((OOC Note: The weapons below are canon Freespace 2. However, in order to approximate an accurate translation from game terms to freeform RP, the following damage ranges will be used:
Negligible: No damage of this type is per hit, or the damage amount is so small as to be unnoticeable.
Light: A small amount of damage is done per hit, enough to be noticeable but nothing to be overly concerned with.
Medium: More serious damage per hit. You will definitely know you've been tagged.
Heavy: Start being worried.
Extreme: You want to avoid being hit by this weapon. It only takes a few hits to turn you into an expanding cloud of gas and dust.
Deadly: Self-explanatory.
Please note that 'per hit' refers to being hit by a single pulse or missile. As some weapons fire in sets, damage will go up accordingly. For example: The GTF Erinyes fighter has 8 gun banks that can fire in tandem, thus making even a weapon that inflicts light damage capable of having extreme effects.))
Primary Weapons
Subach-Innes HL-7
http://www.hard-light.net/wiki/images/Subach.gif
Range: 900 m
Rate of Fire: 300 spm
Velocity: 450 m/s
Base Damage: Light
Armor Damage: Medium
Shield Damage: Light
Subsystem Damage: Negligible
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn't stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.
Mekhu HL-7
http://www.hard-light.net/wiki/images/Subach.gif
Range: 970 m
Rate of Fire: 400 spm
Velocity: 485 m/s
Base Damage: Light
Armor Damage: Medium
Shield Damage: Medium
Subsystem Damage: Negligible
The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by engineers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade-off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon.
GTW-5 Prometheus Cannon
http://www.hard-light.net/wiki/images/Proms.gif
Range: 1500 m
Rate of Fire: 172 spm
Velocity: 750 m/s
Base Damage: Medium
Armor Damage: Heavy
Shield Damage: Medium
Subsystem Damage: Light
The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus's power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type's faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.
GTW UD-8 Kayser
http://www.hard-light.net/wiki/images/Kayser.gif
Range: 975 m
Rate of Fire: 240 spm
Velocity: 650 m/s
Base Damage: Heavy
Armor Damage: Heavy
Shield Damage: Extreme
Subsystem Damage: Medium
The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.
GTW-19 Circe
http://www.hard-light.net/wiki/images/Circe.gif
Range: 1350 m
Rate of Fire: 150 spm
Velocity: 450 m/s
Base Damage: Light
Armor Damage: Negligible
Shield Damage: Deadly
Subsystem Damage: Negligible
Derived from advanced electromagnetic weaponry, such as the Banshee, the GTW-19 Circe disrupts shield systems by focusing a barrage of widely varying EM harmonics upon its target. This energy is completely ineffective against any kind of armor plating or insulated subsystem. For this reason, the Circe is most effective when paired with a hull-damaging partner, such as the Maxim or Prometheus.
GTW-66 Maxim Cannon
http://www.hard-light.net/wiki/images/Maxim.gif
Range: 3600 m
Rate of Fire: 420 spm
Velocity: 1800 m/s
Base Damage: Medium
Armor Damage: Extreme
Shield Damage: Light
Subsystem Damage: Extreme
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.
Secondary Weapons
GTM-14 EM Pulse Advanced
http://www.hard-light.net/wiki/images/Empadv.gif
Type: Aspect Seeking
Minimum Lock Time: 2.0 s
Range: 1375 m
Reload time: 2.0 s
Velocity: 275 m/s
Base Damage: Special
Armor Damage: Negligible
Shield Damage: Negligible
Subsystem Damage: Special
Shockwave Radius: 300 m
The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.
GTM MX-6 Tempest Missile
http://www.hard-light.net/wiki/images/Tempest.gif
Type: Dumbfire
Minimum Lock Time: N/A
Range: 650 m
Reload time: 0.3 s
Velocity: 360 m/s
Base Damage: Light
Armor Damage: Medium
Shield Damage: Light
Subsystem Damage: Light
Shockwave Radius: 20 m
The GTM MX-6 Tempest improves upon its predecessor, the Fury missile. Faster and more deadly than the GTM Fury, the Tempest is also smaller, enabling flight crews to load more into each Secondary weapon bay. The Tempest is a dumb fire missile, moving in a straight line from its point of release. The missile detonates when it strikes a solid object or when it reaches its effective range of approximately 600 meters. Tempests are best used at close range. With a velocity of 360 m/s, nothing outruns a Tempest.
GTM-4a Tornado
http://www.hard-light.net/wiki/images/Tornado.gif
Type: Aspect Seeking
Minimum Lock Time: 2.25 s
Range: 1610 m
Reload time: 2.5 s
Velocity: 230 m/s
Base Damage: Medium
Armor Damage: Extreme
Shield Damage: Medium
Subsystem Damage: Light
Shockwave Radius: 20 m
The GTM-4a Tornado is an upgrade to the Hornet missile. Like that earlier design, the Tornado launcher fires four warheads per salvo. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher packs a heavier warhead, delivering a more devastating punch.
GTM-19 Harpoon
http://www.hard-light.net/wiki/images/Harpoon.gif
Type: Aspect Seeking
Minimum Lock Time: 2.0 s
Range: 1250 m
Reload time: 2.0 s
Velocity: 240 m/s
Base Damage: Heavy
Armor Damage: Extreme
Shield Damage: Heavy
Subsystem Damage: Medium
Shockwave Radius: 40 m
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.
