Topic: Tower of Air Open House

BrigathC

Date: 2006-06-09 09:10 EST
Today, June 9th, marks the completion of my second year holding the Key of Air on the Twilight Isle. To comemmorate the occasion, I will be opening the doors of the Tower to any who wish to come by for a drink or a conversation or just a chance to take in the views. The doors will open around 9 pm ET and remain open until the last guest leaves. All are welcome!

BrigathC

Date: 2006-06-09 09:11 EST
(( Description of the setting: (aim room: TowerOfAir)

Air elementals will be visible and standing by the portal to carry anyone who whishes up to the tower.
The discription of the outside of the tower can be found here

The doors will be standing open to reveal a large round room with alcoves large enough for 2 or 3 people to stand in spaced evenly around the perimeter. When one is in the room, the walls appear to be frosted glass, with the twilight sun streaming through. All but one of the alcoves is filled with a dark stormy looking mist. The open alcove is well lit and has a coat check goblin standing next to it. He will take whatever items are given him and disappear briefly into one of the stormy alcoves.

A step into the alcove will cause a person to begin floating up through a shaft in the tower. As soon as they rise above the height of the foyer, the outer wall of the shaft becomes transparent and they find themselves looking down to the west, into the sunset and over the rings and the lagoon far below.

At the top of the shaft, the person can step into the top room of the tower. The walls are here have been opaqued to appear as though the guests are surrounded by a thick white cloud. However, at the 4 corners of the compass the walls are completely gone, floor to ceiling and 6 feet across, offering unobstructed views of the Isle. The ceiling itself is mostly transparent looking up to a sky where (at least when viewed through the ceiling) an aroura borealis dances throughout the night.

Scattered throughout the room are groupings of 2 or 3 large stuffed armchairs with a table between them. Bottles of beverages and a few glasses sit on each table.


The AIM room will represent the room at the top of the tower. It can be assumed that a guest passed through the other pieces of the setting to get there.

))