Topic: Character Information Gallery

Dyarhk

Date: 2011-10-13 03:19 EST
This folder has long been in need of one of these threads, so here it is. The information contained within this thread is strictly for OOC purposes as some information may currently be unknown by the characters themselves. There is great benefit to be had here by reading the character biographies so you, as players, may know what to expect in live play or play-by-post here on the forum. I.E., how a character behaves so that false presumptions might not be made IC. This will also be a great source for information on our supporting characters here. Obviously, some of the information is free to use, hair color, eye color, body type, etc. These are obvious things. But we will not play with characters too "knowledgeable" about our own. Apply common sense with the information given here, and do not . Whatever your intention, you'll know what to expect from our characters by going through this thread.

If you are not apart of the stories and tales of Frisson, I ask that you not post character bios here. This is strictly for our characters gallery here, and I want this thread to represent a "go-to" source for that.


Name: Dyarhk

Race: Human

Age: 38

Birthday: Christmas Day

Height: 6'3"

Weight: 218

Eyes: Lentil Green

Hair : Short black, spiky

Scars: Right hand, left over from an opponent who nailed his hand to the floor of the Tower of Liltu using a sword known as "The Truth," a short rapier and brother sword to "The Falsiad."

Just above his left eyebrow from when he slammed into a cabinet corner after freaking out at the sight of Lionel, The Dancing Spider.

On the bottom of his foot after stepping on a rock in the ocean catching Lilith of Liltu from being thrown off a cliff by Tetch.

Tattoos: He has no tattoos on his physical body, however, he does have a magical inscription written upon his spirit itself known as "The Lifestealer's Folio." This multi-layered inscription is located beneath his left shoulder blade and will burn noticeably white and expose its ancient characters in times of high energies flowing through it.

Known Family: Jessica Wong ( Ex )

Seirichi ( Ex )

Corea ( Wife )

Marissa ( Daughter )

Kellie ( Daughter )

Karaichi ( Stepson )

Parents: Unknown

Current location: Adenna

Homes:

1. The Sunrise Overlook, Dyarhk's main home where he hangs his hat and extends neighborly efforts toward his community. Having helped the city in a number of situations, he is thought well of here, and as such was given this estate in Adenna with more than suitable square footage to bring three children up in and entertain guests. It is located near the sex-segregated community divider of Adenna between Warrior's Way and Kings Honor.

2. Bernard's Cottage, located deep in the fairy forests of Huyglen, is a home constructed within a great Life-tree located in a central open pasture of the woods. Despite housing 3-5" fairies, it was built for human occupants as well as its fairy estate owners. Since passing owners, the home now officially belongs to Rauland Dearing, Bernard's son, and his beloved, Lia d'Ivri. But it is pretty well known Dyarhk and his friends and family are welcome at any time.

Special Abilities:

Rauland's Huyglen Friendship Key: Essentially, having befriended the fairy prince of Huyglen, this established the only true way of travelling to their sacred realm. The Dearing family have all possessed the ability to link up mentally with "true friends" and open gateways to bring them to their world. Once a loving friendship has earnestly been formed, the two will be able to communicate mentally and forge the connection that the gate will only stabilize under. There is no other known way of reaching Huyglen at this time.

The Lifestealer's Folio: Published by Seirichi's siter, Nima, The LifeStealer's Seal or The LifeStealer's Folio is a magical script inscribed on the underlying spiritual form of a spirit or soul. It was thought-of on a spur-of-the-moment to save Dyarhk's life from an eroded soul. It contains a life-eating demon bonded to the person under perfect control and harnesses. Its unique ability is to continuously pull from a specific energy (this case being the Siovanui energy of Seirichi) and keep Dyarhk alive. Its every inscription highlights in various degrees of brightness depending on how much is being eaten. As of now, it has two editations made to it. 1. A minor "feasting" adjustment made to control the amount of life-force eaten. 2. A "spiritual phone line" was written onto the Folio to allow telepathic communication between Dyarhk, Seiri and Corea.

