Topic: World Side Notes - OCC (Ursa Major Realms)

Ammy Spiritor

Date: 2017-02-17 11:38 EST
Creative work space for working ideas and theories for the Ursa Major Realms. What's in the Ursa Major Realms? So far the solar system that contains the planet Sliinkaa which Lupinoss/Lupinossai realm and world exists, as well as one of the habitable moons, Moresh, which is the entire world for a steam punk like era and setting for the Age of Air realms. Other areas may exist. Who knows?

This thread is basically meant for ideas, thoughts, concepts or even just notes to be tossed into while the worlds are crafted and developed more. Like a massive Rolodex of thoughts to look back at when the polished historical posts, story posts, or FAQ's are updated or created.

This thread is in no way meant to be in any logical organization, timeline flow, or even to be considered solidly cannon until we say it's good to go.

Only format I ask to keep to is that each post is the working note that is being done. If questions arise or want to be asked please drop them in the On the Back Porch - OCC Thread for all. We'd like to hear from you all, I just want to keep this thread tidy with just the actual Side Notes so it's easy to see what all is going on. Outside of that, edit your post as much as you need, time stamp it if you want, add pictures if it helps, have fun with the space to be able to explore the world building aspect.

Ammy Spiritor

Date: 2017-02-17 12:23 EST
Entered 2/17/17: Work in Progress
*This structuring is going to be needed to understand some of the glossed over social trends and turmoils in the up coming Lupe Lexicon - Humaran Query thread as well as provide some backbone and insight to what would drive and usher in the bio-engineering of humanoid creatures to do a lot of manual labor.*

A rough Humaran Caste System Breakdown: (Anyone without a DNA Trace back to key Crew Member of the A.C.E. Phoenix ship or Key Historical Families from Old Earth Humaran History would be sorted here.)

Updated: 4-28-17
*Allegiant - Messengers
*Ancillary - Servants / Staff
*Bearer - Burials / Body Care
*Chisel - Stone Cutters
*Crimson - Care Takers / Midwives
*Damned - Slave Soldiers
*Droll - Miners / Expendables
*Dung - Waste Management
*Fingers - Locksmiths / Key Keepers
*Hands - Crafters of Raw Material
*Husbandry - Animal Care / Herding
*Keepers - Scribes / Clerical / Historians
*Mud - Land Working / Farming
*Polisher - Crafters of Unrefined Precious Stones
*Refined - Smelters / Finishers / Converters of Raw Material
*Tooth - Mechanics

(More to be added I am sure as my brain chews on it.)

A rough DNA/Blood Line Royalty Ranking: (How Nobility or 'Pure Bloods' are ranked and categorized in the upper ranks of Humaran Society. Low rank meant you have trace DNA markers to some other Noble that has a stronger arrangement of DNA markers to the key Crew Member of the A.C.E. Phoenix ship or Key Historical Families from Old Earth Humaran History. A Low Rank would get you a barely noticeable position within the courts of Nobility and walks the fine line of falling in disfavor and falling to the Caste System and forgotten by the Nobility all together. Dilute rank is anyone that had the misfortune of being related to colonists/pilgrims on the A.C.E. Phoenix Ship that was of no importance, just someone usable in some fashion or skill. Tainted rank does not even measure or afford placement in the Caste system. The exiled, the detestable, the outcast, or the bio-engineered are ranked as Tainted. Tainted rank is considered barely worth allowed to live outside of severe menial labor or expendable bodies for some violent purpose or entertainment. All engineered humanoid creatures by Humarans are permanently locked into Tainted Rank.)

*Pure - Before the down fall of the A.C.E. Phoenix, Direct Clones
*Royal - 100% to 95% of all Genetic Markers are present
*High - 94% to 85% of all Genetic Markers are present
*Mid-High - 84% to 75% of all Genetic Markers are present
*Middle - 74% to 65% of all Genetic Markers are present
*Mid-Low - 64% to 55% of all Genetic Markers are present
*Low - 54% to 1% of all Genetic Markers are present
*Dilute - 0% of all Genetic Markers are present
*Tainted - concentration of of Human DNA is less than 60%

More elaboration to come. The Tainted to Low Ranking is the heavy key notes for the coming tides of much of the history. Pure ranks, to note, have an impact as well for a long duration even after the ship crashed. Most of your ruling and high officials of state or government were in either the Royal, High or Mid-High ranks. Most Military and low power positions of the state were Middle rank to Mid-Low rank often to insure valuable Gene Pools were not needlessly lost or wasted.

Ammy Spiritor

Date: 2017-03-01 12:00 EST
Submitted - 3-1-2017 (Work in Progress Note)

Trinity in the Shadows:

As more work is done with the timelines and some role play in the Lupinoss setting is done, a lot of the oddities or reoccurring themes and events in the history of Lupinoss could be attributed to three secretive groups that have yet to be mentioned in the historical records.

I submit here, a working note for the groups together to keep track of their Symbiotic/Parasitic cycles within the nation of Lupinoss and some of their agendas.

The three groups that have remained deeply in the shadows are the Silver Council, the Faan Templars and Solaris. These groups did not venture into public politics and outright public displays of power until the last era of Lupinoss where unity and peace was more prevalent creating a vacuum for the power wrestling groups to vie for control.

The rough points:

Faan Templars:
~The Faan Templars, a multi sect organization owing loyalty and oath to an ancient red dragonoid named Faan Spell-Stealer, is comprised of a variety of Lupinossai, dragonoids and other creatures from across Sliinkaa.

Faan Spell-Stealer, Founder and still Active Leader, was chased from his volcanic lands and presumed dead by the Humaran's as they teraformed the vast swaths of pumice and cold lava into the Islands that comprise Lupinoss. With thoughts of revenge and conquest, Faan Spell-Stealer vowed to drive the Humaran's out of his rightful territory until he saw the emergence of the first Lupinossai, a new kind of creature to Lupinoss, obedient, loyal, a powerful tool for Humaran's during a time of desperation on Sliinkaa. The Humaran effort was weak though, in disarray from the wars on other shores draining resources and command, rushing their work with this new kind of creature and Faan knew that should the Humaran's succeed, they would turn the tide of wars and rule the planet.

