Topic: Possible Entry Ideas

JewellRavenlock

Date: 2006-07-12 18:26 EST
I thought I would start a list of possible entry ideas and people can just add to it, write an entry from it, etc.

Elves of Middle Earth
Elves of Borderland
Vampires (my knowledge on vampires is limited but entries could work according to different authors)
Faeries
Pixies
Dwarves
Earth
Short sword
Long sword
Broad sword
Pistol
Glamour
Mana
Ley Lines
Humans
Ale
Magic
Spells
Wizards
Witches
Mage
Drow

Lydia Loran

Date: 2006-07-12 18:50 EST
*ponders*

Priests
Priestesses
Paladins
Dark Knights

^_^;

Oh and instead of Vampires, you could have Undead, then have vampires and other undead creatures listed under that? I dunno.

JewellRavenlock

Date: 2006-07-12 21:10 EST
Hmm, I hadn't thought about that. I wonder how fancy we can get with this. Maybe have them listed as cross-references? Like Undead (see also: Vampires, Zombies, etc.)

Theron

Date: 2006-07-17 01:08 EST
Hmmmm...


Gods..

Dragons

Abyssal creatures

Sea monsters

Technobeings(Cyborgs/robots)

One of a kind weapons/Armors(Legendary stuff)

Is this good too?

HGLowe

Date: 2006-11-16 11:50 EST
::tentative wave:: I know most portals are very mun-whim. But there have been, at least in the past as I remember it, a few collective consciousness portals that a lot of people took as canon and used as such. Or, at least, most of the people in the group I played with.

So, just two possible suggestions:

Portals
Dedicated Portals

JewellRavenlock

Date: 2006-11-16 13:43 EST
I'm sorry...I have absolutely no idea what a portal is >.<

HGLowe

Date: 2006-11-16 22:16 EST
I'm sorry...I have absolutely no idea what a portal is >.<

A sort of mystical way into or out of the realm from another realm. Since Rhy'Din is considered a crossroads of the Nexus. I remember that quite a few people thought or played like there was a dedicated portal to Midgar, and I imagine there would be others as well. I mean, given the number of players who play the same character in multiple realms, it's almost a given.

On the other hand, I've also seen magic weilding players create their own portals as a means of travel or teleportation.

Just a suggestion. 8) Disregard if you like.

JewellRavenlock

Date: 2006-11-16 22:26 EST
Oooooh!

No, that sounds like a great entry idea! Portals in general, specific portals...

HGLowe

Date: 2006-11-28 20:00 EST
I have a couple more entry ideas. In fact, I may tackle these myself when I actually have some time to do so, but if anyone else wants to take a crack at them in the meantime, they're entirely welcome to.

Pirates
Since there are quite a few of those in Rhy'Din, it wouldn't hurt to have an entry about them.

Privateers
Though, that may work just as well as a subheading of pirates.

Merchantmen
Since, though most people don't often see these elusive crafts, there has to be something that all of the pirates are praying upon.

Navy
I've never seen any hint of a naval presence in Rhy'Din, aside one instance a few years ago where the H.M.S. Victory (a British Royal Navy frigate) was patrolling around the area. If anyone has ever heard of one, though, or just wants to add the entry on the off chance that Rhy'Din might someday have its own naval presence, I thought it wouldn't hurt to include it.

As I stated, when there's actually time to do so I may tackle some of these myself. In the meantime, whoever wants to give it a try, go for it.

Lydia Loran

Date: 2006-11-28 20:07 EST
Hm, perhaps some information on.. um...

The law system in Rhydin, the police, you know... everything related to that? Guards, watchmen, etc etc.

HGLowe

Date: 2006-11-28 20:40 EST
Hm, perhaps some information on.. um...

The law system in Rhydin, the police, you know... everything related to that? Guards, watchmen, etc etc.

That can almost go along with the Navy. Organizations that may or may not exist in some nebulous form in the realm!

Archie Kennedy

Date: 2006-12-08 17:14 EST
That can almost go along with the Navy. Organizations that may or may not exist in some nebulous form in the realm!

Like the Rhy'Din Military. Army, Navy, Marines, Royal Guard. The subcategories there are nearly limitless.

And then, you have the civil sector: Police, Fire, SWAT, and various other specialized organizations.