Curses:

The Curse of Embrus was cast upon him after Dyarhk forged an ancient contract to save Brian Ravenlock's life in exchange for his own body. What this did was transport Dyarhk to the vast reaches of space to a world known as "Embrus" where powerful entities claimed to control all of fate. They also claimed that Dyarhk had been written out of existence and was only allowed to exist within their reaches of space and never return to the life he knew. To ensure this, he was cursed with The Curse of Embrus which corrodes souls if they venture out from their defined positions. It has stuck with him through his escaping his "bound" planet, Tirraru, and nearly killed him in the "Scarred" disaster of Town Hall. The Lifestealer's Folio was designed specifically to counteract this curse.

Weapons:

The Gods' Edge: A four foot, six and one-half inch double-bladed axe of a golden iron smelted by the Dwarven Mountain Lords in Northern Rhy'Din. It earned its prolific name because of the gargantuan size and weight (250 kg.) that led the Dwarven Mountain Lords to begin calling it the shaving razor of the gods and the Mountain Lords' Eternal Sunrise. It has a large, basketball-sized ruby perfectly spherical and untarnished in its center. The weapon is a sponge of cruel and abundant sources of magic, but is known to get "sick" if absorbing too much or a very evil energy. When this happens, there is no telling what may happen, and circumstances are often out of control. A few documented cases have been the summoning of hellish and outlandish structures from other plains of reality, as well as attracting unrest spirits and blasting energy waves sporadically, one of which took Nayun Lortz's arm.

Lilith's Black Mantle: A thick black full-length cape blessed with anti-magic deflection capabilities as well as wards and protection from all things magical. Lilith, who is a high-end magic-user, made sure to endow the cloak with a very high resistance to high level magic to keep the father of her granddaughter safe in his travels, as well as keep him warm.

Dunlin's Coat: A brown leather, weather-beaten coat once owned by Bernard Dearing's brother, Dunlin Dearing, a famous Huyglen explorer. The coat has a woolen neckline and various magically-given things such as immunity to fatigue, explorer's intuition, a "chance-like" survivability increase, and a very slow-working health-restoration effect.

Palliator Model V: A specialty handgun made by WONG International. It is a signature gun with liquid balance junctures built onto the barrel to assist the gun's complex system to completely avoid hitting their target even when fired up to 9 feet away. This gun is a non-lethal firearm suited for trick-shooting (where it operates normally), and intimidating threatening attackers, as well as fabricating death scenes if one was so inclined, which Dyarhk has been known to do before. Because lethal force is so often exercised around Jessica Wong and various other gunpowder-knowledgeable regions, Dyarhk finds it helpful to have this custom-made pistol with him. Special ammunition has also been put into production, and is To Date, Wong's most expensive firearm round manufactured. It is a restorative, cell-repairing nanomachine bullet that repairs the gunshot wound it creates when fired into the body. There are enough nanomachines within each round to repair most conceivable entry and exit wounds

His friends.

Can Often Be Found: Christoper Andan's Piano Concerto Hall, Robin's Nest Boxing Gym, The Sunrise Overlook, Huyglen.

About: Since as far back as he can remember, he has been pursued with killing intent. On the run, nameless, for many years, he was a young teenager when he somehow eluded his pursuers long enough to establish a quiet but brief life in a little town. It was here he met his first friends. But it would not last. A memory lost to him. All he does remember is that they were the first friends he ever had. They were the friends that named him after asking his name, only to find out he did not have one, and thusly naming him after the coloration of his skin: Dyarhk was born. One day the small town fell to a horrific raid and advancing flames over all the innocent people's livelihood. His only friends, two young men and a young woman, killed, sent Dyarhk on the run yet again, but he would be captured by meager war tribe and given a sword to ensure his survival with them.

He stayed with them for one very long campaign which saw their army tripled in numbers but ultimately defeated at their last battle. Avoiding execution after his comrades and commander had already been slain, his character traits were seen in the enemy general who spared his life and returned his freedom after hearing his story. Dyarhk did not leave these people, however, instead choosing to aid them in their ambitions which saw him through many of his adolescent adventure years that sculpted him into the man he would become. He honed the skills of the noble swordsman and took the weight of the beliefs with the lives of the men he cut down in battle. Swinging his sword alongside so many thoroughly stunning examples of manliness contributed greatly to his ever-growing wisdom.

