, most of the nobles survive as slaves in the Underdark
800 Drow influence in the now-Ashaba valley at its height
906 Azmaer the Drow Lord holds Tower of Ashaba. Drow driven from the Twisted Tower. Shadowdale founded
1104 The Magister Immue Dathril runs afoul of something in Undermountain, possibly a phaerimm, that leaves her little more than a pain-wracked head and upper torso. The office of Magister soon passes to the mage who gave her a painless death - the drow Nelnfaen Sauntarae (reigns 1104-1126DR).
1150 The drow queen Nathglaryst of Undraeth clashes with the Harpers along the coast of Turmish. The Harpers disrupt the slave trade between Undraeth and the Red Wizards of Thay
1305 The chitine slaves of Yathchol are emancipated from their drow masters
1346 Rumours of some 80,000 drow living in the Forest of Mir leads to panic in Calimport, although most sensibly laugh at the unfounded rumor and at the panic it causes Tethyr and many Calishite holdings
1348 "Realms of the Underdark"- E Cunningham
1356 The Knights of Myth Drannor close the underground passage to the Drow realm under the Tower of Ashaba, thus ending the trade between Zhentil Keep and the dark elves.
1358 The time of troubles ? gods walk the realms. Lolth appeared to her faithful in Menzoberranzan. The drow of Menzoberranzan raid Mithril Hall.
1361 The drow of the Underdark find a new passage to the surface in the eastern Dragonspine Mountains, after being locked out of Shadowdale in 1356 DR. They begin trade with Zhentil Keep again
1361 "Starlight and Shadows Series" - E Cunningham
1369 Drow expand into the Third Level of Undermountain
1371 Drow form part of the force that mounts an unsuccessful invasion of Evermeet

VikiChylde

Date: 2006-11-14 12:45 EST
Main Drow Cities

Sshamath ~ City of Dark Weavings

This is probably the largest of the Drow cities with some 45,000 inhabitants. Of these 42,000 are Drow; around 1,000 or so are other Dark Elves and the remainder are a mixture of slaves, emissaries, traders, undead and conjured creatures. It is a truly cosmopolitan city welcoming any who come to trade ? regardless of race or creed.

Sshamath lies under the Far Hills, east of Scornubel. It is largely built in a single main cavern. This cavern has literally thousands of stalagmites and stalactites reaching between roof and floor, and numerous other rock formations and these create a dense three dimensional web of rock. It is almost impossible to gain a clear line of sight for any distance. The rock formations have been sculpted and reshaped with magic into spirally towers and other dwellings. Travel between these is by magical means, or by the slender and delicate bridges. There are permanent Fairy Fire type spells in the cavern walls and these provide a beautiful light.

Unlike most other Drow cities Sshamath is not a matriarchy ? rather it is dominated by male wizards. The reasons behind this are historical. The city was founded in -4,973 DR by followers of Lolth. Around two thousand years later the region lost its faerzess (the under dark radiation so important to Drow magic). For some 300 years before this there had been an unusually high number of males born. Thus the cities male mages were increasing in number as the female priestesses were declining.

Celrics of Ghaunaduar and Vhaeraun, and more recently Kiaransalee have positons as minor city officials. The greatest power lies in the hands of the high ranking male wiazards.

Sshamath is now an important trading city. It is especially renowned for its traffic in magic artifacts, and dominates Underdark trade in these items.

Menzoberranzan

The most famous (or infamous) of the drow cities has a population of some 11,000 drow and of course numerous spiders. There are at least 20,000 slaves (including bugbears, goblins, ogres, ogrillons, orcs, minotaurs, quaggoths, and trolls, and kobolds). The city lies north of the Evermoors and under the River Subrin, not too far from Mithril Hall.

The city is some 3 miles under the surface in a vast cavern, originally a spiders lair. The cavern is shaped rather like an arrowhead and is two miles wide at the broadest point. The dwarves named it Araurilcaurak (Great Pillar Cavern) and the drow still use this name.

