JumpGates
Space side Jumpgates
Exodii/RhyDin Space
In a very high orbit of Exodii planet is a gigantic jump gate for space type ships to move through and instantly be in another place that also has a similar jump gate. Currently, there is another one that is in a very high orbit of the planet RhyDin. Travel between the two is open for space ships.
Also, there is a satellite for communication and survallience in orbit of RhyDin and a few orbiting Exodii planet. Ships need to contact the nearest one to the gate they wish to use in order for the settings to be adjusted properly for travel through.
Mundane sized Jumpgates
In Exodii City..
A huge building was placed over the road in the center of Exodii city harboring the jumpgate portal. This was to ensure travel in winter would not find those from RhyDin walking unaware into a deadly freeze zone in the arctic mid winter month of January on Exodii, but instead moving into the safety of a huge barn, for all intents and purposes. This barn would help house horses and goods temporarily. Business could commence as it used to do so long ago when the Woodshadows ruled the city.
In RhyDin...
The Gate in RhyDin is located on the east west road along the northern side of the river towards the western edge, almost directly across the river from Belarus Corp.-Port. A few blocks North gave easy access to the Market area. Directly south of the Gate along the beachfront were the warehouses and the Woodshadow-Arrowny private beach house. North of the Portal was the cluster of four shops, the Exodii Enterprises, nestled together along that corner of the block.
Travel using the mundane sized Gates....
Travel through the gates would be limited to either walking or vehicles no wider then a wagon, nor moving through faster then a walking pace and certainly not flying in the air over the height limit of 15 feet. Four gaurds were placed to each destination side of the portal to help direct the flow of traffic not only through the portal but those passing by and around it on the street. The portal is wide enough to allow two wagon loads side by side if necessary. Or, a small shuttle craft could fit through but only allowed in rare cases as these would be directed to use the Space side Jumpgates. Four more guards are on the Exodii side awaiting arrivals. The guards are there to make sure that all coming in or out were properly noted and checked.
Also, there were no fees for travel through the portal, though a general search would commence for everyone going through either way, along with some questioning ... for example: name, reason for travel, expected length of stay, etc . . .
As an added insurance, an anti magic zone was centered covering everything fifty feet from the portal. Teleportation, other Gate magics and transporter type technology were also blocked within the same range.