Topic: Otherworld Museum: Exhibits and Events

Brohkun

Date: 2016-04-17 21:48 EST
http://i466.photobucket.com/albums/rr28/CorrenLaine/otherworld.jpg

For players who are interested in having their character visit or interact with the museum, this thread will update on the latest shows, exhibits and functions going on at the museum.

Prior to this folder, the exhibits have been "African Masks," "Medieval Armor" and the "Pen Exhibit."

The Museum is available for any school, charity or social functions, so if you have an idea feel free to PM "Brohkun." This is a museum for otherworldly cultures, which means it can be a great opportunity to use the museum to showcase something about the history of where you character is from and some of their customs.

Thank you.

Brohkun

Date: 2016-05-16 23:21 EST
http://i466.photobucket.com/albums/rr28/CorrenLaine/otherworldad.jpg
(base image Bela Lugosi)

Small posters were placed in the inn and areas of the marketplace to advertise the upcoming exhibit at the Otherworld Museum. It was free to see the show, though donations were encouraged.

(( OOC info-- If you role play a vampire or have an interest in sharing about vampires you can have information about the area they came from and the 'rules' of your vampire species posted for the exhibit. Please PM me and I will have it featured fully at the museum exhibit page with the rest of the exhibit information on the 23rd.

For those of you wanting to play it, you can post in the Otherworld Museum thread or catch me live. Thank you!))

Brohkun

Date: 2016-05-22 15:40 EST
There was an update posted on the vampire exhibit:

Main event on the 23rd!

Due to a large amount of information present on vampires, part of the exhibit will be rotating out on Sundays to display new materials and encourage those who have already seen the exhibit to revisit it.

The opening of the Vampires exhibit will feature complimentary red, white and bloodwine. Coffee and bottled water is also available in the kitchen, please help yourself.

-- Otherworld Museum

Brohkun

Date: 2016-05-23 22:32 EST
The museum's opening night had come. There were strings of red lights along the front of the museum and wrapped around the sign, some flashing so that they drew in a bit more attention.
http://i466.photobucket.com/albums/rr28/CorrenLaine/exhibitpromo.jpg

On the porch of the museum was A folding table with a black cloth and disposable wine glasses. There was a complimentary selection of wine. One was a red wine called "Drunk Mermaid", the white was a fae blend called "A taste of Beltane" while he had also acquired what was rumored to be a tasty bloodwyne titled "Damien's Bloodwyne." Between he and Delphine, there was always a someone there to pour a glass for guests, though Delphine was often elbowing him to go mingle with the others.
http://i466.photobucket.com/albums/rr28/CorrenLaine/ExhibitDrinks.jpg

Robert was fairly easy to spot. He had the uneasy manner of a scholar about him coupled in a clean, black suit. He normally wore clothes that looked more "worn in" and not so crisp. His wiry hair was combed into submission and away from his face and, of course, there was no smoking in the museum, not even the porch. Usually he didn't wear glasses, but there had been so much to read and as he guided people along tours of the exhibit, he would take them from the breast pocket of his suit to squint to make sure of some of the information before he spoke it aloud. Delphine had gotten festive with the vampire 'theme' of opening night and wore a long gown that had the look of a countess and was color coordinated in reds and blacks.
http://i466.photobucket.com/albums/rr28/CorrenLaine/Robertexhibit.jpg
(Image above: Hugh Dancy)
http://i466.photobucket.com/albums/rr28/CorrenLaine/delphine.jpg
Delphine's polyvore image

The Vampire Exhibit was on the first floor of the museum, with the second floor being roped off and unused for the exhibit so that guests would not be going up and down the stairs with glasses of wine. The "permanent collection" in the small room on the first floor featured items which had been donated and largely had to do with the history of Rhy'Din and how it came to be such a cultural and racial mixing pot and how the Otherworld Museum strove to highlight the variety and beauty of the city's inhabitants and where they came from.

THE EXHIBIT
(( player contributions posted separately below this post))
In the small exhibit room was a collection of coffins, some of which looked old or poorly constructed. There were brief explanations about how some vampires, not all, were so sensitive to light that they required almost complete darkness to properly sleep. While some vampires might at most be cranky, others could have severe reactions to the sun, including, but not limited to, death. One was a donation to the museum, likely to be included in some of its more permanent exhibits.

Upon stepping into the large exhibit room downstairs, there was a divide in the room since it required that the wall not be entirely removed for structural support. This meant a half-wall was present, which was useful in increasing wallspace for some exhibits. On the back wall of the left hand part of the exhibit was a sign that read "Vampire Bloodlines and Clans." For opening night, there were images of known vampires adhering to the "Vampire The Masquerade" Clans. They 'masqueraded" or hid their existence from humans in oppressive areas. Underneath the images of their crests, families, or pictures taken from gatherings were explanations of them in greater detail.

There was also the note that "Different Vampire Clans and Bloodlines of other areas will rotate out every Week"

Each Clan and Bloodline has a unique set of powers called Disciplines, and their own set of weaknesses, also unique to that particular branch of vampire.

