(( This is past play for the group Smash & Grab. Dates included in post were
when the original story took place to establish a time line. Any questions drop a PM or ask in chat. ))
REPORT LOGS taken from: Admiral Godfry Ravennemesis of Sector 364 (fallingsky)
Security Report: 20 February 2015
The week has been busy for me in terms of my security station. A few events settled into the realm of magic and security both has played with me and thus I have made a combination report that should satisfy both sets of my actions at once. Each topic will be addressed in the order of appearance inside of my life.
Security Enchantments - 15 February 2015, I have gathered my things I need to start the security enchantments of the buildings. On this day I spent some time giving wards of protection to those there. As of today (20 February 2015) I could tell these enchantments had been altered in a physical space. Someone added more security and I have my mind set on who I just have not seen them to ask yet So far I have concord two buildings. The first one being the recruit and the second being the tavern.
Non-localized Necromancy Loop 16 February, 2015 I have been out source by one of my contacts to deal with something off campus. It appeared that in random locations there has been up comings of spurts of people coming back from the dead. These groups have no set pattern and it seems the moment you kill them, or try to counter the spell, they somehow come back placing them into a loop. Thus we have coined the title above.
Although it has not effect the grounds yet, I have placed several wards on the board on the hopes to keep them out. The suggestion to deal with these relics of nature is to currently subdue and capture them until the they can be destroyed.
The Door in the Tavern 18 February, 2015 - A door appeared inside of the tavern. I reported it the day after it appeared to the Military General Flora Cometdevil but she suspected it to be a passage for one of the members Raven Rose. After checking the record information we have on there and reviewing the security tapes, I have found this door does not belong to her.
The cause for concern for this door is the simple fact that not everyone can see it. Cat, my partner, and I both see it as well as one of the other members inside of the guild. There has been some indication of things behind it as well. Such as a strong wind that picked up from it on 19 February 2015. My only concern with that is at the same time as this wind occurrence I had seen a distant spell in the sky that reminded me of a wizard that came years ago. For the sake of it I will include that wizard's information following my report.
The prismatic storm in the sky on 19 February 2015, was something to take note off. Colors were added with the snowy background merging into something that looked like an old colored TV with bad perception. The only spell I know of that caused this effect was rumored to die off when Alorra the Archmage was put to death by a group of adventures some years before. Somehow, this collided with the Non-localized Necromancy Loop that had been fighting and the door that is there but isn't there. It lead me to a set of hypothesis I need to wade through.
The first was something I connected the dots with. Someone must have resurrected Alorra which caused the back loop to all of the above. If it wasn't the case and Alorra was still dead, then someone was following his work. Was it to complete it? Or to cause chaos for the ones whom were left alive after his last taste of hell?
All in time I suspect things will come to a head. I still seek the answers for some of the things coming together. I will keep an updated post when I can.
Security Report: 15 March 2015
My report for now does need an extra moment or two to pass over. I also have informed the guild commander about the on goings. It seems my reports that I have been sending have not been taken as much as a warning as I like.
The past several weeks we have been working to keep something called the 'Non-localized Necromancy Loop' out of guild grounds. What they are is spots of magic that appears that allowed everything dead to come to life again and again. Anything that is already dead here will resurrect and anything that will die there will resurrect. Sadly even with the amount of effort placed into it one of these loops had been found just inside of our borders.
These loops are caused by some heavy necromancy magic. At this point we have found no way to close them off but we are working on a way to close them. The current advice for if you find one is to close it off and any animals, humans or so forth caught in these loops (AKA resurrected by them) needs to be trapped. Even with bombs, swords, arrows, we have found no way to kill the creatures effected by these loops. They are able to regenerate themselves after a few minutes and will attack you. The only good thing we have found with these loops is they are not able to spread their disability to others.
On March 14th the first loop entered just inside of the lands deep inside of the woods. Several creatures have been obtained and cornered off but in the process the forest took damage. Because of this damage we seemed to somehow be under attack from the Enchanted Woods meaning it is off limits to the general public. Members are able to enter the woods at their own risk and we everyone to do their best in appealing to the forest sensible side to get it to come back on 'our side'.
