As per the initial plans, Kos, High WarLord of Asharan was seeing to a new Colony, some 20 miles Southwest of Rhydin City. it was to be set along the Coast facing out on the Great Western Sea. A Natural Deep water Cove, that could handle upto Five large Sailing Ships, made the ideal spot for this Colony. Along with nearby Forest, some hills that had iron and copper deposits, and a River flowing from the Inlands out to the Cove. All was just right for a Colony and a Trading Enclave representing Asharan.
First arrived the Work Crews and building supplies, to build the Colony Fort, which was to be made of timbers and earthen mounds. That is until the Fort, DuskWatch could be made of quarried stone. Next being built would be the Colony Governor's Mansion. The Colony Governer or the Governor-General was a portly old Dwarf named Durisun GreyHammer. An old retired UnderThane of the Order of Hammer and Shield. Given one last post in service to the Imperium.
At his command were 20 permenent-posted Imperial Marines and 50 Imperial Army Troops, as well as two fully armed Carravels, each with crew of 40 Sailor-Soldiers. Housing for the Marines, Troops and Sailors family had also began as well, enough for 400 people. Work also began on the Colony's Trading Enclave, a complex for Three Merchant Houses of Asharan. The Elven-ran H'Veril Merchant House which deals in Textiles, The DragonBorn-ran Usethis Merchant House which deals in Grains and the Dwarven-ran Jurandur Mechant House which deals in Gold, Iron and other Metals and Minerals. These three Merchant Houses, each with a bought stake in the Colony, share one quarter each of the Colony. The last quarter to the Imperium.
This Trading Enclave, would be set out as a compound of three large Mansions, with outlaying support staff buildings, Merchant Guard barracks, warehouses and a market square in the center of the Compound. The Market, being used for the sole purpse of buying and selling Trade Goods in large bulk quantities. The Colony would have its own Marketplace for a wider variety of goods for Homes and personal use.
And of course the Colony would have a Inn/Tavern, one for now, The DeepCove Inn and Tavern, a two storey building of Timbers for now, with only 14 rooms. For Traveller and Local alike, plans were to make it bigger and shore it up with stone and brick.
Within a few months time, the Fort Dusk Colony will be a thriving Outpost of the Asharan Imperium. Especially when work starts at the two mines already scouted out in the hills, some three miles East of the Colony. One for Iron, the other Copper. As of now a road is being cut through the Forest, land to the sides of the road, cleared for Farming and Livestock grazing.
First arrived the Work Crews and building supplies, to build the Colony Fort, which was to be made of timbers and earthen mounds. That is until the Fort, DuskWatch could be made of quarried stone. Next being built would be the Colony Governor's Mansion. The Colony Governer or the Governor-General was a portly old Dwarf named Durisun GreyHammer. An old retired UnderThane of the Order of Hammer and Shield. Given one last post in service to the Imperium.
At his command were 20 permenent-posted Imperial Marines and 50 Imperial Army Troops, as well as two fully armed Carravels, each with crew of 40 Sailor-Soldiers. Housing for the Marines, Troops and Sailors family had also began as well, enough for 400 people. Work also began on the Colony's Trading Enclave, a complex for Three Merchant Houses of Asharan. The Elven-ran H'Veril Merchant House which deals in Textiles, The DragonBorn-ran Usethis Merchant House which deals in Grains and the Dwarven-ran Jurandur Mechant House which deals in Gold, Iron and other Metals and Minerals. These three Merchant Houses, each with a bought stake in the Colony, share one quarter each of the Colony. The last quarter to the Imperium.
This Trading Enclave, would be set out as a compound of three large Mansions, with outlaying support staff buildings, Merchant Guard barracks, warehouses and a market square in the center of the Compound. The Market, being used for the sole purpse of buying and selling Trade Goods in large bulk quantities. The Colony would have its own Marketplace for a wider variety of goods for Homes and personal use.
And of course the Colony would have a Inn/Tavern, one for now, The DeepCove Inn and Tavern, a two storey building of Timbers for now, with only 14 rooms. For Traveller and Local alike, plans were to make it bigger and shore it up with stone and brick.
Within a few months time, the Fort Dusk Colony will be a thriving Outpost of the Asharan Imperium. Especially when work starts at the two mines already scouted out in the hills, some three miles East of the Colony. One for Iron, the other Copper. As of now a road is being cut through the Forest, land to the sides of the road, cleared for Farming and Livestock grazing.