Topic: The Nexus Traveler

Buram 'Fovemai Vadam

Date: 2011-08-11 01:24 EST
The Nexus Traveler is a Class A scientific freighter with 3 main decks and a large chamber spanning all three in the aft section that houses the engine room. The hull is made of a purple metal of unknown composition that resists the strain and unreal forces at work in slipspace. The vessel is half-a-mile long and designed for slipspace travel more than atmospheric or deep space.

The twin engines are ion powered, which direct charged particles to a large diamond mounted in the ceiling that then directs them outward for sublight travel. Sublight speeds from test fires have averaged at .78 light speed, but light speed in and of itself is not possible on the Traveler.

Slipspace is a rather simple achievement. Long before recorded history, the Sangheili predecessors, the Forerunners, discovered a dimension that lies between time and space, where the laws of the universe do not apply. This dimension is called slipspace. The Traveler is capable, through a generator that was made possible by Captain Fovemai and his expedition to an old Forerunner world, of opening a wormhole into this dimension and exiting it at a pre-determined point within the local galaxy. Travel is instantaneous, and at little risk to the crew and ship. Because of the Traveler's alien design, it is also capable of more precise, shorter, jumps, which allow it to maneuver with ease past hostile vessels and into systems. In Buram's galaxy, Covenant vessels were notorious for maneuvering past UNSC orbital defenses simply because their slipspace technology was more advanced.

Slipspace does, however, carry the risk of radiation, which has been doubly insured against by a set of powerful radiation shielding around the ship and the generator itself, and the crew jumpsuits. The jumpsuits are entirely blue, with the exception of the Star's End flag and the rank badge underneath, and these protect the crew against radiation leaks. Each jumpsuit comes with a holster for the standard issue pistol and spare energy battery, a pocket on each forearm which hold an emergency rebreather and personal comm device for planet-ship communications, and on each thigh, which hold a trauma kit and plasma cutter for quick repairs respectively. Specialty crew members, such as the Nurse, Lab Hands, and Engineers, would also have access to specialized equipment based on their respective duty, which will either be issued to them or be found in storage areas on the ship.

Buram 'Fovemai Vadam

Date: 2011-08-11 01:54 EST
The large aft chamber houses the engine room, an open chamber with a series of gangways that go to various sections of the engine room, most of which lead to primary circuitry panels that provide power to the entire ship, including the engines and slipspace generator.

The engine room is access by a single point on A deck. An airtight door is located at the entrance leading to the primary A Deck corridor, which separates the empty entry chamber from the rest of the ship. Another passage, this one equipped with emergency radiation shielding--all hatches connected directly to the engine room are equipped with these--leads out into the engine room proper. A large platform is what a person would be standing on, where all gangways originate from. Positioned on this platform is the slipspace generator, a behemoth object protected by radiation shielding and triple-strength primary shields. Imagine the first computer, and that is the slipspace generator currently in use. Further to the left, on the other side of the generator, rests a hatch that leads into the engine room storage area, where specialized repair tools, rad equipment, and spare circuitry panels aplenty, are kept. It is in here, as well, that a backup console for the Master Engineer is housed, which gives detailed information on the status, condition, and performance of the engines and slipspace generator, along with radiation levels inside the slipspace generator--alerts would be given if it is time to vent.

The middle pair of gangways, heading down two decks, lead to the bulk of the engine room. Both levels branch off at a central point below the focus diamond. Most of these lead to primary circuitry panels, and some lead to shield generators near the open aft of the ship, where the ions are directed out into space for propulsion. However, two gangways lead to rooms.

On the B level, directly to the right, is the bunk area for Engineers and the Master Engineer. This, as well, is equipped with emergency radiation shielding and houses a second Master Console.

On C level, to the left, rests the power center. It is in here that electricity is generated, which is then directed outward to the primary circuitry panels, which divide the energy to tertiary circuitry panels that are found in every corridor on the ship. These circuitry panels run on a cyclical pattern, so the loss of a single tertiary panel does not cut off power from the rest of the ship.

The far left and far right gangways lead up to the pair of ion engines, situated opposite each other in the engine room. Ladders flank both engines, which lead to a third, high level of scaffolding that give access to the focus diamond.

Buram 'Fovemai Vadam

Date: 2011-09-18 02:27 EST
From the engine room, past the aft airtight door, stretches a long hallway that makes up the main corridor of the Nexus Traveler. The A deck corridor stretches forward along the keel of the ship for nearly half-a-mile, connecting the bridge to the engine room. A pair of airtight hatches divide the corridor into three segments, which organize the otherwise hectic tertiary corridors that branch from the main, leading into a variety of rooms that make up the heart of the Traveler. Within each of these segments are also found a pair of access chutes that can fit two ladders apiece that give access to B and C decks. It is in these chutes, fully accessible only from A deck, that allow for traffic between the three decks, and are designed specifically to make access forward impossible when the airtight doors shut?a defensive measure against pirate boardings and other emergencies.