Assamite: A cult of undead assassins based in the middle east. They kill for hire, and are paid in Vitae for use in special rituals that bring the clan's members closer to Caine. They possess a specialized Discipline called Quietus, which aids in stealth and killing. In the ancient past, the Tremere placed a curse on the entire clan in order to curb their rampant Diablerie. As a result, the clan could not consume Vitae without suffering terrible wounds and is unable to benefit from Diablerie. (This curse was broken in the game's third edition, and the "Antitribu" faction in the Sabbat was never affected by it; un-cursed Assamites are instead highly susceptible to "blood addiction", and may be driven to compulsively attack other vampires for their Vitae). Assamites are largely independent of sects.
Brujah: In ancient times, the Brujah were a clan of noble philosophers and warriors-poets. Since the loss of their city of Carthage, which was their crowning achievement, they have become a clan of malcontents, rebels, rogues, and anti-authoritarians. Brujah possess great passion, but this same passion makes it harder for them to resist the Beast. Brujah are one of the seven founding clans of the Camarilla.
Followers of Set: A clan of cultists who worship their Antediluvian progenitor, the Egyptian snake god Set. They are masters of secret and forbidden lore and foster corruption and desperation in the world as part of their worship of their god. Their signature Discipline is Serpentis which allows them to take on aspects of snakes. Setites are especially sensitive to light and take twice as much damage from sunlight as other Kindred. Followers of Set independent of the sects considering themselves a sect unto themselves.
Gangrel: A clan of animalistic shape-shifters who shun the cities for the wilderness beyond. Independent and more interested in their own survival the Gangrel prefer to run with wild animals rather than play politics with others of their kind. Gangrel are masters of the Discipline Protean which allows them to change their bodies into bestial shapes. When Gangrel frenzy they begin to resemble the Beast taking on animal features and disfigurements. Gangrel are one of the seven founding clans of the Camarilla, although they broke from it close to the end of the game line.
Giovanni: The Giovanni originate from a wealthy Venetian merchant family of necromancers whose patriarch, Augustus Giovanni, was embraced into clan Cappodocian. Giovanni exterminated the parent clan, Diablerized its founder, and founded a new clan but in doing so gained the enmity of the larger Kindred community. Branded "Devil Kindred" the Giovanni were able to make peace with the rest of the clan by swearing to remain neutral in the Jyhad. The Giovanni are tight-knit, highly organized, and embrace only within certain mortal families. The Giovanni appear to be only interested in wealth and necromancy but these are simply a means to an end. The clan's founder wishes to remove the barrier between the living world and the dead in order to reign supreme. The clan's weakness is that their bite (which in other vampires is normally pleasurable to the victim) causes excruciating pain. The Giovanni are independent.
Lasombra: Darkly aristocratic vampires who see power over others and self-mastery as their noblesse oblige. As one of the two founding clans of the Sabbat they gained notoriety for allegedly destroying their Antediluvian founder. The Lasombra practice a Discipline known as Obtenebration that allows them to manipulate shadows and darkness. Perhaps as a result of their signature Discipline they do not appear in mirrors or on film.:20, 58-59
Malkavian: A clan of lunatics whose madness grants them strange insight. Their Discipline of Dementation allows them to spread their insanity like a plague (prior to the third edition, knowledge of this Discipline was suppressed within the Camarilla). All members of this clan are insane in one manner or another. They are one of the seven founding clans of the Camarilla.
Nosferatu: Clan Nosferatu are doomed to wear their bestial nature on the outside. The Embrace turns its victims into hideous and deformed monsters who are marginalized by their appearance and forced to dwell in the shadows of the sewers. Their lives on the fringes and their stealthy abilities allow them to learn secrets others would rather keep hidden; and as a result, they often traffic in information. All Nosferatu are hideously ugly and obviously monsters to the point that appearing openly would break the Masquerade. They are one of the founding members of the Camarilla.
Ravnos: Clan Ravnos have reputations as outcasts and troublesome thieves and charlatans. While some among them follow Indian spiritual beliefs of cycles of incarnation others are simple opportunists taking advantage of whatever chaos can be had. Ravnos rarely embrace those not of Eastern European Romani backgrounds. They practice a special Discipline known as Chimestry which allows them to create illusions. All Ravnos indulge in a particular vice as their clan weakness. The Ravnos are independent.
Toreador: A clan of sensitive, artistic, and sometimes debauched hedonists fascinated by the mortal world and its artistic creations. The Toreador are enthralled by the ever changing mortal world and are one of the few clans, as a whole, to seek to keep up with it. Toreador often Embrace for beauty or to preserve some artistic talent. Beauty can utterly captivate them causing them to become immobilized and unable to act for a period of time. They are one of the founding seven clans of the Camarilla.
Tremere: A clan of blood sorcerers and mages originally belonging to the Order of Hermes. The Tremere gained their immortal status by experimenting with Tzimisce Vitae. Their ambitious founder Diablerized the Antediluvian of the former clan Salubri, solidifying the Tremere's status as a clan. Their Discipline of Thaumaturgy allow them to use the power of their blood to cast spells but their dependency on Vitae makes them more easily susceptible to Blood Bonds. The clan is highly organized and its members are all partially Blood Bound to the ruling seven Elders of the clan. They are one of the founding seven clans of the Camarilla.
Tzimisce: Otherworldly and scholarly, the Tzimisce ruled over their lands in Eastern Europe for centuries. Like the Lasombra, the Tzimisce also claim to have destroyed their founder and are pillars of the Sabbat. Alien but mystical, the Tzimisce use their unique flesh and bone shaping Discipline of Vicissitude to transform themselves into superior beings. The Tzimisce are deeply tied to the lands where they were Embraced. If they do not rest within proximity of at least two handfuls of the land where they were born or Embraced they become increasingly debilitated.
Ventrue: The Ventrue are the aristocrats and kings of vampires having historically played a leadership role among the clans. Clan Ventrue seek power and wealth to support their legacy of rulership over Kindred and Kine. Ventrue, as a clan, may only feed from a specific kind of vessel (e.g. virgins, blondes, youngest siblings) which the player selects at character creation.
(Information on VTM taken from wikipedia, various sources cited, see: https://en.wikipedia.org/wiki/Vampire:_The_Masquerade)

On the small divider wall of the left hand side of the room were plastic tags with strings and numbers. They looked to be similar to the fobs of hotel room keys except that there was no key attached. There were also framed receipts. On a small platform was an explanation that was printed.

"Where I came from there was none of the vampire-nonvampire tension. Blood was merchandise, plan and simple. People could keep making it and we would keep on drinking it. There were bars at my planet where people would sit on one side and vampires on the other. If a vampire liked what he saw he'd order the number, get the tag and enjoy his evening. The vampire had a meal and the human got a paycheck. No one got hurt and it was just never as big of a deal there as it was here."
-- Quote and items donated by Thomas Cross.

At the right hand portion of the large exhibit room downstairs were more items. Against the divider wall was a finaly carved wooden table with a series of bloodwine/bloodwynes featured and a cork screw for added decoration. A folded card read: Quote and Bottles Donated by Bloodlust Brewery and Wine

The quote was mounted on the wall over the decorative display of bottles:
"Bloodwine, or Bloodwyne, has an unclear history dating back about a hundred years on Earth and even further back for other planets and cities. Many vampires can find their urges sated by the wine, though it is no guarantee. For the non-vampires, you will he happy to know that bloodwine is safe to drink (if not an acquired taste to do so!). We recommend nonvampires try a brand that has a higher alcohol content since that usually indicates that there is more wine than blood in the mixture. For wine, we will ferment a red or white as we would with any of our other brands, adding the blood afterwards. Our economically priced bottles get their blood from slaughterhouses while our more expensive brands come from selectively screened donors who are compensated for their gift and time.
Always remember to drink responsibly! Bloodwyne/Bloodwine contains anticoagulants to prevent it from clotting in the bottle. Some vampires report having trouble with scratches and wounds healing more slowly and bleeding more profusely after heavy consumption of wine.

Along the outside wall of the right hand section, opposite the doors were other items that fell unto the category of "Vampires in Pop Culture."

It was there that original images of Bela Lugosi were mounted in a case. Underneath it read "Donated by a Friend of the Exhibit" ((Roach / LostSoulsInc)). They were, in fact, more than a donation to the museum but a gift from her to him that was available for him to display.