GTM-55 Trebuchet
http://www.hard-light.net/wiki/images/Trebuchet.gif
Type: Aspect Seeking
Minimum Lock Time: 3.5 s
Range: 5040 m
Reload time: 6.0 s
Velocity: 280 m/s
Base Damage: Extreme
Armor Damage: Heavy
Shield Damage: Light
Subsystem Damage: Deadly
Shockwave Radius: 40 m
The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.
GTI TAG-B Missile
http://www.hard-light.net/wiki/images/Tagb.gif
Type: Aspect Seeking
Minimum Lock Time: 3.0 s
Range: 1625 m
Reload time: 8.0 s
Velocity: 325 m/s
Base Damage: Medium
Armor Damage: Medium
Shield Damage: Medium
Subsystem Damage: Light
Shockwave Radius: 30 m
The TAG-A (Targeting and Guidance) missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the recently discovered Knossos nebula. Upon impact with a hard surface, the TAG missile adheres and activates a small electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of thirty seconds. During this time, it broadcasts location and targeting information to all friendly ships within range. With a more shock-resistant substructure around its electronics package, the TAG-B is packed with ultra-sophisticated equipment to provide more useful targeting information to friendly forces. This targeting information allows any friendly ships nearby to target enemy fighters and ships with their plasma beam cannons with pinpoint accuracy.
GTM-10 Piranha
http://www.hard-light.net/wiki/images/Piranha.gif
Type: Dumbfire
Minimum Lock Time: N/A
Range: 1050 m
Reload time: 5.0 s
Velocity: 90 m/s
Base Damage: Heavy
Armor Damage: Heavy
Shield Damage: Medium
Subsystem Damage: Heavy
Shockwave Radius: 150 m
Spawned Warheads:
Type: Heat Seeking
Minimum Lock Time: N/A
Range: 1050 m
Reload time: N/A
Velocity: 175 m/s
Base Damage: Medium
Armor Damage: Heavy
Shield Damage: Medium
Subsystem Damage: Light
Shockwave Radius: 40 m
A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against incoming wings of fighters in close formation. The Piranha is now the standard issue defensive weapon for bombers attacking targets protected by close fighter cover.
GTM-43a Stiletto II
http://www.hard-light.net/wiki/images/Stiletto2.gif
Type: EM Seeking
Minimum Lock Time: N/A
Range: 5500 m
Reload time: 2.0 s
Velocity: 220 m/s
Base Damage: Light
Armor Damage: Negligible
Shield Damage: Negligible
Subsystem Damage: Deadly
Shockwave Radius: 40 m
The GTM-43a Stiletto II improves upon the original Stiletto's design with higher acceleration and maximum velocity, better guidance system, and greater range. The Stiletto II, like its predecessor, is designed to incapacitate the subsystems of capital ships, homing in on the EM signature of the currently targeted subsystem.
GTM-11 Infyrno
http://www.hard-light.net/wiki/images/Infyrno.gif
Type: Dumbfire
Minimum Lock Time: N/A
Range: 840 m
Reload time: 5.0 s
Velocity: 120 m/s
Base Damage: Extreme
Armor Damage: Deadly
Shield Damage: Medium
Subsystem Damage: Heavy
Shockwave Radius: 130 m
The GTM-11 Infyrno is an area-effect bomber suppression weapon, often employed to knock out incoming waves of slow-moving bombers. Upon detonation, the Infyrno releases multiple submunitions that contain ultra-high-explosive charges. The Infyrno is detonated remotely by pressing the Secondary weapon trigger a second time. A HUD indicator displays the distance from the warhead to the firing ship. If the pilot triggers the detonation too early, he risks being caught in the Infyrno's extensive blast radius.
GTM-12 Cyclops
http://www.hard-light.net/wiki/images/Cyclops.gif
Type: Anti-capital, Aspect Seeking
Minimum Lock Time: 5.0 s
Range: 2375 m
Reload time: 20.0 s
Velocity: 95 m/s
Base Damage: Extreme
Armor Damage: Deadly
Shield Damage: Medium
Subsystem Damage: Deadly
Shockwave Radius: 200 m
The GTM-12 Cyclops has been in service for over 15 years in the GTVA arsenal. It is the standard ultra-high-delivery Secondary weapon loadout, utilizing the latest in aspect-seeking guidance technologies. The Cyclops has the distinction of being the most consistently upgraded weapon in the fleet. Although its development began shortly after the Great War ended, its excellent performance has kept it firmly entrenched in the role of main assault weapon. Its payload is approximately fifty percent greater than that of the older Tsunami warheads.
GTM-13 Helios
http://www.hard-light.net/wiki/images/Helios.gif
Type: Anti-capital, Aspect Seeking
Minimum Lock Time: 7.0 s
Range: 1950 m
Reload time: 30 s
Velocity: 65 m/s
Base Damage: Deadly
Armor Damage: Deadly
Shield Damage: Extreme
Subsystem Damage: Deadly
Shockwave Radius: 270 m
The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near Antares. The most powerful warhead in the fleet's arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.