Topic: The Regulars - OOC Character Sheets

Vanessa

Date: 2011-04-10 10:33 EST
Name: Self-explanatory
Origin: Self-explanatory
Race: Self-explanatory

Age: Self-explanatory
Height: Self-explanatory
Weight: Self-explanatory
Eyes: Self-explanatory
Hair: Self-explanatory

Distinguishing features: Self-explanatory

Relatives: Self-explanatory

Relationships: Self-explanatory

Skills: Okay, if you don't know this stuff by now, then why are you even bothering?

Weaknesses: See above.

Persona: What is your character like in terms of personality?

Items:

Any weapons, items, cyberware or special equipment unique to your character goes here.

(Item name here)

Qualities: Anything that is particularly special about the item (is it indestructible, made from a special material, a magical item?)

Origin: How did your character get this thing?

Form: A description is nice, too.

Purpose and Function: Self-explanatory - how does it work and what is it for?

Facts about (insert name here)

This space is optional. If you choose to use it, include interesting, unique details about your character that we might not know.

History

Enter your character history here. There should be enough there to explain why your character is the person he/she/it is.

Jissin

Date: 2011-04-23 20:28 EST
Name: Jissin Soteria Drakos
Other Names: Nothing complimentary
Origin: Sparta
Race: Dark-Huntress / Formerly Human

Age: Appox. 2500 yrs
Height: 6'
Weight: 150 lbs
Eyes: Black Irises
Hair: Black streaked with blood red

Distinguishing features: Bow n Arrow Tattoo on Inner left wrist (Always covered); almost always wears shades

Relatives: None Living

Relationships: None

Romantic: None

Associates: Acheron, Artemis (She signs the checks so to speak), Kyrain, Julian of Macedon; Marilyn Carvaletti, Any Dark Hunter in the area

Enemies: Strykerius; Daimons as a race

Skills: Warrior; Hand to Hand; Firearms; Proficient with a Sparta Spatha; Fluent in Ancient & Modern Greek & English (Common); Scholar in Ancient Greek history with concentration in Spartan History; Apollite/Daimon Lore; Greek and Atlantean Mythos; Motorcycle Riding

Hunter Powers:
Pyrokinesis - The ability to mentally manipulate fire, or heat in general. The antithesis to cryokinesis. Pyrokinetics are espe?cially helpful around erupting volcanoes and forest fires. Pyrokinetics are usually fire-retardant... but the sun will still kill you.
Enhanced Strength - Self-Explanatory, able to put fist through the side panel of a car without blinking
Telekinesis - A matter of mind over matter. Telekinesis is the ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. A telekinetic can lift and move inanimate objects; some more powerful telekinetics can also manipulate people into doing things against their will. Polter?geist activity has often been attributed to telekinetics.


Weaknesses:
Can be destroyed by the following methods.
* Sunlight
* Beheading
* Total dismemberment
* Piercing the double-bow-and-arrow mark

She also has a weakness to bright, halogen lights, which harm her sensitive eyes.

Persona: Jissin is very private person. She has been alive for more than 2500 years and has taken lessons from Acheron on keeping people at arms length. In her first 50 to 100 years of life she experimented sexually, and is comfortable with either sex. She does crave companionship, but always keeps the Dark-Hunters Code in mind.

Her main goal in her existence is to destroy Daimons. Make no mistake, the Dark Huntress is a formidable fighter, having trained over the centuries. She is more reserved, quiet unless you are close to her.

Items:

Spatha

Qualities: Finely crafted Spartan Spatha. Nothing out of the ordinary except it's age.

Origin: Once held by her father, a general in the Spartan Army, Jissin claimed it when her family was slaughtered and she became a Dark Hunter.

Form: A description is nice, too.

Purpose and Function: It's a sword.