Beyond Bela Lugosi was a copy of the book Dracula, along with an explanation about how it represented more than just vampires, but a fear of immigration.

Several DVD cases were there as well, showing images of Vampire Dairies, True Blood, Dark Shadows Remake, Interview with the Vampire. It went on an on, showing the complexity of interpretation and feeling on vampires from different areas. The quote at the bottom of the case read:
"Depending on the time period and location, vampires have ranged as a species from being seen as akin to monsters and also as sex icons. This is, in part, due to the many different "races" and "cultures" of vampires that exist."



((Other areas, the lefthand wall of the lefthand section of the room, and the right hand wall of the righthand section of the room, will feature player donations, etc. If you are interested in your char/you donating, please PM me with the image/information prior to posting. Thank you!))

Brohkun

Date: 2016-05-30 21:39 EST
The wall featuring the Vampires of the Masquerade Exhibit were taken down and the "Vampire Bloodlines and Clans" were updated to exhibit images and information from Eastern parts of the world.
(credit for images (except for one) and writing go to http://vampiresaroundtheworld.weebly.com/asia.html )

While the classic vampire may or may not have influenced local vampire tales in Asia, legends from the East tend to be rooted in older myths that don't share as many qualitative similarities to the Count. A common theme in Asian vampiric folklore are grotesque figures of the night that haunt the living via displays of detached body parts. There is an interesting paradox between European and Asian vampires in that the western vampire character is almost exclusively male and preys upon young women while Asian vampires tend to be female. Many of these female vampires disguise themselves as attractive young or old women by day and then transform into hellish demons at night. Another prevailing theme is their choice in prey which tends to be children, sleeping individuals, or pregnant women and virtually every Asian demon is active during the night.

INDIA
http://i466.photobucket.com/albums/rr28/CorrenLaine/bhoot.jpg
(image taken from: http://wallpaper.zone/wallpaper/4213397 )
The Bhoot is essentially a soul in purgatory whose physical body died an untimely or violent death. It is a nocturnal creature that ambles through the night, particularly in cemeteries or other derelict places, reanimating corpses and attacking the living. A Bhoot attack normally results in a severe ailment or death.

The Brahm Rakshas (northern India), is a malevolent demonic spirit originating from a high caste individual known as a Brahmin who either committed evil deeds during his life or misused his knowledge for ill. While it's physical descriptions vary, the Brahm Rakshas nearly always possesses gruesome characteristics such as it's head being enveloped by intestines or two horns protruding from it's forehead. It is worth noting that the Brahm Rakshas are not wholly despised as there are many temples and effigies devoted to them.

PHILIPPINES
http://i466.photobucket.com/albums/rr28/CorrenLaine/2766534.jpg
Aswang is a Filipino term that is applied to many variations of demons, spirits, vampires, and the like. Two particular aswang are of particular merit in Filipino folklore:

The Mandurugo, meaning "blood-sucker," takes the form of a beautiful girl by day and sprouts wings and grows a long, proboscis-like tongue by night. It's diet consists of human entrails, the mucus of the ill, and even the fetuses of pregnant women. The Tagalog ethnic group of the Philippines tell a story entitled "The Girl with Many Loves" that describes a gorgeous sixteen year old girl who marries rather husky men who continuously wither away into nothingness. Her fourth husband awakes one night to feel something pricking his neck, prompting him to stab the unknown source of pain with a close kept knife. His wife is found dead the next morning not far from their cottage with a knife wound to her chest.

A similar creature to the Mandurugo and probably the closest to the Western vampire is the Manananggal, literally meaning "self-segmenter." The Manananggal is a beautiful old woman able to detach her winged upper body and prey on sleeping pregnant women, consuming their unborn children and drinking their blood. While it's upper body wreaks havoc, the lower body is left unattended and it is said that sprinkling crushed garlic or salt on the lower half will render the Manananggal incapable of returning to it's earthly form, effectively killing the creature.

CHINA
http://i466.photobucket.com/albums/rr28/CorrenLaine/2511200.jpg
A fair amount of information is in circulation regarding the legend of the Jiang Shi, more commonly known as the Chinese "hopping" vampire. There are many ways to procure a jiang shi, however the most common methods include:
-the use of supernatural means to resurrect a corpse
-supernatural possession of a dead body
-when the soul of an individual cannot escape the body due to an improper death or suicide

The appearance of a jiang shi is more analogous with the modern interpretation of the "zombie," as its arms protrude outward and its legs retain a stiffness that renders it incapable of normal walking, hence the "hopping" part of its name. Depending when a jiang shi is raised from the dead, it might appear as healthy human or a corpse with molding greenish flesh. A jiang shi will rest in a coffin or another dark place during the day hours and will rise during the night to leech off of a victims qi (life essence).

As there are many means to conceive a jiang shi, so are the numbers of methods and provisions used to combat a jiang shi that range from the sensible to the downright bizarre:
-interestingly enough, mirrors can used to contest a jiang shi as they are frightened by their own reflection
-an axe
-fire, not unlike the classic vampire
-vinegar
-a copy of the I Ching
-the blood of a black dog
-hooves of a black donkey

More recently, western vampire tales have influenced the jiang shi by introducing the blood-sucking trait to the traditional description, along with the idea of the "hungry ghost;" a mindless being that is driven solely by its ravenous needs.

MALAYSIA, INDONESIA AND BEYOND
http://i466.photobucket.com/albums/rr28/CorrenLaine/3248928.jpg
As one moves into the subregion of Southeast Asia, vampire myths begin to blend together as if tales of one specific creature spread and local people tweaked minor details of the story. In fact, the Manananggal and Penanggal may have the same meaning as both languages share a common root in the same language family.

The Penanggal of Malaysia is extremely similar to the Manananggal in regards to it's appearance, diet (pregnant women), and choice in victims. Like the Manananggal, it is a self-segmenting female except it only consists of the head while it's stomach and other entrails dangle beneath, shining like fireflies in the night. While we are familiar with vampirism as a contagious disease, the act of becoming a Penanggal is either voluntarily or involuntarily self-inflicted. A beautiful woman of any age obtains her beauty via magic or supernatural means which is usually described as being demonic in nature, thus cursing her with the transmutative disease.

Hailing from the Indonesian island of Bali, the Leyak is virtually identical to the two above-mentioned creatures, although it does share a rather similar trait with the traditional vampire that is worth mentioning. Leyaks possess the ability to shape-shift into various animals and are able to fly in normally flightless bodies such as a pig. They also don long tongues and sharp fangs much akin to Stoker's portrayal of Count Dracula. Similar myths to the Leyak and Penanggal are the Krasue of Thailand and the Ap of Cambodia.

Surprisingly, Japan is practically devoid of vampiric folklore. Vampires made their first appearances in Japanese cinema during the 1950s, most likely due to influences drawn from older vampire films such as Nosferatu and Ted Browning's Dracula.