With these loops there has been an investigation on set. They have been done in the near by lands known as 'Restcentina'. It's land that has spent the last decade recovering from centuries of unrelenting war, perched on the cusp of what may be the next great war. We share a common land massive on the far north west section of our map beyond the forest, known as the 'Savage Land'. Here you will find the decades of war and more importantly the first case of the Loops. Be careful entering these lands if you wish to investigate as they do not agree with many people.
Notation of the lands 18 March 2015
With the lands under attack, I thought it would be interesting to tell you about some of my personal encounters in the savage lands. The most interesting has to be with the orcs with the winged Strix like creatures. They're all black, six wings, and the Orcs rode them like the slaves they were. They claimed the strixs and the craig (the specific tribes of orcs) used them as mounts for battles. They flew high in the air and came down shooting letting the Strix as human shields and for their abilities. These orcs are renowned for their archery mind you and just how brutal they could be. Put together with the will of these creatures working for their freedom and they have some unbroken universal need to kill you.
The thing about the Strix is they're not bad creatures in truth just put inside of a hard situation due to the Craigs. Originally they hail from the ancient tower that still can be seen deep inside of the orcs land. It was once a school built amongst the tall mountains and unreachble by foot. The only way to get there was and still is to have use of magic power. They were made to guard it. To keep the ancient books safe and the people wanting harm there to be exiled. But like all things in these lands they were forced away and their spirits broken. They never forgot their task and each time as they attack you can see the sadness in their eyes.
Watch out for them and remember their riders are at fault - not them.
With the rise of orcs and goblins, the slaughter of men and women, the local guilds started to set out information throughout the lands recruiting. A sign up would give a deposit in an account with a promise of a second hefty sum at the end of it. Propaganda posters and recruiting station litter the lands causing few of the men and women to sign up and become apart of the team to take back Restcentina and make it safe for members and scholars alike. The following story is the war that followed along with the resulting adventure group formed to keep peace, beat up bad guys, and grab some as-..... loot.
when the original story took place to establish a time line. Any questions drop a PM or ask in chat. ))
REPORT LOGS taken from: Admiral Godfry Ravennemesis of Sector 364 (fallingsky)
Security Report: 20 February 2015
The week has been busy for me in terms of my security station. A few events settled into the realm of magic and security both has played with me and thus I have made a combination report that should satisfy both sets of my actions at once. Each topic will be addressed in the order of appearance inside of my life.
Security Enchantments - 15 February 2015, I have gathered my things I need to start the security enchantments of the buildings. On this day I spent some time giving wards of protection to those there. As of today (20 February 2015) I could tell these enchantments had been altered in a physical space. Someone added more security and I have my mind set on who I just have not seen them to ask yet So far I have concord two buildings. The first one being the recruit and the second being the tavern.
Non-localized Necromancy Loop 16 February, 2015 I have been out source by one of my contacts to deal with something off campus. It appeared that in random locations there has been up comings of spurts of people coming back from the dead. These groups have no set pattern and it seems the moment you kill them, or try to counter the spell, they somehow come back placing them into a loop. Thus we have coined the title above.
Although it has not effect the grounds yet, I have placed several wards on the board on the hopes to keep them out. The suggestion to deal with these relics of nature is to currently subdue and capture them until the they can be destroyed.
The Door in the Tavern 18 February, 2015 - A door appeared inside of the tavern. I reported it the day after it appeared to the Military General Flora Cometdevil but she suspected it to be a passage for one of the members Raven Rose. After checking the record information we have on there and reviewing the security tapes, I have found this door does not belong to her.
The cause for concern for this door is the simple fact that not everyone can see it. Cat, my partner, and I both see it as well as one of the other members inside of the guild. There has been some indication of things behind it as well. Such as a strong wind that picked up from it on 19 February 2015. My only concern with that is at the same time as this wind occurrence I had seen a distant spell in the sky that reminded me of a wizard that came years ago. For the sake of it I will include that wizard's information following my report.
