All but Death, can be Adjusted
All but Death, can be Adjusted?
Dynasties repaired?
Systems?settled in their Sockets?
Citadels?dissolved?
Wastes of Lives?resown with Colors
By Succeeding Springs?
Death?unto itself?Exception?
Is exempt from Change?
--Emily Dickinson
"This is where death waits."
"If death were to wait in any one place ... this would be it."
Only four short years have passed since those few words were spoken, and yet in all the long centuries of its existence no truer statement describes The Bone Grove more succinctly. Her sanctuary has never been a place to seek refuge and solace from the terrors of the world. No. Faye's grove has always been that one finite dimension of inevitable and inescapable truth. All things must die.
The Bone Grove is nothing more than a physical manifestation of the end of all things, a place between this world and the next. It is the center of the line that the spirit known as She Who Tends the Dead walks eternally between good and evil, a perfect representation of neutrality and apathy. It is a place that exists as a testimony to the natural order of the physical world. In the beginning there is life, and throughout life there are hardships, but no matter what path one chooses to walk, in the end there is always death awaiting. And in that place she waits, always waits, to collect the remnants of a life that was and dispose of the evidence as she had been created to do. It is her task, her domain, to tend to the dead.
Appearances can be deceiving. Call it what you will: glamour, illusion, hallucination, mystery or the Veil. The truth remains that those who stumble upon the portal to this place see only a sorrowful mundane reality. In this world, the gateway can be found deep in the heart of the forests southwest of Rhydin City. Though it cannot be found easily. As a location imbued strongly with Her essence, it radiates a sense of foreboding for miles around that generally deters woodland travelers from wanting to get anywhere near the location. Less intelligent creatures seem to gravitate away from it without even knowing why. For the animals, it is simply not a direction they want to go in, and the same is true of weaker willed people.
If one listens carefully, one might reflect on how peculiar the silence is. At night, not a single cricket or nocturnal creature stirs nor speaks. During the day it is not much different. Even the birds are oddly silent surrounding the small meadow in the center of the forest. To those ungifted, unwanted, and unaware it appears to be nothing more than an empty glade with a small boulder no larger than a volleyball stuck in the ground in the center. Those who venture to look close enough, through the plush grass that grows there, might notice that the rock is engraved with strange and dizzying markings. Apart from that, the only other peculiar thing about the grove is the energy in this place.
The air is unnaturally cool as if it were perpetually autumn, no matter what the season. Those who venture through are always left with a chilled feeling, as if they have just walked through Death himself and managed to survive. That is not too entirely far from the truth. And those people are often haunted forever with the impactful fact that their time on this world is limited. It is only a matter of time.
Beyond the Veil is something more extraordinary, something more macabre. Though one must have the know how to break through all her carefully crafted barriers. One must be invited to see the truth of all things. And not many people are willing to accept the facts as they are, the domain that she serves. All things must die. If one can accept this truth, then one may be welcome to see that...
In fact, the circular grove is not carpeted with plush grass. Instead, the ground consists of layer upon layer of crushed, broken, and scattered skeletons, bones of humans and animals and other creatures alike. Some are common, some are foreign, but they all belonged once to a living being of some sort. The ground is a testimony to the inevitable truth that she represents eternally. Old blood soaks the earth and makes it moist, squishy. The scent of death and decay permeates everything.
Instead of a small stone, there is a large boulder in the center of the Bone Grove. That boulder, like the glamoured stone in the false glade, is decorated in runework and ancient incantations. The boulder is split in half with one flat side and a etchings that bear the resemblance of a single grave marker. What the engraving reads may remain a mystery to those whose eyes lie to them.
The feeling, the energy, is thicker in the air to those who step into her sanctuary. Imbued with her purest essence, of all that is the whole of her being, if death were to wait in any one place this would be it. This is where She lives.
All but Death, can be Adjusted?
Dynasties repaired?
Systems?settled in their Sockets?
Citadels?dissolved?
Wastes of Lives?resown with Colors
By Succeeding Springs?
Death?unto itself?Exception?
Is exempt from Change?
--Emily Dickinson
"This is where death waits."
"If death were to wait in any one place ... this would be it."
Only four short years have passed since those few words were spoken, and yet in all the long centuries of its existence no truer statement describes The Bone Grove more succinctly. Her sanctuary has never been a place to seek refuge and solace from the terrors of the world. No. Faye's grove has always been that one finite dimension of inevitable and inescapable truth. All things must die.
The Bone Grove is nothing more than a physical manifestation of the end of all things, a place between this world and the next. It is the center of the line that the spirit known as She Who Tends the Dead walks eternally between good and evil, a perfect representation of neutrality and apathy. It is a place that exists as a testimony to the natural order of the physical world. In the beginning there is life, and throughout life there are hardships, but no matter what path one chooses to walk, in the end there is always death awaiting. And in that place she waits, always waits, to collect the remnants of a life that was and dispose of the evidence as she had been created to do. It is her task, her domain, to tend to the dead.
Appearances can be deceiving. Call it what you will: glamour, illusion, hallucination, mystery or the Veil. The truth remains that those who stumble upon the portal to this place see only a sorrowful mundane reality. In this world, the gateway can be found deep in the heart of the forests southwest of Rhydin City. Though it cannot be found easily. As a location imbued strongly with Her essence, it radiates a sense of foreboding for miles around that generally deters woodland travelers from wanting to get anywhere near the location. Less intelligent creatures seem to gravitate away from it without even knowing why. For the animals, it is simply not a direction they want to go in, and the same is true of weaker willed people.
If one listens carefully, one might reflect on how peculiar the silence is. At night, not a single cricket or nocturnal creature stirs nor speaks. During the day it is not much different. Even the birds are oddly silent surrounding the small meadow in the center of the forest. To those ungifted, unwanted, and unaware it appears to be nothing more than an empty glade with a small boulder no larger than a volleyball stuck in the ground in the center. Those who venture to look close enough, through the plush grass that grows there, might notice that the rock is engraved with strange and dizzying markings. Apart from that, the only other peculiar thing about the grove is the energy in this place.
The air is unnaturally cool as if it were perpetually autumn, no matter what the season. Those who venture through are always left with a chilled feeling, as if they have just walked through Death himself and managed to survive. That is not too entirely far from the truth. And those people are often haunted forever with the impactful fact that their time on this world is limited. It is only a matter of time.
Beyond the Veil is something more extraordinary, something more macabre. Though one must have the know how to break through all her carefully crafted barriers. One must be invited to see the truth of all things. And not many people are willing to accept the facts as they are, the domain that she serves. All things must die. If one can accept this truth, then one may be welcome to see that...
In fact, the circular grove is not carpeted with plush grass. Instead, the ground consists of layer upon layer of crushed, broken, and scattered skeletons, bones of humans and animals and other creatures alike. Some are common, some are foreign, but they all belonged once to a living being of some sort. The ground is a testimony to the inevitable truth that she represents eternally. Old blood soaks the earth and makes it moist, squishy. The scent of death and decay permeates everything.
Instead of a small stone, there is a large boulder in the center of the Bone Grove. That boulder, like the glamoured stone in the false glade, is decorated in runework and ancient incantations. The boulder is split in half with one flat side and a etchings that bear the resemblance of a single grave marker. What the engraving reads may remain a mystery to those whose eyes lie to them.
The feeling, the energy, is thicker in the air to those who step into her sanctuary. Imbued with her purest essence, of all that is the whole of her being, if death were to wait in any one place this would be it. This is where She lives.