Between the engine room door and the first hatch, a pair of corridors are found. Coming from the engine room, directly to the left is the hall that leads into the lab and computer storage banks. The first left upon entering this corridor will take you into the latter, a dark space illuminated by the blue glow of servers, access terminals, and banks. In here, the research Archives are kept, along with all necessary computer systems such as navigation, weapons, and a base AI to be consulted in case of emergencies that can also take the ship into slipspace to the nearest friendly system in case of a complete loss of captain, officers, and crew. It is in here, as well, that a backup mechanism, similar to a black box, is mounted, where all data is stored and safeguarded in case of a total loss.

On the other side of the hall is set the lab, a rather impressive room. Complete with research terminal to record findings, the lab is equipped with a powerful electron microscope; dissection table; chemicals, acids, and bases, including formaldehyde for preservation; and every tool a proper scientist could ever dream of: beakers, saucers, mortars and pestles, flasks, and basic microscopes for more portable analysis. All these things are stored in a special segregated, inaccessible, area of C Deck, which are then brought up through the floor panels based on commands issued from the main scientific computer. In a small room in the back would be a closet containing rad suits for particularly sensitive experiments. There are also enough for a crew of ten for planetside expeditions in particularly radioactive zones.

On the other side of the aft third of the main corridor rests a room that contains the Marine?s barracks. Next to this room is a hallway leading into the armory, which contains a layer of primary shielding, much like the engine room storage space, where crew and passengers can fortify themselves if caught in the back after the hatches are closed. The armory contains not only every personal arm the Traveler possesses, but an automatic computer log of all inventory items that updates every hour, as added security against cargo tampering and theft.

Proceeding past the first set of airtight doors, you would enter the middle part of the main A deck corridor. To the right is a large empty room, within which sits the brig, a simple plastic cage with four beds and one toilet. Food is given twice a day, but otherwise there is no contact with the outside until landing, upon which the imprisoned are turned over to Star?s End for arbitration. On the other side of the main corridor, a branch corridor leads to the four Officer?s Quarters (all the Commanders, with the exception of the Master Engineer, are quartered in here), decently-sized rooms complete with vidscreen?s that stream news from Rhy?Din, a bed, desk, and enough space to live in comfortably during voyages.

Between the second airtight hatch and the bridge rests the Med Wing and passenger quarters. Medical sits directly to the right of the hatch, equipped with fifteen general care beds, four intensive care beds, and a surgery wing near the exterior wall. Each bed is equipped with general supplies to combat illness and injury of almost any type currently known in Rhy?Din, some of which are instantaneous. They also possess screens that track a patients vitals, no matter whether they are in intensive or general. On the wall bordering the captain?s quarters is set another computer terminal for reports and diagnoses, a large bacta tank for regenerative treatment, and cabinet upon cabinet of drugs, stem cells, antibiotics, injections, and just about any other cure or treatment you can imagine. The passenger quarters, set on the opposite side of the main corridor behind the entry and exit hall that leads to the outside of the ship for disembarking?the only exit on the ship aside from the grav lift on C deck?contains ten separate beds and complimentary trunks for passenger belongings at the foot of each one. A vidscreen can be found in here as well along with windows looking to the outside much like the ones found on the bridge.

Buram 'Fovemai Vadam

Date: 2011-09-24 00:42 EST
If any part of the ship is more important than the engine room, it would be the bridge. From this section of the ship, the entire crew can be communicated with, all the systems monitored and controlled, and the ship can be steered. Surrounded by giant windows, shielded at three times normal strength and built to withstand the great pressures of entry, re-entry, and the vacuum of space, the circular room offers a unique nearly-360 degree view of the entire fore and flanks of the ship. A rearview camera can be accessed from the Captain's chair.

Directly to the right upon passing the final bulkhead separating the bridge from the primary A Deck corridor is a wide set of stairs that lead up to a central operating platform. It is here, overlooking the entire bridge, that the Captain's Chair and Commander consoles are situated, along with the Pilot's and Navigator's chairs. Resting aft of the commanding platform is the Captain's Chair, big and hardly comfy. In this chair are set controls from which the Captain can use the ship intercom; access the rearview camera; designate targets; accept incoming messages and send outgoing messages to/from nearby ships; close bulkheads; and monitor the general condition of the Traveler.

The Commanding Consoles--four of them--are set on the flanks of the commanding platform. All the Commanding Officers, with the exception of the Master Engineer, establish home base from here.