Blood Sister

Date: 2016-05-30 23:01 EST
((Image from: here.))
http://i66.tinypic.com/2n0mxzo.jpg

As one of the rotating exhibits featured this week along the left wall, there was a worn, antique golden spoon in a clear display case. Although the spoon appeared to have been cleaned, years of dark oxidation gave an accent to the intricate designs on its handle and peculiar bowl.

A small printed sign next to the spoon explained:

It is said that long ago in Austria, an aristocratic vampire refused to drink from his victim like a ?common? vampire and instead utilized a different method. He would order his servants, which had been compelled to do his will, to capture a victim from their small village and bring the person back to his manor, where they would tie the victim down to the large table in the grand dining room. The aristocrat would then sit at the table and wait until his staff would cut away a small, deep chunk of flesh from the victim. As the open wound began to fill with warm blood, the aristocrat would take a special gold spoon and dip it into the small pool, letting the spoon fill. He would then sip the blood like a fine soup, slowly savoring its thickened texture and distinct flavor. When he was no longer able to get enough blood to fill his spoon, he ordered his servants to cut into another area of the victim?s body. This repeated until there was no more blood to offer. The slow torture of the victim resulted in agonizing screams for hours into the night.

Allegedly, one servant boy was able to flee from the estate, taking the unique drinking spoon. This seemingly innocent item is reportedly the same spoon that mercilessly claimed the lives of countless farmers and townspeople in the small Austrian village.

The custom made, double concave bowl of the spoon allowed the vampire?s extended canine teeth to fit into the curves while sipping the blood of his victim. In contrast with the yellow gold color of the handle, the bowl of the spoon is now almost a rust color due to the heme iron in the blood that it once held as an aristocratic delicacy.

Provided by an anonymous donor.

Knightfall

Date: 2016-05-30 23:24 EST
In Character Exhibit:

Excerpts from the 'Book of Origin', originally published in Alluvius. Copies can be found at Bristle Crios Coven: Eternal House, Demon House, and Mage House; other copies at The Abbey of the Black Rose, Casa Rosa Nova, and The Academy of Bristle Crios. On display in the Museum as contribution to part of their rotating exhibits to sponsor cross Nexus knowledge.

The Book of Origin: Chapter 13, Section 3-1: Aelvaan Races & Subspecies - The Hollow Ones


The third of the brothers, alternately known as either Keric or Jeric Nu, split off with a group of followers (anywhere between fifty and five hundred - reports and legends differ) into the Far West, following the trail that Phoenix had burned in the sky weeks before. They left the two kingdoms that his brothers had salvaged from the wreckage of the ancient Empire, relying on their almost zealous faith in Keric and their sturdy Aelvaan physiology to keep them true. Their destination was the Temple in the Valley of Glass, at the end of Phoenix's Pilgrimage.

They never arrived.

They had been gone a mere month when the days began to get shorter, and they began to grow weaker because of it; the primary source of Aelvaan life had been the sun for so long, not because of what it grew that they subsisted off of, but because they could live off of it directly, eschewing food and water, even, to great degree.

Still they maintained the course, galvanized by Keric Nu's will - though some would have called it fanaticism. By the time they realized they should turn back, it was too late. The days were not merely short, they were only hours of daylight, until eventually there was none. Thick haze covered the sky at all times, obliterating even moonlight. They had journeyed less than half way towards their destination, and they were done; without their strength they could not fend off the wyrmspawn, should they be attacked. It was the decision of Keric and his closest advisors that they chose to seek shelter in an ancient ruins, barricading themselves in against whatever might seek to enter after them; a green glowing phosphorescent fungus kept them all awake long enough to say their goodbyes - and most thought it was genuinely the end.

One by one, they fell into comas. And millennia passed.

Keric, the strongest, was the first to awaken to find that none of his traveling companions had died. It was as though they had entered states of suspended animation, and were now returning to life, exactly as they had been when they fell asleep. After clearing his own head and assisting the others who were waking, he sent a couple to investigate the entrance and to open it that they might continue on their journey. The sun, he reasoned, must have finally climbed back into the sky - and some residual light had penetrated their tomb, causing them to awaken.

He was right. And he was wrong.

The sun had risen, as was evidenced by the screaming that echoed down the corridor towards the entrance. Shortly, one of the couple sent to open the door returned, his clothing smoldering and the side of his face a burned ruin. But he hadn't been touched by the ray of sunlight, only his compatriot had - and it had incinerated him.


The Book of Origin: Chapter 13, Section 3-4: Aelvaan Races & Subspecies - The Hollow Ones

It was at this point, obviously, that the Third race of Aelvaan earned the moniker, 'the Hollow Ones.' Unable to take in energy from the sun due to its newfound lethality, and with both moonlight and starlight leaving them 'hungry', they began to take their sustenance from other living beings through plasma. Energy, it seems, finds a way as well as life; whereas you or I take energy from the cow, who takes from the grass, who takes from the sun, now we are only another link in the food chain with them above us.

It should be noted that while in the company of other true Aelvaan, they can often subsist on Aelvaan blood much more efficiently than they can on human, for example; it's much richer in available energy, so they claim. Some credibility can be given to this if one examines a Hollow One who has been living apart from any kind of Aelvaan society for an extended period, as they tend to become more savage and feral, needing to feed more frequently.

Out of Character Exhibit Information:

Hey all, just a brief OOC explanation of what you've just read. In Character, the Hollow Ones, 'vampires' of the Alluvius setting behave and act much like you'd expect vampires to act; personality and power wise they run the gamut you'd normally expect to see in any group of vampires lumped together in the Nexus. And like a vampire, or group of them, you'd find in the Nexus, their origin story is a little different.

The Hollow Ones began as Aelvaan (which is a different take on Elves that doesn't belong in comparison here); a long lived variant of humanity who extended their lifespan and abilities through the use of nanotechnology and bio-nanotechnology hybrid systems. Most importantly for the development of the Hollow Ones is the fact that what they came from was able to subsist primarily on sunlight; their physiology transformed it directly into energy through a process similar to photosynthesis in plants.

I'm guilty of using an unreliable narrator in viewing their history; no one knows how long they were comatose in those ruins, but sometime during that span their bodies - and nanotechnology - changed, evolved, to process light much, much more efficiently. Thus, when exposed to sunlight now they overcharge... and burn.

Thanks to Brokhun-mun for the chance to share setting information, and ideas, and as always to everyone else - thanks for reading!