I'm not sure about how the legal system really works, considering that there's a supposed ruler for several different "burroughs" in Rhy'Din. But I know at least one lawyer (go figure,) and there's got to be someone who upholds and enforces the law, right?

HGLowe

Date: 2006-12-09 11:58 EST
The last time I remember anything from Rhy'Din resembling an army or whatnot was when Pacey Calderone was in the RAC (Rhy'Din Air Cavalry); since then, I've only had one encounter with an RPD officer and nothing more.

Supposedly, there's some shadowy government that runs at least Rhy'Din City, but that's pretty undefined. I mean, the Wardens of Loriel are still roaming about (useless as they seem to be, given that they hole up... well... in Loriel!) but really, where's the structure?

Does anyone even know? Not that I honestly believe Rhy'Din needs structure, but it wouldn't hurt to see if there is any and what it consists of.

Archie Kennedy

Date: 2006-12-09 20:23 EST
The last time I remember anything from Rhy'Din resembling an army or whatnot was when Pacey Calderone was in the RAC (Rhy'Din Air Cavalry); since then, I've only had one encounter with an RPD officer and nothing more.

Well, there used to be a police force in Rhy'Din. Also, I'm certain there was some kind of fire department (which would have been really useful under some circumstances.) Whether they're still there, or not, I think that if there was a chance for people to think on it, they might be more willing to have a character that works for those departments.

Supposedly, there's some shadowy government that runs at least Rhy'Din City, but that's pretty undefined. I mean, the Wardens of Loriel are still roaming about (useless as they seem to be, given that they hole up... well... in Loriel!) but really, where's the structure?

I'm not sure the Wardens would be considered even a part of Rhy'Din. Heck, they don't do anything. They can't even properly start or finish a war in their own kingdom, letalone protect the whole of Rhy'Din.

There's also Orkney to consider. I don't know if they see themselves as part of Rhy'Din, per se, but they have a slowly growing base of people who play under their name. They don't seem to be fighting for the whole of Rhy'Din, either.

Does anyone even know? Not that I honestly believe Rhy'Din needs structure, but it wouldn't hurt to see if there is any and what it consists of.

I'm not sure there was ever an official structure for Rhy'Din, but it does seem to do all right without it. I guess bringing in some kind of royalty/military/government takes away from the reason most people like Rhy'Din in the first place.

As crappy as it can be sometimes, the possibilities are nearly limitless. And the chance for character growth when thrown into a place like that? Almost limitless, too!

Ryo Tosaga

Date: 2007-01-18 23:02 EST
I've got some ideas...

Demons (though that might fall under 'Abyssal creatures')
Gnomes
Pheonixes
Were-Creatures
Nymphs
Dryads
Hell hounds (might also fall under 'Abyssal creatures')
Druids
Harpies

That's all I can think of off the top of my head.

And I'm really tempted to add Ty to that list, as he seems to be a species of his own.

NightRunner

Date: 2007-01-19 01:51 EST
I remember the RAC.. I was in it for about a month once. Before I found the MT that is. It was back in....early 2000 if memory serves me right. Any rate, there was them and I think the OCS (Order of the Crimson Star now re-named Phoenix Coalition). They were/are enormous (as in 5000 strong when I left) but I don't know if they considered themselves part of Rhy'Din.

As for Orkney -- if this Orkney is the same one I'm thinking of -- I doubt it considers itself part of Rhy'Din given the strictly-historical genre it stipulates and its intended approximate year (CE 1327-ish).
There are other realms out there -- Shyrlindria, Camlann, Kaapal, Golden Horn, etc. that mostly consider themselves independent of Rhy'Din.

...And just to be curious....since when did Rhy'Din HAVE any form of enforcement/military/goverment, etc.?
If it did, it must've fallen before I came along and begun my reign of terror (just kidding).

By the by, any word on the whole SA bit?

-R

JewellRavenlock

Date: 2007-01-19 10:14 EST

By the by, any word on the whole SA bit?


Any SA questions should probably be directed thataway ::points to Tara::

NightRunner

Date: 2007-01-19 12:59 EST
Thanks much! ::crosses fingers hoping the blue imp won't make a fool of himself at the docks::

-R

HGLowe

Date: 2007-01-20 00:20 EST
...And just to be curious....since when did Rhy'Din HAVE any form of enforcement/military/goverment, etc.?

