Topic: To Tina: A Helpful, Happy Guide

Nope

Date: 2014-11-14 00:45 EST
First off I would like to say that I dictated this to my friend, because he was so kind to write it down. I am not good at writing in English, mainly because I am stubborn. I have also included for you a copy of Miss Quinn's Guide For The Recently Damned. Between that and this, I hope you find at least something helpful.

We went over some things already, such as willing blood and not being an idiot. Also we will not talk at length about the Sabbat or Camarilla here. One is simply a bag of **** while the other is a pile. The stench is still the same, and either will mess up your shoes if stepped in.

Nope

Date: 2014-11-14 00:56 EST
Things That Will/Can Kill You

As you probably know, you are not invincible. There are a great many things that can kill us. I have made you a list:

1) The Sun:

Remember that the sun is not your friend, which is usually not a problem. When morning hits you will fall asleep regardless. Just make sure you do it indoors. Invest in heavy curtains. At night you will wake up without any preamble. You can, and probably will, still dream on occasion. To the outside world, you will look no different than a fresh corpse. This is also where you are most vulnerable. Invest in friends that you trust or really big dogs.

2) Beheading:

This is, pardon the pun, a no brainer.

3) Werewolves:

Be respectful of them, and sometimes they will let you live. The ones back home are not the sparkly ones that you will often run across, but massive hate machines bent on ridding the world of our kind. Keep this in mind when opening that big mouth of yours.

4) Fire:

Fire cannot only kill us, but looking at it for too long can send us into something called The Red Fear or Rotschreck. This triggers your Beast's "flight" response, so be prepared to run like your like your life depends on it. Chances are that it will!

5) Stakes:

Now, stakes to the heart will not kill you, but they will paralyze you. You will be aware of everything but will not be able to so much as blink your eyes until the stake is removed.

6) Egregious Damage:

Sometimes we can be too damaged to heal, and it is more often than not fatal. If you have designs for jumping into a wood chipper, I would advise against it.

7) Mages:

An extraordinary unlikely event, please remember that Mages can completely unmake you.

Other than that, nothing much can kill you. You're immune to disease and old age, and getting hit by a car will probably do little more than piss you off. Bullets and knives will still do damage, as will injury to the brain, but not nearly as much as it would a human being.

Also, you probably know about your ability to heal. Licking a wound made by yourself on another person will heal it. This also work for very minor wounds made upon your person. Remember that the more damage you receive, the harder it is to heal and the more blood you will need. If you are damaged too much, but not enough to die, you will probably frenzy.

Speaking of...

Nope

Date: 2014-11-14 01:08 EST
Frenzy:

This usually means that your body contains the minimum amount of blood to keep you from dying or going into torpor (We will get to that later.) In this case it is The Beast at the controls and not The Human. In this state you will do most anything for blood, most often without recollection later. Frenzying turns you into a crazed, feral animal. Best case scenario, you will find what blood you need and revert to normal. Worse case scenario, as described with wassailing, you will be put down. Either way, you'll probably do things while in frenzy that will prevent people from inviting you to their birthday parties.

Torpor:

A vampire can go into Torpor for many reasons. Mostly it means that you sleep for a very long period of time. You can voluntarily go into torpor- a lot of older vampires do, or involuntarily due to having been staked, starved beyond the point of frenzy, or if you suffer the sort of damage that would kill a human being (again, beyond the point of frenzy, but just short of death.) If you enter it voluntarily, often you're on speaking terms with humanity. Some powers can be used during torpor, depending on your age and abilities. Unless you've been drained of blood, you stay preserved until you awaken.

Feeding:

Blood is wonderful, as you've already found out. Take only what you need, and it's up to you if you want your victim to remember or not. Whatever you do, do not call it 'vitae'. That is so stupid a name that I cannot even. Also, don't call humans 'cattle'. That is so tacky.

Wassailing:

If The Red Fear makes you run like a scared little girl, then Wassailing turns you into a feral, roaring fight monster. You've lost this whole Trying To Be Human game, and the Beast has won. You would frenzy forever, but most of the time you'll be put down. If you wassail, there is no hope of ever bringing you down from your frenzy.