The city was founded by Menzobarra, a high priestess of Lolth, who led group of refugees out from war torn Golothaer. The founding of the great city was marked by blood and strife. At first there were battles against dwarves and beholders. Later fighting broke out between the four houses who follow Lolth, and a fifth house who did not. This house was driven out and since then the worship of Lolth has reigned supreme. A steady influx of refugees from various areas affected by strife meant Menzoberranzan grew and prospered.

The worship of Lolth remains the primary religion of Menzoberranzan. The Spider Goddess is known as Lloth throughout the city. Vhaeraun is also worshipped here. The priestesses of Lolth dominate this matriarchal society. Although the power lies in theory with the ruling council formed of the Matron Mothers of the eight highest ranking noble houses. In fact the Matron Mothers of the noble houses are really secondary powers to the rule of the Spider Queen.

It is a beautiful city ? full of magnificent statuary, bright lights and alien but breathtaking buildings. Most of the rock formations on the floor of the cavern have been carved into gorgeous castles of stone. Thousands of stalactites reach down from the high roof. However underneath this beauty lies a city that is said by many to be chaotic and violent, and to reflect the cold hearts of the drow. What is certain is that the city can be a deadly trap for outsiders. The architecture mimics the weaving of spiders, and also mimics the many deadly traps to be found within a spider?s lair.

The cities major trades are in tasty fungi, spell scrolls, riding lizards ,wine and potable water.

Ched Nasad

The City of Shimmering Webs is said to have had a population of 30,000 Drow and 70,000 slaves of other races. During the Silence of Lolth (1372 D.R.), a lesser House of this city, House Zauvirr, smuggled hundreds of duergar warriors into the city who were to attack the leading Houses, namely Nasadra and Melarn. The alchemist weapons used by the gray dwarves ignited the calcified webs (see below) who supported many of the city's structures and soon most of the web strands collapsed. In the resulting chaos, most of the drow and slave population of Ched Nasad perished and sources say that there were just about 3,000 survivors left in the tunnels and caverns around the city. No word has said about the fate of the nobles of the mighty drow Houses of Ched Nasad, who had some of the mightiest spellcasters amongst their ranks. Today, a few renegade drow worshippers of Shar try to hunt down any former enemy who survived the catastrophe, while House Teh'Kinrellz attempts to rebuild the city to its former glory.

Ched Nasad was founded by House Nasadra of primitive Menzoberranzan, and by other refugees from Golothaer. This city also lived according to the Way of Lolth, and is pledged to remain friendly with Menzoberranzan.

It is located in the North (under High Gap and the Grey Peak Mountains) in a huge mile high cavern. The cavern was crisscrossed with spider?s webs that had been magically calcified by one of Lolth's avatars. These webs sparkled and shimmer in the lights, both magical and natural. The city was built on these platforms, and individual dwellings had the appearance of great cocoons.

It was another matriarchal city, ruled by a council of the Matron Mothers from the twelve highest ranking houses. However House Nasadra held sway over the other houses. The worship of Lolth dominated here, and the government was similar to that of Menzoberranzan.

Other Drow Cities


Bhaerynden

The main "realm" of the Drow before the Descent was Ilythiir, situated in the south, in the region now called the Shaar. Large numbers of Dark elves went underground during the descent, and created the first of the new Drow realms - Telantiwar. The capital was a large city called Bhaerynden . This was destroyed during a great war, and the cavern collapsed, creating the Great Rift.

Buiyrandyn

A now vanished settlement; located west of Westbridge. The Qilu? Veladorn came from here to follow Eilistraee's call.

Cloibbra

Another city that followed Lolth, Cloibbra was located far to the south of Menzoberranzan. It was lost to a dwarven alliance about -900 DR

Chaulssin

This is located 100 miles west of Citadel Adbar, below the northern tip of the Rauvin Mountains, but has been partly moved to Plane of Shadow, once home of Nurvureem(, a shadow half-dragon / half-drow.)

These days, it is also the stronghold of a guild known as the Jaezred Chaulssin, a secret House of drow master assassins.