Faan set about establishing the Faan Templars, recruiting at first many other species from the various nations of Sliinkaa where possible and then making raids during military training sessions that the Lupinossai were sent into in the new lands of Lupinoss, capturing various Lupinossai to enlighten them to their plots. Since that time, the Faan Templars have grown into an organization that have played a part in interacting and shouldering the Lupinossai history and culture into paths that steered away from total worship and obedience to Humarans and into path of independence and their own wisdom.

Silver Council:
~The Humaran's were not blind to the guerilla tactics and sabotages that continued to sprout up among the Lupinoss Project due to a dedicated group of Anthropomorphic rebels. Yet, due to the staggering losses their nation was facing daily on the various continents of Sliinkaa there was no way to martial a direct attack to cleanse the 'rats from the store rooms' as they'd say. Soon they'd have to withdraw, the delays by the Faan Templar forcing their hands to allow the Lupinossai to be a long term contingency in a game that would be played not in days, weeks, months or years but centuries. Yet before they could abandon the Lupinossai to the deep seated Genetic coding of military efficiency and savagery they'd developed, the continuing success of the Faan Templars would need to be handled.

During the final years, the Humarans inserted into Lupinoss several new Lupinossai Species not native to the program. Where the program started originally with Airii, Erthree and Sohltree, now many of the Lupinossai met with brothers and sisters of different appearance. They met the Dehsee, that loved the hot deserts, the Lunarnan's that kept to themselves often and stayed in the wilds in feral, four legged forms. The Reevee that could swim and breathe under water and the Woodree that could blend in with dense foliage and navigate any wilderness they encountered. Little did they know that among these four new species mutations were several with silver eyes. Silver eyes that glowed faintly, held intelligence far superior to most Lupinossai save some of the wisest Sohltree and an eerie way of commanding any that gazed into their eyes with a weaker will.

The Silver Council was brought to life in the Laboratories on the small island country of Humara, the Humarans homeland, with one driving goal. Keep the Lupinossai loyal to their Humaran creators at all cost. Once these Silvers were introduced to Lupinoss, they set their plans to motion, disrupting much of the Faan Templars raids and work, pulling and orchestrating border and pack conflicts that wiped clean any foot holds Faan Spell-Stealer had managed. They even began a selective breeding program to blend the best from each of the Lupinossai species to increase their numbers in the Silver Council and to acquire many abilities not given to them by their masters. Hybrids and mutt Silvers from failed breedings were sent out as spies. Stock not being kept for the program or their own mates were cleverly arranged as mates with key Alpha's and officials around Lupinoss to allow the Silver Council to have ears in all courts, a finger on the pulse of the whole country, and a ready knife to kill anyone that the Faan Templars had corrupted.

Solaris:
~Everything seemed balanced and dead locked between Faan Templars and Silver Council keeping each other at a stalemate. They never anticipated that Ammy Phoenix, the creator of the Lupinossai DNA Matrices and now an AWOL and Rogue Weapon of the Humaran Military machine would appear on the shores of Lupinoss. Her arrival set waves of upheaval through the ranks of the Silver Council as she saw what was becoming of the creations she'd put her hands too for the Humarans. The Faan Templars were hesitant and unsure as well about the presence of a Humaran powerhouse on sacred land of their Active Leader, yet the creator of the same people they were sworn to protect.

Through several cunning plans and a few well placed conflicts, the Silver Council managed to convince Ammy Phoenix, through a Silver Council member named Tahmee Ehtheerahlii that Ammy had befriended, that the Humaran Military had found her and were coming to take her away as well as the Lupinossai. Through this deceit, Ammy sacrificed herself to create the Grand Shield Array that locked Lupinoss away from the outside world for several centuries, further strengthening the Silver Councils plans to reduce outside disruption to their goals. However, the Silver, Tahmee Ehtheerahlii, was so taken by Ammy Phoenix and the wisdom the Humaran woman possessed that it had opened her eyes to the truth and manipulation the Silver Council was perpetuating. She vowed the day Ammy died to erect the shield that she would make the Silver Council pay, and that the Lupinossai and the world beyond Lupinoss would know of Ammy Phoenix.

While the soul of Ammy Phoenix was dormant, locked away in a soul gem for a century in the Tower of Spiritor, Tahmee began to recruit Lupinossai to see the light, that they were created by a loving a woman that wanted so much more for them than what either their genetics urged them to do or the events set about by Faan Templars or Silver Council herded them to take part in. Somewhere along the line, a zealous member of Tahmee's group began to ask her about what Ammy Phoenix was really like. Not the flowery, uplifting praises and messages Tahmee spoke of, but the real woman.

Over a period of months that zealous member learned from Tahmee the truths that Ammy told to her, and her alone on some nights, about dreams of being something else, of places not of this world, and of being someone from the Sun. From these shared details, the zealous member took on a passion to help Tahmee with her goal to spread the word of a caring Ammy, but it had mutated to the words of the caring Amaterasu, Sun Goddess, Mother of All and those who worshiped and praised Ammy were welcome to the group called Solaris. For all who were in Solaris are blessed Solar Children of the Sun Mother.

Solarites now entered the shadowy games of controlling the Lupinossai with a goal similar to the Faan Templars but they wanted Lupinoss and all of Sliinkaa ready for the return and loving administration of the Sun Goddess.

Ammy Spiritor

Date: 2017-04-28 02:22 EST
Submitted - 4-28-2017 (Work In Progress Species Note)
Updated 5-9-2017

Aaree Markings:

While most of the Lupinossai species tend to adopt tattooing, branding or a variety of other personally indelible markings to establish clan/pack lineages, Aaree, the winged, short, Lupinossai species have upon their furred thighs a series of brightly colored plumage that serves no function in flight. Unless one was part of an Aaree clan, one would think this plumage as redundant or residual mutation from the DNA recombination using the Logan's Matrices to create them causing these vestigial feathers to remain. These brightly colored feathers are actually colored by key GATC markers in the Aaree's DNA that are found prominently in each Aaree clan that cause certain colors on the vein like structures of the feathers color coding each Aaree to their clan/pack with a very vibrant passport on their outer thighs.

