Topic: Wanted: New Chance in New Universe

Scotty

Date: 2009-11-23 00:31 EST
Wanted: New Chance in New Universe
Hourly or salary work fine

Monday, November 22, 2009

Getting back to the city after spending a night sort of camping meant an early morning, but Scotty could live with it. Early mornings were nothing new to him, and while he might have sacrificed some sleep for the sake of less-quiet pleasures, he was still firmly up before it was time to report to G.A.M.E.'s office.

So, morning consisted of riding back into the city with Harold, stopping to grab a shower and change, returning the horses to their boarding stable, then bolting to work. Suffice it to say, though, at least they felt better when they came back to the city than they had when they'd taken their ride. And found a new hideaway to boot.

Scotty had given it some more thought, over the weekend. Mostly worrying about Mai, and Harold. Mai was pregnant with her first child, and he didn't feel right, entirely, leaving his position there completely. But he was also not very comfortable there, and would be a fool to pass up the chance to work in a field closer to his, arcane or no.

And hopefully it wouldn't be involving people in bars, who applied twenty-first century knowledge to twenty-third century technology, like they couldn't possibly conceive deuterium-deuterium fusion working.

Scotty had enjoyed tossing ideas back and forth with Silas. And if nothing else, he was fair at concept and design. He figured that, since Silas didn't have a fulltime position open for him, then maybe the mage would be amenable to him working a half-day with G.A.M.E., and heading back to Silverblood for the other half.

Of course, they could hash all that out. First things first.

Scotty looked up briefly at the office, took a deep breath, ran a hand through his mostly-dry hair, and then went inside.

Warlock

Date: 2009-11-23 20:14 EST
When Silas Greyshott, the firm's namesake and Master Mage, had warned Scotty about one of the workers handing him a wrench on his way in, he had not been exaggerating.

Noise complaints had long since forced GAME to sound-proof their walls and doors as much as possible with arcana and technology, and the only muffled sounds of activity grew to a complex and terrifying roar. Chains criss-crossed the tall 'garage' on the first floor, suspending various sorts of engines all over in a dangerous-looking web. It looked like they could easily have room for three engines close to the floor at one time, with iron ladders, staircases and scaffolding providing ever larger work-space.

But today they had to take a break from warp-ship development. They had to set aside work on their long-term, slower-paced contracts and their research projects and take on one lucrative and fast-paced job. It was the reason they had a huge flat-bed truck outside, and an absolutely enormous trade ship's engine dangling a foot from the garage's floor, and every available hand scrambling under and around it and even over it on ladders.

They were in the middle of subjecting it to a 'trial-surge,' an unorthodox method of identifying electrical problems and correcting them on the go. Sparks flew as Silas fed electricity into the arcane iron beast, blue arcs of light flashing bright reflections across his tinted goggles, and in spite of the enormous power and the occasional little arcs spiking out of people, no one seemed to be harmed by any of it -- runes glowed all over the floor, protecting the crazed 'mancers and brave mechanics.

"You!" said a dwarf with his long beard dyed bright orange and black, and thrust a wrench at Scotty. "Get those valves open -- stat!" he cried after him as he scurried off to sort out a split cable writhing dangerously across the floor. Whatever was happening to the engine, pressure was building: the steam that desperately wanted to escape could not.

Scotty

Date: 2009-11-23 20:58 EST
Generally speaking, Winslow Salvage had been a fairly small operation, and the biggest thing that had come through there had honestly been the seven shield generators that Scotty had modified at sixteen or order to test Perera's Field Theory. That particular theory involved explosives, though, so it was a fact that he found out before adulthood that he wasn't particularly afraid of potential blow-ups. At least, not the mechanical kind.

Therefore, he was not shocked by the pace of the environment once he stepped through G.A.M.E.'s doors, and barely glanced at the runes floating about. Or the dwarf shoving a wrench into his hand; he could swing a spanner with the best of them.

Another thing, aside mechanical aptitude, was that Scotty was really bloody good at knowing when to speak up and when to shut up and do the job and not argue. As such, he assessed fast what he was told to do and got to it.

No time to grab safety goggles. He pretty much leaped onto the massive engine, fitting the wrench on the first valve quickly and prying it down, forcing it open with his body weight alone. Onto the second, and he could hear the dangerous rattle through iron of something under too much pressure with no where to go. Though, admittedly, he did not take any thought to reflect onto the irony of this.