~ ~ ~

Brohkun

Date: 2016-06-10 14:36 EST
The wall featuring the Vampires from Eastern Parts of the World were taken down and the "Vampire Bloodlines and Clans" were updated to exhibit images and information from Africa.
(Information on the African vampires was taken from http://vampireunderworld.com/african-vampires/, images were separately located)

AFRICAN VAMPIRES
To the African people, vampires exist because they are a class of people who are able to defy death and exert a malignant influence from the grave. African vampires were often people who died in defiance of the community or from suicide.

There are many different types of vampires within African folklore to include Obayifo, Tikoloshe, Adze, Asanbosam, Sasabonsam, Impundulu, and Ramanga.

ASANBOSAM
http://i466.photobucket.com/albums/rr28/CorrenLaine/e363d30e94c594afb7049cfa2fccfa1c.jpg
(image taken from https://es.pinterest.com/pin/547468898430669020/ )
The Asanbosam is an African vampire found amongst the people of Ghana and Togo. The Asanbosam lives in the trees and forests, feeding mainly on those who wander through its domain.

The vampire waits quietly in the trees, hanging by their curved, hook-like feet, and pounce on its unsuspecting prey. They rip out the throats with their teeth that are made of iron.

ALGUL
http://i466.photobucket.com/albums/rr28/CorrenLaine/algul.jpg
(image done by RUSSELL DICKERSON)
The Arab world stresses through parts of Western Asia and North Africa. The Algul is a vampire from the Arabic culture who inhabited cemeteries. Algul translates to horse leech or bloodsucking jinn.

The Algul is generally a female demon that feasted on dead bodies. Some stories say that the female vampire demon arranges orgies on their dead babies.

ADZE
http://i466.photobucket.com/albums/rr28/CorrenLaine/adze.jpg
(image from http://paranormalfact.wikia.com/wiki/File:Adze_copy.jpg, no artist credited)
The Adze is a vampire creature found in the legends of the Ewe people of Southern Togo. The Adze commonly took the form of a firefly. If caught, the firefly would turn into a quasi-human form with a hunchback, sharp talons, and jet-black skin. Once in the quasi-human form, the African vampire would kill its victim, drink their blood, and eat the heart and liver. The Adze found children a favorite to feed from.

In some cases, they may feed on palm oil and coconut water, and will often raid a village?s supply. These food items are not enough to supply life to the firefly vampire. They will become weak if they do not feed on children. If the Adze is deterred from feeding from long periods of time, it may go on a feeding frenzy for blood; in these cases, the victims will become infected with a deadly disease. The insect vampire will land on the lips and suck blood through an elephant-like truck, which is no wonder why disease of the area are often blamed on insects.

The creature does not have to kill, and in some cases, only takes enough blood to survive without taking the liver and heart.

With enough strength, the Adze can possess a human and become a living vampire, but if captured, it will revert to its human form. A sorcerer is the Adze?s favorite to possess, as it obtains the sorcerer?s magic, but once captured, the magic is lost and will revert back to human form.

The Adze can only be defeated if caught, but catching them is the trick. There is no way to be protected from the vampire spirit. The Ewe people believed that the best and safest manner to catching and destroying the Adze vampire was to trap them with coconut water and palm oil. If the Adze spirit is captured, the spirit is generally tortured to a slow and painful death.

IMPUNDULU
http://i466.photobucket.com/albums/rr28/CorrenLaine/impundulu.jpg
(images from http://worldknowledge100.blogspot.com/2013/05/5-mitos-burung-legendaris.html)
The Impundulu vampire is a witch?s servant from the eastern Cape region of Africa. It is found in legends of the Pondo, the Zulu, and the Xhosa.

The vampire is usually owned by a female and is later passed to the witch?s daughter. The witch that controlled the Impundulu vampire made sure that the creature was always fed well in order to avoid the creature turning on her. If the Impundulu wasn?t handed down, it is called an Ishologu, and is an ownerless monster that will cause chaos.

The African vampire has an insatiable appetite and love for blood and sex. They feed on humans and cattle. It wasn?t uncommon for the Impundulu vampire to kill an entire family or herd of cattle, sucking the blood form every victim. The Impundulu would feed on the blood and pain of its victim.

If the African vampire didn?t kill its victims, a wasting disease caused by the vampire would, as the feeding would leave you with a bad cough and infertility. In rare cases, the Impundulu may cause the victim a quick death, which was often called ?being slain by the bird of heaven.? Victims will often experience a sharp unbearable pain in the chest or head.

If the witch didn?t allow her Impundulu to feed, it would cause the witch?s death, so the witch always made sure her vampire servant was fed.

The different between the Impundulu vampire and the other African vampires is that the Impundulu took the shape of an attractive man instead of an animal creature. Some legends say that the witch and the Impundulu become lovers. In some legends, the Impundulu was seen as a bird creature.

TIKOLOSHE
http://i466.photobucket.com/albums/rr28/CorrenLaine/Tikoloshe.jpg
(artwork from http://robsobrenatural.blogspot.com/2011/07/tikoloshe.html)
The Tikoloshe is an African vampire that looks like a baboon. The vampire-creature is found in the folklore of the Xhosa people of Lisotho and the southernmost African plains.

The creature is described as short and bulky. It had a high forehead and a balding head.

The Tikoloshe is said to have shape-shifting abilities and can take human form to look normal since it has monkey-like traits. In some cases, it will take the shape of a bird-like creature with a skull head.

This African vampire did not drink blood, but it was a psychic vampire, feeding on the energy of its victims. The Tikoloshe was known for its sexual appetite, raping and feeding off the life force of the women, generally leaving the victim weak.

The Tikoloshe will approach women during the day in the shape of a human. It will offer help or assistance to the woman in return for sexual favos. If the woman says no, the creature will revert to its baboon form, leaping on her before she has a second to react. The woman will then be raped.

When the creature is in its bird form, it can spread disease wherever it goes. Its claw can create a lingering sickness that no one can cure.

Some legends say that a witch-doctor can trap and destroy a tikoloshe?s powers by luring it with milk.

RAMANGA
The Ramanga is a living vampire found in the legends of the Betsileo tribe of Madagascar.

Some legends say that that Ramanga is a person that performs disgusting services for the chief of the tribe. The Ramanga was expected to eat the nail clippings and drink the blood of people in high standing within the tribes. If there wasn?t a Ramanga, the clippings were preserved until the return of the creature.

The Ramanga was more of a ceremonial creature.

OBAYIFO
The Obayifo is a vampire-like creature of West Africa. The folklore mostly surrounds the Ashanti people, but the Dahomey people refer to the same creature as the asiman.

In folklore, the creature may inhabit the bodies of ordinary people. They have shifty eyes and are obsessed with food. The obayifo emit a phosphorescent light from their armpits and anus when traveling at night, which makes them easy to identify.

This African vampire is thought to kill children by sucking their blood. They also enter the bodies of animals to attack humans. They can also suck the life from the land and weaken crops, making them a danger to life?s prosperity.