While working on the rough draft illustrations for the the Aaree reference pictures, it came to our attention the ears on Lupinossai and how Tri-Tipped or three points on the ear pinna or auricle (ear flaps). Much has been debated about why the Lupinossai species is the only species on Sliinkaa to have this unique tri-tipped ear mutation. Depending on the sub-species of Lupinossai, it boils down to the points naturally made by the ears folding up when now stretched out for maximum auditory reception. In later illustrations with the more land based Lupinossai this stretching of the ear pinna will be shown.

With the Aaree, they do not have three points due to folding of the ear pinna. Instead they have one point at the end of the ear pinna like a typical Earth Canine followed by three tips from three feathers that grow from the base of the ear and travel along the base of the ear pinna. Many nations once thought that these feathers were a subset of tribal markings like the thigh feathers being they are often vibrant in color. Medical records from released Humaran laboratory documents prove this erroneous. The three feathers on either side of the head act as pressure sensors and thermal detectors as the Aaree fly, these feathers are sampling the air current every second of the flight.

The feathers along the ears can however be used to denote roughly an age of an Aaree. The more vibrant and colorful, the younger the Aaree is in age. The duller and more notched the feathers are, the older the Aaree is as the body is no longer producing the needed keratin and follicle nutrients to allow the feathers to remain pliable and air tight. It is rumored as well that because of this exact issue with the feathers leads to a growing suspicion of more elder Aaree taking up more ground residence and refusing to fly as they can no longer read the air currents accurately resulting in severe injuries from plummeting out of the air.

Ammy Spiritor

Date: 2017-04-28 04:35 EST
Witch of the Cirus Star:
~The Witch of the Cirus Star, is a highest rank and title bestowed upon the Pure female descendant of the original Elinor Deluwith from the A.C.E. Phoenix. Each descendant was a direct clone of the Humaran Chief of Terraforming, the last known Humaran woman to possess an fully intact Unicorn Matrices for casting, using and harnessing magic like the old battle mages from Ancient Earth. Each iteration of the Witch of the Cirus Star is considered akin to 'Divine Mother of All' or 'Royal Queen' or 'Monarch'.

The Witch of the Cirus Star is considered the final authority on all decisions and actions taken by the Humaran Nation. Nothing is done without her approval. This is, however, sometimes to her disfavor as often times much goes on in the lower levels of governance that are never seen by the eyes of the Witch of the Cirus Star and thus, the approval is often falsely used to fuel and provide further ill gains or hostile military goals.

As to why the Cirus Star is part of the title, it is rumored and believed that each descendant draws the radioactive energy from the light waves cast by the Cirus Star near the solar system that Sliinka inhabit to fuel their Unicorn Matrices for magic. Validity in this claim is a royal secret, though some say each Pure descendant has gone through natural evolutionary adjustments to absorb the abundant radiation from Sliinkaa as well as Leo and Linus, the twin suns.

High Council:
~The High Council, one would think, would be a collective of elected royal bloods to lead the lands every breathing moment when the Witch of the Cirus Star was considered above such trivial nonsense. The High Council, was not a group of elected royal bloods, but more or less the continued blood lines and even Pure descendants of the Chief Staff from the A.C.E. Phoenix that were put into place to bring the Humaran Nation into firm order when the era of Masters and Slaves dawned as the A.C.E. Phoenix crashed from the heavens, bringing the self-proclaimed technological gods to their knees to live among the rest of the savages. The only way to be on the High Council is by birth and lineage from the existing High Council members and their families. Every marriage is scrutinized and sterilized if a threat to power is felt.

Tower of Aethar:
~The Tower of Aethar is the military arm of the Humaran Nation. They are the sole proprietors of the Humaran Martial Machine and a fine machine they built using both common soldiers, basic but durable combat machinery and equipment and with much arm twisting and brow beating, the insertion of magic using soldiers as a joint effort with the Tower of Research and Magic.

Pillars of the Omnipotent:
~The Pillars of the Omnipotent are the last remnants of the once proud Omni-Corporation that the Tower of Aethar smashed for control of Sliinkaa. Where they had once been a ruling government body with some military might, Omni-Corporation latched onto the emergence of the arcane and the mythological powers emerging in Sliinkaa from the fall of the A.C.E. Phoenix and the emergence and establishment of the Witch of the Cirus Star as well as the Tower of Research and Magic. Omni-Corporation did a metaphorical and literal transformation into the largest foundation and religious council of many occult practices that many of the Humaran's had taken up in the wake of the Tower of Aethar's conquest of continents and leaving them to fall back into a power vacuum of survival of the fittest.

Tower of Research and Magic:
~The Tower of Research and Magic, founded with the intentions of reviving and adapting the Alicorn, Unicorn, Archangel, Liger, Juggernaut and Atlas Matrices to work with the energy fields of Sliinkaa, her suns, and the spacial radiation that abounded around them. This lead to the adaptation, insertion and blossoming of magic, alien to Sliinkaa, but all to familiar to Humarans from Earth. Alas, many sought to use this for military power and sedentary life, much to the chagrin of the Tower of Research and Magic. Their goals was to establish the matrices to a more noble and symbiotic function in the world with more peaceful intentions. Much of their research was oft misused for more violent and darker workings.

Shepherds of the Seasons:
~The Shepherds of the Seasons are a group of mages that exist in part, due to the Tower of Research and Magic and their research. These mages can affect weather patterns across the globe, with the approval of the Witch of the Cirus Star, and will often attend petitions from various leaders to increase rain or favorable conditions for crops or to make terrain a disaster for war campaigns.

The Caste Council:
~The Caste Council is truly the only wholly elected body of councilors to oversee the various strata of Castes in the Humaran Nation as they work to serve and better the lives of the Humaran Royal Bloods.

Ammy Spiritor

Date: 2017-05-10 15:50 EST
(Submitted 5-10-17 while still fresh in the mind)

An Evolutionary Difference Between Sliinkaa and Moresh:

If someone lives among their own planet, it is easy for them to erroneously assume that the species they encounter on their planet could be the same or strikingly similar to the variety on say the orbiting moon of their planet. No greater deviation and challenge to this notion can be seen between the species diversity of the planet Sliinkaa and the gas moon Moresh that orbits Sliinkaa. Until the future eras of advanced stargazing and space exploration few on either heavenly bodies would realize the evolutionary differences that came into play to make the inhabitants so different. A side by side view then is looked at here.