Nope

Date: 2014-11-14 01:16 EST
Ghouls:

Ghouls are humans that are addicted to vampire blood, because of course they are. Sometimes they prove themselves invaluable, but this does not always mean unquestionable loyalty. They can become a ghoul after one drink, but after three they are blood bound. They often have enhanced senses, freakier than average strength, but can still move around during the day. However they are junkies, and junkies need their fix. If deprived of blood, young ghouls will revert back to normal humans, while older ones will often decompose or crumble to dust. You can also ghoul animals.

Blood Bond:

We've already went over the whole ghoul thing, but blood bonding can happen with other vampires as well. The link between a vampire and the one they've bonded to them, be them a ghoul or other Kindred, is likened to that of a sire with her childe. Seriously, I would just not even bother with blood bonding. Again, so tacky.

Blood Dolls:

Someone who gets their rocks off from vampires feeding from them. They are the Buckfast of victims. However, if you want to get high, I know a girl who grows really good green, and if you feed from her it will knock your socks off. Just hit me up.

Thin Blood:

A vampire so far away from Caine that he may as well be a child dressing up in a felt cloak and novelty fangs.

Embracing:

The act of creating a new vampire. Drink some blood, give some blood. I would advise against doing this as well. I did it, as you know, and we both are aware of the tragic end of that tale.

Dhampir:

When a vampire and a human love each other very much, they have a baby. Usually the vampire must be a thin blood, but you are a freak of nature anyway. You were once one of these and now you are not! Congratulations Martina!

Nope

Date: 2014-11-14 01:32 EST
Eating & Drinking Like The Humans Do:

Over centuries, I've learned how to hold down food for a good two hours before I vomit it up. Some say regular food turns to ash on their tongue. Drinking is a grayer issue, as some can and some can't, but you're not going to get trashed. Use discretion.

Blood Hunt:

I know I said I would say nothing about the sects, but I lied. A Blood Hunt is called upon a vampire by other vampires because someone has been extra super naughty. I only tell you this in case some people come snooping around to question you about me. You do not know me, but you've heard that I am lovely in both appearance and demeanor.

Generation:

Your generation dictates how close you are to Caine. The lower, the better. You are seventh generation, which means that you are seven steps away from Caine. You can lower your generation through diablerie, but don't get any ideas.

Diablerie:

Draining another vampire of their blood until they are dead. This tends to be frowned upon, apparently, though most of the people in the Sabbat do it for fun. It can lower your generation if the vampire in question is a generation lower than you. However it will mark you, and those that can read auras will notice.

Final Death

The point of no return.

Coterie:

A group of vampires. In Sabbat terms, a pack. Use whichever you want, because...

Independent:

Also known as Autarkis, independent vampires do not swear allegiance to either sect. Anarchs without the Molitav cocktails. Some are simply part of an independent clan, while others choose to be independent. Autarkis is used for those that choose.

Caitiff:

A vampire who is so high in generation that their clan's disciplines do not manifest, or simply a vampire who is unaware of which clan they belong to. The Sabbat refer to them as Panders, and Panders are often treated better than the Camarilla Caitiff.

Nope

Date: 2014-11-14 01:41 EST
Disciplines:

Each clan has signature disciplines. These are 'default' powers. Others, with a lot of hard work, can be learned. All that you really need to learn about are the following:

Presence:

Or, The Razzle Dazzle. It helps you to become the post popular kid in school, and is incredibly helpful when you need others to walk five miles to sweat in your shadow. Example: if you're in a ***** band, use Presence in order to make the audience think you're great. This also comes in handy if you're ugly.

Celerity:

You saw what I did with those jacks? That was Celerity. It quickens your reflexes and makes you hella fast. Taking someone with you while using it is not advised. If they're human, it can age them.


Auspex:

Auspex is heightened senses and mild psychic abilities. Reading auras, if you get good at it, and you'll be able to hear a fly fart on Mt. Everest!

Please remember that you will learn more as you practice and as you get older. These were abridged definitions. It is like learning to ride a bike. You may fall on your face at the beginning, but sooner or later you will be popping wheelies without training wheels.

Nope

Date: 2014-11-14 02:31 EST
Sex & Kindred: Do what you will but remember; your bodily fluids are now blood. Enjoy!

Anyway, I hope that you found this at least a little bit helpful. If you have questions, just ask. Seriously, I'm not that horrible, and I don't bite...

...hard.