Facts about Jissin:

The Out Clause Taken from the Dark Hunter's Wiki

Quote:
The only way for a Dark-Hunter to be freed from Artemis's service is to find the one true soul who loves him or her enough to pass Artemis's test. The weakness that allows the Dark-Hunter to be killed must be known and used to kill the Dark-Hunter. Then the beloved must take the medallion that contains the Dark-Hunter's soul and hold it to the double bow-and-arrow mark until Dark-Hunter's soul returns, allowing the Dark-Hunter to regain life. However the task is more difficult than it sounds, as the medallion becomes as hot as lava during the process and permanently scars the holder's hand. If the holder can't maintain his or her grip and the medallion is dropped, the Dark-Hunter's soul is lost forever. The Dark-Hunter then dies and becomes a Shade, where they walk the planet without being seen, thirst without being able to drink, and hunger without being able to eat. However, if the lover succeeds, the Dark-Hunter is once again a mortal with a soul, restarting life at the age they were when they first died.

As of "Acheron" this is no longer possible, as there is no one else Artemis will "bargain" with to get the souls back once he becomes unavailable. However, it is hinted there is another way of regaining souls.

The Dark Hunters Code:

Quote:
* Never Expose Your Powers to Uninitiated Humans - Dark-Hunters must stay hidden to avoid publicity and scrutiny.
* Be A Part of the World, But Never in It - To reduce the likelihood of being discovered, Dark-Hunters are discouraged from having personal relationships.
* Never Be in the Presence of a God - Being soulless makes Dark-Hunters an anathema to the gods, who rely on the belief in people's souls to stay in power. Gods are obligated to kill Dark-Hunters on sight.
* Never Let the Sunshine Touch You - Apollo, Artemis's brother and god of the sun, will kill Dark-Hunters to spite his sister. Apollites and Daimons are also harmed by the sun.
* An Unconscious Dark-Hunter is a Dead Dark-Hunter - Dark-Hunters are compelled to fall asleep when they are injured, regardless of where they are, leaving them vulnerable to attack and being burned at sunrise. Dark-Hunters are encouraged to keep Squires to pull them out of sticky situations.
* No Significant Others - Dark-Hunters have a priority to protect mankind first and significant others can be a distraction. Also, because Dark-Hunters are immortal, any significant lover they might find will die long before they do.
* Never Touch Your Squire - To keep Dark-Hunters and Squires from forming a romantic relationship, Dark-Hunters are often paired up with someone of the opposite gender of what they are attracted to. It keeps Squires from abandoning their Dark-Hunters in times of need because of a lovers quarrel or other complication.
* No Family, No Friends Who Knew You Before You Died - Because Dark-Hunters often die very gruesome deaths, it is traumatic for the family to be visited by their dead loved one. It also created distractions for the Dark-Hunter, who is not permitted to have relationships.
* Let No Daimon Escape Alive - Since Dark-Hunters were created to kill Daimons, it would be counter productive to let them escape.
* Never Speak of What You Are - Dark-Hunters are sworn into a Code of Silence when they are created. It is to keep them from telling others about who they are and what they do.
* You Cannot Be in the Presence of Another Dark-Hunter - When two or more Dark-Hunters are near each other, they begin to drain each others powers. This keeps them from joining up and revolting against Acheron and Artemis. Acheron is the only Dark-Hunter who does not drain the powers of others.
* Whatever You Do to Another Dark-Hunter You Will Feel Tenfold - To keep Dark-Hunters from fighting amongst themselves, they inflict more damage upon themselves if they attack one of their own.
* You walk alone - Dark-Hunters are only allowed the company of their Squire. Other than that, they cannot have close friends. However, many Dark-Hunters communicate over the internet or through phone calls.
* Keep your bow mark hidden - Artemis's double bow-and-arrow mark advertises to Daimons who the Dark-Hunters are and raises questions among humans. It is later disclosed that by stabbing this mark, a Dark-Hunter can be quickly and effectively killed.


History

Born 498 BC, she was killed during the Battle of Thermopylae when her family was brutalized and killed by opposing forces. Artemis heard her cries as she was dying and granted her her revenge.

Being immortal sucks...

She has traveled the known world extensively in her existence. To her, the Greek god do exist and a lot of them need to take a bottle of Midol. Her employer is a god, and she has worked with Sin and Jericho in the past. (Sin = the Sumarian god Nana & Jericho = The Greek God Cratus). She rarely took the time to befriend anyone and never took a Squire before coming to Rhydin.

(Note: This is an original character is based on Sherrilyn Kenyon's Dark Hunter Universe. It is meant as a work of roleplay and fan-fiction.)

Vanessa

Date: 2014-06-29 10:14 EST
Place Holder... coming soon.