Leaving the war-scene in favor of his newfound want in helping others through new and unmapped travels, he retained his friendships with this body of militants and started on his journeys, one of which brought him to the great warrior city of Adenna. It was here he experienced his first true crush in the Siovanui deity-woman, Tetch. A smart enough man now to befriend these Adennians, he secured trust, respect, and a place to stay here for whenever he needed. This became a place he called home when he was not living the life of a wanderer. His fate is infinitely tied to this city, seeing the young Seirichi and her sister grow from newborns into beautiful women.

Fast-forward. An ancient temple district saw two friends, Dyarhk and a one Brian Ravenlock, in the center of a horrible accident brought about by a fiendish clergyman. Initiating a very old sacrificial machine in the center of four very elaborate sand pillars that engulfed Dyarhk and Brian in a blinding white tornadic storm. Deciding then to offer his life for his friend, Dyarhk absorbed the abundance of flesh-hungry light that made silhouettes out of men. The two locked hands for a meaningful brief exchange of words, but it would not be their last. Gone, but not dead, Dyarhk had actually been transported to a world he believed existed 'beyond all known worlds;' a world called Embrus. Here, he listened to false judges sentence upon him an eternity of banishment. Being the great adventure and master escapist he was, this did not last long, as he secreted away to another realm. But the plagues of the dimension was upon him; a curse that erodes the very soul begins to devour the spirit the farther it ventures from its banishment zone.

Arriving on a planet called Tirraru, he was able to find a port back to Rhy'Din and reconvene with his friends. Meeting so many wonderful new friends, including his eventual wife, Corea, he endured a brief period of happiness. But the erosion of his soul was becoming more and more severe. Finally, he seized his opportunity, choosing how he would die when a global-scale attack unleashed upon Rhy'Din. He dressed his armor and sword, and moved out to join the ranks of men once again. His would-be final stand would have been met to favorable reviews. He helped defend a fortification in Town Hall twice, and helped establish a refugee camp in the Northern Forests that saved many lives. But when he had planned to fall, at the face of a mighty foe with a crucifix-faced helm, divination would intervene.

He next awoke in a bed in a tent of his refugee camp to many new things. One, he had still been alive, two, who had saved him, and three, the Lifestealer's Folio had now been apart of him. His savior? None other than the young woman he'd seen become such all the years of her life. The daughter of his first love: Seirichi. His mind a million places at once, he didn't have time to decide what it all meant. Adenna was under attack. A vicious coup was being carried out that jeopardized the entire city, and firmly stated where Adennians aiding in the war efforts now stood. Dyarhk's story was not over, it seemed. He would assist the city in its defense.

A city fallen upon by floating islands stood to lose everything while powerful villains attacked them in darkness. Despite this tragedy, Dyarhk's relationship with Seirichi continued to strengthen. Eventually, Dyarhk was contacted telepathically for the first time by an old Adennian traveler by the name of Bernard Dearing. He told upon Dyarhk's thoughts an upcoming disaster that not only killed Seirichi, but her unborn daughter inside her; his daughter. A plan was forged that would rekindle the connection between Huyglen and Adenna, and save Seirichi from an attack from a vicious gigantic Ice Spider's bite. Teleporting to Huyglen, Dyarhk and Bernard were able to activate their plan that required Seirichi staying in Huyglen in safety while he returned to Adenna to bring her infant son, Karaichi, back to her. But this would not be as easy as he thought.

Karaichi had been moved to the Tower of Liltu, a zone unfamiliar to Adenna. It was difficult infiltrating during this time because of the war it knew with its close alliance to Adenna. But managing to do it meant that it was just as easy for his enemies to do. A great assassin named Teciszew infiltrated the tower with the mission of killing Seirichi's son. And getting as far as the room the infant child was being kept was as far as he'd get. Running into the foe, Dyarhk wrestled with him, keeping him at bay from killing the child even after having his hand nailed to the floor with a rapier sword. As it turned out, he had bought enough time for help to arrive, a Battle Prophet by the name of Mage, who came in and decapitated the foe. Shortly thereafter, the coup known as the 'Chains Conflict' was thwarted and the city's attackers either chased off or killed. The city however still remains buried under the ground.

