Topic: Lupinossai Culture and Entertainment

Iimiidiina

Date: 2011-02-07 02:32 EST
The purpose of this topic is to address the typical structure, strictures, and products of Lupinossai Culture. In particular, it addresses Lupinossai practices in regards to sports, art, theatrics, and unspoken rules that are not present under Den Laws (see sticky topic titled Den Laws).

We will start with the most basic of social customs: games and play, which everybody can agree are important, especially in the early stages of development.

There is only one team sport that exists in Lupe culture, which requires a great amount of skill, strength, and speed to practice and master. It is largely based around the English sport of rugby, a precursor of American football.

The rules are simple. The pitch is 200 Earthre paces by 50 in official play, although any space can truly be used. There is a goal line and the object of the game is to cross that line to score--each "touchdown" is worth one point. The first to reach ten points wins. The ball itself is round and made of leather.

Play is continuous, which means it never stops unless there is a penalty or the ball goes out of bounds. There are a variety of ways to move the ball. The first method is by running, which advances the ball down the pitch. The second method is by passing, though never forward. The third method is kicking, which is only forward.

There are fifteen Lupinossai to a team: 8 forwards, which are typically bigger and bulkier that are the equivalent of linebackers in football; and 7 backs, which are smaller and more agile and try to exploit possession of the ball.

The opposing team can claim possession of the ball by tackling, which occurs only below the waist. No pads or armor are worn, and professionals play in only Maasi'imi'is, which are solid-colored to represent which team you are playing for.

There only two things which stop a game: Out of bounds, and penalties.

When the ball is out of bounds, both teams line up perpendicular to the sideline, facing each other. A player from the team not responsible for the ball going out passes the ball, and the players jump to try to claim possession. Something like the opening tip in basketball.

When a penalty is called, the referee places the ball at the spot of the penalty, and the players form a two-rowed "tunnel." At the referees signal, the front row grapples with the opposing team and try to kick the ball into the row of teammates behind them.

Penalties are rather cut-and-dry, simple and obvious. A penalty occurs when one of the following rules is broken:

1) No tripping
2) No unnecessary roughness, i.g. fur pulling, eye gouging, biting, etc.
3) No forward pass, or backward kick
4) All players will act with conduct becoming of civilized competitors
5) There will be no more than fifteen Lupinossai on the field for each team at any given time
6) Any blood feuds that result from loss of matches will be punishable with expulsion and a report to the Den Fangs
7) Any use of magic to alter the field, ball, or players to give an advantage is strictly prohibited. Use of magic will result in immediate expulsion from the game and a three-game suspension.

There are no offsides in Lupinossai Rugby, or Aavaa Domaa, so players can move around the field and switch position how they see fit. However, it is to the benefit of the backs that they stay behind the forwards, who, as stated before, are far larger than they.