The prismatic storm in the sky on 19 February 2015, was something to take note off. Colors were added with the snowy background merging into something that looked like an old colored TV with bad perception. The only spell I know of that caused this effect was rumored to die off when Alorra the Archmage was put to death by a group of adventures some years before. Somehow, this collided with the Non-localized Necromancy Loop that had been fighting and the door that is there but isn't there. It lead me to a set of hypothesis I need to wade through.
The first was something I connected the dots with. Someone must have resurrected Alorra which caused the back loop to all of the above. If it wasn't the case and Alorra was still dead, then someone was following his work. Was it to complete it? Or to cause chaos for the ones whom were left alive after his last taste of hell?
All in time I suspect things will come to a head. I still seek the answers for some of the things coming together. I will keep an updated post when I can.
Security Report: 15 March 2015
My report for now does need an extra moment or two to pass over. I also have informed the guild commander about the on goings. It seems my reports that I have been sending have not been taken as much as a warning as I like.
The past several weeks we have been working to keep something called the 'Non-localized Necromancy Loop' out of guild grounds. What they are is spots of magic that appears that allowed everything dead to come to life again and again. Anything that is already dead here will resurrect and anything that will die there will resurrect. Sadly even with the amount of effort placed into it one of these loops had been found just inside of our borders.
These loops are caused by some heavy necromancy magic. At this point we have found no way to close them off but we are working on a way to close them. The current advice for if you find one is to close it off and any animals, humans or so forth caught in these loops (AKA resurrected by them) needs to be trapped. Even with bombs, swords, arrows, we have found no way to kill the creatures effected by these loops. They are able to regenerate themselves after a few minutes and will attack you. The only good thing we have found with these loops is they are not able to spread their disability to others.
On March 14th the first loop entered just inside of the lands deep inside of the woods. Several creatures have been obtained and cornered off but in the process the forest took damage. Because of this damage we seemed to somehow be under attack from the Enchanted Woods meaning it is off limits to the general public. Members are able to enter the woods at their own risk and we everyone to do their best in appealing to the forest sensible side to get it to come back on 'our side'.
With these loops there has been an investigation on set. They have been done in the near by lands known as 'Restcentina'. It's land that has spent the last decade recovering from centuries of unrelenting war, perched on the cusp of what may be the next great war. We share a common land massive on the far north west section of our map beyond the forest, known as the 'Savage Land'. Here you will find the decades of war and more importantly the first case of the Loops. Be careful entering these lands if you wish to investigate as they do not agree with many people.
Notation of the lands 18 March 2015
With the lands under attack, I thought it would be interesting to tell you about some of my personal encounters in the savage lands. The most interesting has to be with the orcs with the winged Strix like creatures. They're all black, six wings, and the Orcs rode them like the slaves they were. They claimed the strixs and the craig (the specific tribes of orcs) used them as mounts for battles. They flew high in the air and came down shooting letting the Strix as human shields and for their abilities. These orcs are renowned for their archery mind you and just how brutal they could be. Put together with the will of these creatures working for their freedom and they have some unbroken universal need to kill you.
The thing about the Strix is they're not bad creatures in truth just put inside of a hard situation due to the Craigs. Originally they hail from the ancient tower that still can be seen deep inside of the orcs land. It was once a school built amongst the tall mountains and unreachble by foot. The only way to get there was and still is to have use of magic power. They were made to guard it. To keep the ancient books safe and the people wanting harm there to be exiled. But like all things in these lands they were forced away and their spirits broken. They never forgot their task and each time as they attack you can see the sadness in their eyes.
Watch out for them and remember their riders are at fault - not them.
With the rise of orcs and goblins, the slaughter of men and women, the local guilds started to set out information throughout the lands recruiting. A sign up would give a deposit in an account with a promise of a second hefty sum at the end of it. Propaganda posters and recruiting station litter the lands causing few of the men and women to sign up and become apart of the team to take back Restcentina and make it safe for members and scholars alike. The following story is the war that followed along with the resulting adventure group formed to keep peace, beat up bad guys, and grab some as-..... loot.