Across his many adventures and friendships forged, he has also forged a reputation he is not proud of. He earned the title 'Palliator' from his foes who understood how he can mean very well and speak very positively, but he can guarantee nothing. Ergo, there are times he has failed to produce a happy ending for the parties involved. Currently he is very involved with the city he now lives and raises his children in. Decisions made in his life have survived a relationship with his first ex, Jessica Wong, who is the half-mother to his first daughter. This relationship will occasionally call him off-world. But most days, he can be found in Adenna.


Personality: Dyarhk is a very passionate and romantic man. He aspires to memorable meetings with others, and to always try and keep his company happy whether he's known them a very long time or is just meeting them, esp. if he is just meeting them, since first impressions can be very fragile. Unfortunately this is often a double-edged sword, since making sure that his company feels the benefit over him at all times, he can at times look foolish, insincere, sarcastic, or overly-jovial. But rest assured this is not the case. He is simply very caring. Getting to know him will open up the doors for his more comfortable self. He is much quieter and softer when he is in his element, which consists of being surrounded by true friends and family. He is very likely to lose himself in the moment while conversations may be going on. He is also very handsy. He grew up with a people-loving crowd, and as a product of that, is all about hugs, greet-kisses, and touching during conversation. He places a great deal of trust in others because he believes in the good within all persons, even the villainous.

Interests: Professional Boxing, Romance, Adventuring, Graphic Novel "Tendered," Making new friends, Building, Traveling, Helping others, and Good company.

Turn-ons: Friendliness, Happiness, Conviviality, Mercy, Physical Strength, Inner Strength, Fighting Spirit, Smiles, Wisdom, Responsibility, Caring, Short to Shoulder-length Hair, Athleticism, Understanding, Honesty, Egotism, Kindness.

Turn-offs: Ignorance, Carelessness, Doubt, Self-loathing, Bullying, Meanness, Simplicity, Discouragement, Rage,

Fears: Spiders, Locomotives, Old age, Losing loved ones.

Theme Song: http://grooveshark.com/s/Never+Give+Up/3i8R0B?src=5

Seirichi

Date: 2011-10-13 05:53 EST
Name: Seirichi, Seiri

Race: Siovanui

Age: 24

Birthday: December 28

Height: 5'5"

Weight: 122

Eyes: Dull Gray

Hair: Brown, Long

Scars: None

Tattoos: None

Known Family: Veron ( Boyfriend - Deceased )
Janis ( Ex )
Dyarhk ( Ex )
Corea ( Lover )
Mia Evans ( Girlfriend )
Karaichi ( Son )
Kellie ( Daughter )
Marissa ( Step daughter )
Nayun ( Her Caretaker )
Nima ( Sister )

Parents: Techichi ( " Mom, Mother " )
Lilith ( " Mommy " )

Homes:

1. The Ichi Household, The small house of Seirichis childhood. She now owns it herself and shares it with her two children and the young woman Nayun. It is located into the female only district of Kings Honor.

Special Abilities:
Magic Sense - A sort of " sixth sense " that allows her to point out / track those who use magical energy. The larger the energy, the easier to target.

Juukaki Yuuetsu - A power that allows, with magical influence, the option to change the size of a weapon. Ranging from human size and beyond. This also increases the abilities of the weapons under this effect. As an example; Aro in his monstrous larger state could create an ocean.

Special Move : " Eizou's Glory " - A 60 second window of time that causes all damage directed to Seirichi to be transferred to a puppet found in her Jikangai.

Seirichi is an "energy burner" affinity. It gives her a strong connection with energy flowing out from the Jikangai. This energy is basically inexhaustible unless a command is performed at a higher cost than the user usually holds.

Curses: None

Weapons:

Dunlin's Shovels -- A set of Katars created out of Dunlin Dearing famous silver plated shovels. Seirichi only uses these against opponents she has deemed worthy. This is a very, very short list.

Aro / Spirit Attached Sword -- Can create an anti-illusion field. Has the ability to shoot water projectiles.

Contumus / Spirit Attached Sword -- A blade that can cut what cannot normally be cut, yet can not cut what normally could.