The second was next to impossible, and he managed to snap a metal pipe up off of the floor, fitting it over the spanner's handle for leverage. Second valve open. Still rattling, not enough open yet.

He dropped the pipe, moved to the third and didn't need it; again, his own weight and arms provided enough to open it up. Slowly, that rattling through iron started winding back down to a more steady mechanical sound. A considerably less dangerous one.

Quick way to break a sweat in the morning. And spanner still in hand, Scotty grinned and called out, "Next?!"

Warlock

Date: 2009-11-25 19:39 EST
"Great work, you cheeky bastard," the dwarf roared in Scotty's ears, clapped him on the arm, and shouted to all present, "Step back, lads! Let the master do 'is thing!"

The engine certainly sounded happier, and everyone working on it was entirely too happy to scurry out of the way now: Silas was the only one who didn't move on his feet at all, except to pivot and dig his back foot in...

Technically, the electric expression of the arcane energy he manipulated did not react to any of his physical movements. Certain mages tried to demonstrate this point in their practices by remaining completely still while they cast spells; however, there was no doubt of the "placebo effect" of the right motions. They helped the mages to focus, and given Silas' very young age for a 'mancer of any kind, everything but willing a 'pre-set' object to move involved fairly dramatic gestures.

He moved his hands and his staff as if he was spinning thread, though really it was closer to pulling reins. The enormous energy in the engine was drawn back out of it, and the lightning arcs began to arc around him in a dangerous tornado. Once it was under control (though it more closely resembled chaos), he let it pulse back into the engine --

Pistons moved, gears spun, several dozen little devices lit up, and the colossal iron heart proved it was once more ready to harbor life.

Applause and rowdy yells rang out in the room as the electricity died down. Silas barely had time to collect himself and tug his goggles loose as his co-workers crowded in and slapped him on the back and pushed at each other. They had been working long and difficult hours for a long time, and the successful completion of a lucrative project had them talking about bars. 'Happy hour at the Bunker!' seemed to be the consensus.

Silas' coworkers had inherited his absent-mindedness. It took them a while to notice that Scotty was a stranger, and once a handful of them were staring, Silas himself finally noticed:

"Oh! Um, ah... Mr. Scott, yes? So very glad you could make it! Sorry about the, um..." He gestured at the grinning mechanics, the piles of tools, the dangling engine, the general clutter around the shop and that they were so busy at work when he had arrived. "...Let's have a look around and talk about your future here, yes?"

Meanwhile, the heaviest among the dwarven workers were pulling on the chains situated around the room, maneuvering the massive engine into a more convenient position.

Scotty

Date: 2009-11-25 21:43 EST
The happy crowding and motion that went on when Silas succeeded in getting his engine tamed was fun to watch. Reminded Scotty of Basic Training, whenever he and his company finished a field exercise and had come out on top -- all celebration and unfettered joy.

Then, like now, he stood to the side and watched with a smile.

The staring did make him tense a little -- he was used to blending in, more than anything else -- but Silas broke it up with a few words. Talk about the future, then. He could do that, though he was a wee bit worried Silas would be less-than-pleased about him only offering half his time. But he didn't want to let Mai down, either. And he could transition slowly, if need be.

"Scotty," he offered, at Silas calling him 'Mister Scott' -- for some reason, that formal title only sounded right when he was actually in Starfleet proper, and not always even then. Cadet Scott... well. No sense in thinking about it. Here, he wasn't. Therefore, he offered his nickname, though he didn't plan on making a big deal out of it if it wasn't used. "Dinna worry about it, I've worked in garages like this afore now," he added, with a wry little grin.

As Silas set a pace, Scotty matched it, though he did watch those dwarves handling chains even as he walked. And looked up to the pulley system, trying to calculate out how they could possibly be doing so. "I suppose I should ask now, roughly, what ye want o' me, aye? What ye'll expect."

Warlock

Date: 2009-12-01 18:18 EST
The chains disappeared somewhere in the tangle of one another as well as iron scaffolding and other engines and devices that needed work, such that the pulley system itself was difficult to discern -- however, when one of the chains began to move, it was often accompanied by a little shower of sparks from up high.