SASABONSAM
http://i466.photobucket.com/albums/rr28/CorrenLaine/Sasabonsam.jpg
(image from https://www.clubdesmonstres.com/best/htm/asanbosam.html, no artist credited)
The Sasabonsam is similar to that of the asasabonsam, except it does not have hook feet. The African Sasabonsam appears human but has many features of bats. They have short stubby arms and wings. Some legends say that the African creature had a wingspan of about 20 feet.

The creature had emaciated bodies and twisted feet. Some legends claim they have claws and horns, as well.

The Sasabonsam caught their prey similar to the asasabonsam, hanging from trees, catching their prey, and eating the victim alive with their iron teeth.

Blood Sister

Date: 2016-06-11 01:07 EST
((Sangue Debolezza referenced from: The History of Vampiers. Image from: here.))
http://i64.tinypic.com/rm2xqd.jpg

As one of the rotating exhibits featured along the left wall, there was a small silver toned vial measuring roughly two and a half inches tall and one inch across resting on a linen drawstring bag in a clear display case. The vial had a crude flower etched into the flat side and a hoop on its screw top, as if it could be suspended on a necklace or fastened to a belt.

A small printed sign next to the vial explained:

Many may consider the term ?Vampire Disease? to be synonymous with Porphyric Hemophilia, which is believed to be the disease that will turn a human or other being into a vampire when introduced into the bloodstream or saliva.

To a vampire, the term ?Vampire Disease? is more oftentimes thought of as Sangue Debolezza, which translates to ?blood weakness? in Italian. It is a rare disease carried by humans and other beings that has a fatal effect on vampires. Although no one knows for sure how the disease is spread among humans, the few who do contract the disease may only suffer a few temporary flu-like symptoms, never realizing the disease they forever carry. Vampires that drink the blood of these carriers will gradually face more severe symptoms until their death.

This vial containing a small amount of what is believed to be the blood from a person afflicted with Sangue Debolezza was once carried by a Vampire Hunter who hoped to slip the poison into the blood cup of an infamous vampire he had been hunting. Before the Hunter was able to spike the vampire?s drink, he was apprehended and killed.

Provided by an anonymous donor.

Brohkun

Date: 2016-06-13 22:42 EST
The wall featuring the Vampires from Africa were taken down and the "Vampire Bloodlines and Clans" were updated to exhibit images and information from South America.
(Information on the African vampires was taken from http://vampireunderworld.com/south-american-vampires/, images were separately located)

AZEMAN
The azeman vampire is a vampire from Surinam, in South America, north of Brazil. The azeman can transform into a bat, and according to some myths, the azeman can actually shapeshift into many creatures.

The azeman vampire is a living vampire that is most often described as a woman vampire. She can walk during the day and is not distinguishable from humans. At night, she becomes a blood-sucking creature.

The South American myths about the azeman says that the vampire is obsessed with counting, much like European vampires. You can protect yourself by placing a broom across your door so the azeman will have to count the bristles before entering.

Throwing seeds outside doors and windows will also delay the azeman from entering the home. And, if you scatter enough seeds, the azeman will be preoccupied until sunrise, when it will return to a human female, revealing the identity of the azemen. If the living vampire is killed in its human-woman form, the azeman is also killed.

JARARACA
http://i466.photobucket.com/albums/rr28/CorrenLaine/RPinetti.jpg
(photo by R Pinetti, http://furiko.deviantart.com/art/Bothrops-Jararacussu-304928417 )
The Jararaca vampire of Brazil. This vampire typically appears as a snake. It drinks the milk and blood of sleeping women.

ASEMA
http://i466.photobucket.com/albums/rr28/CorrenLaine/asema.jpg
(image from: http://vampiresaroundtheworld.weebly.com/the-americas.html )
The Asema took the form of an old man or woman, living a normal community life during the day but a secret life after dark.

At night, the creature had the ability to transform into a vampire. It did so by taking off its skin and becoming a ball of blue light. In this form, the asema could flight through the air, enter houses, and suck the blood from the victims. If the vampire liked the blood, it would continue taking it until the person died.

In order to protect one?s home from the asema, garlic could be placed outside the doors and windows, or garlic could be rubbed on the neck. There were also herbs that a person could take in order to make the blood bitter so the asema would not like the taste.

People could also place sesame seeds outside the door, as the asema vampire would be compelled to pick up the seeds, but the creature?s nails would cause the creature to continuously drop the seeds. The asema would remain until until the task was completed, and if it remained until dawn, the sunlight would kill it.

If the asema made it through the night, it would put its skin back on and return to daily activities as a normal human.

LOBISHOMEN
The Lobishomen is a vampire from Brazilian folklore. This vampire preys mostly on women.

The vampire does not actually kill its victims, but it draws small amounts of blood from the victims. After the attack, the woman would begin to show nymphomaniac tendencies.

It?s said that the creature was created by witchcraft or from parents who were improperly cohabitating.There are some stories that say the Lobishomen was more connected with werewolves than vampires.

The Brazilian vampire is described as a small, stumpy, and hunch-backed monkey-like being. It had a yellow face, bloodless lips, black teeth, a bushy beard, and plush-covered feet. In order to destroy a lobishomen was to cut it with steel. But, one had to be careful not to touch the blood because it was very fatal.

CIVATATEO
http://i466.photobucket.com/albums/rr28/CorrenLaine/civateto.jpg
(image from: https://nemontemi.obsidianportal.com/wikis/civatateo )
The Civatateo is a vampire witch from Aztec mythology. Civatateos were servants of the Aztec moon deities ? Tezcatlipoca and Tlazolteotl.

It was said that they were noblewomen who died during childbirth. She appeared shrivelled and pale; her armed and hands were covered with ticit (a type of white chalk), and she wore a tattered dress decorated with crossbones.

The Civatateo returned to the land of the living to stalk travelers and haunted temples. They preferred children, attacking them most often; after the attack, the child would die of a wasting disease. They would also mate with human men and would give birth to children who were born as vampires.

The vampire creature likely attended Sabbaths at crossroads. In order to prevent an attack from a Civatateo, the living could place food on shrines at the crossroads; the prefered cakes in the shape of butterflies.

PIUCHEN
http://i466.photobucket.com/albums/rr28/CorrenLaine/RenzoSoto.jpg
(art by Renzo Soto)
The Mapuche people of Southern Chile have a shape-sifting vampire-like creature known as the Piuchen, Peuchen, Pihuchen, Pihuychen, Pihuichen, Piguchen, or Piwuchen.

The Piuchen is a feared flying creature that can take on many different forms. In most stories, the creature is described as a shape-shifter, but for the most part, they are serpentine or serpent-tailed. The face or upper-body is otherwise described as a bird, bat, human, frog, reptile, or fish. It is normally covered in feathers, hair, or vegetation.

