Topic: Everything you (N)Ever wanted to know about Drow. Maybe.

Sulissurn

Date: 2007-09-24 16:35 EST
A continuation of the post I was making in Al'doer with new links. Since I can't delete it, I will leave it--but make a new list here.

Disclaimer: There is no right or wrong way to play a drow. Though I and many others may have opinions, this is free form gaming. Remember that NO ONE has the authority to tell you how to role play. They can only give you their suggestions and opinions. These links, below, are links to information I found invaluable during my role play of Suliss'urn and what I use to base my drow upon. You don't have to agree or follow any of this. I'm sharing because over the years, I have received many, many questions.

May they help you as they did me.

Buttloads of delicious nuggety good information:

Role Playing Drow
Forgotten Realms Wiki entry on Drow
Descent into Darkness: Drow campaign & Resource Center
Wikipedia entry on Drow
Drow Names - Right click, drag and highlight for this one. Red font on a busy background = really hard to read, but worth it if you're looking for help naming a drow!
Envisioning the drow - Kismet's Dungeons and Dragons or Everything you wanted to know about the drow but were afraid to ask.
Chosen of Eilistraee

Translators:

Drow Dictionary
The Language of the Drow
Chosen of Eilistraee's Translator

Alphabet and Writing:
Drow Runes and Alphabet

Name Generators/ Other Drow Generators:
Drow Name Generator - Fantasy Role.org

Sulissurn

Date: 2008-03-14 08:07 EST
Origins:

More than thirteen thousand years ago, the Crown Wars raged among the Fair Folk, and for three thousand years the elven nations of Aryvandaar, Miyeritar, Shantel Othreier, Keltormir, Ilythiir, and others battled one another in a series of five great conflicts. At the end of the fourth Crown War, circa -10,000 DR, the corrupt dark elven Ilythiiri and others were transformed by Corellon's magic into drow as directed through the Protector's priests and high mages, and banished to the lightless depths of the Underdark.

The first drow civilizations arose in the Underdark of southern Faerun circa -9600 DR. The first great kingdom of the drow was Telantiwar, with its capital in the great cavern of Bhaerynden, the conquered heart of the first great kingdom of the Stout Folk (dwarves), which was seized by the drow in -9000 DR. The drow fought among themselves, noble against noble, priest against priest, for rule of their new realm. This war ended amid great magical explosions that brought down the roof of Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities they have seized. The cavern, now open to the sky, became known as the Great Rift. Gold dwaf ancestors later resettled the chasm and surrounding caverns to form the Deep Realm.

In the following diaspora known as the Scattering, the surviving drow nobles and priests gathered what people, slaves, and equipment they could seize and fled into the wilds of the Underdark. Since that time, countless cities and smaller settlements have risen and fallen in an increasing radius around the territory held by the empire of Telantiwar --- Role Playing Drow


General Appearance:
(This is a general appearance and NOT law.)

Slanted or almond shaped eyes, delicate or very sharp facial features with spun-glass like bone structure. Deceptively breakable in appearance. Ears that can be slightly pointed and stationary (like human's ears) or grow long, sharp, and droop with mood (like animal ears).

Skin color: Brown, dark brown, black, blue black, dark charcoal grey, light grey, light brown and albino white. Other shades depend on mixed blood or not.

Note that it is said drow unadjusted to sunlight or born and raised in the Underdark burn extremely easily in daylight and take many years to accustom their skin to the sun.

Hair color: White, yellow-white, platinum, silver-white. Some drow may choose to color their hair. Drow, however, other than eyelashes, eyebrows and hair atop heads do not seem to grow hair on their faces, arms, legs, or other body parts. As for the rumor about..well..you know? Yes. Well. Try and ask a drow someday!

Other shades of hair depend on mixed blood or not.

Eye color: Yellow, red*, brown, and black are considered common. Violet, blue, green and other shades are considered rare. Other shades depend on mixed blood or not.

*Some drow are played as having red eyes, I have personally decided to keep red for the indication of Suliss'urn using her infrared.

Height: Females are on average taller or far taller then men, more robust and muscular. A good average height for a female could be five foot to an five foot five. Six foot and beyond is considered rare and extreme.

Males are delicate, lithe, generally prettier and slimmer. A four foot male is not uncommon, and can range from that to five foot and a half. Six foot and beyond is considered rare and extreme.

Eyesight:
The ability of Darkvision, or infrared can be both a blessing and curse. While a drow can see in the dark with the barest touch of light plain as day, much like a cat--or see in heat without any light; drow born and raised in the underdark are often unable to adjust to sunlight completely.

Non-magical lights, such as fire, torch light and sunlight can blind a drow. It can take years for a drow's eyes to be able to see in anything stronger than a candle flame.


Traits:

Heightened sense of hearing, sight and scent. But not god-like.
Darkvision or Infrared
Dexterity
Immunity to Sleep spells
(**Some claim that elves/drow do not sleep, either, but enter into a meditative like state weekly to recuperate their body.)