Silas Greyshott was a sort of natural conduit for arcane electrical energy, and as a result most of the machines at GAME ran off of electricity. "Well, ah... more or less what you saw right there," he said with a nervous laugh to Scotty's question as they walked, waving his hand as if to say 'your off-the-cuff work on that engine.' "What we expect of our apprentice mechanics... that you work on the clocks and engines and batteries and dynamos and revolvers that come in through the door, and that you work on smaller projects independently after a few demonstrations. Invention is, ah... I'd say not required, certainly not at what Mr. Jaster -- " Silas doesn't explain the reference -- "refers to as entry-level work, but we certainly encourage it, and if there's an idea you want to explore, just ask."

He put a hand up abruptly to make a point, and his goggles came loose from atop his head as a result: he straightened and adjusted them again as he continued, "No paperwork or forms, generally, for that... Just give someone over your head a shout, or bring it up at lunch or, um... something to that effect..." He glanced side to side, glanced again at one of the dwarves nearby who was snickering at the Master Mage's awkwardness, and smiled at Scotty. "We're, um, pretty laid-back. Makes for a better... on the whole more productive operation."

He'd been babbling long enough that he hadn't explained most of the tour, which was the offices and planning rooms and small workshops that occupied roughly half of the building, most of them upstairs from the garage. It seemed that GAME did a decent amount of gunsmithing, but what appeared to be several 'typewriter-styled' computers were scattered around one of the smaller workshops.

"...Oh, well... it, uh, looks like you've already seen the offices and private workshops and, um... yes. Okay." They stood at the edge of a ramp down into what was presumably the basement, with a sliding metal door large enough for a decent-sized cargo truck to pass through. Silas paused, drummed his fingers against his staff, then peered carefully at Scotty: "Have you engaged in any cross-realms travel since your arrival in RhyDin?"

Scotty

Date: 2009-12-02 13:00 EST
It was going to take some time to suss out quiet a bit, though Scotty was chuffed that he did have an opening to actually request to work on independent projects. In the meantime, Silas seemed to need a quick-thinking mechanic, and Scotty was fairly fine with being just that.

He clasped his hands behind his back as he walked with the mage, looking around of his own accord. The layout of the building was fairly intuitive, and he didn't really need to either jump to conclusions or as for a complete rundown. Mostly, then, he listened as Silas talked. Ask if you have an idea, no paperwork (thank all good for that), laid back.

He had decided fairly early on that he liked Silas -- first time they were brainstorming at the Red Dragon, for that matter -- and he also had rather decided he could work with the man, even if they were approaching engineering from some very different angles from each other. As such, he didn't really have any problems answering the last question put to him, as they stood above some large doors.

"Aye, if ye count th' beach. Intentionally, mind." Scotty unclasped his hands from behind his back long enough to gesture. "I dinna ken what realm that is exactly, or where it stands in relation to this one, but Harold an' I went back an' forth through the portal a few times while we were movin'. Managed t' figure out where it was jumpin' after each go-through. That was it, though. Why?"

Warlock

Date: 2009-12-04 17:59 EST
"Well, ah... you'll see." Silas nodded and turned to the door, raising his hands, preparing for a spell -- he turned his head abruptly and added, "You ought to be fine, though."

There was a visible pause and a twinge of annoyance as Silas prepared to say the password, something Jaster had done with a pair of Aurk arcanists nearly a month ago and that the Master Mage had not bothered to reset since then. He moved his left hand in towards his chest, flourished with his right and said (preceded by a small sigh), "Open sesame."

The door groaned and rolled its way up, accompanied by another little flurry of sparks, and a different range of smells hit them first. The distinct biotic rot of a riverbed comingling with salt-water in the air... freshly cut timber and pitch, hot iron and smoke... and the sharp scent of ozone that came from powerful electrical and arcane currents. Through GAME's little brick wine cellar was the path into another world, up another ramp to the sight of massive pieces of ships being worked over by a few dozen specialists beside a river almost clogged with cargo-laden flatboats.

The sounds of construction and mechanical work made talking at anything less than a shout impossible, and the clamor wasn't from the shop alone. They were surrounded by the beginnings of a bustling town, buildings going up the length of the river as far as could be seen and creeping back into the hills. So far most of them were still hollow frames and simple foundations, dotted with bunkhouses with smoke pouring from the chimneys -- the whole landscape was lightly dusted with snow, yet construction continued through the winter because it had to.