((Take with a large grain of salt here the term 'Evolution' as being an unnatural force of change in all genetic materials to promote better survival from a non-celestial or myth bound 'being of high power and divinity'. AKA - Human ingenuity run amok or wielded in self-appointed 'god like' delusions.))

Cause of Evolutionary Impact or Event Horizon:

~The cause of a variety of living and breathing species to even exist upon Sliinkaa and Moresh was not by 'natural evolution' of either heavenly body. At best, Sliinkaa had the potential for one celled organisms locked under its barren, water laden crusts in a vacuum of space. Moresh even less usability being more or less a dense methane gas moon with a dense core of undetermined composition. This said, the X-Factors for the Entry Evolution or Event Horizon on both planet and moon was outside influence by the Humaran A.C.E. Colonization Ships.

Each ship had a massive arsenal and array of terraforming and atmospheric generating technology aboard along with a full archived vault of DNA samples of all known Earth species alive and extinct. The majority of this terraforming was from using a crystal like technology that could reconstruct organic and inorganic matter into desired mass and cause rapid replication to occur allowing rapid if not unwieldy creation like actions to be had on targeted planetoids.

Once a breathable and sustainable atmosphere was managed by use of oxygen generation from specialized processing facilities, floral life would be inserted into the lands with the initial seeds being rapid growth first generation samples. Any samples that failed would be immediately analyzed and genetically modified to account for any alien anomalies in the terraformed planet that would be impacting an Earth pure strain. From there, the rapid generation would taper off as each coming generation lost the rapid growth cycles from built in inhibitor enzymes that slowed and eventually mutated the rapid growth cycle out of the plant life. Once the atmosphere was sustainable by plant life, the processing facilities are shut down, broken down and recycled for building facilities to come while the fauna are sorted out the same way until Humarans have an inhabitable planet to settle. Rarely, Humarans will often have t modify their own Logan Matrices to adapt to alien contamination they could not anticipate or encountered before as they explored the stars.

Driving Needs or Utility of Custom Evolutionary Diversity of Sentient Species:

~As was established above, the routine or 'By the Books' colonization of a planet by Humarans directly affects normally uninhabitable planetoids and is contained wholly to modifying flora and fauna to adjust and produce near Earth like replicas. What is not said is a little clause often only the Chief Crew of each A.C.E. Colonization Ship is privy to. Should colonization of a planetoid need to be hastened or deemed an emergency activation, normal guidelines may be ignored and the Captain and Chief Terraformer are given full authority in the directions they take.

How is this relevant with Sliinkaa and Moresh? How indeed... Before the A.C.E. Schrodinger, Phoenix and Logan's Dream came to Ursa Major by way of malfunctioning Shunt Drives. Four much smaller ships were successfully sent into space. A.C.E. Liberty, Queen, Romana and Amsterdam. This lead to successful recreations of near Ancient Earth like planets in the Taurus and Cancer constellations. Unbeknown to Sliinkaa and Moresh, these other colonies have no Anthropomorphized species that exist.

So what caused the changes with these two colonies? A third colony is rumored to exist, but no one has yet to build a space vessel sturdy enough to make it to Inos and see if anyone did truly survive from the A.C.E. Schrodinger. Back to the point. This trio of ships had fled an ancient Earth that was almost free of it's death spirals of hate and wars but the fell back into what seemed it's last death spasm as militant factions overtook everything and tried to stop the space colonization program. They were vessels full of pilgrims, officials and dreamers on the run, fleeing for their life. A last ditch effort to survive and get off of Earth. Stranded now in a constellation they knew nothing about. Worse, each ship badly damaged, or crashed. Ties and communications back to ancient Earth, unlike with the Taurus and Cancer missions, all lost. This was it. They made it or died.

In Sliinkaa's case, it was colonized by the A.C.E. Phoenix, and was done in a slow fashion as seen in the Humaran Query Logs. They had the time to follow the book step by step with minimal damage to the ship causing critical panic. They even had workable nations and a government. Yet somewhere, they went in and played gods, and made sentient anthropomorphic races. More will come on all of this in the Humaran Query notes and most likely other Query threads or history threads. For the longest time it has puzzled many why they were made. Until review of records proved an overlooked fact. The wars that took hold of the Humarans to wrest control from each other just like Humans did in Ancient Earth distracted them from a more sinister enemy.

No one is native to Sliinkaa, at least not for thousands of generations and natural evolution playing on genetics. Humarans hit a disease even their own modified Human genetics began to lose to. Sterility arose. Life spans shortened. Scientists begged and pleaded their technological gods above for a cure, an answer, anything, and so by their 'god like hands' the A.C.E. Phoenix dropped upon Sliinkaa Anthropomorphic races, modified and engineered to survived the world where the Humaran genetics had begun to fail. They were to be the workers, the slaves, the warriors, the low and expendable while a cure was worked on to restore and rejuvenate the Humaran's once more. A genetically created, living stop gap created in a 'throw away' mindset with every anthro made given a soul and mind.

Switch views to Moresh, the gas moon orbiting Sliinkaa. The A.C.E. Logan's Dream had no time to sit for nearly a century or two and follow things by the book. The ship was on a crash course with the moon in a death orbit. So a rapid, terraforming event was set into motion during the several days the ship was pulled from the heavens and escape pods and whole stasis sections were jettisoned for safety. The best records anyone has on the Event Horizon of Moresh' terafforming is that the crystal tech lasers were still flashing and flaring as the ship rushed eagerly for the gas moon. Terraforming machines were dropped all over rising, barren mountains that were thrusting up from bellow the methane seas, evidence of the crystal tech hitting the dense core.