The console of the Scientific Advisor allows for planetary scans, revealing potential landing sites for the dropship, plant and animal life, and natural resource deposits. When in orbit, the console can also conduct system scans revealing nearby hazards such as black holes, planets with eccentric orbits, and incoming debris, as well as scan nearby asteroids for orbital resources.

The console of the Communications Officer allows for planetary-shipboard communication, ship-to-ship communication, and further planetary scans of civilized habitation.

The console of the Chief Medical Officer tracks the vitals of planetary and shipboard crew members through their jumpsuits.

The console of the Master of Arms, typically manned by Rithmussk or another marine, assists in target designation and also controls the laterally-mounted plasma cannons. It also tracks vitals in regards to shield strength, chassis integrity, casualties, bolts fired, batteries recharged, and enemy progression. It is also from here that the self-destruct mechanism is activated, which is then approved by the Captain's Chair.

Between the Commanding Consoles is set the Pilot and Navigator's chairs. The Pilot's chair, of course, is where the ship is controlled and the autopilot and orbital position are locked. The Navigator's chair serves the all-important purpose of locking in entry and exit coordinates, and activating slipspace. It is from the Navigator's and Pilot's chairs, as well, that nearby hazards can be seen and avoided. A local "radar," for lack of a better word, is also mounted on the HUD.

Scattered about the main floor of the bridge are tertiary consoles, mainly manned by Software Engineers, that focus on specific areas of the ship, planet, and system to substantiate the Commanding consoles. At the far left of the bridge, near the back, is the entrance to the Captain's Quarters, where all personnel records and other necessary items, such as the charter, are found in safelocked files. Otherwise, it's about as ordinary as the Officer's Quarters, if perhaps just a little bit larger with a fine exterior window.

Buram 'Fovemai Vadam

Date: 2011-09-25 13:13 EST
Proceeding down one of the three B Deck access chutes, the person would enter a far more open space than A Deck. Just like in the main A Deck corridor, B Deck is divided and organized by three airtight hatches that are closed and opened from the bridge. Scattered at strategic area along the exterior wall are found access points for the manned pulse laser turrets. Imagine the turret on board the Millennium Falcon, and that is the basic premise of these. Radars and target assist software are found on each screen, which offers a real time view from an external camera mounted on the turret itself.

In the fore third of B Deck would be found a large open space for general recreation and General Muster. At the far left would be found half a basketball court, and there is even enough space--and lighting, as there are no external windows on either B or C Deck--for a game of baseball or rugby. General Muster would be administered here as well.

In the middle third of the deck would be general crew quarters with enough bunk space for the entire crew plus ten more. In both bunk areas would be found, for general crew and Engineers, escape pod access hatches with enough space for five crew, plus officers, and basic survival supplies--food and water, as each crew already carries a trauma kit and rebreather--to last each crew member three days. On the back wall, near the aft hatch, would be found the Domestics work space, where General crew forges and repairs jumpsuits and sheets, along with other necessary housekeeping work.

The aft third of the deck houses the galley, where all crew, including the Captain, eat. Complete with trash compartments that allow trash to be jettisoned into space, the actual kitchen, where the cooks live and work--a bunk space for them is located on the back wall bordering the engine room--is segregated by a large cafeteria-style bar where food is served. The kitchen also has dry and cold storage space enough for enough food to last the entire crew three months. A four compartment sink is located along the exterior wall for dish washing, and on the opposite side is found a drink dispenser next to the opening between kitchen and dining area that is available for public use from crew and passengers. The crew dine at long cafeteria style tables, and the officers have a pair of circular tables located towards the side, one for Commanders, and one for Leftenant Commanders.

Buram 'Fovemai Vadam

Date: 2011-09-25 13:54 EST
From A Deck, three access chutes would take you into C Deck, dimly lit and wide open, but claustrophobic in how much stuff is in here when fully loaded. Like its brothers, it's divided into three sections by airtight hatches.

The fore section, underneath the recreation area, is where the grav lift is located. It is in here that two specialty items are found: the dropship, which gives access to planets that the Traveler cannot land on, and the hand-built mech that Rakki uses. The dropship is designed to be a cargo holder, crew transporter, and repair unit, not a fighter. It is equipped with a pair of mining lasers for orbital resource extraction, arms with grasping hands for recovery and repair tool manipulation, which are found on the underside of the ship, and a single manned pulse laser turret mounted on the aft of the ship, where cargo space is found. The dropship is capable of containing fifteen crew members and 1 kilogram of resources, or 5 kilograms of resources if it is just the pilot and one other crew for backup navigation, communication, and repair work. Only the pilot is properly trained for using the dropship--the navigator is trained well enough to keep the ship in orbit.

The middle section of the ship where the main cargo bay is. Along one exterior wall is found the inaccessible area where scientific instruments are kept. Reloads are accomplished with a far smaller grav lift that can be activated only by the Scientific Advisor. The Traveler has a max cargo space of 45359 kilograms, the equivalent of fifty tons. Several electrical forklifts are usually found in here to assist in loading and offloading.