Back in 1998, there was actually a fairly structured Rhy'Din PD from what I can remember. It didn't last desperately long (go figure), but it was there -- had Captains and Detectives, etc. I wish I'd kept those ancient logs.

Tara Rynieyn

Date: 2007-01-20 20:20 EST
What would you like to know about the SA?

VikiChylde

Date: 2007-02-06 15:40 EST
Oh my god, I remember the RhyDin PD. If I find any logs, I'll let you know.

HGLowe

Date: 2007-02-06 16:04 EST
I wish a lot of those old logs from that era were still around. Sure, there was some truly wince-worthy playing, but if nothing else, it's as much a part of history as anything else. The Rhy'Din PD is just one of the many defunct organizations that was pretty popular back in the day and should have some recorded history of it.

Lucius DeAuster

Date: 2007-02-06 16:49 EST
Way back when (around '91-'92) There was a group that called themselves The Council of RhyDin. They tried to bring a unifying structure of goverment to the RhyDin playing area, but the group pissed off The Knights of Takhisis and the Black Guard, and was brought to ground in a series of non-rezz DM's.

Ah, the good old days...

Ilyona

Date: 2007-02-06 18:41 EST
I remember the rivalry between the Knights of Takhisis and Noble House Uth'Dravon.

HGLowe

Date: 2007-02-07 13:12 EST
::laughs:: At this point, the whole lot of us oughta sit down and bash out a tentative Rhy'Din timeline. You know... the more medieval eras, the modern eras, the free-for-all Nexus eras. When places opened, when they closed, some of the people involved. If nothing else, it'd probably be a pretty interesting read.

JewellRavenlock

Date: 2007-02-07 15:27 EST
::laughs:: At this point, the whole lot of us oughta sit down and bash out a tentative Rhy'Din timeline. You know... the more medieval eras, the modern eras, the free-for-all Nexus eras. When places opened, when they closed, some of the people involved. If nothing else, it'd probably be a pretty interesting read.

1998: The Great Saiya-jin invasion!!
2002: Hobbits, Rangers, and Wizards take over RhyDin.


I just pulled those years out of no where.

HGLowe

Date: 2007-02-07 19:01 EST
Just from some of my own experience. Though, my memory isn't as good as I wish it were, so feel free to correct me at any point.

1998 - The Rhy'Din Police Force is in existence. Speed typing and artificially elevated dice are the rule, not the exception. There is a very oddball mix between the ancient and the hyper modern. Harold Lowe independently sits and passes the Rhy'Din Bar Exam on the second try (not long before the government dissolves, thereby making his ability to practice law completely useless). He did, at least, get to win one medical malpractice suit against the Rhy'Din hospital on behalf of Kit Pryde, Detective of the Rhy'Din PD.

2001 - There is an oddball mix between one-word RPers and wannabe novelists. Thesaurus abuse becomes a problem, though not to degrees it would soon soar to. Vampires are threatening to outnumber other species two to one. The Maritime Tavern opens in May, and becomes the only member-created place that is open daily and always has a real, live tender on duty -- not an NPC, and self-service is dealt with at gunpoint. "Families" of people run rampant, usually causing problems for everyone else and opening their own bars. Rhy'Din has two newspapers -- the Rhy'Din Times and the Rhy'Din Vindicator.

2003 - Adjective abusing screennames become increasingly popular. Thesaurus abuse becomes almost epic; no one has eyes anymore, they all have orbs, oculars or pools of some jewel-like color. No one has hair anymore, they have locks, tresses or otherwise. Perhaps most disturbingly, lips have disappeared and are replaced by tiers. The Medieval Tavern has steady clients of relatively modern characters who appear to do very little but sit and talk about their soap opera lives, completely ignoring any other players in the room.

--Somewhere in here, the Rhy'Din Cathedral and many other innocent rooms fall to AOL's new political correctness policy. Anthros also become very popular.

2004 - The Medieval Tavern continues to have the same people in it every day; new players are not particularly encouraged. Rhy'Din begins to get quieter as people gravitate away from AOL. The A&E Chat listing goes from advertising for sex to advertising for every possible kink imaginable, some of which are enough to make young RPers recoil away in horror and never consider going into Rhy'Din again.

2005 - The same as 2004... except even quieter yet.