From that point on. Life on Moresh has been one of discovery, recovery and working to make things work as the survivors of the Logan's Dream recovered as much of the Logan's Dream as the could from the mountains and the shallowest parts of the methane seas by fishing about with nets and cranes. However, evolutionary changes and species introduction was not planned. Survivors began to mutate over the course of decades, as the main teraforming cores of the ship lie at the heart of the moon, still active and working away, always changing and rippling out energy that escapes from time to time. Thus, anthropomorphic creatures evolved from Humarans in various geographical areas were Humaran DNA and the wild, randomly mutated creatures of Earth that had come life from the emergency terraforming started to form manipulative zones that impacted the genes of Humarans living those areas. Over time, these zones stabilized and vanished as some say the Logan's Dream is theoretically near the end of it's fuel capacity, thus Moresh stabilized, allowing civilization to flourish in a very Victorian, steam punkish way.

This said, Sliinkaa's anthropomorphic species were built for purpose and utility. Moresh' anthropomorphic species were semi-naturally occurring based on geographic region and available wild life.

Cause and Effect of Species Diversity:

~The direct Cause and Effect on Sliinkaa and Moresh by the nature of these Species Diversity is readily seen.

Sliinkaa: A rapid insertion of cheap labor and expendable war fodder has lead the entire planet to now accept a massive population that did not go along with desired sentiments Humarans wished. In their weakened conditions and numbers, it was only a matter of time before the 'Anthros' all rebelled, refused to be disposable and pushed the Humarans themselves almost to the point of extinction. This lead to the domino effect of Humarans trying to make better disposable, but loyal soldiers to crush the 'Anthros' leading to the creation of the last know Humaran made set of species, the 'Lupinossai'. However, this failed as well as anything with a soul and a mind will not provide complete obedience as long as it has free well.

Moresh: Rapid mutations all across the rapidly changing mountain ranges of Moresh turned the fact of being an 'Anthro' into a blessing of adaptation instead of a 'curse' of stuck with only Ancient Earth genetics. Often seen as Humarans suffering the cruelty of fate, 'Anthros' have often been at war, with their varied nations with Tarnans (Humarans on Moresh) to prove they are not species to be pitied and put out of their misery. Every battle, skirmish, or day that is had of discovery, tinkering and success moves every species on Moresh to a higher level of technical and mental prowess over the other, keeping Moresh moving in an ever flowing social, commerce and governmental dance.

Ongoing Evolutionary Echoes:

~As future eras of Sliinkaas progress, the natural evolution of genetics begins win over more and more of the Humaran meddling of Anthro genetics. Many manhandled and forced traits with the Logan's Matrices are naturally pruned away with bloodlines or perfected as only nature can leading to more exotic and breath taking forms for the Anthro's and even the Humarans as they move once more like their Ancestors, into Space.

Moresh has not seen much in the way of evolutionary progress in the spanning eras it has faced. This could be due to the single fact that much of what has caused it to have diverse species to begin with was by natural selection and not sentient direction. Only time will tell with Moresh.


*Who will know what may happen when Moresh and Sliinkaa begin to trade and travel among each others territories with their inhabitants. Who knows what is out in Space? Who know what became of the A.C.E. Schrodinger on Inos or the colonies of Taurus and Cancer. Did Ancient Earth finally become a barren, nuclear rock? Many questions, so little time to seek out answers.

Ammy Spiritor

Date: 2017-05-22 03:29 EST
(Submitted 5-22-17, late at night, between alertness and migraines, more defining to come later.)

Factions that still exist on Sliinkaa up through peace time eras:

Anthro Coalition of Sliinkkaa
Roughly comprises the territories of:
the Felinae on the continent of Chantere
the Caninae and Minotae of the continent of Pairus
the Machae on the continent of Yinda

Strands of the Leviathan
Roughly comprises the territories of:
the Lapae on the continent of Nolnare
the Ursae on the continent of Solnase
the Rodae on the continents of Tenk and Voros
mixed colonies on the continent of Yester Wende

Grand Herd of Fire and Hoof
Roughly comprises the territories of:
the Equae and Dracon upon the continents of Romare, Alna, Grahar and Lonare

Home Fire Alliance
Roughly comprises colonies from every nation of Anthro's (Lupinossai excluded, being not created yet) all settled upon the continent of Ahxzim to watch over the their former slave masters, the Humarans.

Seeds of the Stars
The once proud remnants of the Humarans not giving up yet, fortified and dug in deep into the continent of Humara. Home of the rebuilt military might of the Humaran military, the Legions of Steel and Blood.

Coalition of Shepherds
Once the isolation is broken and open treaties and trade begins, the nation of the Lupinossai spread and the world of Sliinkaa knows swiftly of the Coalition of Shepherds as the Lupinossai do as they were intended. Settle disputes and resolve the world into a forward, peaceful moving unity towards the stars. Consists of the Nation of Lupinossai on the the continent of Lupinoss and a former test site known as Beta Site, the archaic name kept intact as homage to their unnatural existence and introduction to the world.

Ammy Spiritor

Date: 2017-09-09 03:59 EST
(Rough notes submitted on 9/9/17 while still in mind, cross posting to keep those interested still in the loop of progress)

Throughout the main territories of Sliinkaa, a growing cult rose up over the last two decades of peace. This cult, known as the Golden Crosses worshiped a holy prophet named Cala Mormor, who was the mouth piece of the Heavenly Mentor.

~Cala Mormor~
Cala was Felinae male that was given to intoxicating pleasure and hallucinogens, a cast out from many of the Felinae cities as a worthless addict. However, upon one of his impromptu exiles from a seaside village, he had taken up shelter in a series of old caves long abandoned by all walks of life as haunted by voices with no bodies. Left in peace to endure his latest bout of intoxicated euphoria, Cala was visited by the voices of the caves and instead of fleeing them, he moved deeper within, certain that he'd find the owners of them, living or speaking from unmarked graves. Instead, Cala had found a large, smoothed, worked chamber of granite that housed an ancient relic that paid homage to the Humarans of old. The voices of the cave were all speaking, rising and falling to the rhythmic pulses of dingy light radiating from grime encrusted display panels. Many are unsure what conversations transpired between Cala and machine, all that was known is that Cala appeared in the village three weeks after his exiling, sober, rational, though seeming to be thinking and speaking oddly of leaving behind thoughts and desires of the living that fail and embrace the purity and sterility of Science and Technology that could mend the world as the 'Heavenly Mentor' decreed.