The aft third of C Deck houses the firing range. Holographic targets are mounted on the far wall, which is double-shielded to prevent damage, since it separates the C Deck with C Level of the engine room. A recharge station, of which similar ones can be found throughout the ship, is mounted on the far wall when energy batteries run out. A five minute wait is required to fill an empty battery to max capacity, and a recharge station is also found aboard the dropship.

Buram 'Fovemai Vadam

Date: 2011-10-03 02:34 EST
Crew Roster: Officer Corps and Upper Tier Crew-
(All crew NPCs unless otherwise marked with *)

Ranks (highest to lowest):
-CAPT: Captain
-CDR: Commander
-LCDR: Leftenant Commander
-LT: Leftenant
-LTJG: Leftenant Junior Grade
-ESN: Ensign
-CWO: Chief Warrant Officer
-MCPO: Master Chief Petty Officer (Master Chief)
-SCPO: Senior Chief Petty Officer
-CPO: Chief Petty Officer
-PO1: Petty Officer, First Class
-PO2: Petty Officer, Second Class
-PO3: Petty Officer, Third Class
-SN: Enlisted seaman
-SA: Seaman Apprentice
-SR: Recruit

Captain and Master of Arms: CAPT Buram Fovemai*

Officer Corps:
Chief Medical Officer: CDR Zeravah, Protoss*
Scientific Advisor: CDR Ian Blackthorne, human*
Communications: CDR Rebecca Loren, human
Master Engineer: CDR Rakki, Yordle*

Pilot: LT Ellie Wheeler, human*
Navigator: LTJG Yamba, Kirn
Nurse: LT Ellen Ratched, human
Ship Cook: PO3 Tyler Skozen, human

Buram 'Fovemai Vadam

Date: 2011-10-03 02:35 EST
Crew Roster: Marines

Leftenant: LCDR Rithmusk, draconian
MCPO Janeth Tylerson, human
SN Spots (nickname), Lupinossai
SN Runner (nickname), Lupinossai
CPO Spitz (nickname), Lupinossai
CPO Brian Harts, Lycan
SN Vivica Collins, Lycan
SN Roger Matheson, human
SN Cristoph March, human
CPO Hadra, Leonid
SN Yakromth, draconian
SN Tyrone Michaels, human
SN Nixaxe, Kirn
CPO Wukupi, Kirn
SN Yojeo Ishimuri, human
SN Jim Waterson, human
SN Vifuso, Leonid
SN Sidufi, Leonid
SN Uyfeyo Richmond, human
CPO Ixtou, draconian
SN Tristan Loreson, human
SN Harold Nixon, human
CPO Mark Irvin, human
SN Petiron Crowley, human
SN Jackson Hughes, human
SN Josh Smith, human
SN Brandon Fricks, human
SN Jonas Price, human
SN Brenneth Carter, human
AS Robinton Lewis, human
PO2 Chisith, draconian

Buram 'Fovemai Vadam

Date: 2011-10-03 02:36 EST
Crew Roster: Engineering

Leftenant: LCDR Marcus Weirs, human
SN Bruno Vicks, human
MCPO Richard Nightley, human
CPO Christa Bard, human
PO3 George Granders, human
SN Bolo, Kirn
SN Hikara, Kirn
SN Muftas, Kirn
SN Mumbee, Kirn
SN Lucas Cravers, human
SN Bertram Resner, human
SN Trevor Franklin, human
SN Lola Tryers, human
SN Ben D. Martini, human
SN Joel Tavers, human
SN Victor Bringman, human
SN Ian Rickson, human
SN Xavier Udinheid, human
SN Chris Heywood, human
SN Bruce Redfield, human

Buram 'Fovemai Vadam

Date: 2011-10-03 02:37 EST
Crew Roster: Software Engineering

Leftenant: LCDR Marley, Kirn
SN Michael Carlton, human
SN Harvey Mitchell, human
MCPO Viracus, Kirn
SN Lelith Brooks, human
SN Joshua Mitchell, human

Buram 'Fovemai Vadam

Date: 2011-10-03 02:37 EST
Crew Roster: Domestics and Maintenance (General Use)

Leftenant: LCDR Vivien Waterson, human
SN Crompa, Kirn
SN Nirathossk, draconian
SN Brenna Granderson, human
SN Trisha McCaan, human
SN Jeb Christian, human
SN Seneca Carlos, human
SA Lucy Saunders, human tiger-shifter*
SN Lucinda Powers, human

Buram 'Fovemai Vadam

Date: 2011-10-03 02:39 EST
Crew Roster: Lab Hands

LT Peter Brooks, human
MCPO Hrath, draconian