While I'm on hiatus here, I figured I would pose a question for discussion, and that question is that of ICA=ICC.
For those who haven't been exposed to this idea, it basically means In Character Actions equals In Character Consequences. In freeform, a big deal is made about characters being the sole responsibility of their muns (which I'm all for, believe me) but there's also the question of responsibility for their actions.
Take, for instance, this scenario: A character murders someone (random NPC or somesuch) in a crime of passion after catching said person with the charrie's NPC wife. But then this person claims that no one can touch their character because it's 'freeform'.
So... what's the answer to that?
I've seen a whole lot of people around who play murderers or just general assholes who then turn around and either find a way to get out of it without any retribution, or who scream and moan and cry if anyone else's characters take them to task for it. I've likewise seen several 'goodguys' who have refused to make a move on the villains of the story because the muns are likewise caught up in the notion that their characters have no right to interfere with someone else's.
Now, my opinion is that of ICA=ICC. I believe that if my character sees someone else being attacked, NPC or no, he has a right to jump in and get into it if it's his nature to do so. I also believe that the mun who instigated the scene had better be willing to let their characters face the consequences of their actions, instead of hiding behind the raving, screeching, "But you can't do that...!"
Likewise, I believe my character has to be able to own up to his own actions as well. When he jumped in after the slaver and got bitten and clawed, well... he decided to jump in and there was no dodge possible, therefore he had to suffer the consequences.
I suppose, ultimately, my contribution to this discussion (if it becomes one) is this:
Everyone should be willing to let their characters face the consequences. And everyone should play their characters honestly -- goodguys who don't get involved when it would be in character for them to do so aren't goodguys. They're at best good cowards; at worst, apathetically nonchalant.
I've heard plenty of arguments about 'what's the point?'
I suppose that the point always, for me, boils down to this: ICA=ICC.
If your character is a murderer, they should expect to have to face the consequences of such.
If your character is a goodguy and yet never gets involved in trying to do the right thing, then you as a mun should expect them to be labelled cowards or apathetic.
If your character does jump in, then they should expect that they'll have to life with however that turns out, for the good or the bad.
So... ICA=ICC.
What d'you think?
For those who haven't been exposed to this idea, it basically means In Character Actions equals In Character Consequences. In freeform, a big deal is made about characters being the sole responsibility of their muns (which I'm all for, believe me) but there's also the question of responsibility for their actions.
Take, for instance, this scenario: A character murders someone (random NPC or somesuch) in a crime of passion after catching said person with the charrie's NPC wife. But then this person claims that no one can touch their character because it's 'freeform'.
So... what's the answer to that?
I've seen a whole lot of people around who play murderers or just general assholes who then turn around and either find a way to get out of it without any retribution, or who scream and moan and cry if anyone else's characters take them to task for it. I've likewise seen several 'goodguys' who have refused to make a move on the villains of the story because the muns are likewise caught up in the notion that their characters have no right to interfere with someone else's.
Now, my opinion is that of ICA=ICC. I believe that if my character sees someone else being attacked, NPC or no, he has a right to jump in and get into it if it's his nature to do so. I also believe that the mun who instigated the scene had better be willing to let their characters face the consequences of their actions, instead of hiding behind the raving, screeching, "But you can't do that...!"
Likewise, I believe my character has to be able to own up to his own actions as well. When he jumped in after the slaver and got bitten and clawed, well... he decided to jump in and there was no dodge possible, therefore he had to suffer the consequences.
I suppose, ultimately, my contribution to this discussion (if it becomes one) is this:
Everyone should be willing to let their characters face the consequences. And everyone should play their characters honestly -- goodguys who don't get involved when it would be in character for them to do so aren't goodguys. They're at best good cowards; at worst, apathetically nonchalant.
I've heard plenty of arguments about 'what's the point?'
I suppose that the point always, for me, boils down to this: ICA=ICC.
If your character is a murderer, they should expect to have to face the consequences of such.
If your character is a goodguy and yet never gets involved in trying to do the right thing, then you as a mun should expect them to be labelled cowards or apathetic.
If your character does jump in, then they should expect that they'll have to life with however that turns out, for the good or the bad.
So... ICA=ICC.
What d'you think?