~The Heavenly Mentor~
Proclaimed as a wise and divine entity withing a body of wires and metal, the Heavenly Mentor is but one piece out of many from the Terraforming Program the Humarans used on the ACE Phoenix to make Sliinkaa habitable. The Heavenly Mentor happened to be one of the awakened AI cores used for the Terraforming and Humaran Earth Archives. Many scholars and skeptics believe that it was salvaged from the wreck of the ACE Phoenix when it made land fall and stored within the caves for safety and to preserved the last vestiges of Ancient Earth Lore. The Heavenly Mentor has the prime directive, when active, to assess all surrounding tera firma for maximum optimization as well as system maintenance on all pieces of the Terraforming Program. It's 'council and wisdom' droned into Cala Mormor was a simple directive to find the rest of the lost and buried Humaran technology, activate it and reformat the planet to a better, optimal habitation. The sudden wealth of lore and history broken upon Cala in his euphoric, drug induced state most like seen as divine insight handed down by a god. Thus started the word to form the Golden Crosses.

~The Golden Crosses~
As word spread about the promises of ancient artifacts that could heal the land, unify the people and remake the world into a utopian heaven, many newly converted believers began to scour the lands for any sign of ancient Humaran technology. Any ancient relics found that worked and spoke like The Heavenly Mentor were enshrined in marble temples and a large golden cross erected at the apex of each temple to allow the artifacts to communicate with The Heavenly Mentor. As Golden Crosses sprang up in various continents, many natives, down trodden and scarred by the long centuries of wars and oppression began to flock to the Golden Crosses, to worship and hear the screeching voices of the artifacts. Perhaps hear the monotonous tones of the The Heavenly Mentor speak of another ancient artifact found, and one step closer to heaven. Word traveled the roads and trade routes of the various Golden Crosses temple sites and soon migrating flocks of followers flowed from one artifact, to the next, hoping to see each piece and perhaps in their life time the completion of of The Heavenly Mentor to remake their world.

~Crusaders of the Golden Crosses (CGC)~
With more and more followers, most taking upon themselves the penitent and worshiping moniker of Pilgrim, violence rose upon the roads and trade routes. Robberies, murder, rape, kidnapping and being captured for slave trade were among the common fears set before the Pilgrims of the Golden Crosses. That is until Cala Mormor, at the command of The Heavenly Mentor, decreed that divine protectors would shepherd the pilgrims on their journeys of enlightenment as well as set upon journeys to investigate rumors and tales of ancient wonders in various lands. Every Crusader was taken from those wanting to seek out technology, a true thirst for understanding Science and easily susceptible to intoxicating vice allowing their minds to be receptive to The Heavenly Mentor. The Crusaders would escort pilgrimages all over the vast continents of Sliinkaa and many more Artifacts were found.

~Setting Sun on the Golden Crosses~
Unfortunately with a cult easily given to listening to mechanical voices and the use of intoxicants to make the mind open and acceptable, Cala Mormor was deceived after some time by a Humaran Sect, the Pillars of Omnipotence. What had once been a cult culture of venturing and learning of ancient Earth, Science and Technology was now tarnished by Pilgrimage Fees, Protection Fares to rent Crusaders, Taxes on Pilgrims and any offering services to them as well as turning the Pilgrimage into a one way march into slave camps to be sold to the highest bidder. Many of the older believers still exist but have long lost their way, turning from the pilgrimages, many former Crusaders even, have fallen upon hard times and look upon an old hope of what a New World could have been if the sun had not set on the Golden Crosses.

Ammy Spiritor

Date: 2017-09-10 04:20 EST
(Bestiary Entry to work with: 9-10-17)

The Higo is an unusual cross species of Oreamnos americanus (Mountain Goat) and Equus ferus caballus (Arabian Horse). Genetically engineered by Humarans to provide as sturdy, surefooted transportation through rough and mountainous terrain. Higo's may come in several varieties depending on the bloodline developed for the territory they were intended to be used in. The Lupinoss Higo is a unique mix of Mountain Goat and Shetland Pony providing a rather smallish, horse like creature of stocky legs with deft, large cloven hooves. They are graced with the short manes of the mountain goat but the long haired tails of the horse. The head of this Higo mix is more Shetland Pony than Mountain Goat. A short coat of stiff hair covers the hide and comes in a variety of natural colors. The Lupinoss Higo was believed to be made small and of this unique mix to provide a pack animal that would not spook easily around the walking, carnivorous Lupinossai that used them daily trade and merchant work.

Lupinoss Higo:
Height from Cloven Hoof to top of Withers: 4 Feet
Usual length from nose to rump: 4 Feet
Average Healthy Weight: 500 Lbs.
Can carry up to 800 Lbs.
Average travel speed is 6 Miles an Hour at a walk, 12 Miles an Hour at a run.
Can reproduce and produce fertile offspring.
Average diets are grains, herbs, woody shrubs and grasses.

Ammy Spiritor

Date: 2017-10-20 13:54 EST
Rough Lupinoss Gov. Cycle:
Monarchy
Parliament of Many Voices
Parliament of Few Voices
Martial Law
Autocracy
Utopian - Pantheism
Democracy
Martial Law
Autocracy
Parliament of Many Voices

(More to come once my brain comes back from its self imposed vacation from writing?)

Ammy Spiritor

Date: 2017-11-07 18:30 EST
Magic and Humarans
(A Study on Retconning an Essential Part of a Society to be More Believable)

To be very honest, this has all been inspired by the hard work my mate has been doing on providing me with cultural notes on the Lupinossai, for which I?m eternally grateful for and lost without as work on rewriting them for the better. We?ve had many discussions during long nights over this very troublesome race I?ve made. Humarans. Just like Humans, they are a pain in every sense of the word. Yet, that is why they exist. Every realm needs some sort of ?Human-ish? type standard to draw a baseline at for good, bad, grand, vile, do this, don?t do that status quos. That said, what has this to do with magic? Indeed, what has it do with magic at all?