The Piuchen is known to draining the body of blood, and produce a fluid or powder to create blisters on the skin. The vampire creature is said to be able to paralyze a victim with its gaze.

Blood Sister

Date: 2016-06-15 19:01 EST
((Soulforging referenced from: White Wolf. Images from: here.))
http://i68.tinypic.com/2dl0llv.jpg
http://i65.tinypic.com/154uf4y.jpg

As one of the rotating exhibits featured along the left wall, there was a large dark metallic sword a little over two feet in length in a clear display case. There were roughly eight symbols grooved into the base, just before the blade meets the handle. Another symbol appeared to be rubbed off at the farthest end.

A small printed sign next to the sword explained:

The craft of soulforging is the technique used to convert a soul into an object or weapon that temporarily grants some type of power or enhancement to the user. Although the technique may seem barbaric, as it undoubtedly sacrifices a soul for the creation of the object, many forgers prefer to use ?evil? souls that would be heading for the equivalency of Oblivion. As a result, sometimes the artifacts pick up these ?evil? qualities of the soul they host.

It is said that this sword was created with one such evil soul that causes the wielder to blur the lines of their morals with each person they kill with the sword. Rumor behind the sword tells the tale of one man who found it, and only used it to defend his family and farm during times of war. With each kill, it began to warp his mind until he eventually killed the family he worked so hard to protect. After realizing what he had done, he, too, decided to hide the sword away so no one else would suffer its curse. Knowing that names often hold power, he attempted to rub off the etchings on the side that were supposedly the name of the soul that was sacrificed in its creation. As he rubbed off one symbol, he was cut by the blade, creating a wound that never healed. The man gave up and threw the sword into the nearby river. It is unclear when it finally surfaced, and how many other innocent lives it has destroyed since.

Provided by an anonymous donor.

Brohkun

Date: 2016-06-21 23:01 EST
The wall featuring the Vampires from South America were taken down and the "Vampire Bloodlines and Clans" were updated to exhibit images and information from North America/Europe. It was due to the colonization of America via European nations that there was a mix of both European and Native American "Vampires" for the exhibit.

NATIVE AMERICAN
(information from: http://www.native-languages.org/native-vampires.htm. images credited separately)
Windigo
http://i466.photobucket.com/albums/rr28/CorrenLaine/Windigo.jpg
(from a Windigo documentary directed and produced by Abigail G Yates with artwork by Ethan Black)
Windigos are cannibal ice giants of the Chippewa and other northern Algonquian Indian tribes. (They are also known as Chenoo in the Micmac language, Giwakwa in the Abenaki language, and a few other names in other tribes.) In most versions of the legend, Windigos were once humans who had committed cannibalism or some other terrible sin, causing their hearts to turn to ice. In other legends, people are turned into Windigos by evil wizards. Either way, the monsters are then doomed to wander the wilderness devouring every human they meet until they are killed. A few legends do have happier endings where the Windigo is able to be transformed back into a human.
Similarity to vampire legends: Used to be human, preys on humans, immortal until killed, associated with sin.

Skin-Walker
http://i466.photobucket.com/albums/rr28/CorrenLaine/skinwalker.jpg
(image from: https://thecloakedhedgehog.wordpress.com/2015/08/05/the-skinwalker-fleshgait-connection-part-1/)
Skin-walkers are fearsome shapeshifting monsters of Navajo legend. They are created when humans use forbidden evil magic and/or commit terrible crimes such as killing their own parents. Perhaps they resemble European legends of werewolves somewhat more than vampires, since skinwalkers are best known for assuming the form of animals at night to prey upon humans, then returning to human form during the daylight hours. But they also have some behaviors reminiscent of vampires, chiefly an avoidance of sunlight, immunity to normal weapons, mind-reading ability, and the ability to hypnotize and exert control over people who look them in the eyes. The best way to kill a skinwalker is to determine his secret identity, which then leaves him vulnerable to defeat during the daytime. In some stories, medicine men can also prepare sacred weapons that can be used to kill a skinwalker.
Similarity to vampire legends: Preys on humans, nocturnal, has mental/hypnotic powers, impossible for ordinary people to kill, associated with sin.

Rolling Head
According to the Iroquois and other Woodland tribes, this monster is created when an unfaithful wife is killed by her husband. She returns as an undead, disembodied head, which either flies or rolls to move about. The heads usually revenge themselves on the men who killed them, but are defeated once they start terrorizing the couple's children and/or neighbors.
Similarity to vampire legends: Undead creature, used to be human, preys on humans, flies, associated with sin

Bukwus
http://i466.photobucket.com/albums/rr28/CorrenLaine/buwukus.jpg
(Tom Patterson Bukwus Mask with Horsehair)
Sometimes mistakenly identified with Sasquatch (Bigfoot), Bukwus is actually a kind of ghost of a drowned human in the folklore of the Kwakiutl and other Northwest Coast tribes. It resembles a stylized skeleton with long tangled hair and bloated facial features, and it tries to tempt humans into eating food that it offers. Any unwary traveler who partakes of its ghost food will be transformed into another undead Bukwus.
Similarity to vampire legends: Undead creature, used to be human, can turn humans to its own kind

Skadegamutc
http://i466.photobucket.com/albums/rr28/CorrenLaine/skadegamut.jpg
(image from: http://www.theparanormalguide.com/blog/skadegamutc )
Ghost-witches of the Wabanaki tribes of New England. They are usually said to be created when an evil sorcerer dies, at which point he begins rising from the dead at night to kill and eat humans. During the day, a ghost-witch appears to be an ordinary corpse. It can only be permanently destroyed by fire.
Similarity to vampire legends: Undead creature, used to be human, preys on humans, nocturnal, associated with sin

EUROPEAN
(information from:http://vampireunderworld.com/european-vampires/ , more vampires were listed if you're interested in reading more)
Alukah
http://i466.photobucket.com/albums/rr28/CorrenLaine/ALUKA.jpg
(image from: http://mundossecretosymagicos.blogspot.com/2012/03/vampiros-en-la-biblia.html )
The word, Alukah, literally means ?horse-leech,? which is a type of leech that has many teeth and feed on the throats of animals. But, some Biblical Scholars believe ?Alukah? can also mean ?blood-lusting monster.?

Alukah is a Hebrew vampire that was first referenced in Proverbs 30:15 in the Bible. Solomon refers to a female demon named ?Alukah? in a riddle he tells in Proverbs. The riddle involves Alukah?s ability to curse a womb bearing seed.

Historically, Alukah has been closely associated with Lilith. Some believe that Alukah is the direct descendant of Lilith, whereas others think that the name Alukah may merely be another title for Lilith.