Can Often Be Found: Patrolling Adenna, Ichi Household, Been Sinnin' Inn

About: An Adennian through and through. Born into the life of a warrior and made fit to take on even the most dangerous situations. This is Seirichi. Granddaughter to King Daichi and Princess of Adenna. Even at a young age she showed promise for a new future for Adenna, and a hopeful candidate for the Siovanui Sorte. At the early age of fifteen, with the help of her sister Nima, she completed the Guardian Trials and became the youngest to ever do so. A title she still holds to this day. It would be four years till she finally felt comfortable to take on the Siovanui Trials. Seirichi, now nineteen, left her homeland and memories behind to enter into the ethereal world of the Siovanui. Completing the trials gave great power, and an even greater hope for Adenna as a whole -- but cost Seirichi someone she deeply cared for, her boyfriend Veron. Using the memory of him to draw her back into the physical world she had been consumed by lust and took the young man as her own.. burned him alive with the fiery energy that she had sought for so long. This left her devastated and heartbroken. Seirichi had finally gotten what she always wanted, what everyone had always wanted for her; she was Siovanui.. but Veron would never be seen again. His smile, his words only memories to her now. That night the bonfires burned bright and it looked to be as if Adenna itself was bathed in flames. A funeral was being held in memorial for the lost son of the man Seirichi knew as `` Old Vic ``, but she wouldn't attend. The thought of having to face those who loved Veron, it was too much for her. As the waters crashed against the rocks of that distant cliff, the soft, familiar footsteps met Seirichis ears. It was Dyarhk, a man she knew since her childhood. A man she trusted, a man she deeply cared for.. and that night? A strong chest to cry against. That night she left Adenna, and she wouldn't return till one year later.

The Rhy'Din invasion. Liltu was called into action, and Seirichi as well when her sister Nima spoke of the events taking place. The Siovanui brought herself out of self exile and returned to the battlefield she had so longed for. It was this time that she finally shared her feelings with Dyarhk, as well as the revelation that she had a son by Veron. That night the two became one, and their lives forever changed. Unknown to her at the time was the fact that Dyarhk had been slowly dying. When this came to light she was forced to improvise as time was running short. The battle with Vaulde, "The Hero of Light", had left Dyarhk in a comatose state and knocking at deaths door. Nima, against her better judgement, quickly concocted a solution from past experiments -- Seirichi didn't care how it was done, she left it to her sister and gave the man the only thing she could; her energy. It's the reason why Dyarhk was still alive to this day, and a constant reminder to Seirichi of the bond they share.

The Chains Event. During the Rhy'Din Invasion news came from Havelast Dagger Sasc that an attack on Adenna had taken place. The once floating islands of the guardians had been forcefully brought down and buried the great city of Adenna below. Without action, the city could fall. It had been a year since Seirichi left and realizing her mistake, she quickly returned to help in any way she could.. and the sight she saw upon returning created an emotional scar that she even now dreams about. Chaos, people in panic, and the feeling of helplessness to the situation at hand. Guidance came in the form of the heroic Dyarhk and the kind words of Atae. The Siovanui went to work on helping the city's recovery efforts but became unnerved with the direction the Kings had been taking the situation in -- and the blind Oracle that sat with them, whispering in their ears. It all ended with the cloaked Siovanui walking through the crowd of chanting onlookers; the oracle in her sights while looming ruby eyes peered down from above. Assassination, she had to kill the Oracle. Her words were lies and polluted the judgement of her Kings and Adennas people. It was up to it's Siovanui to destroy this evil and bring peace to the city once more.. but before she could bring the finishing blow, strong arms held her back. It was Dyarhk.. and then came the piercing fang of Shiji Kumo.

Huyglen. Dyarhk had transported Seirichi to Huyglen after the failed assassination attempt. Dyarhk had sustained terrible injury, but with the help of Bernard, he would live to see another day. It was here that Seirichi found out that she was pregnant with Dyarhks child.. and unable to continue her battle, she left it in his hands to bring peace to the faction torn Adenna.

It has been four years since then..