Dallnothax

Located at Sarenestar (a.k.a. Forest of Mir) with a surface settlement, this city worships Vhaeraun

Dusklyngh

Located north-east of Anauroch, and followers of Lolth. Uuedurnn Valsharn, of the drow city of Dusklyngh, has led exploring bands in opening up new routes to the World Above in the northern Cold Reaches of the Underdark. These routes were long blocked by ice, and bounded by areas roamed by purple worms and infested with orc holds.

Eryndlyn

Under the High Moor, east of Illefarn. This city trades with the Sword Coast. Lolth, Ghaunadaur and Vhaeraun are all worshipped here and there is tense rivalry between their followers. As the followers of the Spider Queen still outnumber the combined forces of the other two factions, the Silence of Lolth hasn't changed much of the internal politics of the place.

Guallidurth

Deep under Calimshan, west-northwest of Calimport. This is a temple city and a centre of the worship of Lolth. It is ruled by 21 Noble Houses.The Silence of Lolth has had no influence of the city's politics, it only intensified the religious fervour. The faith of Vhaeraun as well as Kiaransalee is growing in power, but only the latter seems to have a chance of survival, as it also appeals to drow females.

Holldaybim

Like Dallnothax, Holldaybim is located under Sarenestar ( Forest of Mir) , has a surface settlement, and worships Vhaeraun.

Iskasshyoll

The third city under the Forest of Mir, this also has a surface settlement and follows Vhaeraun

Jhachalklyn

Close to Menzoberranzan. Recently invaded by the distant city of Maeralyn, and all but destroyed, with many refugees fleeing from the city. House Fey-Branche has kin and investments in the city.

Karsoluthiyl

Located some 200 miles west of Baldur's Gate, this city worships Lolth and is dominated by House Tanor'Thal. It supports one of the drow strongholds in Skullport.

Llurth Dreier

By far the largest drow city; this city lies about 10 miles under the Shaar and was formerly inhabited by some 400,000 drow. In ancient times, Lolth turned away from this place and the resulting feuds and House wars still rage on to this day. The worship of Ghaunadaur rules supreme here, even though the faiths of Eilistraee, Vhaeraun as well as Kiaransalee has worshippers here. Around 60,000 drow and about twice that amount of slaves inhabit this miserable place, which claims to be protected by one of Ghaunadaur's avatars. The city is noted for its vast fungi-farm caverns, but has been on the decline for many centuries now.

Maeralyn

All that is known of this city is that it is some 20 miles west of Tharsult and recently invaded Jhachalkhyn. It is probably another city that follows Lolth.

Maerimydra

This drow city was ruled by House Chumavh until the Silence of Lolth in 1372 D.R.. Maerimydra lies beneath almost in the heart of the Dalelands, about a dozen miles below the south-central border of Mistledale. It were drow from this city who were the scourge of Shadowdale and its surroundings and they were also prominent in the forests of Cormanthor. Internal strife within the city lead an army of invaders into Maerimydra, whose drow are either dead or undead and most of the living have pledged allegiance to Kiaransalee, whose priestesses now vie for power with the invaders. There are some scattered followers of Lolth in the Underdark or on the surface near Maerimydra, as well as a handful of Vhaeraunians.

Sschindrylyn

This city of around 15,000 people lies on the shore of lake Thalmir miles beneath the king's Forest in Cormyr. Sschindrylyn is a major trading centre, but only a minor military power at best. The drow who live here are skilled in the arts of divination and magical travel. in the past they were a very warlike people, using these skills to mount raids. However when they were soundly defeated by Menzobaranzen they curbed this practice, and are now traders. The males rule the city in all but name and the faith of Kiaransalee has taken a foothold here as well. The city is built on the ruins of a kuo-toan town.

Szith Morcane

Tlethtyrr

Little known city where both Lolth and Vhaeraun are worshipped

T'lindeth

Located beneath the Gnollwatch Mountains, Dambrath. This city is a matriarchy, ruled by priestesses of Lolth. It is located beneath the Gnollwatch Moutains in the southern nation of Dambrath. The drow have lose relations and extensive trade with Dambrath, and much of the ruling population of Dambrath is part-drow. Female priestesses of Lolth dominate this city, and the other traditional drow gods and goddesses have almost no following in T'lindhet. Following the victory over Dambrath, some drow have become intrigued by the evil human goddess Loviatar. Few drow actually worship the Maiden of Pain, tending to invoke her name while inflicting torture on a terrified slave. A small shrine to Loviatar tended by half-drow priestesses is tolerated in the outskirts of T'lindhet.