The most detailed description of Alukah appears in Sefer Chasidim, where the creature is said to be a living human being that can shape-change into a wolf. Alukah can fly by releasing her long hair. Alukah would eventually die if she is prevented from feeding on blood for a long enough time. To prevent a vampire from becoming a demon, she needs to be buried with her mouth stuffed with earth.

Vampires vary throughout Jewish traditions in history. Sometimes they are demonic spirits and other times they are described as a type of witch.

Annis
http://i466.photobucket.com/albums/rr28/CorrenLaine/ANNIS.jpg
(from Eberron Campaign Guide, James Wyatt and Keith Baker)
Annis is a sorceress from British folklore who is known for sucking the blood from children.

Draugr
http://i466.photobucket.com/albums/rr28/CorrenLaine/DRAUGR.jpg
(image from: http://mythology.wikia.com/wiki/Draugr)
The draugr (also called an aptrgangr) literally means ?one who walks after death. There are many Norse myths and tales about the draugr and its creation.

The person may become a draugr if he has unfinished business after death, or if he is infected by another draugr. Some believed that anyone who was mean, nasty or greedy could become a draugr after dying. Others believed that a draugr arises because he felt he was wronged in life.

A corpse can be identified as a draugr if it is found in an upright or sitting position. If seen walking around, a draugr will have several distinctive characteristics.

A pale, deathly skin tone
Superhuman strength
Stench of decay
Large, bulky body
A draugr was said to be able to shape-shift, control the weather and see into the future. He would rise from the grave as a wisp of smoke and float through rock. Most are active at night, but there isn?t any proof that they are sensitive to sunlight.

Some myths about the draugr claim that the spirit may have some form of intelligence and ability to communicate.

The draugr would slay his victims, devour the flesh and drink the blood. After drinking the blood and consuming the flesh, it was thought the draugr would grow larger.

A draugr could be destroyed by beheading or burning. If the spirit is burnt, the ashes need to be poured into the ocean.

There are different methods of preventing a draugr.

Place a pair of open, iron scissors placed on the chest of a recently deceased.
Hide straw or twigs inside the clothes of the deceased.
Tie the big toes together.
Drive needles through the soles of the fee to prevent the deceased from being able to walk.
When lowering the coffin, lift and lower it three times to confuse the draugr?s sense of direction.
Denmark spread the belief that a corpse could only rise and return from the dead by walking through the door it entered. Norse culture adopted the same belief; they would prevent the return of a deceased by surrounding the body with people and carry the deceased feet-first through a door. The door was then bricked up so that the draugr could not enter it.

Dhampir
http://i466.photobucket.com/albums/rr28/CorrenLaine/DHAMPIR.jpg
(image found here https://www.pinterest.com/pin/387520742909787419/, no artist credited)
A dhampir (dhampyre, dhamphir, dhampyr) is the child of a vampire and human, as told in Balkan folklore.

It was believed that male vampires returned to have intercourse with his living wife or with another woman that he had an attraction to when he was living. In some legions, male vampires would deflower virgin girls.

According to Albanian legend, a dhampir has untamed dark or black hair and a lack of a shadow. In Bulgarian lore, a dhampir may be ?very dirty,? have a soft body, no nails or bones, a deep mark on the back like a tail, pronounced nose, a large nose and larger than normal eyes and teeth.

A dhampir has similar powers to a vampire, but he doesn?t have the typical weaknesses. The dhampir?s skills may include:

Sense a supernatural creature is within a specified distance
Develop visions that provide guidance as well as intimacy with the vampire
Acute sense of sight and hearing
Regenerating healing abilities
Walk in sunlight
Eat like a human
Procreate and pass powers to offspring
Control animals
Achieve a mental edge that borders on psychosis
Destroy vampires
Dhampirs are often quite stubborn, driven and charismatic. Drinking blood at least once a week can enhance the dhampir?s powers.

Many dhampirs tend to die at birth, but those who live to adulthood will often reject their vampiric heritage. They must train hard to increase their speed, stamina and strength, but will often hunt vampires and other mythical beings.

A dhampir may kill a vampire by shooting it with a bullet, transfixing it with a hawthorn stake or performing a ceremony that involves touching crowns of lead into the vampire?s grave. If the dhampir cannot kill the vampire, he can command it to leave the area.

Dhampirs can be hard to kill, but a witch can cast a spell that causes aneurysms that cause the blood vessels to explode. Decapitation and removing the hear can also kill a dhampir.

Lilith
http://i466.photobucket.com/albums/rr28/CorrenLaine/LILITH.jpg
(Burney Relief, Babylon (1800?1750 BCE) )
Lilith appears in early Hebraic writings and stories. She is a winged demon, with the body of a woman, and owl-like talons for feet.

It is said that Lilith was the first wife of Adam, but she believed herself an equal to him and refused to be submissive. For this, she was banished from God?s presence into the demon realm. When Lilith moved to the demon realm, she began stealing babies and small children and devoured them. It?s also said that Lilith was like a Succubus, seducing men to steal their sperm; the men never survived their encounter with Lilith.

Some stories even claimed that Lilith would drink the blood of her victims and used the sperm to conceive her offspring.

Other stories claimed that when God banished Cain (first born son of Adam and Eve) after killing his brother, Lilith and Cain procreated demonic offspring.

Lilith?s offspring were damned to become demons, which is how she obtained her title- ?Mother of Demons.? This title was changed to ?Mother of Vampires? later in legends.

The new title was obtained because Lilith?s offspring were all destroyed by God, so she vowed to herself to feed on all of Adam?s children (IE humans).

Volkodlak
http://i466.photobucket.com/albums/rr28/CorrenLaine/VOLK.jpg
(image from: http://www.igre123.com/forum/tema/normalna-sola-prijavi-se-kot-volkodlak-vampir-carovnik-vila-morska-deklica./71876/1, uncertain of credit)
The Volkodlak is a vampire linked to various werewolf legends in Slovenia. This vampire can transform into a wolf.

In a vampire state- the volkodlak kills only to maintain their decreasing lifespan. In order to stop the volkodlak from becoming a vampire, people often placed a coin into the mouth of the corpse. Some would prevent the curse by avoiding eating raw meat.

A person would become a volkodlak by wearing a wolf skin that merged with their bodies. Babies born with wolf hair on their heads, were born volkodlaks.

In werewolf legends, the volkodlak is not a vampire who can transform into a wolf, but is actually a werewolf. The name ?volkodlak? means ?Wolf?s Hair,? but is sometimes translated as ?Wolf-Skinned.? The werewolf legends say that the Volkodlak can transform into a wolf as and when it pleases. They are immune to aging and most disease. In their werewolf state, the volkodlak is blood thirsty and hunts the living.