Well when you deal with literary works and writing and settings for worlds you hit an issue with readers and people that like to put things into boxes, boxes for days. Is it Science Fiction (possible things to come in the future with more science adultery) or Science Fantasy (we just laugh, roll eyes and pat it on its head and leave it to the imagination). Magic is a tricky topic with literacy genres. Depending on how you describe, detail and prove how it functions in your world settings and how much importance it has, magic can make or break your Sci-fi realm into Sci-fantasy realm in a single sneeze of sparkles. Many literary greats often gloss over the inner workings of magic in their worlds, leave it to the reader to imagine and move on. Some literary greats actually detail how it all works. Some literary greats just take aspirin and drop magic all together, brand the lips of any imaginative character to utter the ?M? word shut forever and hand them the latest and greatest technological gizmo of the day.

This is leading somewhere, I promise. It?s how my brain works. Anyways, Humarans, as with many of the historical posts made by me, seem to mimic magic. Mimic, not perform real magic, but mimic magic. My worlds have been in a vise like tug of war between Sci-fiction and Sci-fantasy trying to sort out which way to go. When I started to write out the Humarans as a break from the Lupinossai, Sci-fi grew stronger in the realms of my world, making way for DNA this, DNA that, Matrices, Tech, etc. Yet, I did something odd. I had Humarans making DNA modifications that allowed them to mimic magic but also using fantasy terms. Unicorn, Alicorn, Archangel, Liger, Juggernaut and Atlas. Now many of these terms, are not too awkward as they can be pointed to the Human mythos and legends that Humarans were modified from on ancient, nuked Earth. What got me and my mate really talking was how my creative mind moved to the old comfortable pairing of terms and physical traits that magical titles often have. A person with Unicorn matrices would have a pale, small horn in the middle of their forehead. Uhm, why? What?s the horn for? Why is it there? Did Humarans have access to Unicorn DNA? Are Unicorns real in this setting? Rinse and repeat for each of the other names. It wasn?t a bad point; it was a very valid face palm in realizing that fantasy settings have familiar pairings with magical things.
So how does ?Magic? work with Humarans? And why does this matter? Humarans are the key to everything in the realms I write about. They are the blame for it all. So what Humarans do and can do matter severely for every sentient species that exist in the realms I have. The magic like effects the Humarans figured out in their nuclear hell of Earth was brought about by DNA manipulation. This manipulation allows the modified Humaran to absorb environmental radiation (radioactive decay, normal radioactive energy, etc.) and store that energy like a battery then expel that energy when they reach capacity. As many may guess, the first few Humarans that could do this were most likely just raw outlets of lightning arc like discharge from energy from too much stored energy. As more research and testing was done with this phenomenon, Humarans were most likely able to fine tune the DNA modifications to absorb and filter radioactive waves absorbed as well as giving the Humaran ?battery? better contact release points and control of that energy. From that point on, most likely, through the use of equipment, accessories, and the knowledge of physics and chemistry, the Humarans that could store and release energy could experiment and get various other ?Magic? like effects (making water appear by manipulating condensation, fire by rapid oscillation of molecules, etc.) leading to the lower or lesser educated Humarans calling this use of high physics as simple ?Magic?. Just like a smoker, with practice and effort can learn to do fanciful tricks with the smoke they exude from their lungs.

These discussions circled around to the point that the names used for the DNA modifications for Humarans that could cast energy and some of the physical deformities really need to be redone or removed. More or less, most of the changes would be actually internal for the unique Humaran and less external, or at least, not severely obvious. Granted many of the modifications like wings, claws and such were deemed by many in the Humaran military as useful in combat specific units. But if you have someone with great abilities, you definitely don?t want a massive calling card on them. Unicorns and Alicorns were traditionally using their horns as a gathering and release point for the energy, but on review, lop off the horn and there goes the Humarans ability to store and properly channel out that energy.

All of this does translate into the rest of my worlds, as any species on Sliinkaa or Moresh that can do ?Magic? like abilities all have DNA ancestry from the modified Humarans that could use radioactive energy. Given how most likely massive static discharges of lightning like arcs was their first emergence into the supposed arcane/physics realm, we shall hence forth re-class these modified Humarans as Teslans. This is in honor of Nikolai Tesla and the Tesla Coils that are well known for casting out arcs of energy. From this designation, the types of Teslans will form their own strata or caste as that fits well into the caste like structure of the Humaran society. Those graced with Unicorn matrices will be renamed the Coil Caste as they retain the arc like lightning ability and use the raw energy in more weather and at static discharging ways. Those graced with Alicorn matrices will be renamed the Arc Angel Caste. Those graced with the Archangel matrices will be renamed the Valkyrie Caste and adjust for females only. Those graced with the Liger matrices will be renamed the Dragoon Caste and still male only. Those graced with the Juggernaut matrices remain the same name; it is just Juggernaut Caste now. The same applies for those with the Atlas matrices; they shall be the Atlas Caste.

Now to re-sort and edit history for a better flow on how these details will work within the notes. As to how they are different internally, Teslans from standard Humaran, I am not sure yet. I propose an organ like a lung or liver perhaps, additional one, mind you, that is tasked with storing and filtering the energies collected. Unless with go with growth nodes within the brain of the Humaran, but a collection well or charge/storage point within the living body is still needed.

Ammy Spiritor

Date: 2018-03-21 04:02 EST
Entered for consideration and thought on 3/21/2018

{working rough notes)

The A.C.E. Poenix, the only colonization ship still existing in Ursa Major System was running out of time. It had long surpassed all conceivable design aspects having been only engineered to shepherd colonists in hibernating sleep to their new worlds, to land and be cannibalized to set and establish modern and advanced cities. Instead it had become a heavenly body in orbit around Sliinkaa, populated now by several generations of clones from the original staff and captain of the vessel in the wake of dispatching its holds of colonists bellow centuries ago. A floating jewel in the sky by night, and ominous shadow by day, letting all bellow know that those with higher power were watching. Watching in a self imposed station of being 'Gods' for the simple fact that they held the pinnacle of technology.