These settlers, most of them refugees with a new chance at a good life, were building their new home, and the changing seasons weren't reason enough to slow down. Men and women worked in thick coats and scarves and gloves, while a number of half-elves and tall, slim beings with green skin and little tusks -- the Aurkindri -- fetched hot soup and coffee and warm loaves of bread for the workers. As Scotty and Silas stepped out of another large garage surrounded by workshops and a loading dock and onto a broad stone path, a shadow loomed over them from behind --

GAME, in this world, housed an astronomical clock in a tower eighty feet tall. The intricate hands and dials seemed to track cosmic cycles in three different solar systems... "...Rather proud of this work, ah..." Silas puffed up a little as he continued. "...convinced the Atren Council to grant me the privilege to assume the title of Master Mage... you see, it tracks the motion of metaphysically important bodies -- planets, some moons, the mother star and some lesser stars -- in RhyDin, Vrashne -- one of our neighbors here -- and, ah... Drasill."

Silas pursed his lips and clasped his hands behind his back, rocking a little on his feet as he admired his handiwork. "...Which reminds me. Welcome to the Isle of Teodin, in the Barony of Saint Aldwin, in the realm of Drasill."

Scotty

Date: 2009-12-05 18:12 EST
The tower was impressive, but it was the smells that really hit Scotty, somewhere in his chest. He could pick them out, process them; the bite of the air and the water and the snow and the construction; the smell of food or drink, a living component under it all. It was immediate and real and he could feel it sing right through him.

He barely heard Silas, so caught up in the sensory change. It didn't smell like Rhy'Din. It made him think of something else, like what Aberdeen might have smelled like during the industrial revolution, had it not already been established. Or how North America did, as it expanded. He was born long after that, but it tingled across some sense-memory, some coded genetics, and he closed his eyes for a long moment just so he could process two sense without being too overloaded by the sight of it all.

It was definitely not the same as crossing between the beach and Rhy'Din. This was crossing from one genuine reality to another, and the sheer implication of that was a good bit to try to breathe through. He rather hoped time didn't move too differently here, than it did in Rhy'Din -- he didn't want to worry Harold. And it could be little doubt that the realization that he was a whole reality away, even though the door was right there, lingered in his mind even as he opened his eyes again. Still, it was... "Beautiful." Though, whether he said it or thought it was unknown to him.

"Barony o' Saint Aldwin, Drasill, aye." Scotty watched the clock for a long moment, shoving his hands into his pockets to keep them warm. Eyes narrowed on the face, the dials and hands, parsing them out as well as his somewhat less metaphysically-inclined mind could. "Is this gonna be a company town, then, when ye're finished? Like we have commercial colonies, where I'm from?"

Warlock

Date: 2009-12-12 09:08 EST
"No no -- at least, I don't think so... GAME certainly isn't in the business of, er, colonies, and I don't think even DeMuer Exports has been explicitly involved in any of that. Let me see here..."

Silas ticked it all off on his fingers: it was still confusing, even for him! "The Baron Alain DeMuer is the nominal ruler (it's a, uh, a democracy, really) of the Barony of Saint Aldwin, the only state in the world of Drasill, which is economically driven by its access to a great many other worlds by way of stable and semi-stable rifts, some on land, most of them at sea, some naturally stable and others artificially anchored. Certainly it can't access nearly so many worlds as RhyDin... but enough to be competitive in the cross-realms banking and exports markets, as I understand it.

"DeMuer Exports is also owned by Mr. DeMuer, one of a number of companies involved in cross-realms trades in the Barony, and D.E. in turn owns us, G.A.M.E. And we keep very busy with both our RhyDinian and our Sinaldwinian," apparently meaning natives of the Barony, "customers. There's, ah..."

Silas paused and frowned thoughtfully, staring downriver. There was new construction as far as he could see, and still a number of temporary bunkhouses transitioning into proper homes and other facilities. "...the Barony's become a sort of haven for refugees... so there's always work to be done... a great deal of work." He was almost mumbling at this point.

Whatever the thoughtful mood was, though it seemed to be pride and sentiment for their work, it passed away, and Silas nearly dropped his staff in the process of clasping his hands decisively behind his back, and ended up in a rather awkward pose sort of half-leaning on his staff instead. "So, ah... I suppose the only question that remains, then, is... will you take the job?"

