Topic: Description of the Lands

SylviaNightshade

Date: 2006-09-15 22:32 EST
Yransea, Palendies: Yransea is a barony on the south western section of the continent kingdom of Palendies. The best description would be South America in shape, Germany in size, geography and climate. Yransea's largest city is Seansloe, a port city where the noble seat of the barony resides. Magic is stifled in Palendies, but not unable to be used if it is drawn from within. Also, there is only one way to reach Palendies through the Nexus. A single "doorway" or "portal", for lack of better terms, can be reached a half day's journey by sea south of Rhydin city proper. It connects to a similar doorway in the sea a day's journey by sea south of Seansloe. A fast route back to Rhydin is open two leagues west of Seansloe, but this is a one way route. Traveling by it feels like your falling through a narrow tube and has been known to upset a few stomachs.

Anria: Anria is an island nation a weeks journey by sea to the northwest of Palendies. A visual comparison would be a much smaller Australia with a climate and geography of Scotland. Magic/mysticism, what have you, is commonplace. The nation is ruled by a council and served by the guild of Changlings. Changlings are empaths of a sort, but further information on them will be found through storylines. The Changling guild is ruled by the Circelus.

Both of these lands are late Medieval early Renaissance in science with classic fantasy as the general guide for clothing, music, and societal norms.

http://www.geocities.com/laisse/images/palendies_web.png
((not perfect, but gives an idea))

SylviaNightshade

Date: 2007-12-20 15:08 EST
Yearling Brook Manor, Rhydin:

This manor does not fit on the map of Rhydin, as it is approximately a half an hour's walk north of the city on the eastern North Road. The land there is fairly rocky and surrounded by forest. The front entry has low walled gates, approximately eight feet high. They used to be lower and more for assistance in finding the place than in actual defense, but this has changed and the higher stones are of a newer construction.

A dirt road becomes gravel and then flag stone just in front of the main manor building. The main manor building is almost the smallest building on the property, the stables being the smallest with only six stalls. The barracks and guest house are of obvious newer construction and are placed to the right and left of the manor house respectively.

The manor house is two stories and holds a parlor, kitchen, small dining area, and three bedrooms upstairs with the appropriate necessary rooms.

The barracks is two stories and square. Inside is a hot spring fed soaking room along with 21 rooms. The odd number room is actually under the wide stairs, absent of windows, and is the Ewan's quarters.

Guest house is the most modern and recently constructed part of the grounds. Ten rooms and a parlor.

An apple orchard and small garden lays between the manor house and the forest beyond. The Yearling Brook, for which the grounds are named, runs from the north eastern quadrant across the eastern quarter and down the eastern border.

((The first picture is what the main manor house should look like. The second is my attempt at using The Sims2 to create the layout of Yearling Brook Manor as it is currently. I'm not an artist.))

http://www.geocities.com/laisse/images/tudorhome.gif

http://www.geocities.com/laisse/images/yb2007.jpg