Personality: Though most people outside of Adenna view Seiri as loud mouthed, rude, and not so fun to be around. (( Even at times I agree. )) It's the complete opposite when she's within the limits of her beloved city, or out on a mission for it's benefit. Putting the work of Siovanui at times even before her own family, Seirichi is almost constantly on guard duty, which can be over twelve hours at times, a day. Leaving her little time for anything she could see as fun activities, or even relaxing with her family. She fears this will strain her current relationship with her now girlfriend Mia Evans. When Seirichi is given time to do things outside of her norm, her emotions are quick to jump into action and she gets slightly ahead of herself -- this is the best way to describe why her attitude while she's out and about in Rhy'Din is so strange. Even with all the negative aspects, there is one part of Seirichi that will never change wherever she goes; and that's her loyalty. The Siovanui wouldn't even think twice of throwing herself into harms way if it meant that those she called friends and family could live to see another day. It's what attracted Dyarhk to her in the first place, and what keeps their bond so close.

Interests: Fighting, Relaxing on the couch after her patrols, Grilling, Fishing, Hunting, and playing with her children.

Turn-ons: Battle, Muscular men, Strong women, Loyalty

Turn-offs: Kilts, Men who don't take action, women talking about clothing.

Fears: That harm could come to Adenna, and her Family

Theme Song: My Town

http://img502.imageshack.us/img502/1417/19660007.jpg
OOC: 2009 Seirichi. I think the picture on the site lasted for a week before I changed it. But this is what I based the concept of her off of at first, that and whatever information Dyarhk-mun provided to me on Siovanui / Adenna lore. It was a strange thing to jump head first into at the time but I'm feeling more comfortable with it now. I'm still waiting for him to make a Liltu character though!

A. Dagger Sasc

Date: 2012-04-04 07:24 EST
Name: Aurast Dagger Sasc

Race: Human

Age: 26

Birthday: September 23, 1987

Height: 6'4"

Weight: 190 lbs

Eyes: Brown

Hair : Brown

Scars:

Upper Left Arm: A shiny gash leftover from a swordlance.

Right Hand, Middle Finger: Practice sword scar.

Right Knee: Roman candle backlash.

Tattoos:

Upper Left Bicep: Matrix's tattoo from ReBoot.

Upper Right Bicep: 'Death From Above' Mobile Infantry tattoo from Starship Troopers.

Known Family:

Brother: Havelast Dagger Sasc

Sister-in-law: Nayon Lortz Dagger Sasc

Parents: Deceased.

Current location: Adenna.

Homes:

Curses Commitment.

Weapons: Swordlance, primered Classic Fender Jazz Bass.

Can Often Be Found: Garage band shows, Robin's Nest, Star's End Bar, jazz clubs, college campuses, college parties, and his bedroom writing the next great Under Pressure bass riff.

About: Aurast is passionate young man who has not yet found his niche in the world. Going out like all good young adults should and taking schooling in various things to find out what is right for him, he thinks there may be something in a business degree. Actually following through with this goal, he is set to graduate in Spring of 2012, and after that go out in his home world and wander off for any number of months or years (as he has done in the past). He is very difficult to tie down, and will not be caged, but he is slowly learning that friends are invaluable in life, and is trying to plant "some" roots. He has a serious side that can be discovered if you talk about the right subject with him or catch him involved with one such subject, such as his bass guitar, schooling, or any current projects he is working on. He is very in the moment, but when he is in it, he is fully devoted to whatever it is that he is doing. He plans on making his brother, the king, very proud one day, and as such is putting in a great effort, in his own way, towards doing just that.

Personality: Fun-loving and troublemaking, Aurast is a caring individual but easily distracted toward anything that can elicit a laugh. That said, laughter does fall into making others happy, and he knows when to sober up his pranking to apply the appropriate attention. His friendship is not easily won, though mischievous alliances are forged regularly and without much consideration. He is very adolescent, but when it comes to his friends and when he is faced before threats or enemies he has a maturity that will come out of its dormancy. In those cases, his silliness is cast aside and Aurast can be quite a harsh individual.

Interests: Snowball wars, soccer, Tendered: The Official Serialization, hot dogs, cycling, travel, the gym, boxing, stag parties, swimming, surfing, 7-string bass, karaoke, tomfoolery, and wrestling.

Favorite Band: Duran Duran

Turn-ons: Bad girls, easy girls, blondes, a nice rear end, athleticism, ignorance, gaiety, a good sense of humor.

Turn-offs: Large breasts, arrogance, goody goodies, introversion, vanity, intelligence.

Fears: Knee caps, dentists, Mexican food, lightning, skydiving.

Theme Song: http://www.youtube.com/watch?v=zgnITtuv2Hs