Yet the ship and it's inhabitants were doomed. On board nanite factories, fuel stores and sustainability was nearing their inevitable, finite limits. What did this mean though for the clones above and the colonists bellow? It mean a shattering of faith, hope, higher purpose and literal ground bellow. In their own deluded sense of importance and ruling, the staff of the A.C.E. Phoenix had taken to bestowing blessings on the 'savages' bellow in the form of technology, weaponry, modern ways of life to make the winners of the daily survival of the fittest comfy, luxurious, opulent. Thus they had created their own demons and downfall. As stores and supplies depleted at alarming rates, rationing of blessings to bestow was mandated by the the 6th iteration of the captain.

This did not bade well with the Humarans on Sliinkaa. These colonists, with generation upon generation raised up in the faith and belief if you proved your worth, the gods would answer your prayers now felt robbed of their materially plied faith. Rulers with grand conquests against fellow neighbors stood beside ancient teleportation pads bereft of expected holy cargo after such expensive, life expending tributes through war. Wealthy lords having won bets and acclaim via their strongest anthro gladiators winning their ranks within bloody coliseum matches to sate blood thirsty commoners stood without blessing of luxury or technological delight. Long toiling farmers, healers, craftsmen and animal husbandry workers witnessed fervent prayers to the gods above becoming empty and without any blessings of new seed, medicinal advancements and nutrients for a strong yield in their work.

From blood made nobles to low birth caste members, Sliinkaa felt as a whole, the turning of a cold shoulder by the gods upon the children of ancient Earth. This was not taken well, as one can expect. Outcries and demands across the world rose up, seeking out anyone or anything to be blamed for the loss favor of the gods. Lives both Humaran and Anthro were lost in witch hunts, superstitious cleansing and by the end of the era of Master and Slaves, the newly revived practice of ritual sacrifices to appease the angered gods. Nothing worked, nothing restored the blessings of the gods and many Humarans, throwing their faith on the figurative fire of truth and disbelief banded together in a fever pitched mission called Icarus. If the gods would ignore them after much appeasing, they were going to touch the gods and wake them up to their plight.

After many years of salvaging, cobbling and researching all known archives both mundane and holy, two orbital shuttles, carrying 12 Humarans each were finally born. Launching in the middle of winter, the shuttles arced out through deep blue skies to reach out to the gods one last time to listen to the deserving children of Humara and Ancient Earth. Their arrival was viewed as hostile and the A.C.E. Phoenix opened fire upon the two shuttles using what few laser turrets were functional for clearing small meteorite debris. As the myth their name sake was taken from, Icarus would fall from the skies, daring to touch the sun, but they did not fail. As many around the world would scream seeing the gods lash out at the arrogant reach of Humarans to touch them, shuttle debris raining across Sliinkaa, one shuttle lost control and struck the gods like a fatal arrow.

The A.C.E. Phoenix, protector, life bearer, seat of the gods for a millennium was fatally crippled. Two hundred lives were lost from the sudden decompression of the hydroponics section where the shuttle broke through. The damage was too severe to repair and the ancient power and fuel conduits within the ship were failing rapidly to ensure the engines kept the ship in orbit. An emergency abandon ship was decreed by the eldest generation of staff, ordering anything not bolted down to be loaded into the escape pods and few remaining shuttles as the A.C.E. Phoenix began to shed survivors.

From bellow, Sliinkaa watched and many would call this day the day the gods cried for the Ship appeared to be shedding tears as the escape pods and shuttles rapidly disembarked. The eldest generation of staff took the noble path and remained aboard the ship in age old tradition, sinking with it and their command. To their best ability they steered the crippled ship as it lost orbit rapidly, aiming to avoid the civilizations of Humarans bellow, aiming for open water. Those not navigating and piloting took care to jettison any ship modules possible to lighten the strain of weight on the dying engines. Among these modules was the very reason Sliinkaa was populated. The terraforming module broke up into multiple pieces when it hit turbulence and scattered over Sliinkaa like heavy metal meteors. A.I. systems were put into emergency storage mode to safe guard them from the crash in hopes of future retrieval. Loved ones held each other tight, cried in each others arms, and kissed on last time as their follies registered fully that they were to blame for their fate.

The valiant attempts of the crew failed. The engines shuddered to a fuel suffocated stop and the A.C.E. Phoenix was in free fall, its rapidly declining arc bringing it into an inevitable Armageddon of destruction for the mining continent of Nasir. The crew all said a final apology together as millions of metric tons of metal and machinery slammed into Nasir, ceasing the crews life aboard, bringing hell on proverbial earth to the Murihnam, splitting their continent in two and where the Phoenix fell, from its ashes rose a new sea and two countries.

The fall of the A.C.E. Phoenix signaled a fire brand end of the era of Masters and Slaves. Tenuous, razor edged rebellion broke loose across Sliinkaa as many anthros saw the gods of their enslavers fall like a felled bird. It burned like a sea of burning determination that the Humarans were not untouchable. The loss of faith in their slavers brought steel resolve to strike now while the whole of Sliinkaa was upon its knees weeping for gods none of the anthros believed.

An old song from the days of rebellion still hauntingly play in dens, cities, homes poor and rich.

~Listen, listen, listen to me my enslaved children,
the fur less man has destroyed his heaven,
calamity and fire rain from on high,
the fur less man wails as his gods die.

Rise, rise, rise my children of tooth and claw,
with brotherhood and strength to end their law,
rip and rend into their weak flesh so light,
instill in them fear from our eyes burning bright.

Listen, listen, listen to me my enslaved children,
the fur less man has destroyed his heaven,
calamity and fire rain from on high,
the fur less man wails as his gods die.

Remember, remember the Phoenix from heaven,
its cry trembles the mighty eleven,
its tears swell to comfort our dead brethren,
its flames cleanse our hearts to free our children.

Listen, listen, listen to me my enslaved children,
the fur less man has destroyed his heaven,
calamity and fire rain from on high,
the fur less man wails as his gods die.

Listen, listen, listen my free children as war cries,
listen, listen as freedom strangles the fur less lies,
listen, listen do not forget the sacrifice of tooth and claw,
listen, for the silence of blood calls and death from fur less jaw.

Listen, listen, listen to me my enslaved children,
the fur less man has destroyed his heaven,
calamity and fire rain from on high,
the fur less man wails as his gods die.~

Maltrin Tallon, Founder of the blood line Tallon, Counted lost among the 2nd War of Rebellion.