A small settlement of Drider also exist near T'lindeth, known as the Forgotten Village. As almost 25% of the tested drow of this city fail their tests, the numbers of driders in this region has increased over the years and an alliance of the driders and nearby chitines may pose a serious thread to the drow city bereft of Lolth-given magic.

Undrek'Thoz - the Segmented City

VikiChylde

Date: 2006-11-14 13:12 EST
Half Drow

Physical and Mental Characteristics

Half- drow have the white or silver hair of their elven fathers, but their skins are not the polished obsidian of a full drow - they are a dusky grey. Their eye- colour takes after the human ethnic group of their mothers so can be a wide range of colours. The Drow of Toril are smaller than the other elves, and Faerunian half-drow are closer in physique to the half elves of other worlds than to the common half elf.

Half-drow have the keen eyesight and sharp hearing of all half elves, but their eyesight is particularly good in low light or even darkness.

Distribution

A half-drow is almost always the product of a male drow and a human mother, as the result of planned breeding with salves or rape during raids and wars. As you would expect they are much more common in areas that have suffered drow raids, and it is here you may find the bands of half-drow. However the numbers are small and Dambrath in the far south is the only place where a true half-drow community exists.

A female drow who is raped by a man and carrying a half-drow child has shown her weakness, and her child is the product of an act that is an abomination to the haughty drow. The baby will be killed, and it is highly likely the mother will be killed. Vulnerable drow females simply do not survive.

It is conceivable that a renegade female drow who has turned her back on the evil drow way could take a human partner, and raise a half drow child. However there is no record of this happening and if they do exist, such families must be incredibly rare.

Culture and Outlook

Broadly speaking there are two types of half-drow. The first are bred on human slaves in drow cities. These are raised in an odd half-way position. They are superior to the human and other slaves, but are treated with disdain by the pure-blood drow. Perhaps it is the taint of aggressive and ambitious drow blood that leads them to react to this with anger and bitterness; or maybe it is the effect of the cold and evil way of life in drow cities.

Those drow who are the product of rape are brought up by their mothers in surface human communities. The shame of their violent conception and their tainted drow blood have led many to turn their back on all that is evil. These good hearted half-drow are almost all followers of Eilestraee who plays a special role in helping them reject evil.

Others become resentful. They may become loners who shun friendship, and forever feel that they do not belong. Less commonly some seek out others of their kind and form bands of half-drow who become bandits and thugs.

Dambrath

Around 500 years ago drow from the city of T?lindet defeated the barbarian inhabitants of Dambrath, and founded a surface realm. The noble houses ruled over this land, and established great estates. However their dislike of the surface meant that they gradually spent less and less time on these estates. Their half-drow stewards bed among themselves and created a race of half-drow. Eventually the pure-blood drow completely abandoned the surface, and the half-drow became the new aristocracy. These half-drow are fiercely proud of their drow heritage and still retain the names of the T?lindet noble houses.

Their society may not be as ruthlessly ambitious as that of the drow, but Dambrath noble houses rule with a harsh fist. Half-drow are raised as rich aristocrats, but are expected to be strong and ambitious. Many leave their native land to prove themselves in adventures elsewhere. Loviater, the Maiden of Pain, was the favoured deity in Dambrath when the drow invaded. Worship of her is still very common among the half-drow, although many follow a deity from the drow pantheon.

Statistics

Aging Adulthood Middle Age Old Venerable Maximum Age
Half-Drow 20 62 93 125 130 - 190

Notable Citizens of RhyDin with Mixed Drow Geneology:
Victoria "Ultrinnan" Alexandra Chylde Buckhannah LeVey LeFay De'Amberville Tesser
(List is under construction.)