Sulissurn

Date: 2008-03-14 08:08 EST
General Gods & Goddess':

Lloth|Lolth(1)/Lloth|Lolth(2) - The Spider Queen. Goddess of Darkness, Drow, Evil, and Spiders (and assassins and chaos in the Forgotten Realms)

Eilistraee(1)/ Eilistraee (2)/Eilistraee (3), Lloth's wayward daughter. Goddess of the Hunt, Drow bards, Swordwork, Music. Her dogma attempts to reunite the drow with their original light roots and bring them back to the surface.

Kiaransalee -the drow deity of undead and vengeance

Vhaeraun -the drow god of thievery, drow males, and evil activity on the surface world

Zinzerena -the drow deity of chaos and assassins. In the Forgotten Realms cosmology, she has been killed or banished by Lolth.

Selvetarm - Selvetarm is a Chaotic Evil Demigod, also known as The Spider that Waits, or Lloths Champion.

Ghaunaduar An amphorous, dark purple blob with many tentacles (pronounced ?GONE-ah-door?), That Which Lurks. Generally worshipped by fallen drow and less intelligent creatures of the underdark.

Set - Ancient God of opposition, lord of the everlasting black citadel.

Szauren - Watcher in the Shadows. Goddess dedicated to the learning of secrets to undo enemies.

Yenko - The Ice Maiden, The Dark Maiden of Winter. Worshipped also by evil creatures in cold climes.

Kiaransalee(1) Kiaransalee(2) Kiaransalee(3)

Forbeo(1)

Lualyrr (1)/ Lualyrr (2) - A yochlol turned demi-goddess by Lloth. She accepts only males as worshipers and while an ally of Lloth, followers of Lualyrr dislike and distruct Lloth lovers.

Ma'azbert(1) Ma'azbert(2) Ma'azbert(3)

Ergosal
Daermon
Skiasca
Sestihaculus
Shadalun
Nocticula
Ji'masro
Selvetarm
Lothlonglathe'
Haruk
PreathrealLan'ier
Neeloc Raye
Shar
Orylican Yunjus
Sahri
Streea


**I am including what some may say are 'official' and 'unofficial' gods, yes. :)

Sulissurn

Date: 2008-03-14 08:09 EST
Fighting Styles:
Fighting Styles of the drow

Poisons:
Drow Poisons, by Susannah Redelfs.
Elf/Drow elf. d20 SRD

Common Spells for all drow:
(Drow worshipping different gods may be granted many different spells. Most drow have access to these magics)
Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow?s class levels.

Dancing lights
Evocation
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Up to four lights, all within a 10-ft.-radius area
Duration: 1 minute (D)
Saving Throw: None
Spell Resistance: No

Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o?-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell?s range.

Dancing lights can be made permanent with a permanency spell.

Darkness
Evocation
Level: Brd 2, Clr 2, Sor/Wiz 2
Components: V, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.

Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell?s effect is blocked until the covering is removed.

Darkness counters or dispels any light spell of equal or lower spell level.
Arcane Material Component

A bit of bat fur and either a drop of pitch or a piece of coal.

Faerie Fire
Evocation
Level: Drd 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Creatures and objects within a 5-ft.-radius burst
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: Yes

A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.

Sulissurn

Date: 2008-03-14 08:09 EST
Childbirth and Rearing:

*It is rumored that drow fertility is surpassed by no other species but humans. Keeping a race as blood thirsty and chaotic as the dark elven is a continuous task. It is not unusual for females to conceive twins, triplets, quadruplets and even sextuplets.

Survival of the fittest begins in the womb however, as each babe struggles for mother's nutrients. Most births in the Underdark are single, no matter how many eggs are initially fertilized.

Each time a fetus is ousted by brother or sister, the mother is given a release of hormones that result in extreme pleasure. Some females report a startling increase in power for a short time during this euphoria.

During her pregnancy, females are treated with utmost respect; since they are at their most powerful. Even females with lowly birth are treated as fine as those who are noble during gestation.

Gestation is the same as humanity, drow can ill afford to waste time giving into long pregnancies. Even though a child is born, that does not mean it will survive toddler hood.

Once born, females do not experience the same release of hormones and emotional ties most females do after childbirth. In fact, generally, female drow hold no interest what-so-ever in their children after birth and are immediately consumed with returning to their lifestyle before children.

If on the rare occasion the male has survived his mating with the female and her pregnancy, children are often cast to them and a wet nurse. Most fathers are about as well equipped to handle babes as their mothers, and leave them to the care of servants.

Toddler hood is generally spent attempting to kill brother, sister, and rival children to ensure notice by their parents and the elimination of future rivals.

Love, Marriage, Romance & Social Relationships:
Drow Sensuality, by Kismet's Dungeons & Dragons. Or, everything you wanted to know about the drow but were afraid to ask.
Drow@everything2.com
Drow Culture

Sulissurn

Date: 2008-03-14 08:10 EST
Random Drow F.A.Q.s:
Not all drow are matriarchal. The overwhelming majority are, but cities where the Spider Queen is not worshiped one may find different societal roles being taken. Some cities have males as the dominant while females are submissive while in other cities they live side by side as equals.

Drow like Drizzt should be rare and uncommon, though they do exist.

Drow hold a trait in common with their surface brethren, as much as they would deny it as being common--Drow adore things of beauty. Art, sculpture, people, gems, jewels or animals. What they find beautiful of course is up to the individual drow.