Scotty

Date: 2009-12-12 12:20 EST
Politics were never really Scotty's strong point, but he was able to grasp enough of it to get a loose, spider-web diagram in his head about how it all worked together. Not the nuances, but then again, it wasn't like he was probably going to be involved with that, being on the company floor like he was... would be.

He looked back at Silas, then. He really liked the guy -- figured they were probably very close to the same age. Silas reminded him of one of the lads in Basic, a sweet-heart of a young man who was very intelligent and yet still came across as being somehow... not naive, exactly. But not hard-bitten. No cynicism.

Scotty's own bearing was part natural, part drilled into him; he squared up himself, automatically clasping his hands behind his back. "Aye. I would like to."

He did have some questions. But first figured that he had better disclose his other employment. "I work for Mai Silverblood, as well; she's currently pregnant with a wee one, an' I would like t' continue workin' fer her half-time. Four hours there, four here t' start, if that's acceptable. I canna really bring myself t' quit managin' her firm, while she's in a motherly way. An' that would give ye a chance t' see how well I work out; I'm nae gonna pretend I dinna have some catch-up learnin' t' do here." Scotty grinned a bit, and chuckled, "I mean, I never fathomed workin' on machines powered by magic afore; we didna have such things in my universe, so I've got a bit of a learnin' curve I'll have t' overcome.

"I can probably cut my hours there an' give more here, if Harold's willin' t' take over as manager there. As fer questions..."

Scotty looked back out over the growing town, thoughtfully. "How much time would I be workin' here, versus in GAME's Rhy'Din office? An' does time move th' same, atween 'em? I'm guessin' it'd have t' be close, else ye'd have a hard time compensatin' fer travel, but figured I'd ask."

Warlock

Date: 2009-12-12 13:53 EST
"Certainly," Silas nodded to his request about hours. "You, ah, might find taking fewer but longer shifts to be more productive... but we're flexible." He nodded again. "And whenever you feel you can make a change or need to, one way or the other... we can take care of that then, too. Ah... time? Oh yes... time."

Silas cleared his throat, then turned and pointed up at the clock face. "We were able to synchronize the celestial movements in multiple worlds as a result of metaspatial alignment... in short, closely linked realms often fall into patterns, called alignments, in which time passes similarly or exactly the same. And fortunately for us, Drasill is part of a larger family of alignments that overlaps with RhyDin as well. A RhyDinian minute is a Drasillian minute...

"...which will hopefully make the fact that I, ah, don't really have any idea how long you would spend on this side of the portal versus the RhyDin side... less significant," he added with a nervous little chuckle.

Scotty

Date: 2009-12-12 15:26 EST
"It does." Scotty offered Silas a bit of a reassuring smile. Which kind of amused him, too; Silas was the boss, after all. Shouldn't that be the other way around? "I'll probably be able t' give ye more time after the holiday rush, too. Mostly, it isna too hard t' manage her place, an' after th' holiday season, I can probably just go in there every other day for a couple hours, an' still get things done. Givin' me more time at GAME."

The frontier sort of sense here, in this fledgling town, was infectious. A buzzing anticipation and determination. And Scotty, of many people, could understand what it was like to be working on a permanent home somewhere; he could definitely understand these people.

He nodded once, mostly to himself. "I suppose, then, if ye still want me... ye've got me." He grinned back at Silas. "I like pretty much everything ye've shown me."

Warlock

Date: 2009-12-19 14:03 EST
The Barony was rapidly becoming a wealthy land, but still fledgling and on the edge of a vast wilderness; there was much to build, discover, develop and tame, and as many struggles were looming as did over any civilization, that would make or break this nation. As generally far removed as Silas was from political affairs and really any affairs outside of his own academic interests, he shared, at least in part, Scotty's appreciation of this place.

"Well, then... ah... I'm very glad to have you," the bumbling young wizard managed, and smiled and offered his hand to Scotty for a firm shake. "Welcome to GAME -- it's good to have you on board."

Scotty

Date: 2009-12-19 15:05 EST
Scotty took the hand, and shook it, a bit of a grin on his face and a warm, optimistic light in his eyes. That definitely worked for him.

He had the distinct feeling this work be exactly the kind of employment he wanted -- something that needed quick wits and good survival instincts, and the ability to make due with what was on hand even while he concepted something that would work better in the future. A new chance, in this new universe (or two).

Therefore, Scotty had no trouble giving Silas back a, "Glad t' be aboard."

And with that, Montgomery Scott became the newest employee of GAME.