Skid?s home? It's in a generous outcropping of rocks in a not-so-clear clearing at the base of one of the mountains deep within the southern woods. Large fields of odd, white flowers known as Tufts surround the entrance, remaining about knee-high throughout, but growing higher at a sharp incline right before the entrance, rendering the rock wall all but impossible to see.
Inside, it opens up into one main cavern, about thirty feet in diameter, which heads off in three directions. The right takes you to Skid's vault caverns, the left to the living areas, and the central path takes you at a steady downward incline for about a quarter mile before opening up into one hell of a big cavern. Within here rests Skid's most prized possession; his piano collection. The player piano is immediately to the right in the opening. He spends hours at the thing, head pressed up against the wood while it hammers out tunes from the fed pieces of paper.
In the vault caverns, there are different treasures (mostly random valuable things he?s collected or stolen, some junk too) and materials in different caverns. Like, gold trinkets in one, silver in another, precious stones in another, weapons, alchemic stuff, preserved limbs, etc... Anything he would collect. There?s even one cavern filled with slugs that produce a unique sort of mucous that allows precious stones to crystallize and form upon their bodies. At the far end of these caverns rests a small laboratory, used by one of Skid's... Associates. Stay away from it if you value your eyebrows or your genetic stability. As far as the living caverns go, there are about ten or fifteen extremely small caverns, and three or five medium to large ones. Only the large ones have any stuff in them...
One is the bedchamber, filled primarily by the monstrous bed fashioned from obsidian. It's kind of a theme. Another is the 'hanging around' room, filled with the most comfortable surfaces imaginable, since Skid tends to like collecting and amassing things of a comfortable nature and of course, he would want them nearby at all times, and the last is Skid's personal pet project. It?s a mile deep into the tunnel he?s burned out, at the least. There IS a mine cart to get there. It's more of a couch on tracks, but whatever. It's all done up on magnets, to going from one end to the other only requires an initial push. He's recreating a three-story "Humanesque" industrial-style home kind of thing. It's not done yet, but it's got rooms, lights, and energy sources. No stuff in it, some doors, and cement stairs. Another room in this winding maze is that of his Son. It's fairly large, filled with useless knick-knacks, and has an obsidian bed (big surprise) with a mattress upon it one could use to slip into a coma. It's quite comfy. All the smaller caverns are close enough to each other that they could be hollowed out into larger ones with the others, but Skid doesn't see any point in it. He?s making the building thing more on a whim than anything else, but it's getting done so slowly because he only works on it when he's REALLY bored. Pity, right? The only other notable thing is a gateway that opens directly into a Hell Dimension, but that's in a very, very, *very* well-sealed room. No need to fuss.
There are gates blocking off all three pathways; a huge sliding stone slab over the middle one, which camouflages when it's down (seeing as it's made of the actual slab of wall that used to be there), a huge metallic vault door blocking off the caverns where he keeps a sampling of his various treasures and garbage, and two big obsidian double doors to the living caverns. The obsidian doors slide open like they weigh nothing, but they're a b*tch to break into if they get sealed. It's more or less, well, no, it IS cutting through three solid feet of obsidian once they lock into place. The vault actually only opens up through a side door that's hidden and sealed with a complex and nonsensical lock, and the slab only goes up with Skid's unique touch, so to speak.
He has a Chaotic ward system in place; He made it up himself since he doesn't know how to make any specific wards or properly use magic, so he found all the different magical signatures he could, plus his own Draconic and Daemonic ones, ruined technology with his experimenting in boosting the thing, and formed this sort of multi-aphasic ward that renders the place more or less in the same state of perpetual sh*t the West End is always in.